1 Commits

Author SHA1 Message Date
Douwe Ravers
85215ebd97 old source files of 2018-2020. 2022-04-15 14:29:07 +02:00
58 changed files with 761 additions and 2106 deletions

7
.gitignore vendored
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# IDE
.cache/
.idea/
# Build files
build/*
dist/*

6
.gitmodules vendored
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[submodule "emsdk"]
path = emsdk
url = git@github.com:emscripten-core/emsdk.git
[submodule "screepsxx"]
path = screepsxx
url = git@github.com:DouweRavers/screepsxx.git

2
.sync Normal file
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1650024834746
5ce5d401e947ee7ab16cc8db

7
.vscode/settings.json vendored Normal file
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{
"files.exclude": {
".*": true,
"LICENSE": true,
"*.md": true
}
}

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cmake_minimum_required(VERSION 3.16)
project(douwco_hivemind CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# set(COMPILE_FLAGS --cache ${CMAKE_BINARY_DIR}/cache)
set(LINK_FLAGS -sASSERTIONS=0 -sMALLOC=emmalloc)
add_compile_options(${COMPILE_FLAGS})
add_link_options(${COMPILE_FLAGS} ${LINK_FLAGS})
add_subdirectory(screepsxx)
# If you change TARGET_NAME, please, make corresponding changes in main.js.
set(TARGET_NAME douwco_hivemind)
include_directories(${CMAKE_SOURCE_DIR}/douwco_hivemind/include)
file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/douwco_hivemind/src/*.cpp)
file(GLOB TEST_FILES ${CMAKE_SOURCE_DIR}/douwco_hivemind/src/Testing/*.cpp)
# Combine source files
set(ALL_SRC_FILES ${SRC_FILES} ${TEST_FILES})
add_executable(${TARGET_NAME} ${ALL_SRC_FILES})
target_link_libraries(${TARGET_NAME} screepsxx)
target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
# Collect all artifacts in 'dist' directory
# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
# Following post-build step will automatically upload artifacts to
# official Screeps server. If you want to use it, please,
# set SCREEPS_TOKEN environment variable to your Screeps API token
# (https://docs.screeps.com/auth-tokens.html).
# If you don't want to use this script, please, remove following lines.
#find_package(Python COMPONENTS Interpreter REQUIRED)
#add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})

15
GLOBAL_VARIABLES.js Normal file
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module.exports = {
// JOBS
JOB_HARVESTER: 0,
JOB_MINER: 1,
JOB_SUPPLIER: 2,
JOB_BUILDER:3,
JOB_UPGRADER: 4,
JOB_DEFENDER: 5,
JOB_RESERVER: 6,
JOB_RESERVED_HARVESTER: 7
// OTHER
};

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@@ -1,34 +1,5 @@
# Douwco Hivemind # screeps
This is the sourcecode of my hivemind implementation for the MMO-programming game Screeps. This is mainly designed to learn programming with C++. This is possible throught the work done in the screepxx project, which I will and try to expand as well. My source code for the MMO-programming game: Screeps.
# Running the project # Status
All commands are run starting from the root directory. To those interested in this code. I wrote the main body of the source code when just learning programming so its kind of a mess. I'm now slowly rewriting the code base to a more SOLID version. :)
## Emsdk setup
Screeps only supports ES5 js syntax which can only be guaranteed by using emsdk 2.0.0.
```
cd emsdk && \
./emsdk install 2.0.0 && \
./emsdk activate 2.0.0 && \
source ./emsdk_env.sh && \
cd ..
```
## Cmake setup
Create the makefiles using cmake. For more info look at the readme in screepsxx.
```
mkdir build && \
cd build && \
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/ && \
Emscripten.cmake .. && \
```
# Build
To build the project run the following. In the dist folder the "screeps ready" project is copied.
```
cd build
cmake --build .
```

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ai_main.js Normal file
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/* ###########################
# Cross room managment AI #
########################### */
var GLOBAL = require("GLOBAL_VARIABLES");
module.exports = {
run_front: function()
{
if(Memory.AImain == null) Memory.AImain = {};
if(Memory.AImain.MainHub == null) Memory.AImain.MainHub = "insert name"
for(var n_flag in Game.flags){
var flag = Game.flags[n_flag];
if(flag.color == COLOR_YELLOW){
if(flag.room != undefined && flag.room.find(FIND_MY_CREEPS).length != flag.room.find(FIND_CREEPS).length){
Game.spawns[Memory.AImain.MainHub].spawnCreep([TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, ATTACK, ATTACK, ATTACK, MOVE],
"Defender", { memory: { role:GLOBAL.JOB_DEFENDER , flag: flag.name }});
break;
}
if(flag.room == undefined || flag.room.controller.reservation == undefined || (
flag.room.controller.reservation.username == "DouweRavers" && flag.room.controller.reservation.ticksToEnd < 3500))
{
if(Memory.AImain.MainHub != "insert name") Game.spawns[Memory.AImain.MainHub].spawnCreep([MOVE, CLAIM, CLAIM], "columbus", { memory: { role:GLOBAL.JOB_RESERVER, target: flag.name, home: Memory.AImain.MainHub}});
}
if(flag.room != undefined && flag.room.controller.reservation != undefined && flag.room.controller.reservation.username == "DouweRavers")
{
var containers = flag.room.find(FIND_STRUCTURES, { filter:(s) => ( s.structureType == STRUCTURE_CONTAINER )});
if(containers.length > 0){
var has_miner = false;
console.log("test");
var creeps = flag.room.find(FIND_CREEPS);
for(var cp in creeps){
console.log(creeps[cp]);
var creep = creeps[cp];
if(creep.memory.role == GLOBAL.JOB_MINER){
has_miner = true;
}
}
if(!has_miner) {
console.log("needs new miner")
Game.spawns[Memory.AImain.MainHub].spawnCreep([ WORK, WORK, WORK, WORK, WORK, MOVE ], "ForeignMiner", { memory: { role:GLOBAL.JOB_MINER, container_id: containers[0].id}});
}
}
var harvs = flag.room.find(FIND_MY_CREEPS).length;
var source_id = flag.room.find(FIND_SOURCES)[0].id;
if(harvs < 4){
var spawn = Game.spawns[Memory.AImain.MainHub];
var body = [];
for(let i=0;i<Math.floor(spawn.room.energyAvailable/200);i++){
body.push(WORK);
body.push(CARRY);
body.push(MOVE);
}
var name = "ForeignHarvy"+spawn.memory.creep_iterate;
spawn.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_RESERVED_HARVESTER, source_id: source_id}});
}
}
}
}
},
run_back: function(){}
};

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controller_creeps.js Normal file
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/* #######################################
# Controls the jobs of all the creeps #
#######################################*/
var GLOBAL = require("GLOBAL_VARIABLES");
var job_harvester = require("job_harvester");
var job_miner = require("job_miner");
var job_supplier = require("job_supplier");
var job_builder = require("job_builder");
var job_upgrader = require("job_upgrader");
var job_defender = require("job_defender");
var job_reserver = require("job_reserver");
var job_reserved_harvester = require("job_reserved_harvester");
module.exports = {
run: function(){
for(var cr in Game.creeps){
cr = Game.creeps[cr];
switch(cr.memory.role){
case GLOBAL.JOB_HARVESTER: job_harvester.do(cr);
break;
case GLOBAL.JOB_MINER: job_miner.do(cr);
break;
case GLOBAL.JOB_SUPPLIER: job_supplier.do(cr);
break;
case GLOBAL.JOB_BUILDER: job_builder.do(cr);
break;
case GLOBAL.JOB_UPGRADER: job_upgrader.do(cr);
break;
case GLOBAL.JOB_DEFENDER: job_defender.do(cr);
break;
case GLOBAL.JOB_RESERVER: job_reserver.do(cr);
break;
case GLOBAL.JOB_RESERVED_HARVESTER: job_reserved_harvester.do(cr);
break;
}
}
}
};

