Adding source code to respository.
This commit is contained in:
7
.vscode/settings.json
vendored
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7
.vscode/settings.json
vendored
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{
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"files.exclude": {
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".*": true,
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"LICENSE": true,
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"*.md": true
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}
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}
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59
ai_main.js
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59
ai_main.js
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/* ###########################
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# Cross room managment AI #
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########################### */
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var roles = require("roles");
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module.exports = {
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run: function () {
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if (Memory.AImain == null) Memory.AImain = {};
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if (Memory.AImain.MainHub == null) Memory.AImain.MainHub = "insert name"
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for (var n_flag in Game.flags) {
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var flag = Game.flags[n_flag];
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if (flag.color == COLOR_YELLOW) {
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if (flag.room != undefined && flag.room.find(FIND_MY_CREEPS).length != flag.room.find(FIND_CREEPS).length) {
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Game.spawns[Memory.AImain.MainHub].spawnCreep([TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, ATTACK, ATTACK, ATTACK, MOVE],
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"Defender", { memory: { role: roles.ROLE_DEFENDER, flag: flag.name } });
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break;
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}
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if (flag.room == undefined || (flag.room != undefined && (flag.room.controller.reservation == undefined || flag.room.controller.reservation.ticksToEnd < 4500))) {
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if (Memory.AImain.MainHub != "insert name") Game.spawns[Memory.AImain.MainHub].spawnCreep([MOVE, CLAIM, CLAIM], "columbus: "+flag.name, { memory: { role: roles.ROLE_RESERVER, target: flag.name, home: Memory.AImain.MainHub } });
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}
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if (flag.room != undefined && flag.room.controller.reservation != undefined) {
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var containers = flag.room.find(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER) });
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if (containers.length > 0) {
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var has_miner = false;
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var creeps = flag.room.find(FIND_CREEPS);
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for (var cp in creeps) {
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console.log(creeps[cp]);
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var creep = creeps[cp];
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if (creep.memory.role == roles.ROLE_MINER) {
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has_miner = true;
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}
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}
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if (!has_miner) {
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Game.spawns[Memory.AImain.MainHub].spawnCreep([WORK, WORK, WORK, WORK, WORK, MOVE], "ForeignMiner", { memory: { role: roles.ROLE_MINER, container_id: containers[0].id } });
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}
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}
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var harvs = flag.room.find(FIND_MY_CREEPS).length;
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var source_id = flag.room.find(FIND_SOURCES)[0].id;
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if (harvs < 4) {
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var spawn = Game.spawns[Memory.AImain.MainHub];
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var body = [];
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for (let i = 0; i < Math.floor(spawn.room.energyAvailable / 200); i++) {
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body.push(WORK);
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body.push(CARRY);
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body.push(MOVE);
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}
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var name = "ForeignHarvy" + spawn.memory.creep_iterate;
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spawn.spawnCreep(body, name, {
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memory:
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{ role: roles.ROLE_RESERVED_HARVESTER, source_id: source_id }
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});
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}
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}
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}
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}
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}
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};
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33
commands.js
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33
commands.js
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module.exports = {
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configure: function () {
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// Room management
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global.RoomInfo = function () { RoomInfo(); };
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global.RoomAdd = function (name, colonize) { RoomAdd(name, colonize) };
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global.RoomRemove = function (name) { RoomRemove(name) };
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}
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}
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//#region Room management
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function RoomInfo() {
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var message = "";
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Memory.system.rooms.forEach(room => {
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message += room.name + ": ";
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message += room.colonize ? "colonize: " : "control: ";
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var roomObject = Game.rooms[room.name];
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if (roomObject.controller != undefined) {
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message += roomObject.controller.my ? "done" : "in progress";
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}
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message += "\n";
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});
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console.log(message);
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}
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function RoomAdd(name, colonize) {
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Memory.system.rooms.push({ name: name, colonize: colonize });
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}
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function RoomRemove(name) {
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Memory.system.rooms = Memory.system.rooms.filter((x) => { return x.name != name; })
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}
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//#endregion
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92
creeps.js
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92
creeps.js
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/* ###################################################################
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# An inherited creep class and a module to expose it to the loop. #
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###################################################################*/
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const roles = require("roles");
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module.exports = {
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configure: function () {
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// Replaces the creep class by the MyCreep class which changes the type of all Creep objects as well.
