57 lines
2.8 KiB
JavaScript
57 lines
2.8 KiB
JavaScript
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/* #######################################################
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# Deliver energy to spawns, controller and extencions #
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####################################################### */
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module.exports = {
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do: function(creep){
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//creep.memory.target = null;
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// Memory creation
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if(creep.memory.restock == undefined) creep.memory.restock = true;
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if(creep.memory.target == undefined) creep.memory.target = null;
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// Job implementation
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if(creep.memory.restock){
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if(creep.memory.target == null){
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if(creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
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else {
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var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
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{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
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&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))});
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if(container != null) creep.memory.target = container.id;
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}
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}
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var target = Game.getObjectById(creep.memory.target);
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if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
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if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
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if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
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creep.memory.restock = false;
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creep.memory.target = null;
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}
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} else {
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if(creep.memory.target == null){ // aquire target
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// constuction
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var structure = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES);
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// ramparts
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if(structure == null){
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var ramparts = creep.room.find(FIND_STRUCTURES,
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{filter: (s)=>((s.structureType == STRUCTURE_RAMPART || s.structureType == STRUCTURE_WALL) && s.hits < s.hitsMax)});
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for(var ramp in ramparts){
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ramp = ramparts[ramp];
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if(structure == null || structure.hits > ramp.hits) structure = ramp;
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}
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}
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creep.memory.target = structure.id;
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}
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var target = Game.getObjectById(creep.memory.target);
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if(target == null || target.hits == target.hitsMax) creep.memory.target = null;
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if(creep.build(target) == ERR_NOT_IN_RANGE || creep.repair(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
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if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
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creep.memory.restock = true;
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creep.memory.target = null;
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}
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}
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}
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}; |