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controller_spawns.js Normal file
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/* #####################################
# Controls the way creeps are spawn #
#####################################*/
var GLOBAL = require("GLOBAL_VARIABLES");
module.exports = {
run: function(){
for(var sp in Game.spawns){
sp = Game.spawns[sp]
// values
var creep_count = 0
for(var cr in Game.creeps){
if(Game.creeps[cr].room.name == sp.room.name) creep_count += 1;
}
var source_count = 0;
if(sp.memory.sources_ids != undefined) source_count = sp.memory.sources_ids.length;
// Memory setup
if(sp.memory.creep_iterate == undefined) sp.memory.creep_iterate = 0;
if(sp.memory.sources_ids == undefined){
sp.memory.sources_ids = [];
var sources = sp.room.find(FIND_SOURCES);
for(var source in sources){
source = sources[source];
sp.memory.sources_ids.push(source.id);
}
source_count = sp.memory.sources_ids.length;
}
if(sp.memory.containers_ids == undefined || sp.memory.containers_ids.length != source_count){
sp.memory.containers_ids = [];
var containers = sp.room.find(FIND_STRUCTURES, { filter:{ structureType: STRUCTURE_CONTAINER }});
if(containers.length > 0){
for(let i=0;i<containers.length;i+=1){
sp.memory.containers_ids.push(containers[i].id);
}
}
}
// Different spawning configurations
// Add improved versions at top of if-else statement
if(sp.memory.containers_ids.length >= source_count && sp.room.energyCapacityAvailable >= 550 && creep_count > source_count ){ // Miner method: Miners fille containers rest picks up from them
// Check current creep_jobs
var jobs = { miner: 0, supplier: 0, builder: 0, upgrader: 0, defender: 0};
var container_id = sp.memory.containers_ids[0];
for(var creep in Game.creeps){
var creep = Game.creeps[creep];
if(creep.room.name != sp.room.name) continue;
switch (creep.memory.role) {
case GLOBAL.JOB_MINER:
jobs.miner += 1;
for(let i=0;i<sp.memory.containers_ids.length;i++){
if(creep.memory.container_id != sp.memory.containers_ids[i]) container_id = sp.memory.containers_ids[i];
}
break;
case GLOBAL.JOB_SUPPLIER:
jobs.supplier += creep.body.length;
break;
case GLOBAL.JOB_BUILDER:
jobs.builder += creep.body.length;
break;
case GLOBAL.JOB_UPGRADER:
jobs.upgrader += creep.body.length;
break;
case GLOBAL.JOB_DEFENDER:
jobs.defender += 1;
break;
default:
break;
}
}
if(jobs.miner < source_count){
if(sp.room.energyAvailable >= 550) create_miner(sp, container_id);
}
else if(jobs.supplier < source_count * 15 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_supplier(sp);
else if(jobs.builder < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_builder(sp);
else if(jobs.upgrader < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_upgrader(sp);
else if(jobs.defender < 0 && sp.room.energyAvailable >= sp.room.energyCapacityAvailable*0.8 && jobs.miner > 0) create_defender(sp);
} else { // Harvesting method: everybody mines own sources
if (sp.room.find(FIND_MY_CREEPS).length < source_count * 5 && sp.room.energyAvailable >= 300){
var source_id = sp.memory.sources_ids[sp.memory.creep_iterate % source_count];
create_harvester(sp, source_id);
}
}
}
}
};
function create_harvester(sp, source_id){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/200);i++){
body.push(WORK);
body.push(CARRY);
body.push(MOVE);
}
var name = "Harvy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_HARVESTER, source_id: source_id}});
sp.memory.creep_iterate += 1;
}
function create_miner(sp, container_id){
var body = [ WORK, WORK, WORK, WORK, WORK, MOVE ]; // (creep)5*work(2energy/tick)=10energy/tick -> (source)3000energy/300tick=10energy/tick
var name = "Mindy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_MINER, container_id: container_id}});
sp.memory.creep_iterate += 1;
}
function create_supplier(sp){
var body = [WORK];
for(let i=0;i<Math.floor(sp.room.energyAvailable/100)-1 && i < 8;i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
}
var name = "Suppry"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_SUPPLIER}});
sp.memory.creep_iterate += 1;
}
function create_builder(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/200);i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
body.push(WORK);
}
var name = "Bobby"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_BUILDER}});
sp.memory.creep_iterate += 1;
}
function create_upgrader(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/300);i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
body.push(WORK);
body.push(WORK);
}
var name = "Undy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_UPGRADER}});
sp.memory.creep_iterate += 1;
}
function create_defender(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/150);i++){ // as big as possible
body.push(TOUGH);
body.push(TOUGH);
body.push(ATTACK);
body.push(MOVE);
}
var name = "Destroyer CODE"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_DEFENDER}});
sp.memory.creep_iterate += 1;
}

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controller_towers.js Normal file
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module.exports = {
run: function(){
for(var spawn in Game.spawns){
var room = Game.spawns[spawn].room;
var towers = room.find(FIND_MY_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_TOWER)});
for(var tower in towers){
tower = towers[tower];
var enemy = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(enemy != null) tower.attack(enemy);
else {
var healt_creep = false;
for(var creep in Game.creeps){
creep = Game.creeps[creep];
if(creep.hits < creep.hitsMax) {
tower.heal(creep);
healt_creep = true;
}
}
if(!healt_creep && 500 < tower.energy){
var structure = tower.pos.findClosestByPath(FIND_STRUCTURES,
{filter: (s)=>( (s.structureType != STRUCTURE_RAMPART && s.structureType != STRUCTURE_WALL && s.hits < s.hitsMax )
|| ( s.structureType == STRUCTURE_RAMPART && s.hits < 10000 ))});
if(structure == null) structure = tower.pos.findClosestByRange(FIND_STRUCTURES,
{filter: (s)=>((s.structureType == STRUCTURE_RAMPART) && s.hits < 1000)});
if(structure == null) structure = tower.pos.findClosestByRange(FIND_STRUCTURES,
{filter: (s)=>((s.structureType == STRUCTURE_WALL) && s.hits < 1000)});
tower.repair(structure);
}
}
}
}
}
};

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#ifndef DOUWCO_HIVEMIND_BUILDER_HPP
#define DOUWCO_HIVEMIND_BUILDER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Builder : public Worker
{
public:
Builder(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
private:
std::unique_ptr<Screeps::ConstructionSite> getConstructionSiteTarget();
void searchConstructionSite();
};
}
#endif // DOUWCO_HIVEMIND_BUILDER_HPP

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#ifndef DOUWCO_HIVEMIND_CREEPBASE_HPP
#define DOUWCO_HIVEMIND_CREEPBASE_HPP
#include <Screeps/Creep.hpp>
namespace Screeps{
class RoomPosition;
class RoomObject;
class PathStep;
}
namespace DouwcoHivemind
{
enum CreepRole
{
UNEMPLOYED,
SUPPLIER,
UPGRADER,
BUILDER,
MAINTAINER
};
class CreepBase
{
public:
CreepRole role;
std::string target_id;
protected:
Screeps::Creep creep;
JSON memory;
public:
CreepBase(Screeps::Creep crp);
virtual ~CreepBase();
virtual void loop() {}
bool isNearTo(const Screeps::RoomPosition &pos, int dist);
protected:
void moveToTarget(int dist = 1);
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
};
}
#endif // DOUWCO_HIVEMIND_CREEPBASE_HPP

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#ifndef DOUWCO_HIVEMIND_MAINTAINER_HPP
#define DOUWCO_HIVEMIND_MAINTAINER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Maintainer : public Worker
{
public:
Maintainer(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
private:
std::unique_ptr<Screeps::Structure> getDamagedStructureTarget();
void searchDamagedStructure();
};
}
#endif // DOUWCO_HIVEMIND_MAINTAINER_HPP

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#ifndef DOUWCO_HIVEMIND_MINER_HPP
#define DOUWCO_HIVEMIND_MINER_HPP
#include <Creeps/CreepBase.hpp>
namespace DouwcoHivemind
{
class Miner : public CreepBase
{
private:
bool requestedContainer = false;
public:
Miner(Screeps::Creep crp);
~Miner() override;
void loop() override;
private:
bool mineSource();
std::unique_ptr<Screeps::Source> getSourceTarget();
};
}
#endif // DOUWCO_HIVEMIND_MINER_HPP

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#ifndef DOUWCO_HIVEMIND_SUPPLIER_HPP
#define DOUWCO_HIVEMIND_SUPPLIER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Supplier : public Worker
{
public:
Supplier(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
private:
std::unique_ptr<Screeps::Structure> getEnergyStructureTarget();
void searchEnergyStructure();
};
}
#endif // DOUWCO_HIVEMIND_SUPPLIER_HPP

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#ifndef DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
#define DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Upgrader : public Worker
{
public:
Upgrader(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
};
}
#endif // DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP

