module.exports = { begin(creep){ const jobMemory = creep.memory.job; if(!jobMemory.harvesting) creep.memory.job.harvesting = false; if(!jobMemory.counter) creep.memory.job.counter = 0; }, tick(creep){ const jobMemory = creep.memory.job; if(jobMemory.harvesting){ const source = creep.pos.findClosestByRange(FIND_SOURCES); if(creep.pos.isNearTo(source)) creep.harvest(source); else creep.moveTo(source); if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) jobMemory.harvesting = false; } else{ var target; switch (jobMemory.counter%3) { case 0: target = creep.room.controller; break; case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break; case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break; } if(creep.pos.isNearTo(target)) { switch (jobMemory.counter%3) { case 0: creep.upgradeController(target); break; case 1: creep.transfer(target, RESOURCE_ENERGY); break; case 2: creep.build(target); break; } } else creep.moveTo(target); if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) { jobMemory.harvesting = true; creep.memory.job.counter += 1; } } } }