Files
romants/addons/godot_debug_environments/debug_environment_lib.gd
2024-10-05 13:12:42 +02:00

7 lines
263 B
GDScript

class_name DebugEnvironmentLib extends Object
const debug_environment_path = "res://editor/debug_environments/debug_env_$SCENE$"
static func get_debug_path(node:Node) -> String:
return debug_environment_path.replace("$SCENE$", node.scene_file_path.get_file())