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Creep.prototype = MyCreep.prototype;
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setConstants();
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// configure all creeps (in case new memory requirements).
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for (const name in Game.creeps) {
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Game.creeps[name].configure();
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}
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},
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// All creeps execute their roles every tick.
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execute: function () {
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for (const name in Game.creeps) {
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Game.creeps[name].execute();
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}
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}
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};
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class MyCreep extends Creep {
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configure() {
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}
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execute() {
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switch (this.memory.role) {
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case roles.ROLE_HARVESTER: roles.harvest(this);
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break;
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case roles.ROLE_MINER:
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if (this.goTo(this.memory.container_id)) {
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this.harvestSource();
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}
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break;
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case roles.ROLE_SUPPLIER: roles.supply(this);
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break;
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case roles.ROLE_BUILDER: roles.build(this);
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break;
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case roles.ROLE_UPGRADER: roles.upgrade(this);
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break;
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case roles.ROLE_DEFENDER: roles.defend(this);
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break;
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case roles.ROLE_RESERVER: roles.reserve(this);
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break;
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case roles.ROLE_RESERVED_HARVESTER: roles.harvest_reserved(this);
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break;
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}
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}
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// Moves to the object with given id. Returns true if arrived.
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goTo(id) {
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const target = Game.getObjectById(id)
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if (target != null) {
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if (this.pos.isEqualTo(target.pos)) return true;
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this.moveTo(target);
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} else {
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console.log(this.name + " can't find object with id: " + id);
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}
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return false;
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}
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// harvests set or closest source, moves to it if to far and return true if fully loaded.
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harvestSource() {
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if (this.memory.source_id == undefined) {
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this.memory.source_id = this.pos.findClosestByPath(FIND_SOURCES).id;
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}
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const result = this.harvest(Game.getObjectById(this.memory.source_id));
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if (result == ERR_NOT_IN_RANGE) this.goTo(this.memory.source_id);
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return this.store.getFreeCapacity(RESOURCE_ENERGY) == 0;
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}
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}
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function setConstants() {
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global.HARVESTER = 0;
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global.MINER = 1;
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global.SUPPLIER = 2;
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global.BUILDER = 3;
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global.UPGRADER = 4;
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global.DEFENDER = 5;
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global.RESERVER = 6;
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global.RESERVED_HARVESTER = 7;
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}
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40
main.js
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40
main.js
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/* ######################
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# Screeps 2022 #
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######################*/
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const spawns = require("spawns");
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const creeps = require("creeps");
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const towers = require("towers");
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const ai_main = require("ai_main");
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const system = require("system");
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module.exports.loop = function () {
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// New system
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if (global.started == undefined) {
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console.log("Recompiled...");
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global.started = true;
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system.start();
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}
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system.update();
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// Old system
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ai_main.run();
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towers.run();
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spawns.run();
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if (Game.time % 60 == 0) {
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clear_dead_creeps_from_memory();
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}
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}
