Files
romants/entities/faction/fog_of_war.gd
2024-10-05 13:12:42 +02:00

48 lines
1.2 KiB
GDScript

class_name FogOfWar extends Node
@export var visual:bool = true
@export var width:int = 20
@export var height:int = 20
var size:int:
get: return width*height
var faction:Faction:
get: return get_parent() as Faction
var grid:Array[bool] = []
func _ready() -> void:
if not visual: $FogOfWarVisual.queue_free()
generate_new_grid()
visualize_grid()
func _on_tick() -> void:
update_fog_of_war()
visualize_grid()
func generate_new_grid()->void:
grid.resize(size)
for i in range(size):
grid[i] = true
func visualize_grid()->void:
if not has_node("FogOfWarVisual"): return
var fog_of_war_visual := $FogOfWarVisual as GridMap
for i in range(size):
var item := 0 if grid[i] else -1
fog_of_war_visual.set_cell_item(c2p(i2c(i)), item)
func update_fog_of_war()->void:
var entities := faction.buildings + faction.units
for i in range(size):
grid[i] = grid[i] and not entities.map(
func(entity:Node3D)->bool:
return entity.position.distance_squared_to(c2p(i2c(i))) < 10
).has(true)
# Converters from coordinates to index values
func c2i(coor:Vector2i)->int: return coor.x+coor.y*width
func i2c(index:int)->Vector2i: return Vector2i(index%width, index/width)
func c2p(coor:Vector2i)->Vector3i: return Vector3i(coor.x-width/2, 0, coor.y-height/2)