Files
screeps/ClassCreep.js
2022-10-23 01:26:06 +02:00

167 lines
4.4 KiB
JavaScript

module.exports = {
setup: function () { Creep.prototype = _Creep.prototype; }
}
class _Creep extends Creep {
init() {
if (this.memory.role == undefined) this.memory.role = ROLE_HARVESTER;
if (this.memory.recharge == undefined) this.memory.recharge = true;
}
tick(){
switch (this.memory.role) {
case ROLE_HARVESTER:
if (this.memory.recharge) this.harvestSource();
else this.harvesterJobs();
break;
default:
break;
}
}
toggleChargeMode() {
if (this.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
this.memory.recharge = false;
} else if (this.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
this.memory.recharge = true;
} else return;
this.memory.target = undefined;
this.memory.path = undefined;
}
findTarget(TARGET) {
if (this.memory.target == undefined) {
const target = this.pos.findClosestByPath(TARGET);
if (target == null) return ERR_NOT_FOUND;
else this.memory.target = target.id;
}
return OK;
}
findTarget(TARGET, filter) {
if (this.memory.target == undefined) {
const target = this.pos.findClosestByPath(TARGET, filter);
if (target == null) return ERR_NOT_FOUND;
else this.memory.target = target.id;
}
return OK;
}
harvestSource() {
if (this.findTarget(FIND_SOURCES, {
filter: (s) => {
const area = s.room.lookAtArea(s.pos.y - 1, s.pos.x - 1, s.pos.y + 1, s.pos.y + 1, true);
var free_space = 0;
area.forEach(entry => {
if (entry.type == "creep") free_space--;
else if (entry.type == "terrain" && entry.terrain == "plain") free_space++;
else if (entry.type == "terrain" && entry.terrain == "swamp") free_space++;
});
return free_space > 0;
}
}) == ERR_NOT_FOUND) return;
const target = Game.getObjectById(this.memory.target);
if (this.moveToTarget() == OK) {
this.harvest(target);
this.toggleChargeMode();
}
}
harvesterJobs() {
if (this.memory.counter == undefined) this.memory.counter = 0;
switch (this.memory.counter % 4) {
case 0: this.supplyStructures();
break;
case 1: this.upgradeRoom();
break;
case 2: this.repairStructures();
break;
case 3: this.buildConstructionSites();
break;
default:
this.memory.counter++;
break;
}
if (this.memory.target == undefined) this.memory.counter++;
}
supplyStructures() {
if (this.findTarget(FIND_MY_STRUCTURES, {
filter: (s) => {
return (s.structureType == STRUCTURE_SPAWN ||
s.structureType == STRUCTURE_EXTENSION ||
s.structureType == STRUCTURE_TOWER ||
s.structureType == STRUCTURE_STORAGE)
&& 0 < s.store.getFreeCapacity();
}
}) == ERR_NOT_FOUND) return;
const target = Game.getObjectById(this.memory.target);
if (this.moveToTarget() == OK) {
this.transfer(target, RESOURCE_ENERGY);
this.toggleChargeMode();
}
}
upgradeRoom() {
this.memory.target = this.room.controller.id;
if (this.moveToTarget() == OK) {
if (this.upgradeController(this.room.controller) == OK) return;
this.toggleChargeMode();
}
}
repairStructures() {
if (this.findTarget(FIND_MY_STRUCTURES, {
filter: (s) => {
return s.hits < s.hitsMax &&
s.structureType != STRUCTURE_WALL &&
s.structureType != STRUCTURE_RAMPART;
}
}) == ERR_NOT_FOUND);
if (this.findTarget(FIND_MY_STRUCTURES, {
filter: (s) => {
return s.hits < s.hitsMax;
}
}) == ERR_NOT_FOUND) return;
const target = Game.getObjectById(this.memory.target.id);
if (this.moveToTarget() == OK) {
this.repair(target);
this.toggleChargeMode();
}
}
buildConstructionSites() {
if (this.findTarget(FIND_MY_CONSTRUCTION_SITES) == ERR_NOT_FOUND) return;
const target = Game.getObjectById(this.memory.target);
if (this.moveToTarget() == OK) {
this.build(target);
this.toggleChargeMode();
}
}
moveToTarget() {
const target = Game.getObjectById(this.memory.target)
if (this.pos.inRangeTo(target.pos.x, target.pos.y, 1)) {
this.memory.path = undefined;
return OK;
}
if (this.pos.inRangeTo(target.pos.x, target.pos.y, 5)) {
this.moveTo(target)
return ERR_BUSY;
}
if (this.memory.path == undefined) {
this.memory.path = this.pos.findPathTo(target.pos, {
ignoreCreeps: true, range: 1
});
}
const response = this.moveByPath(this.memory.path);
if (response == OK) return ERR_BUSY;
if (response == ERR_INVALID_ARGS || response == ERR_NOT_FOUND) {
this.moveTo(target);
this.memory.path = undefined;
return ERR_BUSY;
}
}
}