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function clear_dead_creeps_from_memory() {
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for (var cr in Memory.creeps) {
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if (Game.creeps[cr] == null) {
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delete (Memory.creeps[cr]);
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}
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}
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}
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398
roles.js
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398
roles.js
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/* ##############################
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# Roles: Creep functionality #
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############################## */
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module.exports = {
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ROLE_HARVESTER: 0,
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ROLE_MINER: 1,
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ROLE_SUPPLIER: 2,
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ROLE_BUILDER: 3,
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ROLE_UPGRADER: 4,
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ROLE_DEFENDER: 5,
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ROLE_RESERVER: 6,
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ROLE_RESERVED_HARVESTER: 7,
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harvest: function (creep) {
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setupMemory();
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if (creep.memory.harvesting) {
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extractEnergySource();
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}
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else {
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searchTarget();
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var response = performJob();
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handleResponse(response);
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}
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function setupMemory() {
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if (creep.memory.harvesting == undefined) creep.memory.harvesting = true;
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if (creep.memory.counter == undefined) creep.memory.counter = 0;
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if (creep.memory.target == undefined) creep.memory.target = null;
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}
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function extractEnergySource() {
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var result = OK;
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var target = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) });
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if (target == null) {
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target = Game.getObjectById(creep.memory.source_id);
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result = creep.harvest(target);
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} else {
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result = creep.withdraw(target, RESOURCE_ENERGY);
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}
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if (result == ERR_NOT_IN_RANGE) {
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creep.moveTo(target);
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}
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if (result == ERR_NOT_ENOUGH_RESOURCES || creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
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creep.memory.harvesting = false;
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creep.memory.target = null;
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}
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}
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function searchTarget() {
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if (creep.memory.target == null) {
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var role_type = creep.memory.counter % 10;
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if (role_type == 0) {
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creep.memory.target = creep.room.controller.id;
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}
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else if (role_type < 5) {
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var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
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filter: (s) => (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0
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});
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if (target != null) creep.memory.target = target.id;
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else creep.memory.counter += 1;
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}
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else if (role_type < 9) {
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var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
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if (target != null) creep.memory.target = target.id;
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else creep.memory.counter += 1;
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} else {
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var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (s) => (s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax
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});
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if (target != null) creep.memory.target = target.id;
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else creep.memory.counter += 1;
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}
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}
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}
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function performJob() {
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var target = Game.getObjectById(creep.memory.target);
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var response = OK;
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var role_type = creep.memory.counter % 10;
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if (role_type == 0) {
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response = creep.transfer(target, RESOURCE_ENERGY);
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}
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else if (role_type < 5) {
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response = creep.transfer(target, RESOURCE_ENERGY);
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if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
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}
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else if (role_type < 9) {
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response = creep.build(target);
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if (target != null && target.progress == target.progressTotal) creep.memory.target = null;
