Created supplier and builder functions
This commit is contained in:
@@ -1,5 +1,8 @@
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const jobBuilder = require("JobBuilder");
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const jobHarvester = require("JobHarvester");
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const jobMiner = require("JobMiner");
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const jobSupplier = require("JobSupplier");
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const JobUpgrader = require("JobUpgrader");
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module.exports = {
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setup: function () {
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@@ -20,8 +23,11 @@ class _Creep extends Creep {
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begin(){
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if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
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switch (this.memory.job.role) {
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case Role.BUILDER: jobBuilder.begin(this); break;
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case Role.HARVESTER: jobHarvester.begin(this); break;
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case Role.MINER: jobMiner.begin(this); break;
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case Role.SUPPLIER: jobSupplier.begin(this); break;
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case Role.UPGRADER: JobUpgrader.begin(this); break;
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}
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this.memory.init = true;
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}
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@@ -29,8 +35,11 @@ class _Creep extends Creep {
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tick(){
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if(!this.memory.init) this.begin();
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switch (this.memory.job.role) {
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case Role.BUILDER: jobBuilder.tick(this); break;
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case Role.HARVESTER: jobHarvester.tick(this); break;
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case Role.MINER: jobMiner.tick(this); break;
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case Role.SUPPLIER: jobSupplier.tick(this); break;
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case Role.UPGRADER: JobUpgrader.tick(this); break;
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}
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}
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}
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}
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@@ -1,8 +1,89 @@
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module.exports = {
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begin(creep){
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if(!creep.memory.collecting) creep.memory.collecting = false;
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if(!creep.memory.counter) creep.memory.counter = 0;
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},
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tick(creep){
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if(creep.memory.collecting) {
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GetEnergy(creep);
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energyFullCheck(creep);
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}
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else {
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BuildOrRepair(creep);
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energyEmptyCheck(creep);
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}
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}
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}
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function GetEnergy(creep){
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if(!creep.memory.target) findWithdrawTarget(creep);
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const target = Game.getObjectById(creep.memory.target);
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if(!target) creep.memory.target = undefined;
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if(creep.pos.isNearTo(target)) {
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if(!target.store) creep.pickup(target);
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else creep.withdraw(target, RESOURCE_ENERGY);
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}
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else creep.moveTo(target);
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}
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function energyFullCheck(creep){
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
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creep.memory.collecting = false;
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creep.memory.target = undefined;
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}
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}
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function BuildOrRepair(creep){
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if(!creep.memory.target) findBuildOrRepairTarget(creep);
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if(!creep.memory.target) return;
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const target = Game.getObjectById(creep.memory.target);
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if(!target) { creep.memory.target = undefined; return; }
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if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
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if(creep.pos.isNearTo(target))
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if(!target.hits) creep.build(target);
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else creep.repair(target);
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else creep.moveTo(target);
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}
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function energyEmptyCheck(creep){
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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creep.memory.collecting = true;
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creep.memory.target = undefined;
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}
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}
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function findWithdrawTarget(creep){
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var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
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filter: (r)=>{
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return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
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filter: (r)=>{
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return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
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filter: (t)=>{
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return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (st)=>{
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return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(target) creep.memory.target = target.id;
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}
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function findBuildOrRepairTarget(creep) {
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var target;
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switch (creep.memory.counter%2) {
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case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter:(s)=> {
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return s.hitsMax - s.hits
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&& s.structureType != STRUCTURE_WALL;
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}});
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break;
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}
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if(target) creep.memory.target = target.id;
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creep.memory.counter++;
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}
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@@ -65,10 +65,11 @@ function getSourceIdFromRoomTable(creep) {
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function getJobTarget(creep) {
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var target;
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switch (creep.memory.counter%3) {
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switch (creep.memory.counter%4) {
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case 0: target = creep.room.controller; break;
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case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
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case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
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case 3: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:(s)=>{return s.hitsMax != s.hits;}}); break;
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}
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if(target) return target.id;
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creep.memory.counter++;
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@@ -77,10 +78,11 @@ function getJobTarget(creep) {
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function doJob(creep, target){
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var response;
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switch (creep.memory.counter%3) {
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switch (creep.memory.counter%4) {
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case 0: response = creep.upgradeController(target); break;
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case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
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case 2: response = creep.build(target); break;
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case 3: response = creep.repair(target); break;
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}
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if(response == ERR_FULL) {
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creep.memory.counter++;
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27
JobMiner.js
27
JobMiner.js
@@ -3,16 +3,23 @@ module.exports = {
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tick(creep){
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const source = Game.getObjectById(creep.memory.job.source);
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if(creep.memory.aboveContainer) creep.harvest(source);
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if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
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if(creep.memory.container) {
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const container = Game.getObjectById(creep.memory.container);
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if(container.pos.x === creep.pos.x, container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
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else creep.moveTo(container);
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} else{
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const container = source.pos.findInRange(FIND_STRUCTURES, 1, {filter:{structureType:STRUCTURE_CONTAINER}})[0];
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if(container) creep.memory.container = container.id;
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else creep.harvest(source);
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}
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if(creep.memory.aboveContainer) { creep.harvest(source); return; }
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if(creep.memory.container) { moveToContainer(creep); return; }
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if(!(Game.time%100)) scanForContainer(creep, source);
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creep.harvest(source);
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}
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}
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function moveToContainer(creep){
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const container = Game.getObjectById(creep.memory.container);
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if(container.pos.x === creep.pos.x && container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
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else creep.moveTo(container);
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}
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function scanForContainer(creep, source){
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const container = source.pos.findInRange(FIND_STRUCTURES, 1, {
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filter:{structureType:STRUCTURE_CONTAINER}
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})[0];
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if(container) creep.memory.container = container.id;
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}
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@@ -1,8 +1,92 @@
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module.exports = {
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begin(creep){
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if(!creep.memory.collecting) creep.memory.collecting = false;