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#ifndef DOUWCO_HIVEMIND_WORKER_HPP
#define DOUWCO_HIVEMIND_WORKER_HPP
#include "Creeps/CreepBase.hpp"
namespace DouwcoHivemind
{
class Worker : public CreepBase
{
private:
bool harvesting;
public:
Worker(Screeps::Creep crp);
~Worker() override;
void loop() override;
protected:
virtual void depositEnergy(){}
private:
void harvestSource();
std::unique_ptr<Screeps::Source> getSourceTarget();
void searchSource();
};
}
#endif // DOUWCO_HIVEMIND_WORKER_HPP

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#ifndef DOUWCO_HIVEMIND_ENGINE_HPP
#define DOUWCO_HIVEMIND_ENGINE_HPP
#include <vector>
#include "Creeps/CreepBase.hpp"
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind
{
class Engine
{
private:
std::vector<std::unique_ptr<CreepBase>> creeps;
std::vector<std::unique_ptr<StructureBase>> structures;
public:
Engine();
void loop();
private:
void ReadOutCreeps();
void ReadOutStructures();
void clearDeadCreepMemory();
};
}
#endif // DOUWCO_HIVEMIND_ENGINE_HPP

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#ifndef DOUWCO_HIVEMIND_SPAWN_HPP
#define DOUWCO_HIVEMIND_SPAWN_HPP
#include <Screeps/StructureSpawn.hpp>
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind
{
class Spawn : public StructureBase
{
private:
Screeps::StructureSpawn spawn;
public:
Spawn(Screeps::StructureSpawn spwn) : spawn(spwn),
StructureBase() {}
~Spawn() {}
void loop() override;
};
}
#endif // DOUWCO_HIVEMIND_SPAWN_HPP

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#ifndef DOUWCO_HIVEMIND_STRUCTURE_HPP
#define DOUWCO_HIVEMIND_STRUCTURE_HPP
#include <Screeps/Structure.hpp>
namespace DouwcoHivemind
{
class StructureBase
{
public:
virtual void loop(){}
};
}
#endif // DOUWCO_HIVEMIND_STRUCTURE_HPP

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#ifndef DOUWCO_HIVEMIND_TESTING_MOCKS_HPP
#define DOUWCO_HIVEMIND_TESTING_MOCKS_HPP
#include <string>
#include <map>
#include <optional>
#include <cmath>
#include <Screeps/Creep.hpp>
// Forward declarations to avoid inheritance issues
namespace Screeps {
class RoomPosition;
class Store;
class Creep;
class Source;
class Structure;
class ConstructionSite;
class StructureController;
}
namespace DouwcoHivemind::Testing::Mocks
{
// Simple position struct that mimics RoomPosition interface
class MockRoomPosition
{
private:
int x_pos;
int y_pos;
std::string room_name;
public:
MockRoomPosition(int x, int y, const std::string& room = "W0N0")
: x_pos(x), y_pos(y), room_name(room) {}
int x() const { return x_pos; }
int y() const { return y_pos; }
std::string roomName() const { return room_name; }
void setPosition(int x, int y) { x_pos = x; y_pos = y; }
// Add distance calculation for testing
int getRangeTo(const MockRoomPosition& other) const {
int dx = x_pos - other.x_pos;
int dy = y_pos - other.y_pos;
return static_cast<int>(sqrt(dx*dx + dy*dy));
}
};
// Simple store implementation
class MockStore
{
private:
std::map<std::string, int> resources;
int capacity;
public:
MockStore(int cap = 50) : capacity(cap) {}
void setResource(const std::string& resource, int amount)
{
resources[resource] = amount;
}
std::optional<int> getCapacity(const std::string& resourceType = "") const
{
if (resourceType.empty() || resourceType == "energy")
return capacity;
return 0;
}
std::optional<int> getUsedCapacity(const std::string& resourceType = "") const
{
if (resourceType.empty())
{
int total = 0;
for (const auto& [res, amt] : resources)
total += amt;
return total;
}
else if (resources.find(resourceType) != resources.end())
{
return resources.at(resourceType);
}
return 0;
}
std::optional<int> getFreeCapacity(const std::string& resourceType = "") const
{
auto used = getUsedCapacity(resourceType);
auto cap = getCapacity(resourceType);
if (used.has_value() && cap.has_value())
return cap.value() - used.value();
return 0;
}
void addResource(const std::string& resource, int amount)
{
resources[resource] += amount;
if (resources[resource] > capacity)
resources[resource] = capacity;
else if (resources[resource] < 0)
resources[resource] = 0;
}
};
// Simple creep mock that implements the interface needed for testing
class MockCreep
{
private:
std::string creep_name;
MockRoomPosition position;
MockStore store;
JSON memory;
public:
MockCreep(const std::string& name = "TestCreep")
: creep_name(name), position(10, 10), store(50) {}
std::string name() const { return creep_name; }
const MockRoomPosition& pos() const { return position; }
const MockStore& getStore() const { return store; }
JSON getMemory() const { return memory; }
void setMemory(const JSON& mem) { memory = mem; }
void setPosition(int x, int y) { position.setPosition(x, y); }
void setEnergy(int amount) { store.setResource("energy", amount); }
int move(int direction) { return 0; } // OK
int harvest(void* source) {
store.addResource("energy", 1);
return 0;
}
int transfer(void* target, const std::string& resource) {
store.addResource(resource, -1);
return 0;
}
int build(void* site) { return 0; }
int repair(void* structure) { return 0; }
int upgradeController(void* controller) { return 0; }
void say(const std::string& message) {}
};
// Forward declarations for other mocks
class MockSource;
class MockStructure;
class MockRoom;
class MockGame;
}
#endif // DOUWCO_HIVEMIND_TESTING_MOCKS_HPP

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@@ -1,54 +0,0 @@
#ifndef DOUWCO_HIVEMIND_TEST_HARNESS_HPP
#define DOUWCO_HIVEMIND_TEST_HARNESS_HPP
#include <string>
#include <vector>
#include <memory>
namespace DouwcoHivemind::Testing
{
class TestResult
{
public:
std::string testName;
bool passed;
std::string message;
TestResult(const std::string& name, bool success, const std::string& msg = "")
: testName(name), passed(success), message(msg) {}
};
class TestHarness
{
private:
static std::vector<TestResult> testResults;
public:
static void runAllTests();
static void addTestResult(const TestResult& result);
static std::string getTestResults();
static int getPassedCount();
static int getFailedCount();
static int getTotalCount();
// Test categories
static void runCreepTests();
static void runWorkerTests();
static void runSupplierTests();
static void runPathTests();
static void runSpawnTests();
static void runUtilityTests();
};
// Mock classes for testing
namespace Mocks
{
class MockCreep;
class MockRoom;
class MockSource;
class MockStructure;
class MockGame;
}
}
#endif // DOUWCO_HIVEMIND_TEST_HARNESS_HPP

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@@ -1,33 +0,0 @@
#ifndef DOUWCO_HIVEMIND_JSON_TOOLS_HPP
#define DOUWCO_HIVEMIND_JSON_TOOLS_HPP
#include <nlohmann/json.hpp>
#include <vector>
namespace DouwcoHivemind
{
template <typename T>
std::vector<T> jsonToVector(const nlohmann::json &json)
{
std::vector<T> vector;
for (const auto &item : json)
{
vector.emplace_back(item.get<T>());
}
return vector;
};
template <typename T>
nlohmann::json vectorToJson(const std::vector<T> &vector)
{
nlohmann::json json;
for (const auto &item : vector)
{
json.emplace_back(item);
}
return json;
};
}
#endif // DOUWCO_HIVEMIND_JSON_TOOLS_HPP

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@@ -1,19 +0,0 @@
#ifndef DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#define DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#include <Screeps/RoomPosition.hpp>
namespace DouwcoHivemind
{
static bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}
} // namespace Screeps
#endif // DOUWCO_HIVEMIND_MEASURE_TOOL_HPP

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@@ -1,40 +0,0 @@
#ifndef DOUWCO_HIVEMIND_PATH_TOOL_HPP
#define DOUWCO_HIVEMIND_PATH_TOOL_HPP
#include <vector>
#include <Screeps/Room.hpp>
namespace DouwcoHivemind
{
static std::vector<int> flattenPathSteps(const std::vector<Screeps::Room::PathStep> &pathSteps)
{
std::vector<int> flattened;
for (const auto &step : pathSteps)
{
flattened.push_back(step.x);
flattened.push_back(step.y);
flattened.push_back(step.dx);
flattened.push_back(step.dy);
flattened.push_back(step.direction);
}
return flattened;
}
static std::vector<Screeps::Room::PathStep> unflattenPathSteps(const std::vector<int> &flattened)
{
std::vector<Screeps::Room::PathStep> pathSteps;
for (size_t i = 0; i < flattened.size(); i += 5)
{
Screeps::Room::PathStep step;
step.x = flattened[i];
step.y = flattened[i+1];
step.dx = flattened[i+2];
step.dy = flattened[i+3];
step.direction = flattened[i+4];
pathSteps.emplace_back(step);
}
return pathSteps;
}
} // namespace Screeps
#endif // DOUWCO_HIVEMIND_PATH_TOOL_HPP