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} else {
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response = creep.repair(target);
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if (target != null && target.hits == target.hitsMax) creep.memory.target = null;
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}
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return response;
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}
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function handleResponse(response) {
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if (response == ERR_NOT_IN_RANGE) {
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var target = Game.getObjectById(creep.memory.target);
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creep.moveTo(target);
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} else if (response == ERR_FULL || response == ERR_INVALID_TARGET) {
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creep.memory.target = null;
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}
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if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
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creep.memory.harvesting = true;
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creep.memory.target = null;
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creep.memory.counter += 1;
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}
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}
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},
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mine: function (creep) {
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var container = Game.getObjectById(creep.memory.container_id);
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if (container != null && creep.pos.isEqualTo(container.pos)) {
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if (creep.memory.source_id == undefined) creep.memory.source_id = creep.pos.findClosestByPath(FIND_SOURCES).id;
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creep.harvest(Game.getObjectById(creep.memory.source_id));
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} else {
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creep.moveTo(Game.getObjectById(creep.memory.container_id));
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}
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},
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supply: function (creep) {
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// Memory creation
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if (creep.memory.restock == undefined) creep.memory.restock = true;
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if (creep.memory.target == undefined) creep.memory.target = null;
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// Job implementation
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if (creep.memory.restock) {
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if (creep.memory.target == null) { // aquire target
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var target = creep.pos.findClosestByPath(FIND_DROPPED_RESOURCES);
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if (target == null) target = creep.pos.findClosestByPath(FIND_TOMBSTONES);
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if (target == null) target = creep.pos.findClosestByPath(FIND_STRUCTURES,
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{
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filter: (s) => (s.structureType == STRUCTURE_CONTAINER
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&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
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});
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if (target == null) target = creep.room.storage;
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if (target != null) creep.memory.target = target.id;
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}
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var target = Game.getObjectById(creep.memory.target);
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if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE || creep.pickup(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
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if (target != null && target.store != null && target.store.getUsedCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
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if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
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creep.memory.restock = false;
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creep.memory.target = null;
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}
|
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} else {
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if (creep.memory.target == null) { // aquire target
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var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
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{ filter: (s) => (s.structureType == STRUCTURE_TOWER && s.store.getUsedCapacity(RESOURCE_ENERGY) < 900) });
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if (structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
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{
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filter: (s) => ((s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
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&& s.store.getFreeCapacity(RESOURCE_ENERGY) > s.store.getCapacity(RESOURCE_ENERGY) * 0.1)
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});
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if (structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
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{ filter: (s) => ((s.id == "5f3e44e1014017c66fc5df10") && s.store.getFreeCapacity() > 100) });
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if (structure == null) structure = creep.room.storage;
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if (structure == null) return;
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creep.memory.target = structure.id;
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}
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var target = Game.getObjectById(creep.memory.target);
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if (creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
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if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
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if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
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creep.memory.restock = true;
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creep.memory.target = null;
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||||
}
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||||
}
|
||||
},
|
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build: function (creep) {
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//creep.memory.target = null;
|
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// Memory creation
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if (creep.memory.restock == undefined) creep.memory.restock = true;
