94 lines
3.3 KiB
JavaScript
94 lines
3.3 KiB
JavaScript
module.exports = {
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begin(creep){
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if(!creep.memory.collecting) creep.memory.collecting = false;
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if(!creep.memory.counter) creep.memory.counter = 0;
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},
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tick(creep){
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if(creep.memory.collecting) {
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GetEnergy(creep);
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energyFullCheck(creep);
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}
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else {
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BuildOrRepair(creep);
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energyEmptyCheck(creep);
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}
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}
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}
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function GetEnergy(creep){
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if(!creep.memory.target) findEnergyTarget(creep);
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const target = Game.getObjectById(creep.memory.target);
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if(!target) creep.memory.target = undefined;
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if(creep.pos.isNearTo(target)) {
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if(!target.store) creep.pickup(target);
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else creep.withdraw(target, RESOURCE_ENERGY);
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}
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else creep.moveTo(target);
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}
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function energyFullCheck(creep){
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
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creep.memory.collecting = false;
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creep.memory.target = undefined;
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}
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}
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function BuildOrRepair(creep){
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if(!creep.memory.target) findBuildOrRepairTarget(creep);
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if(!creep.memory.target) return;
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const target = Game.getObjectById(creep.memory.target);
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if(!target) { creep.memory.target = undefined; return; }
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if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
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if(creep.pos.isNearTo(target))
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if(!target.hits) creep.build(target);
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else creep.repair(target);
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else creep.moveTo(target);
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}
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function energyEmptyCheck(creep){
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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creep.memory.collecting = true;
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creep.memory.target = undefined;
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}
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}
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function findEnergyTarget(creep){
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var target;
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if(creep.room.storage && creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))
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target = creep.room.storage;
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if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (st)=>{
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return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
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filter: (r)=>{
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return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
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filter: (r)=>{
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return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
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filter: (t)=>{
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return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(target) creep.memory.target = target.id;
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}
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function findBuildOrRepairTarget(creep) {
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var target;
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switch (creep.memory.counter%2) {
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case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter:(s)=> {
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return s.hitsMax - s.hits
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&& s.structureType != STRUCTURE_WALL;
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}});
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break;
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}
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if(target) creep.memory.target = target.id;
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creep.memory.counter++;
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} |