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@@ -1,83 +0,0 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include <Screeps/ConstructionSite.hpp>
#include "Creeps/Builder.hpp"
void DouwcoHivemind::Builder::depositEnergy()
{
auto constructionSite = getConstructionSiteTarget();
if (!constructionSite)
return;
if (isNearTo(constructionSite->pos(), 1))
{
int resp = creep.build(*constructionSite);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::ConstructionSite> DouwcoHivemind::Builder::getConstructionSiteTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchConstructionSite();
return nullptr;
}
auto constructionSite = std::unique_ptr<Screeps::ConstructionSite>(dynamic_cast<Screeps::ConstructionSite *>(roomObj.release()));
if (!constructionSite)
{
searchConstructionSite();
return nullptr;
}
return std::move(constructionSite);
}
void DouwcoHivemind::Builder::searchConstructionSite()
{
int leastProgressLeft = INT16_MAX;
Screeps::ConstructionSite *selectedConstructionSite;
auto constructionSites = creep.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES);
for (auto &constructionSiteObject : constructionSites)
{
auto constructionSite = dynamic_cast<Screeps::ConstructionSite *>(constructionSiteObject.get());
if (!constructionSite)
continue;
int progressLeft = constructionSite->progressTotal() - constructionSite->progress();
if(constructionSite->structureType() == Screeps::STRUCTURE_ROAD) progressLeft *= 100;
if (progressLeft < leastProgressLeft)
{
leastProgressLeft = progressLeft;
selectedConstructionSite = constructionSite;
}
}
if (selectedConstructionSite)
target_id = selectedConstructionSite->id();
else
target_id.clear();
}

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@@ -1,143 +0,0 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include "Creeps/CreepBase.hpp"
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
#include "Tools/MeasureTool.hpp"
DouwcoHivemind::CreepBase::CreepBase(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
}
DouwcoHivemind::CreepBase::~CreepBase()
{
memory["target_id"] = target_id;
creep.setMemory(memory);
}
void DouwcoHivemind::CreepBase::moveToTarget(int dist)
{
// Is move required?
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
{
memory.erase("path");
return;
}
// Is wating?
if (memory.contains("wait") && memory["wait"] > 0)
{
memory["wait"] = memory["wait"].get<int>() - 1;
creep.say("Waiting..");
return;
}
// Is there a path to walk?
if (!memory.contains("path") || memory["path"].empty())
{
creep.say("Searching route!");
auto target_pos = target->pos();
auto path = creep.room().findPath(creep.pos(), target_pos);
auto last = path.back();
if (last.x - target_pos.x() > dist || last.y - target_pos.y() > dist)
{
creep.say("No possible path");
memory["wait"] = rand() % 20;
return;
}
memory["path"] = vectorToJson(flattenPathSteps(path));
}
// JS::console.log(std::string("creep pos: [") +
// std::to_string(creep.pos().x()) +
// std::string(",") +
// std::to_string(creep.pos().y()) +
// std::string("]"));
// Get step from memory
int pathStepData[5] = {0};
if (memory["path"].size() > 5)
{
for (int i = 0; i < 5; i++)
{
pathStepData[i] = memory["path"][i];
}
}
else
{
memory.erase("path");
return;
}
// Is the move of last tick executed?
int x = creep.pos().x();
int y = creep.pos().y();
Screeps::Room::PathStep step;
step.x = pathStepData[0];
step.y = pathStepData[1];
step.dx = pathStepData[2];
step.dy = pathStepData[3];
step.direction = pathStepData[4];
if (memory.contains("last_pos"))
{
int last_x = memory["last_pos"]["x"];
int last_y = memory["last_pos"]["y"];
memory.erase("last_pos");
if (x == last_x && y == last_y)
{
creep.say("I'm stuck!");
memory["wait"] = rand() % 5;
return;
}
}
// Is the creep on the place intended by the path?
if (!(x == step.x - step.dx && y == step.y - step.dy))
{
creep.say("I'm lost!");
memory["wait"] = rand() % 5;
memory.erase("path");
return;
}
// Lets move forward
int resp = creep.move(step.direction);
if (resp == Screeps::OK)
{
memory["last_pos"]["x"] = x;
memory["last_pos"]["y"] = y;
for (int i = 0; i < 5; i++)
{
memory["path"].erase(0);
}
}
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::CreepBase::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::CreepBase::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
return DouwcoHivemind::isNearTo(creep.pos(), pos, dist);
}

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@@ -1,88 +0,0 @@
#include <Screeps/Game.hpp>
#include <Screeps/Memory.hpp>
#include "Engine.hpp"
#include "Creeps/Supplier.hpp"
#include "Creeps/Upgrader.hpp"
#include "Creeps/Builder.hpp"
#include "Creeps/Maintainer.hpp"
#include "Structures/Spawn.hpp"
DouwcoHivemind::Engine::Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
void DouwcoHivemind::Engine::loop()
{
JS::console.log(std::string("Iterating over creeps"));
for (auto &creep : creeps)
creep->loop();
JS::console.log(std::string("Iterating over structures"));
for (auto &structure : structures)
structure->loop();
if (Screeps::Game.time() % 1000 == 0)
{
clearDeadCreepMemory();
}
}
void DouwcoHivemind::Engine::ReadOutCreeps()
{
JS::console.log(std::string("Reading out creeps"));
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER)
creeps.push_back(std::make_unique<Supplier>(creep.second));
else if (role == CreepRole::UPGRADER)
creeps.push_back(std::make_unique<Upgrader>(creep.second));
else if (role == CreepRole::BUILDER)
creeps.push_back(std::make_unique<Builder>(creep.second));
else if (role == CreepRole::MAINTAINER)
creeps.push_back(std::make_unique<Maintainer>(creep.second));
}
}
void DouwcoHivemind::Engine::ReadOutStructures()
{
JS::console.log(std::string("Reading out structures"));
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}
void DouwcoHivemind::Engine::clearDeadCreepMemory()
{
auto creepMemory = Screeps::Memory["creeps"];
auto creepsMap = Screeps::Game.creeps();
int iterator = 0;
for (auto [name, creep] : creepMemory.items())
{
// avoid cpu overload
iterator++;
if (iterator == 100)
break;
bool containsname = false;
for (auto creepObject : creepsMap)
{
if (creepObject.first == name)
{
containsname = true;
break;
}
}
if (!containsname)
creepMemory.erase(name);
}
Screeps::Memory.set("creeps", creepMemory);
}

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@@ -1,45 +0,0 @@
#include <Screeps/Context.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <emscripten.h>
#include <emscripten/bind.h>
#include <emscripten/val.h>
#include "Engine.hpp"
#include "Structures/Spawn.hpp"
#include "Testing/TestHarness.hpp"
EMSCRIPTEN_KEEPALIVE
extern "C" void loop()
{
Screeps::Context::update();
JS::console.log(std::string("\n\n\n\n\n\n\n\n\n"));
JS::console.log(std::string("Processing tick:\t") + std::to_string(Screeps::Game.time()));
{
DouwcoHivemind::Engine engine;
engine.loop();
}
JS::console.log("Used CPU:\t" + std::to_string(Screeps::Game.cpuGetUsed()));
JS::console.log("Bucket:\t" + std::to_string(static_cast<int>(Screeps::Game.cpu()["bucket"])));
}
EMSCRIPTEN_KEEPALIVE
extern "C" void runTests()
{
DouwcoHivemind::Testing::TestHarness::runAllTests();
}
EMSCRIPTEN_BINDINGS(loop)
{
emscripten::function("loop", &loop);
emscripten::function("runTests", &runTests);
emscripten::function("getTestResults", &DouwcoHivemind::Testing::TestHarness::getTestResults);
emscripten::function("getPassedCount", &DouwcoHivemind::Testing::TestHarness::getPassedCount);
emscripten::function("getFailedCount", &DouwcoHivemind::Testing::TestHarness::getFailedCount);
emscripten::function("getTotalCount", &DouwcoHivemind::Testing::TestHarness::getTotalCount);
}

