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cobor/scenes/entities/Robots.tscn

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[gd_scene load_steps=10 format=3 uid="uid://b84ihb5xw37pm"]
[ext_resource type="VoxelBlockyLibrary" uid="uid://bsue4rd3wdfsl" path="res://scenes/word/BlockLibrary.tres" id="1_r886l"]
[ext_resource type="Material" uid="uid://de6s8en5fcyyw" path="res://scenes/word/BlockMaterial.tres" id="2_nnl6p"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1sxe"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_0wfyh"]
sky_material = SubResource("ProceduralSkyMaterial_e1sxe")
[sub_resource type="Environment" id="Environment_5yot8"]
background_mode = 2
sky = SubResource("Sky_0wfyh")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o5qli"]
albedo_color = Color(0.313808, 0.455394, 0.721014, 1)
[sub_resource type="BoxMesh" id="BoxMesh_oo1c2"]
material = SubResource("StandardMaterial3D_o5qli")
[sub_resource type="VoxelGeneratorFlat" id="VoxelGeneratorFlat_r886l"]
channel = 0
[sub_resource type="VoxelMesherBlocky" id="VoxelMesherBlocky_na0f1"]
library = ExtResource("1_r886l")
[node name="Robots" type="Node"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5yot8")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866024, -0.433016, 0.250001, 0, 0.499998, 0.866026, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.0323208, -0.600077, 0.799289, 0, 0.799707, 0.600391, -0.999478, -0.0194051, 0.0258472, 5.78515, 9.22018, 0.62065)
[node name="VoxelViewer" type="VoxelViewer" parent="Camera3D"]
[node name="Robot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Robot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("BoxMesh_oo1c2")
[node name="VoxelTerrain" type="VoxelTerrain" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
generator = SubResource("VoxelGeneratorFlat_r886l")
mesher = SubResource("VoxelMesherBlocky_na0f1")
bounds = AABB(-1040, -32, -1040, 2080, 96, 2080)
material_override = ExtResource("2_nnl6p")