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if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
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// Job implementation
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if (creep.memory.restock) {
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||||
if (creep.memory.target == null) {
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if (creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
|
||||
else {
|
||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{
|
||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
||||
});
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||||
if (container != null) creep.memory.target = container.id;
|
||||
}
|
||||
}
|
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var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY) * 0.4) creep.memory.target = null;
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) { // aquire target
|
||||
// constuction
|
||||
var structure = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES);
|
||||
|
||||
// buildings
|
||||
if (structure == null) {
|
||||
var buildings = creep.room.find(FIND_STRUCTURES,
|
||||
{ filter: (s) => ((s.structureType != STRUCTURE_RAMPART || s.structureType != STRUCTURE_WALL) && s.hits < s.hitsMax) });
|
||||
for (var building in buildings) {
|
||||
building = buildings[building];
|
||||
if (structure == null || structure.hits > building.hits) structure = building;
|
||||
}
|
||||
}
|
||||
|
||||
// ramparts and walls
|
||||
if (structure == null) {
|
||||
var ramparts = creep.room.find(FIND_STRUCTURES,
|
||||
{ filter: (s) => ((s.structureType == STRUCTURE_RAMPART || s.structureType == STRUCTURE_WALL) && s.hits < s.hitsMax) });
|
||||
for (var ramp in ramparts) {
|
||||
ramp = ramparts[ramp];
|
||||
if (structure == null || structure.hits > ramp.hits) structure = ramp;
|
||||
}
|
||||
}
|
||||
creep.memory.target = structure.id;
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (target == null || target.hits == target.hitsMax) creep.memory.target = null;
|
||||
if (creep.build(target) == ERR_NOT_IN_RANGE || creep.repair(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = true;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
upgrade: function (creep) {
|
||||
// Memory creation
|
||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
|
||||
// Job implementation
|
||||
if (creep.memory.restock) {
|
||||
if (creep.memory.target == null) {
|
||||
if (creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
|
||||
else {
|
||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{
|
||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
||||
});
|
||||
if (container != null) creep.memory.target = container.id;
|
||||
}
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY) * 0.4) creep.memory.target = null;
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) { // aquire target
|
||||
var structure = structure = creep.room.controller;
|
||||
creep.memory.target = structure.id;
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = true;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
defend: function (creep) {
|
||||
if (creep.memory.flag != undefined && Game.flags[creep.memory.flag].room.name != creep.room.name) creep.moveTo(Game.flags[creep.memory.flag]);
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
if (creep.memory.target == null) {
|
||||
var enemy = creep.pos.findClosestByPath(FIND_HOSTILE_CREEPS);
|
||||
if (enemy != null) creep.memory.target = enemy.id;
|
||||
}
|
||||
var enemy = Game.getObjectById(creep.memory.target);
|
||||
if (enemy != null) {
|
||||
creep.say("ATTACK");
|
||||
if (creep.attack(enemy) == ERR_NOT_IN_RANGE) creep.moveTo(enemy);
|
||||
} else {
|
||||
creep.memory.target = null;
|
||||
}
|
||||
},
|
||||
|
||||
reserve: function (creep) {
|
||||
if (Game.flags[creep.memory.target].room != undefined && Game.flags[creep.memory.target].room == creep.room) {
|
||||
if (creep.memory.target == "xxx") {
|
||||
if (creep.claimController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if (creep.reserveController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
creep.moveTo(Game.flags[creep.memory.target]);
|
||||
}
|
||||
},
|
||||
|
||||
harvest_reserved: function (creep) {
|
||||
creep.memory.home = "SpawnAlpha"
|
||||
//memory setup
|
||||
if (creep.memory.harvesting == undefined) creep.memory.harvesting = true;
|
||||
if (creep.memory.counter == undefined) creep.memory.counter = 0;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
|
||||
if (creep.memory.harvesting) {
|
||||
var source = Game.getObjectById(creep.memory.source_id);
|
||||
if (source != undefined && creep.room.name == source.room.name) {
|
||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) });
|
||||
if (container == null) {
|
||||
result = creep.harvest(source);
|
||||
if (result == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(source);
|
||||
}
|
||||
} else {
|
||||
var result = creep.withdraw(container, RESOURCE_ENERGY);
|
||||
if (result == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(container);
|
||||
}
|
||||
}
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.harvesting = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
creep.moveTo(source);
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) {
|
||||
switch (creep.memory.counter % 3) {
|
||||
case 0: // building
|
||||
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
||||
else creep.memory.counter += 1;
|
||||
break;
|
||||
case 1: // repairing (no walls or ramparts)
|
||||
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (s) => (s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax - creep.store.getUsedCapacity(RESOURCE_ENERGY) * 3 / 4
|
||||
});
|
||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
||||
else creep.memory.counter += 1;
|
||||
break;
|
||||
case 2: // suppling
|
||||
var home = Game.spawns[creep.memory.home];
|
||||
if (creep.room.name == home.room.name) {
|
||||
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||
filter: (s) => (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_STORAGE) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0
|
||||
});
|
||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
||||
else creep.memory.counter += 1;
|
||||
} else {
|
||||
creep.moveTo(home);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
var response = OK;
|
||||
switch (creep.memory.counter % 3) {
|
||||
case 0: // building
|
||||
response = creep.build(target);
|
||||
if (target != null && target.progress == target.progressTotal) creep.memory.target = null;
|
||||
break;
|
||||
case 1: // repairing
|
||||
response = creep.repair(target);
|
||||
if (target != null && target.hits == target.hitsMax) creep.memory.target = null;
|
||||
break;
|
||||
case 2: // suppling
|
||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
||||
break;
|
||||
}
|
||||
if (response == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(target);
|
||||
} else if (response == ERR_FULL || response == ERR_INVALID_TARGET) {
|
||||
creep.memory.target = null;
|
||||
}
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.harvesting = true;
|
||||
creep.memory.target = null;
|
||||
creep.memory.counter += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
7
rooms.js
Normal file
7
rooms.js
Normal file
@@ -0,0 +1,7 @@
|
||||
/**
|
||||
* Managing the behavior of buildings and creeps is on a per room level.