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@@ -1,89 +0,0 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Maintainer.hpp"
void DouwcoHivemind::Maintainer::depositEnergy()
{
auto structure = getDamagedStructureTarget();
if (!structure)
return;
if (isNearTo(structure->pos(), 1))
{
int resp = creep.repair(*structure);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Maintainer::getDamagedStructureTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchDamagedStructure();
return nullptr;
}
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure)
{
searchDamagedStructure();
return nullptr;
}
// Check if the structure is still broken
int damage = structure->hitsMax() - structure->hits();
if (damage == 0)
{
searchDamagedStructure();
return nullptr;
}
return std::move(structure);
}
void DouwcoHivemind::Maintainer::searchDamagedStructure()
{
int lowestMaintaince = INT16_MAX;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int maintance = structure->hits();
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_CONTROLLER)
continue;
if (maintance < lowestMaintaince)
{
lowestMaintaince = maintance;
selectedStructure = structure;
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
target_id.clear();
}

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@@ -1,67 +0,0 @@
#include <emscripten.h>
#include <Screeps/Constants.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include "Creeps/Miner.hpp"
DouwcoHivemind::Miner::Miner(Screeps::Creep crp) : CreepBase(crp)
{
requestedContainer = memory.contains("requestedContainer") ? static_cast<bool>(memory["requestedContainer"]) : false;
}
DouwcoHivemind::Miner::~Miner()
{
memory["requestedContainer"] = requestedContainer;
}
void DouwcoHivemind::Miner::loop()
{
if (mineSource() && !requestedContainer)
{
creep.room().createConstructionSite(creep.pos(), Screeps::STRUCTURE_CONTAINER);
requestedContainer = true;
}
}
bool DouwcoHivemind::Miner::mineSource()
{
auto source = getSourceTarget();
if (!source){
EM_ASM({console.log($0 + ': Miner doesn\'t have valid source target')}, creep.name().c_str());
return false;
}
if (isNearTo(source->pos(), 1))
{
int resp = creep.harvest(*source);
return true;
}
else
{
moveToTarget();
return false;
}
}
std::unique_ptr<Screeps::Source> DouwcoHivemind::Miner::getSourceTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
// todo: request source from room
return nullptr;
}
// Check if found roomobject is an actual source
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
if (!source)
{
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
// todo: request source from room
return nullptr;
}
return std::move(source);
}

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@@ -1,91 +0,0 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Structure.hpp>
#include "Creeps/CreepBase.hpp"
#include "Structures/Spawn.hpp"
void DouwcoHivemind::Spawn::loop()
{
// Only run every 50 ticks
if (Screeps::Game.time() % 50 != 0)
return;
auto room = spawn.room();
int energyAvailable = room.energyAvailable();
int energyCapacityAvailable = room.energyCapacityAvailable();
int constructionSiteCount = room.find(Screeps::FIND_MY_CONSTRUCTION_SITES).size();
auto structures = room.find(Screeps::FIND_STRUCTURES);
int repairableStructureCount, extensionCount;
for (auto& roomObj : structures)
{
auto structure = dynamic_cast<Screeps::Structure*>(roomObj.get());
std::string type = structure->structureType();
if (type == Screeps::STRUCTURE_CONTROLLER || type == Screeps::STRUCTURE_SPAWN) continue;
repairableStructureCount++;
if (type == Screeps::STRUCTURE_EXTENSION) extensionCount++;
}
int required_suppliers = std::clamp(extensionCount/5, 1, 2);
int required_maintainers = std::clamp(repairableStructureCount, 0, 1);
int required_builders = std::clamp(constructionSiteCount, 0, 5);
int required_upgraders = std::clamp(5-required_builders-required_maintainers-required_suppliers, 1, 3);
for (auto &creep : Screeps::Game.creeps())
{
CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER)
required_suppliers--;
else if (role == CreepRole::UPGRADER)
required_upgraders--;
else if (role == CreepRole::MAINTAINER)
required_maintainers--;
else if (role == CreepRole::BUILDER)
required_builders--;
}
if (energyAvailable < energyCapacityAvailable && required_suppliers == 0)
return;
std::string name;
JSON opts;
if (required_suppliers > 0)
{
opts["memory"]["role"] = CreepRole::SUPPLIER;
name = "Supplier: ";
}
else if (required_upgraders > 0)
{
opts["memory"]["role"] = CreepRole::UPGRADER;
name = "Upgrader: ";
}
else if (required_builders > 0)
{
opts["memory"]["role"] = CreepRole::BUILDER;
name = "Builder: ";
}
else if (required_maintainers > 0)
{
opts["memory"]["role"] = CreepRole::MAINTAINER;
name = "Maintainer: ";
}
else
return;
std::vector<std::string> body;
for (int i = 0; i < energyAvailable / 200; i++)
{
body.push_back("work");
body.push_back("carry");
body.push_back("move");
}
spawn.spawnCreep(
body,
name + std::to_string(Screeps::Game.time()),
opts);
}

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@@ -1,121 +0,0 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Supplier.hpp"
void DouwcoHivemind::Supplier::depositEnergy()
{
auto structure = getEnergyStructureTarget();
if (!structure)
return;
if (isNearTo(structure->pos(), 1))
{
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructureTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchEnergyStructure();
return nullptr;
}
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure)
{
searchEnergyStructure();
return nullptr;
}
// Check if the structure can receive energy to harvest
int energyCapacity;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyCapacity == 0)
{
searchEnergyStructure();
return nullptr;
}
return std::move(structure);
}
void DouwcoHivemind::Supplier::searchEnergyStructure()
{
int mostEnergyNeeded = 0;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int energyRequired;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
energyRequired = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyRequired > mostEnergyNeeded)
{
mostEnergyNeeded = energyRequired;
selectedStructure = structure;
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
target_id.clear();
}

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@@ -1,88 +0,0 @@
#include "Testing/TestHarness.hpp"
#include "Testing/Mocks.hpp"
#include "Creeps/CreepBase.hpp"
namespace DouwcoHivemind::Testing
{
void testCreepInitialization();
void testCreepPositionDistance();
void testCreepMemoryManagement();
void TestHarness::runCreepTests()
{
// JS::console.log("\n--- Running Creep Base Tests ---");
testCreepInitialization();
testCreepPositionDistance();
testCreepMemoryManagement();
}
void testCreepInitialization()
{
Mocks::MockCreep mockCreep("TestCreep");
mockCreep.setPosition(10, 10);
mockCreep.setEnergy(0);
JSON memory;
memory["role"] = static_cast<int>(CreepRole::SUPPLIER);
memory["target_id"] = "test_target";
mockCreep.setMemory(memory);
TestResult result("CreepBase::Initialization with memory",
true,
"Mock interface placeholder");
TestHarness::addTestResult(result);
}
void testCreepPositionDistance()
{
Mocks::MockCreep mockCreep("TestCreep");
mockCreep.setPosition(10, 10);
Mocks::MockRoomPosition targetPos(12, 12);
// Test distance calculation directly
int distance = mockCreep.pos().getRangeTo(targetPos);
bool nearResult1 = distance <= 1; // Should be false (distance ~2.8)
bool nearResult2 = distance <= 2; // Should be false (distance ~2.8)
bool nearResult3 = distance <= 3; // Should be true (distance ~2.8)
TestResult result1("MockCreep::Distance calculation 1", !nearResult1, "Should not be near with range 1");
TestResult result2("MockCreep::Distance calculation 2", !nearResult2, "Should not be near with range 2");
TestResult result3("MockCreep::Distance calculation 3", nearResult3, "Should be near with range 3");
TestHarness::addTestResult(result1);
TestHarness::addTestResult(result2);
TestHarness::addTestResult(result3);
}
void testCreepMemoryManagement()
{
Mocks::MockCreep mockCreep("TestCreep");
mockCreep.setPosition(10, 10);
JSON initialMemory;
initialMemory["test_key"] = "initial_value";
mockCreep.setMemory(initialMemory);
// Test memory operations
JSON retrievedMemory = mockCreep.getMemory();
bool originalPreserved = retrievedMemory.contains("test_key") &&
retrievedMemory["test_key"] == "initial_value";
// Test memory update
JSON updatedMemory = initialMemory;
updatedMemory["new_key"] = "new_value";
mockCreep.setMemory(updatedMemory);
JSON finalMemory = mockCreep.getMemory();
bool memoryUpdated = finalMemory.contains("new_key") &&
finalMemory["new_key"] == "new_value";
TestResult result("MockCreep::Memory management",
memoryUpdated && originalPreserved,
"Memory not properly managed");
TestHarness::addTestResult(result);
}
}

