Files
screeps/JobBuilder.js
2023-08-31 19:13:22 +02:00

94 lines
3.3 KiB
JavaScript

module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
if(!creep.memory.counter) creep.memory.counter = 0;
},
tick(creep){
if(creep.memory.collecting) {
GetEnergy(creep);
energyFullCheck(creep);
}
else {
BuildOrRepair(creep);
energyEmptyCheck(creep);
}
}
}
function GetEnergy(creep){
if(!creep.memory.target) findEnergyTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function BuildOrRepair(creep){
if(!creep.memory.target) findBuildOrRepairTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(!target) { creep.memory.target = undefined; return; }
if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
if(creep.pos.isNearTo(target))
if(!target.hits) creep.build(target);
else creep.repair(target);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findEnergyTarget(creep){
var target;
if(creep.room.storage && creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))
target = creep.room.storage;
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (st)=>{
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(target) creep.memory.target = target.id;
}
function findBuildOrRepairTarget(creep) {
var target;
switch (creep.memory.counter%2) {
case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.hitsMax - s.hits
&& s.structureType != STRUCTURE_WALL;
}});
break;
}
if(target) creep.memory.target = target.id;
creep.memory.counter++;
}