LD56 is over. This is the game.
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id="rect1-2"
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width="45.972939"
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<rect
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style="fill:#e6e6e6;stroke:#d6d6d6;stroke-width:0.05;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="rect1-2-7"
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y="117.24846" />
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<rect
|
||||
style="fill:#e6e6e6;stroke:#d6d6d6;stroke-width:0.05;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="rect1-2-7-6"
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width="11.965558"
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y="117.41206" />
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||||
</g>
|
||||
<g
|
||||
id="g2-9"
|
||||
transform="translate(-390.46432,14.658081)"
|
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style="stroke:#d6d6d6;stroke-width:0.05;stroke-dasharray:none;stroke-opacity:1">
|
||||
<rect
|
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style="fill:#ffffff;stroke:#d6d6d6;stroke-width:0.05;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="rect1-2-0"
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<rect
|
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style="fill:#e6e6e6;stroke:#d6d6d6;stroke-width:0.05;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="rect1-2-7-4"
|
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y="117.24846" />
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<rect
|
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style="fill:#e6e6e6;stroke:#d6d6d6;stroke-width:0.05;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="rect1-2-7-6-2"
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width="11.965558"
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y="117.41206" />
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</g>
|
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<rect
|
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style="fill:#ffffff;stroke:#ff1717;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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id="rect2"
|
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width="471.00342"
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height="49.003429"
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x="20.498285"
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y="403.77563"
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rx="9.8278828" />
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<path
|
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id="path1"
|
||||
style="fill:url(#linearGradient3);stroke:#ff0f0f;stroke-width:0.801896;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0"
|
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inkscape:transform-center-x="445.16799"
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inkscape:transform-center-y="-130.24581"
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|
||||
sodipodi:nodetypes="ssss"
|
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transform="matrix(4.8279117,-1.3833972,6.5687829,1.0167667,-726.19985,143.10794)" />
|
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</g>
|
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<g
|
||||
inkscape:groupmode="layer"
|
||||
id="layer2"
|
||||
inkscape:label="mouse_indicator"
|
||||
style="display:none">
|
||||
<path
|
||||
id="path5"
|
||||
style="fill:url(#linearGradient7);fill-opacity:1;stroke:#878787;stroke-width:5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
|
||||
d="m 252.36336,132.66009 v 80.19531 h 62.44922 a 78.611542,127.19614 0 0 0 -62.44922,-80.19531 z m -21.76953,0.0508 a 78.611542,127.19614 0 0 0 -62.35352,80.14453 h 62.35352 z m -65.84961,99.49609 a 78.611542,127.19614 0 0 0 -1.87695,26.41211 78.611542,127.19614 0 0 0 78.61133,127.19531 78.611542,127.19614 0 0 0 78.61132,-127.19531 78.611542,127.19614 0 0 0 -1.73047,-26.41211 z"
|
||||
inkscape:export-filename="mouse.png"
|
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inkscape:export-xdpi="96"
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inkscape:export-ydpi="96" />
|
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<ellipse
|
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style="fill:#999999;stroke:#878787;stroke-width:3.76323;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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id="path7"
