Fixed some bugs in harvester.
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dist/douwco_hivemind_loader.js
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dist/douwco_hivemind_loader.js
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dist/douwco_hivemind_module.wasm
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dist/douwco_hivemind_module.wasm
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@@ -18,7 +18,7 @@
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#include "Creeps/Harvester.hpp"
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2);
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
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void DouwcoHivemind::HarvesterRole::loop()
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{
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@@ -50,7 +50,7 @@ void DouwcoHivemind::HarvesterRole::harvestSource()
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auto source = getSourceTarget();
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if (!source)
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return;
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if (isNearTo(creep.pos(), source->pos()))
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if (isNearTo(creep.pos(), source->pos(), 1))
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{
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int resp = creep.harvest(*source);
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}
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@@ -124,21 +124,27 @@ void DouwcoHivemind::HarvesterRole::depositEnergy()
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if (!structure)
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return;
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if (isNearTo(creep.pos(), structure->pos()))
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if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
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{
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int resp;
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if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
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if (isNearTo(creep.pos(), structure->pos(), 3))
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{
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auto controller = dynamic_cast<Screeps::StructureController *>(structure.get());
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if (!controller)
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return;
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resp = creep.upgradeController(*controller);
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int resp = creep.upgradeController(*controller);
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}
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else
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resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
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creep.moveTo(*structure);
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}
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else
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creep.moveTo(*structure);
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{
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if (isNearTo(creep.pos(), structure->pos(), 1))
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{
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int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
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}
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else
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creep.moveTo(*structure);
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}
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}
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std::unique_ptr<Screeps::Structure> DouwcoHivemind::HarvesterRole::getDepositTarget()
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@@ -162,7 +168,11 @@ std::unique_ptr<Screeps::Structure> DouwcoHivemind::HarvesterRole::getDepositTar
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// Check if the structure can receive energy to harvest
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int energyCapacity;
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auto structureType = structure->structureType();
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if (structureType == Screeps::STRUCTURE_SPAWN)
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if (structureType == Screeps::STRUCTURE_CONTROLLER)
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{
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energyCapacity = 1;
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}
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else if (structureType == Screeps::STRUCTURE_SPAWN)
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{
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auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
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energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
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@@ -216,8 +226,8 @@ void DouwcoHivemind::HarvesterRole::searchDeposit()
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selectedStructure = structure;
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}
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}
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if(selectedStructure)
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if (selectedStructure)
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memory["target"] = selectedStructure->id();
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else
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memory["target"].clear();
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@@ -240,9 +250,12 @@ std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::HarvesterRole::getRoomObjec
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return std::move(roomObj);
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}
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2)
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
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{
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int dx = pos1.x() - pos2.x();
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int dy = pos1.y() - pos2.y();
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return dx * dx < 2 && dy * dy < 2 && pos1.roomName() == pos2.roomName();
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int dist2 = dist * dist;
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return dx * dx <= dist2 &&
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dy * dy <= dist2 &&
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pos1.roomName() == pos2.roomName();
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}
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@@ -22,6 +22,7 @@ extern "C" void loop()
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spawn.process();
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}
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JS::console.log(std::string("\n\n\n\n\n\n\n\n\n"));
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JS::console.log(std::string("Processing tick:\t") + std::to_string(Screeps::Game.time()));
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DouwcoHivemind::Engine engine;
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@@ -29,7 +30,6 @@ extern "C" void loop()
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JS::console.log("Used CPU:\t" + std::to_string(Screeps::Game.cpuGetUsed()));
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JS::console.log("Bucket:\t" + std::to_string(static_cast<int>(Screeps::Game.cpu()["bucket"])));
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JS::console.log(std::string("\n\n\n"));
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}
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EMSCRIPTEN_BINDINGS(loop)
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