|
||||
*/
|
||||
|
||||
|
||||
module.exports = {
|
||||
}
|
||||
183
spawns.js
Normal file
183
spawns.js
Normal file
@@ -0,0 +1,183 @@
|
||||
|
||||
/* #####################################
|
||||
# Controls the way creeps are spawn #
|
||||
#####################################*/
|
||||
|
||||
var roles = require("roles");
|
||||
|
||||
module.exports = {
|
||||
run: function () {
|
||||
for (var sp in Game.spawns) {
|
||||
sp = Game.spawns[sp]
|
||||
// values
|
||||
var creep_count = 0
|
||||
for (var cr in Game.creeps) {
|
||||
if (Game.creeps[cr].room.name == sp.room.name) creep_count += 1;
|
||||
}
|
||||
var source_count = 0;
|
||||
if (sp.memory.sources_ids != undefined) source_count = sp.memory.sources_ids.length;
|
||||
|
||||
|
||||
// Memory setup
|
||||
if (sp.memory.creep_iterate == undefined) sp.memory.creep_iterate = 0;
|
||||
|
||||
if (sp.memory.sources_ids == undefined) {
|
||||
sp.memory.sources_ids = [];
|
||||
var sources = sp.room.find(FIND_SOURCES);
|
||||
for (var source in sources) {
|
||||
source = sources[source];
|
||||
sp.memory.sources_ids.push(source.id);
|
||||
}
|
||||
source_count = sp.memory.sources_ids.length;
|
||||
}
|
||||
|
||||
if (sp.memory.containers_ids == undefined || sp.memory.containers_ids.length != source_count) {
|
||||
sp.memory.containers_ids = [];
|
||||
var containers = sp.room.find(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER } });
|
||||
if (containers.length > 0) {
|
||||
for (let i = 0; i < containers.length; i += 1) {
|
||||
sp.memory.containers_ids.push(containers[i].id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Different spawning configurations
|
||||
|
||||
// Add improved versions at top of if-else statement
|
||||
if (sp.memory.containers_ids.length >= source_count && sp.room.energyCapacityAvailable >= 550 && creep_count > source_count) { // Miner method: Miners fille containers rest picks up from them
|
||||
// Check current creep_jobs
|
||||
var jobs = { miner: 0, supplier: 0, builder: 0, upgrader: 0, defender: 0 };
|
||||
var container_id = sp.memory.containers_ids[0];
|
||||
for (var creep in Game.creeps) {
|
||||
var creep = Game.creeps[creep];
|
||||
if (creep.room.name != sp.room.name) continue;
|
||||
switch (creep.memory.role) {
|
||||
case roles.ROLE_MINER:
|
||||
jobs.miner += 1;
|
||||
for (let i = 0; i < sp.memory.containers_ids.length; i++) {
|
||||
if (creep.memory.container_id != sp.memory.containers_ids[i]) container_id = sp.memory.containers_ids[i];
|
||||
}
|
||||
break;
|
||||
case roles.ROLE_SUPPLIER:
|
||||
jobs.supplier += creep.body.length;
|
||||
break;
|
||||
case roles.ROLE_BUILDER:
|
||||
jobs.builder += creep.body.length;
|
||||
break;
|
||||
case roles.ROLE_UPGRADER:
|
||||
jobs.upgrader += creep.body.length;
|
||||
break;
|
||||
case roles.ROLE_DEFENDER:
|
||||
jobs.defender += 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (jobs.miner < source_count) {
|
||||
if (sp.room.energyAvailable >= 550) create_miner(sp, container_id);
|
||||
}
|
||||
else if (jobs.supplier < source_count * 15 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_supplier(sp);
|
||||
else if (jobs.builder < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_builder(sp);
|
||||
else if (jobs.upgrader < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_upgrader(sp);
|
||||
else if (jobs.defender < 0 && sp.room.energyAvailable >= sp.room.energyCapacityAvailable * 0.8 && jobs.miner > 0) create_defender(sp);
|
||||
} else { // Harvesting method: everybody mines own sources
|
||||
if (sp.room.find(FIND_MY_CREEPS).length < source_count * 5 && sp.room.energyAvailable >= 300) {
|
||||
var source_id = sp.memory.sources_ids[sp.memory.creep_iterate % source_count];
|
||||
create_harvester(sp, source_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function create_harvester(sp, source_id) {
|
||||
var body = [];
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 200); i++) {