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cx="242.28479"
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cy="179.79871"
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rx="8.2779722"
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ry="30.450457" />
|
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<path
|
||||
style="fill:#999999;stroke:#ff0f0f;stroke-width:5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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d="M 206.40568,183.83006 C 181.14249,158.56686 155.87929,133.30367 130.6161,108.04047"
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id="path8"
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inkscape:path-effect="#path-effect8"
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inkscape:original-d="M 206.40568,183.83006 C 181.14249,158.56686 155.87929,133.30367 130.6161,108.04047" />
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<path
|
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style="fill:#999999;stroke:#ff0f0f;stroke-width:5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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d="m 278.16391,184.63633 c 22.0381,-22.0381 44.07621,-44.07621 66.11432,-66.11432"
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id="path9"
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inkscape:path-effect="#path-effect9"
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inkscape:original-d="m 278.16391,184.63633 c 22.0381,-22.0381 44.07621,-44.07621 66.11432,-66.11432" />
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<path
|
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style="fill:#999999;stroke:#ff0f0f;stroke-width:5;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
|
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d="m 244.30047,183.02379 c 0,-37.62604 0,-75.25207 0,-112.878109"
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id="path10"
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inkscape:path-effect="#path-effect10"
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inkscape:original-d="m 244.30047,183.02379 c 0,-37.62604 0,-75.25207 0,-112.878109"
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transform="translate(-2,-22)" />
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</g>
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</svg>
|
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|
After Width: | Height: | Size: 8.8 KiB |
1
Indicator.gd
Normal file
@@ -0,0 +1 @@
|
||||
extends Node
|
||||
21
addons/godot_debug_environments/data.gd
Normal file
@@ -0,0 +1,21 @@
|
||||
class_name LinkData extends RefCounted
|
||||
|
||||
var links:Dictionary
|
||||
|
||||
func _init() -> void:
|
||||
load_scene_links()
|
||||
|
||||
func has_link(original_scene:String)->bool: return links.keys().has(original_scene)
|
||||
|
||||
func get_link(original_scene:String)->String: return links[original_scene] as String
|
||||
|
||||
func save_scene_link(original_scene:String, target_scene:String):
|
||||
links[original_scene] = target_scene
|
||||
var file = FileAccess.open("res://addons/godot_debug_environments/links.json", FileAccess.WRITE)
|
||||
file.store_string(JSON.stringify(links))
|
||||
file.close()
|
||||
|
||||
func load_scene_links():
|
||||
var file = FileAccess.open("res://addons/godot_debug_environments/links.json", FileAccess.READ)
|
||||
links = JSON.parse_string(file.get_as_text())
|
||||
file.close()
|
||||
@@ -1,37 +0,0 @@
|
||||
@tool
|
||||
extends EditorInspectorPlugin
|
||||
|
||||
func _can_handle(object):
|
||||
return object is Node and object == EditorInterface.get_edited_scene_root()
|
||||
|
||||
func _parse_begin(object):
|
||||
add_custom_control(create_ui(object))
|
||||
|
||||
func create_ui(node: Node) -> Control:
|
||||
var path = DebugEnvironmentLib.get_debug_path(node)
|
||||
var button = Button.new()
|
||||
button.icon = load("res://addons/godot_debug_environments/flask.svg")
|
||||
if(FileAccess.file_exists(path)):
|
||||
button.text = "Edit testing environment"
|
||||
button.pressed.connect(func(): edit_env(path), CONNECT_DEFERRED)
|
||||
else:
|
||||
button.text = "Create testing environment"
|
||||
button.pressed.connect(func(): create_env(path), CONNECT_DEFERRED)
|
||||
return button
|
||||
|
||||
func edit_env(path: String):
|
||||
EditorInterface.open_scene_from_path(path)
|
||||
|
||||
func create_env(path: String):
|
||||
if !DirAccess.dir_exists_absolute(path.get_base_dir()):
|
||||
