Updated the supplier behavior to also use storage and implemented tower.

This commit is contained in:
2026-07-03 09:57:59 +02:00
parent 69816925ab
commit 078c824c47
9 changed files with 227 additions and 140 deletions

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@@ -0,0 +1,9 @@
#ifndef DOUWCO_HIVEMIND_CONSTANTS_HPP
#define DOUWCO_HIVEMIND_CONSTANTS_HPP
namespace DouwcoHivemind
{
enum CreepRole { UNEMPLOYED, SUPPLIER, UPGRADER, BUILDER, MAINTAINER, MINER };
}
#endif // DOUWCO_HIVEMIND_CONSTANTS_HPP

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@@ -2,6 +2,7 @@
#define DOUWCO_HIVEMIND_CREEPBASE_HPP
#include <Screeps/Creep.hpp>
#include "Constants.hpp"
namespace Screeps {
class RoomPosition;
@@ -10,7 +11,6 @@ class PathStep;
} // namespace Screeps
namespace DouwcoHivemind {
enum CreepRole { UNEMPLOYED, SUPPLIER, UPGRADER, BUILDER, MAINTAINER, MINER };
class CreepBase {
public:

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@@ -19,7 +19,7 @@ public:
void loop();
protected:
bool placeContainers();
void placeContainers();
};
} // namespace DouwcoHivemind

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@@ -0,0 +1,24 @@
#ifndef DOUWCO_HIVEMIND_TOWER_HPP
#define DOUWCO_HIVEMIND_TOWER_HPP
#include <Screeps/StructureTower.hpp>
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind
{
class Tower : public StructureBase
{
private:
Screeps::StructureTower tower;
public:
Tower(Screeps::StructureTower twr) : tower(twr),
StructureBase() {}
~Tower() {}
void loop() override;
};
}
#endif // DOUWCO_HIVEMIND_TOWER_HPP

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@@ -1,120 +1,122 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <optional>
#include <string>
#include <vector>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Store.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureStorage.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Supplier.hpp"
#include "Screeps/Constants.hpp"
void DouwcoHivemind::Supplier::depositEnergy()
{
auto structure = getEnergyStructureTarget();
if (!structure) return;
void DouwcoHivemind::Supplier::depositEnergy() {
auto structure = getEnergyStructureTarget();
if (!structure)
return;
if (isNearTo(structure->pos(), 1))
{
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
}
else
{
moveToTarget();
}
if (isNearTo(structure->pos(), 1)) {
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
} else {
moveToTarget();
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructureTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchEnergyStructure();
return nullptr;
}
std::unique_ptr<Screeps::Structure>
DouwcoHivemind::Supplier::getEnergyStructureTarget() {
auto roomObj = getRoomObjectTarget();
if (!roomObj) {
searchEnergyStructure();
return nullptr;
}
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
auto structure = std::unique_ptr<Screeps::Structure>(
dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure) {
searchEnergyStructure();
return nullptr;
}
// Check if the structure can receive energy to harvest
int energyCapacity;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_TOWER) {
auto tower = dynamic_cast<Screeps::StructureTower *>(structure.get());
energyCapacity =
tower->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_SPAWN) {
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
energyCapacity =
spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_EXTENSION) {
auto extension =
dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity =
extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_STORAGE) {
auto storage = dynamic_cast<Screeps::StructureStorage *>(structure.get());
energyCapacity =
storage->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyCapacity == 0) {
searchEnergyStructure();
return nullptr;
}
return std::move(structure);
}
void DouwcoHivemind::Supplier::searchEnergyStructure() {
int mostEnergyNeeded = 0;
std::string selectedStructureId;
std::string storageStructureId;
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
for (auto &structureObject : structures) {
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
{
searchEnergyStructure();
return nullptr;
}
continue;
int energyRequired = 0;
// Check if the structure can receive energy to harvest
int energyCapacity;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
if (structureType == Screeps::STRUCTURE_TOWER) {
auto tower = dynamic_cast<Screeps::StructureTower *>(structure);
energyRequired =
tower->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_SPAWN) {
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
energyRequired =
spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_EXTENSION) {
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
energyRequired =
extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
} else if (structureType == Screeps::STRUCTURE_STORAGE) {
storageStructureId = structure->id();
}
if (energyCapacity == 0)
{
searchEnergyStructure();
return nullptr;
if (energyRequired > mostEnergyNeeded) {
mostEnergyNeeded = energyRequired;
selectedStructureId = structure->id();
}
}
return std::move(structure);
}
void DouwcoHivemind::Supplier::searchEnergyStructure()
{
int mostEnergyNeeded = 0;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int energyRequired;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
energyRequired = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyRequired > mostEnergyNeeded)
{
mostEnergyNeeded = energyRequired;
selectedStructure = structure;
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
target_id.clear();
if (mostEnergyNeeded == 0)
selectedStructureId = storageStructureId;
if (selectedStructureId.empty())
target_id.clear();
else
target_id = selectedStructureId;
}