|
||||
body.push(WORK);
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "Harvy" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_HARVESTER, source_id: source_id }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_miner(sp, container_id) {
|
||||
var body = [WORK, WORK, WORK, WORK, WORK, MOVE]; // (creep)5*work(2energy/tick)=10energy/tick -> (source)3000energy/300tick=10energy/tick
|
||||
var name = "Mindy" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_MINER, container_id: container_id }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_supplier(sp) {
|
||||
var body = [WORK];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 100) - 1 && i < 8; i++) { // as big as possible
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "Suppry" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_SUPPLIER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_builder(sp) {
|
||||
var body = [];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 200); i++) { // as big as possible
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
body.push(WORK);
|
||||
}
|
||||
var name = "Bobby" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_BUILDER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_upgrader(sp) {
|
||||
var body = [];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 300); i++) { // as big as possible
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
body.push(WORK);
|
||||
body.push(WORK);
|
||||
}
|
||||
var name = "Undy" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_UPGRADER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_defender(sp) {
|
||||
var body = [];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 150); i++) { // as big as possible
|
||||
body.push(TOUGH);
|
||||
body.push(TOUGH);
|
||||
body.push(ATTACK);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "Destroyer CODE" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_DEFENDER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
19
system.js
Normal file
19
system.js
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* Basis of the entire system. Everything will be managed from here on out.
|
||||
*/
|
||||
|
||||
const commands = require("commands");
|
||||
const creeps = require("creeps")
|
||||
|
||||
module.exports = {
|
||||
// Gets called when recompiling and when Restart command is called.
|
||||
start: function () {
|
||||
commands.configure();
|
||||
creeps.configure();
|
||||
},
|
||||
|
||||
// Gets called every tick.
|
||||
update: function () {
|
||||
creeps.execute();
|
||||
}
|
||||
}
|
||||
36
towers.js
Normal file
36
towers.js
Normal file
@@ -0,0 +1,36 @@
|
||||
module.exports = {
|
||||
|
||||
run: function(){
|
||||
for(var spawn in Game.spawns){
|
||||
var room = Game.spawns[spawn].room;
|
||||
var towers = room.find(FIND_MY_STRUCTURES,
|
||||
{filter: {structureType: STRUCTURE_TOWER}});
|
||||
|
||||
for(var tower in towers){
|
||||
tower = towers[tower];
|
||||
var enemy = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
||||
if(enemy != null) tower.attack(enemy);
|
||||
else {
|
||||
var healt_creep = false;
|
||||
for(var creep in Game.creeps){
|
||||
creep = Game.creeps[creep];
|
||||
if(creep.hits < creep.hitsMax) {
|
||||
tower.heal(creep);
|
||||
healt_creep = true;
|
||||
}
|
||||
}
|
||||
if(!healt_creep && 500 < tower.energy){
|
||||
var structure = tower.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{filter: (s)=>(s.structureType != STRUCTURE_RAMPART && s.structureType != STRUCTURE_WALL && s.hits < s.hitsMax)});
|
||||
if(750 < tower.energy && structure == null) {
|
||||
var structures = tower.room.find(FIND_STRUCTURES, {filter: { structureType: STRUCTURE_RAMPART, structureType: STRUCTURE_WALL }});
|
||||
structures.sort(function(a,b){return a.hits - b.hits});
|
||||
structure = structures[0];
|
||||
}
|
||||
tower.repair(structure);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user