DirAccess.make_dir_recursive_absolute(path.get_base_dir())
|
||||
var env = Node.new()
|
||||
env.name = path.get_file().replace(".tscn", "")
|
||||
var target = Node.new()
|
||||
target.name = "$DEBUG_TARGET$"
|
||||
env.add_child(target)
|
||||
target.owner = env
|
||||
var scene = PackedScene.new()
|
||||
scene.pack(env)
|
||||
ResourceSaver.save(scene, path)
|
||||
edit_env(path)
|
||||
@@ -1,6 +0,0 @@
|
||||
class_name DebugEnvironmentLib extends Object
|
||||
|
||||
const debug_environment_path = "res://editor/debug_environments/debug_env_$SCENE$"
|
||||
|
||||
static func get_debug_path(node:Node) -> String:
|
||||
return debug_environment_path.replace("$SCENE$", node.scene_file_path.get_file())
|
||||
@@ -1,10 +0,0 @@
|
||||
extends Node
|
||||
|
||||
func _ready() -> void:
|
||||
# Get loaded scene
|
||||
var node = get_tree().current_scene
|
||||
# Check if debug environment is stored
|
||||
var path = DebugEnvironmentLib.get_debug_path(node)
|
||||
if not FileAccess.file_exists(path): return
|
||||
# Replace instance with debug environment
|
||||
get_tree().call_deferred("change_scene_to_file",path)
|
||||
38
addons/godot_debug_environments/inspector.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
@tool
|
||||
class_name DebugEnvironmentInspector extends EditorInspectorPlugin
|
||||
|
||||
var current_scene:Node
|
||||
|
||||
func _can_handle(object:Object)->bool:
|
||||
return object is Node and object == EditorInterface.get_edited_scene_root()
|
||||
|
||||
func _parse_begin(object:Object)->void:
|
||||
current_scene = object as Node
|
||||
add_custom_control(create_ui(object as Node))
|
||||
|
||||
func create_ui(object:Node)->Control:
|
||||
var root := VBoxContainer.new()
|
||||
var header : = HBoxContainer.new()
|
||||
root.add_child(header)
|
||||
var icon := TextureRect.new()
|
||||
header.add_child(icon)
|
||||
icon.texture = load("res://addons/godot_debug_environments/flask.svg") as Texture2D
|
||||
var title := Label.new()
|
||||
header.add_child(title)
|
||||
title.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||
title.text = "Select testing scene"
|
||||
var scene_picker := EditorResourcePicker.new()
|
||||
root.add_child(scene_picker)
|
||||
scene_picker.base_type = "PackedScene"
|
||||
var data := LinkData.new()
|
||||
if data.has_link(current_scene.scene_file_path):
|
||||
var scene_path := data.get_link(current_scene.scene_file_path)
|
||||
scene_picker.edited_resource = ResourceLoader.load(scene_path)
|
||||
scene_picker.connect("resource_changed",on_scene_selected)
|
||||
return root
|
||||
|
||||
func on_scene_selected(resource:Resource)->void:
|
||||
var current_scene_path := current_scene.scene_file_path
|
||||
var target_scene_path := resource.resource_path
|
||||
var data := LinkData.new()
|
||||
data.save_scene_link(current_scene_path, target_scene_path)
|
||||
@@ -1,19 +0,0 @@
|
||||
|
||||
{
|
||||
"profiles": {
|
||||
"Godot Debug": {
|
||||
"commandName": "Executable",
|
||||
"executablePath": "$EDITOR$",
|
||||
"commandLineArgs": "--path . --verbose",
|
||||
"workingDirectory": ".",
|
||||
"nativeDebugging": true
|
||||
},
|
||||
"Godot Debug $NAME$": {
|
||||
"commandName": "Executable",
|
||||
"executablePath": "$EDITOR$",
|
||||
"commandLineArgs": "--upwards $PATH$ --verbose",
|
||||
"workingDirectory": ".",
|
||||
"nativeDebugging": true
|
||||
}
|
||||
}
|
||||
}
|
||||
1
addons/godot_debug_environments/links.json
Normal file
@@ -0,0 +1 @@
|
||||
{"res://entities/faction/fog_of_war.tscn":"res://scenes/game.tscn","res://entities/faction/player/player.tscn":"res://scenes/game.tscn"}
|
||||
@@ -1,13 +1,17 @@
|
||||
@tool
|
||||
extends EditorPlugin
|
||||
class_name DebugEnvironmentPlugin extends EditorPlugin
|
||||
|
||||
var plugin
|
||||
static var instance:DebugEnvironmentPlugin
|
||||
|
||||
var inspector:DebugEnvironmentInspector
|
||||
|
||||
func _enter_tree():
|
||||
plugin = preload("res://addons/godot_debug_environments/debug_environment_editor_inspector.gd").new()
|
||||
add_autoload_singleton("DebugEnvironmentWatcher", "res://addons/godot_debug_environments/debug_environment_watcher.gd")
|
||||
add_inspector_plugin(plugin)
|
||||
instance = self
|
||||
var inspector_script := load("res://addons/godot_debug_environments/inspector.gd") as GDScript
|
||||
inspector = inspector_script.new()
|
||||
add_inspector_plugin(inspector)
|
||||
add_autoload_singleton("DebugEnvironmentWatcher", "res://addons/godot_debug_environments/watcher.gd")
|
||||
|
||||
func _exit_tree():
|
||||
remove_inspector_plugin(inspector)
|
||||
