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romants/entities/ants/attack_animationtree.tres
2024-10-07 02:28:14 +02:00

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[gd_resource type="AnimationNodeStateMachine" load_steps=8 format=3 uid="uid://cljrd41byapp6"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_eld4b"]
animation = &"Attack"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_p6tj7"]
animation = &"ShieldHold"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ddkaf"]
animation = &"Walk"
[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7v3er"]
blend_point_0/node = SubResource("AnimationNodeAnimation_p6tj7")
blend_point_0/pos = 0.0
blend_point_1/node = SubResource("AnimationNodeAnimation_ddkaf")
blend_point_1/pos = 1.0
min_space = 0.0
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3vt4k"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_o5jsw"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_13gou"]
switch_mode = 2
advance_mode = 2
[resource]
states/Attack/node = SubResource("AnimationNodeAnimation_eld4b")
states/Attack/position = Vector2(469, 181)
states/Start/position = Vector2(336, 90)
states/Walk/node = SubResource("AnimationNodeBlendSpace1D_7v3er")
states/Walk/position = Vector2(469, 90)
transitions = ["Start", "Walk", SubResource("AnimationNodeStateMachineTransition_3vt4k"), "Walk", "Attack", SubResource("AnimationNodeStateMachineTransition_o5jsw"), "Attack", "Walk", SubResource("AnimationNodeStateMachineTransition_13gou")]