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@@ -1,6 +1,7 @@
#include <Screeps/Game.hpp>
#include <Screeps/Memory.hpp>
#include <Screeps/StructureController.hpp>
#include <memory>
#include "Engine.hpp"
@@ -11,7 +12,10 @@
#include "Creeps/Upgrader.hpp"
#include "Creeps/Miner.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/StructureSpawn.hpp"
#include "Structures/Spawn.hpp"
#include "Structures/Tower.hpp"
DouwcoHivemind::Engine::Engine() {
ReadOutRooms();
@@ -66,9 +70,15 @@ void DouwcoHivemind::Engine::ReadOutCreeps() {
void DouwcoHivemind::Engine::ReadOutStructures() {
JS::console.log(std::string("Reading out structures"));
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns) {
structures.push_back(std::make_unique<Spawn>(spawn.second));
auto structures_src =Screeps::Game.structures();
for (auto &structure : structures_src) {
std::string structureType = structure.second.structureType();
if(structureType == Screeps::STRUCTURE_TOWER){
structures.push_back(std::make_unique<Tower>(static_cast<Screeps::StructureTower>(structure.second)));
}
else if(structureType == Screeps::STRUCTURE_SPAWN){
structures.push_back(std::make_unique<Spawn>(static_cast<Screeps::StructureSpawn>(structure.second)));
}
}
}

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@@ -9,13 +9,8 @@
#include "Screeps/Structure.hpp"
#include "Screeps/StructureContainer.hpp"
#include "Screeps/StructureController.hpp"
#include <algorithm>
#include <cmath>
#include <cstdlib>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Constants.hpp"
DouwcoHivemind::Room::Room(Screeps::Room rm) : room(rm), memory(rm.memory()) {
if (memory.contains("sourceContainers"))
@@ -28,13 +23,13 @@ DouwcoHivemind::Room::~Room() {
room.setMemory(memory);
}
void DouwcoHivemind::Room::loop() {
if(Screeps::Game.time()%100!=0)return;
if (placeContainers())
return;
void DouwcoHivemind::Room::loop() {
// Check on building setup
if(Screeps::Game.time()%1000!=0) return;
placeContainers();
}
bool DouwcoHivemind::Room::placeContainers() {
void DouwcoHivemind::Room::placeContainers() {
auto sources = room.find(Screeps::FIND_SOURCES);
// No containers planned or build, planning now
@@ -69,7 +64,7 @@ bool DouwcoHivemind::Room::placeContainers() {
room.createConstructionSite(best_x, best_y, Screeps::STRUCTURE_CONTAINER);
sourceContainers.push_back("under_construction");
}
return true;
return;
}
// Check if construction container is done.
for (auto entry : sourceContainers) {
@@ -84,12 +79,11 @@ bool DouwcoHivemind::Room::placeContainers() {
index++;
}
}
return true;
return;
}
// Check if containers still exist
for(int i = 0; i < sourceContainers.size(); i++){
auto roomObj = Screeps::Game.getObjectById(sourceContainers[i]);
if(!roomObj) sourceContainers.erase(sourceContainers.begin() + i);
}
return false;
}
}