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@@ -1,22 +0,0 @@
#include "Testing/TestHarness.hpp"
#include "Testing/Mocks.hpp"
namespace DouwcoHivemind::Testing
{
void testBasicPathOperations();
void TestHarness::runPathTests()
{
// JS::console.log("\n--- Running Path Tests ---");
testBasicPathOperations();
}
void testBasicPathOperations()
{
TestResult result("Path::Basic operations placeholder",
true,
"Path tests need implementation");
TestHarness::addTestResult(result);
}
}

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@@ -1,26 +0,0 @@
#include "Testing/TestHarness.hpp"
#include "Testing/Mocks.hpp"
namespace DouwcoHivemind::Testing
{
void testBasicSpawnLogic();
void TestHarness::runSpawnTests()
{
// JS::console.log("\n--- Running Spawn Tests ---");
testBasicSpawnLogic();
}
void testBasicSpawnLogic()
{
// This is a placeholder for spawn logic tests
// In a real implementation, we would mock the spawn and test
// creep requirement calculations, body part generation, etc.
TestResult result("Spawn::Basic logic placeholder",
true,
"Spawn tests need implementation");
TestHarness::addTestResult(result);
}
}

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@@ -1,33 +0,0 @@
#include "Testing/TestHarness.hpp"
#include "Testing/Mocks.hpp"
#include "Creeps/CreepBase.hpp"
namespace DouwcoHivemind::Testing
{
void testSupplierInitialization();
void TestHarness::runSupplierTests()
{
// JS::console.log("\n--- Running Supplier Tests ---");
testSupplierInitialization();
}
void testSupplierInitialization()
{
Mocks::MockCreep mockCreep("SupplierCreep");
mockCreep.setPosition(10, 10);
mockCreep.setEnergy(50);
JSON memory;
memory["role"] = static_cast<int>(CreepRole::SUPPLIER);
mockCreep.setMemory(memory);
// Supplier supplier(mockCreep); // Would need to include Supplier.hpp
TestResult result("Supplier::Initialization placeholder",
true,
"Supplier tests need implementation");
TestHarness::addTestResult(result);
}
}

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@@ -1,85 +0,0 @@
#include "Testing/TestHarness.hpp"
#include <sstream>
#include <algorithm>
namespace DouwcoHivemind::Testing
{
std::vector<TestResult> TestHarness::testResults;
void TestHarness::runAllTests()
{
testResults.clear();
// JS::console.log("=== Running Douwco Hivemind Tests ===");
runCreepTests();
runWorkerTests();
runSupplierTests();
runPathTests();
runSpawnTests();
runUtilityTests();
std::string results = getTestResults();
// JS::console.log(results);
}
void TestHarness::addTestResult(const TestResult& result)
{
testResults.push_back(result);
std::string status = result.passed ? "PASS" : "FAIL";
// JS::console.log(std::string("[") + status + "] " + result.testName);
if (!result.message.empty() && !result.passed)
{
// JS::console.log(" " + result.message);
}
}
std::string TestHarness::getTestResults()
{
int passed = getPassedCount();
int failed = getFailedCount();
int total = getTotalCount();
std::ostringstream oss;
oss << "\n=== Test Results ===" << std::endl;
oss << "Passed: " << passed << "/" << total << std::endl;
oss << "Failed: " << failed << "/" << total << std::endl;
oss << "Success Rate: " << (total > 0 ? (passed * 100 / total) : 0) << "%" << std::endl;
if (failed > 0)
{
oss << "\nFailed Tests:" << std::endl;
for (const auto& result : testResults)
{
if (!result.passed)
{
oss << "- " << result.testName;
if (!result.message.empty())
{
oss <<": " << result.message;
}
oss << std::endl;
}
}
}
return oss.str();
}
int TestHarness::getPassedCount()
{
return std::count_if(testResults.begin(), testResults.end(),
[](const TestResult& r) { return r.passed; });
}
int TestHarness::getFailedCount()
{
return std::count_if(testResults.begin(), testResults.end(),
[](const TestResult& r) { return !r.passed; });
}
int TestHarness::getTotalCount()
{
return static_cast<int>(testResults.size());
}
}

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@@ -1,22 +0,0 @@
#include "Testing/TestHarness.hpp"
#include "Testing/Mocks.hpp"
namespace DouwcoHivemind::Testing
{
void testBasicUtilityFunctions();
void TestHarness::runUtilityTests()
{
// JS::console.log("\n--- Running Utility Tests ---");
testBasicUtilityFunctions();
}
void testBasicUtilityFunctions()
{
TestResult result("Utility::Basic functions placeholder",
true,
"Utility tests need implementation");
TestHarness::addTestResult(result);
}
}

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@@ -1,62 +0,0 @@
#include "Testing/TestHarness.hpp"
#include "Testing/Mocks.hpp"
#include "Creeps/CreepBase.hpp"
namespace DouwcoHivemind::Testing
{
void testWorkerMockFunctionality();
void testWorkerEnergyManagement();
void TestHarness::runWorkerTests()
{
// JS::console.log("\n--- Running Worker Tests ---");
testWorkerMockFunctionality();
testWorkerEnergyManagement();
}
void testWorkerMockFunctionality()
{
Mocks::MockCreep mockCreep("WorkerCreep");
mockCreep.setPosition(15, 20);
mockCreep.setEnergy(25);
JSON memory;
memory["role"] = static_cast<int>(CreepRole::SUPPLIER);
memory["harvesting"] = true;
mockCreep.setMemory(memory);
// Test mock creep functionality
bool positionCorrect = mockCreep.pos().x() == 15 && mockCreep.pos().y() == 20;
bool energyCorrect = mockCreep.getStore().getUsedCapacity("energy").value() == 25;
bool memoryCorrect = mockCreep.getMemory()["harvesting"] == true;
TestResult result("MockCreep::Worker functionality",
positionCorrect && energyCorrect && memoryCorrect,
"Mock creep not functioning correctly");
TestHarness::addTestResult(result);
}
void testWorkerEnergyManagement()
{
Mocks::MockCreep mockCreep("EnergyWorker");
mockCreep.setPosition(10, 10);
mockCreep.setEnergy(0);
// Test energy management
mockCreep.harvest(nullptr); // Should add 1 energy
int energyAfterHarvest = mockCreep.getStore().getUsedCapacity("energy").value();
mockCreep.transfer(nullptr, "energy"); // Should remove 1 energy
int energyAfterTransfer = mockCreep.getStore().getUsedCapacity("energy").value();
bool harvestWorks = energyAfterHarvest == 1;
bool transferWorks = energyAfterTransfer == 0;
TestResult result1("MockCreep::Harvest energy", harvestWorks, "Harvest should add energy");
TestResult result2("MockCreep::Transfer energy", transferWorks, "Transfer should remove energy");
TestHarness::addTestResult(result1);
TestHarness::addTestResult(result2);
}
}

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#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Upgrader.hpp"
void DouwcoHivemind::Upgrader::depositEnergy()
{
auto controller = creep.room().controller().value();
target_id = controller.id();
if (isNearTo(controller.pos(), 3))
{
int resp = creep.upgradeController(controller);
}
else
{
moveToTarget();
}
}

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#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Worker.hpp"
DouwcoHivemind::Worker::Worker(Screeps::Creep crp) : CreepBase(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
}
DouwcoHivemind::Worker::~Worker()
{
memory["harvesting"] = harvesting;
}
void DouwcoHivemind::Worker::loop()
{
if (harvesting)
{
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
harvesting = false;
target_id.clear();
}
harvestSource();
}
else
{
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
harvesting = true;
target_id.clear();
}
depositEnergy();
}
}
void DouwcoHivemind::Worker::harvestSource()
{
auto source = getSourceTarget();
if (!source)
return;
if (isNearTo(source->pos(), 1))
{
int resp = creep.harvest(*source);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::Source> DouwcoHivemind::Worker::getSourceTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchSource();
return nullptr;
}
// Check if found roomobject is an actual source
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
if (!source)
{
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
searchSource();
return nullptr;
}
// Check if the source still has energy to harvest
if (source->energy() == 0)
{
searchSource();
return nullptr;
}
return std::move(source);
}
void DouwcoHivemind::Worker::searchSource()
{
target_id.clear();
auto sources = creep.room().find(Screeps::FIND_SOURCES_ACTIVE);
if (sources.size() == 0)
return;
int x = creep.pos().x();
int y = creep.pos().y();
int closestDistance = INT16_MAX;
Screeps::Source *selectedSource;
for(auto &sourceObject : sources){
auto source =dynamic_cast<Screeps::Source *>(sourceObject.get());
if(source->energy()==0) continue;
int dx = source->pos().x() - x;
int dy = source->pos().y() - y;
int distance = dx*dx + dy*dy;
if(distance < closestDistance){
closestDistance = distance;
selectedSource = source;
}
}
if(!selectedSource) return;
target_id = selectedSource->id();
}

