setup
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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.nomedia
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# Godot-specific ignores
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.import/
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export.cfg
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export_credentials.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bjhmsb2sk0uvt"]
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[ext_resource type="Texture2D" uid="uid://ciu1xko5gwbox" path="res://assets/polygon_prototype/textures/PolygonPrototype_Texture_01.png" id="1_xc76s"]
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[ext_resource type="Texture2D" uid="uid://cnfxrrqi0td6t" path="res://assets/polygon_prototype/textures/PolygonPrototype_Texture_01_Emission.png" id="2_mewrv"]
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[resource]
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albedo_texture = ExtResource("1_xc76s")
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emission_enabled = true
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emission_texture = ExtResource("2_mewrv")
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://d0j8ohshig3ev"]
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[ext_resource type="Texture2D" uid="uid://dacl4gvps6dww" path="res://assets/polygon_prototype/textures/PolygonPrototype_Texture_Grid_02.png" id="1_c361a"]
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[ext_resource type="Texture2D" uid="uid://cnfxrrqi0td6t" path="res://assets/polygon_prototype/textures/PolygonPrototype_Texture_01_Emission.png" id="2_3xeey"]
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[resource]
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albedo_texture = ExtResource("1_c361a")
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emission_texture = ExtResource("2_3xeey")
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uv1_triplanar = true
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assets/polygon_prototype/source/.gdignore
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assets/polygon_prototype/source/.gdignore
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assets/polygon_prototype/source/Demonstration.fbx
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assets/polygon_prototype/source/FBX/SM_Buildings_Door_01.fbx
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assets/polygon_prototype/source/FBX/SM_Buildings_Door_01P.fbx
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assets/polygon_prototype/source/FBX/SM_Buildings_Rail_1x1_01.fbx
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assets/polygon_prototype/source/FBX/SM_Buildings_Rail_5x1_01.fbx
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