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@@ -6,68 +6,92 @@
void DouwcoHivemind::Spawn::loop() {
// Only run every 500 ticks
if (Screeps::Game.time() % 250 != 0)
if (Screeps::Game.time() % 100 != 0)
return;
// Get energy data
int energyAvailable = spawn.room().energyAvailable();
int energyCapacityAvailable = spawn.room().energyCapacityAvailable();
// Calculate needed creep roles
int required_upgraders = 1;
int required_suppliers = 1;
int required_suppliers = 2;
int required_maintainers =
spawn.room().find(Screeps::FIND_STRUCTURES).size() <= 2 ? 0 : 1;
;
int required_builders =
spawn.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES).size() == 0 ? 0
: 1;
int required_miners = 1; //spawn.room().memory()["sourceContainers"].size();
int required_miners = 1; // spawn.room().memory()["sourceContainers"].size();
// Count existing roles
int existing_upgraders = 0;
int existing_suppliers = 0;
int existing_maintainers = 0;
int existing_builders = 0;
int existing_miners = 0;
for (auto &creep : Screeps::Game.creeps()) {
CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER)
required_suppliers--;
existing_suppliers++;
else if (role == CreepRole::UPGRADER)
required_upgraders--;
existing_upgraders++;
else if (role == CreepRole::MAINTAINER)
required_maintainers--;
existing_maintainers++;
else if (role == CreepRole::BUILDER)
required_builders--;
existing_builders++;
else if (role == CreepRole::MINER)
required_miners--;
existing_miners++;
}
// if (energyAvailable < energyCapacityAvailable && 3 <
// Screeps::Game.creeps().size())
// return;
// Check if max energy used
if (energyAvailable < energyCapacityAvailable && 0 < existing_suppliers)
return;
// Set creep properties
std::string name;
JSON opts;
if (required_upgraders > 0) {
opts["memory"]["role"] = CreepRole::UPGRADER;
name = "Upgrader: ";
} else if (required_miners > 0) {
opts["memory"]["role"] = CreepRole::MINER;
CreepRole role = CreepRole::UNEMPLOYED;
if (required_miners > existing_miners) {
role = CreepRole::MINER;
opts["memory"]["target_id"] =
spawn.room().memory()["sourceContainers"][0]; // make logic for more
name = "Miner: ";
} else if (required_suppliers > 0) {
opts["memory"]["role"] = CreepRole::SUPPLIER;
} else if (required_suppliers > existing_suppliers) {
role = CreepRole::SUPPLIER;
name = "Supplier: ";
} else if (required_builders > 0) {
opts["memory"]["role"] = CreepRole::BUILDER;
} else if (required_upgraders > existing_upgraders) {
role = CreepRole::UPGRADER;
name = "Upgrader: ";
} else if (required_builders > existing_builders) {
role = CreepRole::BUILDER;
name = "Builder: ";
} else if (required_maintainers > 0) {
opts["memory"]["role"] = CreepRole::MAINTAINER;
} else if (required_maintainers > existing_maintainers) {
role = CreepRole::MAINTAINER;
name = "Maintainer: ";
} else
return;
opts["memory"]["role"] = role;
// Build creep body
std::vector<std::string> body;
if (opts["memory"]["role"] == CreepRole::MINER) {
if (role == CreepRole::MINER) {
body.push_back("move");
body.push_back("work");
for (int i = 0; i < (energyAvailable - 150) / 100 && i < 5; i++) {
body.push_back("work");
}
} else if (role == SUPPLIER) {
body.push_back("move");
body.push_back("work");
body.push_back("carry");
for (int i = 0; i < (energyAvailable - 200) / 100 && i * 50 < energyCapacityAvailable; i++) {
body.push_back("move");
body.push_back("carry");
}
} else {
for (int i = 0; i < energyAvailable / 200; i++) {
body.push_back("work");
@@ -76,5 +100,6 @@ void DouwcoHivemind::Spawn::loop() {
}
}
// Create creep
spawn.spawnCreep(body, name + std::to_string(Screeps::Game.time()), opts);
}

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@@ -0,0 +1,23 @@
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <cstdint>
#include "Creeps/CreepBase.hpp"
#include "Screeps/Constants.hpp"
#include "Screeps/Creep.hpp"
#include "Structures/Tower.hpp"
void DouwcoHivemind::Tower::loop() {
int minHits = INT16_MAX;
Screeps::Creep *target;
auto hostile_creeps = tower.room().find(Screeps::FIND_HOSTILE_CREEPS);
for (auto &creepRoomObj : hostile_creeps) {
Screeps::Creep* creep = static_cast<Screeps::Creep*>(creepRoomObj.get());
int health = creep->hits();
if(health<minHits){
minHits=health;
target = creep;
}
}
tower.attack(*target);
}