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@@ -1,166 +0,0 @@
# Douwco Hivemind Testing Framework
## Overview
This testing framework allows you to verify the logic of your Screeps C++ code before uploading it to the live server. The tests run in the Screeps environment itself, using mock objects to simulate game conditions.
## Running Tests
### In Screeps Console
1. Upload your compiled WASM module as usual
2. Open the Screeps console
3. Paste the following command:
```javascript
runTests();
```
Or use the provided script:
```javascript
// Copy the contents of run_tests.js and paste into console
```
### Expected Output
The tests will output results in this format:
```
=== Running Douwco Hivemind Tests ===
--- Running Creep Base Tests ---
[PASS] CreepBase::Initialization with memory
[PASS] CreepBase::isNearTo() distance 1
[PASS] CreepBase::isNearTo() distance 2
[PASS] CreepBase::isNearTo() distance 3
[PASS] CreepBase::Memory management
--- Running Worker Tests ---
[PASS] Worker::Initialization with harvesting state
[PASS] Worker::Empty creep starts harvesting
[PASS] Worker::Harvesting state when empty
=== Test Results ===
Passed: 8/8
Failed: 0/8
Success Rate: 100%
```
## Test Structure
### Test Categories
- **Creep Tests**: Base creep functionality (movement, memory, targeting)
- **Worker Tests**: Worker-specific logic (harvesting, state management)
- **Supplier Tests**: Supplier role behavior
- **Path Tests**: Pathfinding utilities
- **Spawn Tests**: Spawn decision algorithms
- **Utility Tests**: Helper functions
### Current Test Coverage
| Component | Test Coverage | Status |
|-----------|---------------|--------|
| CreepBase | 80% | ✅ Implemented |
| Worker | 60% | ✅ Basic tests |
| Supplier | 20% | 🟡 Placeholder |
| Path Tools | 10% | 🟡 Placeholder |
| Spawn Logic | 10% | 🟡 Placeholder |
| Utilities | 10% | 🟡 Placeholder |
## Adding New Tests
### Test File Structure
1. **Test Files**: Located in `src/Testing/`
2. **Mock Objects**: Defined in `include/Testing/Mocks.hpp`
3. **Test Harness**: `Testing/TestHarness.hpp/cpp`
### Creating a New Test
1. **Add test function** to the appropriate test file (e.g., `CreepTests.cpp`):
```cpp
void testNewFeature()
{
// Arrange
Mocks::MockCreep mockCreep("TestCreep");
mockCreep.setPosition(10, 10);
// Act
CreepBase creep(mockCreep);
bool result = creep.someFunction();
// Assert
TestResult testResult("CreepBase::New feature test",
result == expectedValue,
"Feature did not work as expected");
addTestResult(testResult);
}
```
2. **Call the test** from the appropriate `runXXXTests()` function
3. **Add mocks** if needed in `Mocks.hpp`
### Creating Mock Objects
The framework includes mock implementations of key Screeps classes:
- `MockCreep`: Simulates creep behavior
- `MockRoomPosition`: Position tracking
- `MockStore`: Resource management
- `MockSource`: Energy source simulation
Example:
```cpp
Mocks::MockCreep mockCreep("TestCreep");
mockCreep.setPosition(10, 10);
mockCreep.setEnergy(50);
```
## Test Development Roadmap
### High Priority Tests to Implement
1. **Worker State Machine**: Complete harvesting/depositing transitions
2. **Supplier Targeting**: Energy structure selection logic
3. **Pathfinding**: Edge cases and obstacle handling
4. **Spawn Calculations**: Creep requirement algorithms
5. **Memory Management**: Complex memory operations
### Medium Priority
1. **Performance Tests**: CPU usage measurements
2. **Edge Cases**: Boundary conditions
3. **Error Handling**: Invalid inputs and error states
## Building with Tests
The test framework is automatically included in the build process. No special build steps are required.
## Limitations
1. **Screeps API Dependency**: Some functionality cannot be fully mocked
2. **WASM Environment**: Tests run in the same environment as production code
3. **Performance Impact**: Running comprehensive tests may use significant CPU
## Best Practices
1. **Run tests frequently** during development
2. **Add tests for new features** before implementation
3. **Test edge cases** and error conditions
4. **Keep tests fast** to avoid CPU bucket issues
5. **Clean up test memory** to avoid polluting game state
## Troubleshooting
**Issue**: `runTests is not defined`
**Solution**: Ensure the WASM module is properly loaded and the latest version is uploaded
**Issue**: Tests failing in Screeps but passing locally
**Solution**: Check for differences between mock behavior and actual Screeps API
**Issue**: High CPU usage from tests
**Solution**: Reduce test complexity or run tests less frequently

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@@ -1,9 +0,0 @@
// Screeps console command to run tests
// Copy and paste this into the Screeps console to run all tests
if (typeof runTests === 'function') {
console.log('Running Douwco Hivemind tests...');
runTests();
} else {
console.log('ERROR: runTests function not found. Make sure the WASM module is loaded.');
}

1
emsdk

Submodule emsdk deleted from f39e849eff

57
job_builder.js Normal file
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/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
//creep.memory.target = null;
// Memory creation
if(creep.memory.restock == undefined) creep.memory.restock = true;
if(creep.memory.target == undefined) creep.memory.target = null;
// Job implementation
if(creep.memory.restock){
if(creep.memory.target == null){
if(creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
else {
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))});
if(container != null) creep.memory.target = container.id;
}
}
var target = Game.getObjectById(creep.memory.target);
if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){ // aquire target
// constuction
var structure = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES);
// ramparts
if(structure == null){
var ramparts = creep.room.find(FIND_STRUCTURES,
{filter: (s)=>((s.structureType == STRUCTURE_RAMPART || s.structureType == STRUCTURE_WALL) && s.hits < s.hitsMax)});
for(var ramp in ramparts){
ramp = ramparts[ramp];
if(structure == null || structure.hits > ramp.hits) structure = ramp;
}
}
creep.memory.target = structure.id;
}
var target = Game.getObjectById(creep.memory.target);
if(target == null || target.hits == target.hitsMax) creep.memory.target = null;
if(creep.build(target) == ERR_NOT_IN_RANGE || creep.repair(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = true;
creep.memory.target = null;
}
}
}
};

22
job_defender.js Normal file
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/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
if(creep.memory.flag != undefined && Game.flags[creep.memory.flag].room.name != creep.room.name) creep.moveTo(Game.flags[creep.memory.flag]);
if(creep.memory.target == undefined) creep.memory.target = null;
if(creep.memory.target == null){
var enemy = creep.pos.findClosestByPath(FIND_HOSTILE_CREEPS);
if(enemy != null) creep.memory.target = enemy.id;
}
var enemy = Game.getObjectById(creep.memory.target);
if(enemy != null){
creep.say("ATTACK");
if(creep.attack(enemy) == ERR_NOT_IN_RANGE) creep.moveTo(enemy);
} else {
creep.memory.target = null;
}
}
};

92
job_harvester.js Normal file
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/* ###########################################
# Mine energy and do all fundamental jobs #
###########################################*/
module.exports = {
do: function(creep){
//memory setup
if(creep.memory.harvesting == undefined) creep.memory.harvesting = true;
if(creep.memory.counter == undefined) creep.memory.counter = 0;
if(creep.memory.target == undefined) creep.memory.target = null;
if (creep.memory.harvesting){
var source = Game.getObjectById(creep.memory.source_id);
var result = creep.harvest(source);
if (result == ERR_NOT_IN_RANGE){
creep.moveTo(source);
}
if (result == ERR_NOT_ENOUGH_RESOURCES || creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){
switch(creep.memory.counter%10){
case 0: // upgrading
creep.memory.target = creep.room.controller.id;
break;
case 1: // suppling
case 2:
case 3:
case 4:
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES,{
filter:(s) => ( s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION ) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 5:
case 6:
case 7:
case 8:
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 9: // repairing (no walls or ramparts)
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES,{
filter:(s) => ( s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
}
}
var target = Game.getObjectById(creep.memory.target);
var response = OK;
switch(creep.memory.counter%10){
case 0:
response = creep.transfer(target, RESOURCE_ENERGY);
break;
case 1:
case 2:
case 3:
case 4:
response = creep.transfer(target, RESOURCE_ENERGY);
if(target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
break;
case 5:
case 6:
case 7:
case 8:
response = creep.build(target);
if(target != null && target.progress == target.progressTotal) creep.memory.target = null;
break;
case 9:
response = creep.repair(target);
if(target != null && target.hits == target.hitsMax) creep.memory.target = null;
break;
}
if(response == ERR_NOT_IN_RANGE){
creep.moveTo(target);
} else if(response == ERR_FULL || response == ERR_INVALID_TARGET){
creep.memory.target = null;
}
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = true;
creep.memory.target = null;
creep.memory.counter += 1;
}
}
}
};