remove_autoload_singleton("DebugEnvironmentWatcher")
|
||||
remove_inspector_plugin(plugin)
|
||||
|
||||
8
addons/godot_debug_environments/watcher.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Node
|
||||
|
||||
func _ready() -> void:
|
||||
var scene := get_tree().current_scene
|
||||
var data := LinkData.new()
|
||||
if not data.has_link(scene.scene_file_path): return
|
||||
var new_scene_path := data.get_link(scene.scene_file_path)
|
||||
get_tree().call_deferred("change_scene_to_file",new_scene_path)
|
||||
@@ -3,25 +3,26 @@
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cqln7j6oifypf"
|
||||
path="res://.godot/imported/thumb_placeholder.svg-81a80a6d7c59edb9d7ce28b01f213c5c.ctex"
|
||||
path.s3tc="res://.godot/imported/thumb_placeholder.svg-81a80a6d7c59edb9d7ce28b01f213c5c.s3tc.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/scene-library/icons/thumb_placeholder.svg"
|
||||
dest_files=["res://.godot/imported/thumb_placeholder.svg-81a80a6d7c59edb9d7ce28b01f213c5c.ctex"]
|
||||
dest_files=["res://.godot/imported/thumb_placeholder.svg-81a80a6d7c59edb9d7ce28b01f213c5c.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
@@ -31,7 +32,7 @@ process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
detect_3d/compress_to=0
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
|
||||
BIN
assets/fbx/arrow.fbx
Normal file
37
assets/fbx/arrow.fbx.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://djwo81th50yfi"
|
||||
path="res://.godot/imported/arrow.fbx-78829ec1a76d030c74d7df55ba307f45.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/fbx/arrow.fbx"
|
||||
dest_files=["res://.godot/imported/arrow.fbx-78829ec1a76d030c74d7df55ba307f45.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
BIN
assets/fbx/ballista.glb
Normal file
36
assets/fbx/ballista.glb.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dpx3fk68lv352"
|
||||
path="res://.godot/imported/ballista.glb-6d68792c6c58252efa8121204df66722.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/fbx/ballista.glb"
|
||||
dest_files=["res://.godot/imported/ballista.glb-6d68792c6c58252efa8121204df66722.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
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Normal file
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Normal file
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93
assets/fonts/eagle-lake/OFL.txt
Normal file
@@ -0,0 +1,93 @@
|
||||
Copyright (c) 2012, Brian J. Bonislawsky DBA Astigmatic (AOETI) (astigma@astigmatic.com), with Reserved Font Names "Eagle Lake"
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
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|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
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|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
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||||
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path="res://.godot/imported/mouse.png-e878ec3ccbf6e4655c87ca17be1d3899.ctex"
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||||
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||||
[deps]
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||||
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source_file="res://assets/textures/mouse.png"
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||||
dest_files=["res://.godot/imported/mouse.png-e878ec3ccbf6e4655c87ca17be1d3899.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
||||
process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/textures/rock.png
Normal file
|
After Width: | Height: | Size: 133 KiB |
34
assets/textures/rock.png.import
Normal file
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cgk3tym7kb2so"
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path="res://.godot/imported/rock.png-4414553b1441c7eab60f78bb4079c903.ctex"
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"vram_texture": false
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[deps]
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source_file="res://assets/textures/rock.png"
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dest_files=["res://.godot/imported/rock.png-4414553b1441c7eab60f78bb4079c903.ctex"]
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[params]
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compress/high_quality=false
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mipmaps/generate=false
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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