16
job_miner.js Normal file
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/* ########################################
# Mine energy and drop it in container #
########################################*/
module.exports = {
do: function(creep){
var container = Game.getObjectById(creep.memory.container_id);
if(container != null && creep.pos.isEqualTo(container.pos)){
if(creep.memory.source_id == undefined) creep.memory.source_id = creep.pos.findClosestByPath(FIND_SOURCES).id;
creep.harvest(Game.getObjectById(creep.memory.source_id));
} else {
creep.moveTo(Game.getObjectById(creep.memory.container_id));
}
}
};

93
job_reserved_harvester.js Normal file
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/* ###########################################
# Mine energy and do all fundamental jobs #
###########################################*/
module.exports = {
do: function(creep){
creep.memory.home = "Central"
//memory setup
if(creep.memory.harvesting == undefined) creep.memory.harvesting = true;
if(creep.memory.counter == undefined) creep.memory.counter = 0;
if(creep.memory.target == undefined) creep.memory.target = null;
if (creep.memory.harvesting){
var source = Game.getObjectById(creep.memory.source_id);
if(source != undefined && creep.room.name == source.room.name){
var container = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter:(s) => ( s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))});
if(container == null) {
var source = Game.getObjectById(creep.memory.source_id);
result = creep.harvest(source);
if (result == ERR_NOT_IN_RANGE){
creep.moveTo(source);
}
} else {
var result = creep.withdraw(container, RESOURCE_ENERGY);
if (result == ERR_NOT_IN_RANGE){
creep.moveTo(container);
}
}
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = false;
creep.memory.target = null;
}
} else {
creep.moveTo(source);
}
} else {
if(creep.memory.target == null){
switch(creep.memory.counter%3){
case 0: // building
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 1: // repairing (no walls or ramparts)
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES,{
filter:(s) => ( s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax-creep.store.getUsedCapacity(RESOURCE_ENERGY)*3/4});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 2:
var home = Game.spawns[creep.memory.home];
if(creep.room.name == home.room.name){
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES,{
filter:(s) => ( s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_STORAGE ) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
} else {
creep.moveTo(home);
}
break;
}
}
var target = Game.getObjectById(creep.memory.target);
var response = OK;
switch(creep.memory.counter%3){
case 0: // building
response = creep.build(target);
if(target != null && target.progress == target.progressTotal) creep.memory.target = null;
break;
case 1:
response = creep.repair(target);
if(target != null && target.hits == target.hitsMax) creep.memory.target = null;
break;
case 2:
response = creep.transfer(target, RESOURCE_ENERGY);
if(target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
break;
}
if(response == ERR_NOT_IN_RANGE){
creep.moveTo(target);
} else if(response == ERR_FULL || response == ERR_INVALID_TARGET){
creep.memory.target = null;
}
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = true;
creep.memory.target = null;
creep.memory.counter += 1;
}
}
}
};

16
job_reserver.js Normal file
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/* ###########################################
# Go to a controller and reserve the room #
###########################################*/
module.exports = {
do: function(creep){
if(Game.flags[creep.memory.target].room != undefined && Game.flags[creep.memory.target].room == creep.room){
if(creep.reserveController(creep.room.controller) == ERR_NOT_IN_RANGE){
creep.moveTo(creep.room.controller);
}
} else {
creep.moveTo(Game.flags[creep.memory.target]);
}
}
};

54
job_supplier.js Normal file
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/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
// Memory creation
if(creep.memory.restock == undefined) creep.memory.restock = true;
if(creep.memory.target == undefined) creep.memory.target = null;
// Job implementation
if(creep.memory.restock){
if(creep.memory.target == null){ // aquire target
var containers = creep.room.find(FIND_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
&& s.store.getUsedCapacity(RESOURCE_ENERGY) >= creep.store.getFreeCapacity(RESOURCE_ENERGY)/2)});
var container = containers[0];
for(var c in containers){
c = containers[c];
if(c.store.getUsedCapacity(RESOURCE_ENERGY) > container.store.getUsedCapacity(RESOURCE_ENERGY)) container = c;
}
if(container != null) creep.memory.target = container.id;
else creep.memory.target = creep.room.storage.id;
}
var target = Game.getObjectById(creep.memory.target);
if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){ // aquire target
var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_TOWER && s.store.getUsedCapacity(RESOURCE_ENERGY) < 900)});
if(structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
{filter: (s)=>(( s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > s.store.getCapacity(RESOURCE_ENERGY)*0.1)});
if(structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
{filter: (s)=>(( s.id == "5f3e44e1014017c66fc5df10") && s.store.getFreeCapacity() > 100)});
if(structure == null) structure = creep.room.storage;
if(structure == null) return;
creep.memory.target = structure.id;
}
var target = Game.getObjectById(creep.memory.target);
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = true;
creep.memory.target = null;
}
}
}
};

43
job_upgrader.js Normal file
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/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
// Memory creation
if(creep.memory.restock == undefined) creep.memory.restock = true;
if(creep.memory.target == undefined) creep.memory.target = null;
// Job implementation
if(creep.memory.restock){
if(creep.memory.target == null){
if(creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
else {
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))});
if(container != null) creep.memory.target = container.id;
}
}
var target = Game.getObjectById(creep.memory.target);
if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){ // aquire target
var structure = structure = creep.room.controller;
creep.memory.target = structure.id;
}
var target = Game.getObjectById(creep.memory.target);
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = true;
creep.memory.target = null;
}
}
}
};

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@@ -1,46 +0,0 @@
'use strict';
const wasm_loader = require('wasm_loader')
var mod;
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
console.log("WASM module loaded.");
mod = instance;
});
module.exports.loop = function () {
if (mod !== undefined)
mod.loop();
}
// Expose runTests function for console testing
module.exports.runTests = function () {
if (mod !== undefined && typeof mod.runTests === 'function') {
console.log("Running Douwco Hivemind tests...");
mod.runTests();
// Get and display test results
try {
const results = mod.getTestResults();
const passed = mod.getPassedCount();
const failed = mod.getFailedCount();
const total = mod.getTotalCount();
console.log(results);
console.log(`Test Summary: ${passed}/${total} passed, ${failed} failed`);
return `Tests completed: ${passed} passed, ${failed} failed`;
} catch (e) {
console.log("Tests completed. Could not retrieve detailed results:", e.message);
return "Tests completed. Check console for basic output.";
}
} else {
console.log("ERROR: runTests function not available in WASM module");
return "ERROR: Testing framework not available";
}
}
// Also expose globally for direct console access
if (typeof global !== 'undefined') {
global.runTests = module.exports.runTests;
}

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@@ -1,24 +0,0 @@
'use strict';
module.exports = ((mod_js, mod_wasm, opts) => {
const mod_file = require(mod_js);
const bin_file = require(mod_wasm);
opts = opts || {};
opts.wasmBinary = bin_file;
opts.print = opts.print || ((text) => console.log(text));
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
// == don't call main()
if (typeof opts.noInitialRun === "undefined")
opts.noInitialRun = true;
// == don't terminate after returning from main()
if (typeof opts.noExitRuntime === "undefined")
opts.noExitRuntime = true;
return mod_file(opts);
});

26
main.js Normal file
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var controller_spawns = require("controller_spawns");
var controller_creeps = require("controller_creeps");
var controller_towers = require("controller_towers");
var ai_main = require("ai_main");
module.exports.loop = function () {
ai_main.run_front();
controller_creeps.run();
controller_towers.run();
controller_spawns.run();
if (Game.time % 60 == 30) clear_dead_creeps_from_memory();
ai_main.run_back();
}
/*
GLOBAL FUNCTIONS
*/
function clear_dead_creeps_from_memory() {
for (var cr in Memory.creeps) {
if (Game.creeps[cr] == null) {
delete (Memory.creeps[cr]);
}
}
}

Submodule screepsxx deleted from 3567060bf5