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if(!creep.memory.counter) creep.memory.counter = 0;
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},
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tick(creep){
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if(creep.memory.collecting) {
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withdrawEnergy(creep);
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energyFullCheck(creep);
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}
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else {
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transferEnergy(creep);
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energyEmptyCheck(creep);
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}
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}
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}
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function withdrawEnergy(creep){
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if(!creep.memory.target) findWithdrawTarget(creep);
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const target = Game.getObjectById(creep.memory.target);
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if(!target) creep.memory.target = undefined;
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if(creep.pos.isNearTo(target)) {
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if(!target.store) creep.pickup(target);
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else creep.withdraw(target, RESOURCE_ENERGY);
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}
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else creep.moveTo(target);
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}
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function energyFullCheck(creep){
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if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
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creep.memory.collecting = false;
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creep.memory.target = undefined;
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}
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}
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function transferEnergy(creep){
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if(!creep.memory.target) findTransferTarget(creep);
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if(!creep.memory.target) return;
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const target = Game.getObjectById(creep.memory.target);
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if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
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if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
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else creep.moveTo(target);
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}
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function energyEmptyCheck(creep){
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if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
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creep.memory.collecting = true;
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creep.memory.target = undefined;
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}
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}
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function findWithdrawTarget(creep){
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var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
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filter: (r)=>{
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return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
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filter: (r)=>{
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return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
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filter: (t)=>{
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return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
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}});
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if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter: (st)=>{
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return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > 1000;
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}});
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if(target) creep.memory.target = target.id;
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}
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function findTransferTarget(creep) {
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var target;
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switch (creep.memory.counter%3) {
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case 0: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
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filter:(s)=> {
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return (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
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&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
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}});
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break;
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case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
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filter:(s)=> {
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return s.structureType == STRUCTURE_CONTAINER
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&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
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}});
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break;
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case 2: target = creep.room.storage; break;
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}
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if(target) creep.memory.target = target.id;
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creep.memory.counter++;
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}
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@@ -3,6 +3,26 @@ module.exports = {
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},
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tick(creep){
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if(!creep.pos.isNearTo(creep.room.controller)) { creep.moveTo(creep.room.controller); return; }
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if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) { getOrWaitForEnergy(creep); return; }
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creep.upgradeController(creep.room.controller);
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}
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}
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function getOrWaitForEnergy(creep){
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if(!creep.memory.container) scanForContainer(creep);
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if(creep.memory.container) getEnergyFromContainer(creep);
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}
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function getEnergyFromContainer(creep){
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const container = Game.getObjectById(creep.memory.container);
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if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(container);
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}
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// duplicate see miner
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function scanForContainer(creep){
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const container = creep.room.controller.pos.findInRange(FIND_STRUCTURES, 1, {
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filter:{structureType:STRUCTURE_CONTAINER}
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})[0];
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if(container) creep.memory.container = container.id;
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}
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24
RoomClass.js
24
RoomClass.js
@@ -2,9 +2,9 @@ module.exports = {
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setup: function () { Room.prototype = _Room.prototype; }
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}
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class _Room extends Room {
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class _Room extends Room {
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begin(){
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roomScan(this);
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roomLayoutScan(this);
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jobScan(this);
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vacancyScan(this);
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this.memory.init = true;
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@@ -12,33 +12,33 @@ class _Room extends Room {
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tick(){
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if(!this.memory.init) this.begin();
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if(Game.time%100 === 1) vacancyScan(this);
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if(!(Game.time%100)) {
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vacancyScan(this);
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}
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}
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}
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function roomScan(room){
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room.memory.layout = {
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sources: room.find(FIND_SOURCES).map(s=>s.id)
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};
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function roomLayoutScan(room){
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if(!room.memory.layout) room.memory.layout = {};
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if(!room.memory.layout.sources) room.memory.layout.sources = room.find(FIND_SOURCES).map(s=>s.id);
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room.memory.layout.containers = room.find(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_CONTAINER}}).map(c=>c.id);
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}
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function jobScan(room){
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if(!room.memory.jobs) room.memory.jobs = Array(10).fill({role: Role.HARVESTER})
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if(!room.memory.jobs) room.memory.jobs = [{role:Role.UPGRADER}]
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.concat(Array(2).fill({role: Role.BUILDER}))
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.concat(Array(5).fill({role: Role.SUPPLIER}))
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.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
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}
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function vacancyScan(room){
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const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
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console.log(activeJobs.toString());
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console.log(room.memory.jobs.toString());
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const jobs = room.memory.jobs.filter((j)=>{
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const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
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if(index < 0) return true;
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activeJobs.splice(index,1);
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return false;
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});
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console.log(jobs.toString());
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room.memory.vacancies = jobs;
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}
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@@ -30,14 +30,20 @@ class _StructureSpawn extends StructureSpawn {
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function getJobName(role){
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switch (role) {
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case Role.BUILDER: return "Bob";
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case Role.HARVESTER: return "Harvy";
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case Role.MINER: return "minny";
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case Role.SUPPLIER: return "Sully";
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case Role.UPGRADER: return "Uppa";
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}
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}
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function getBodyByJob(role){
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switch (role) {
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case Role.HARVESTER: return [WORK, CARRY, MOVE, MOVE];
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case Role.MINER: return [WORK, WORK, MOVE];
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case Role.BUILDER:
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case Role.HARVESTER: return [WORK, CARRY, CARRY, MOVE, MOVE];
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case Role.UPGRADER: return [WORK, WORK, CARRY, MOVE];
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case Role.MINER: return [WORK, WORK, MOVE, MOVE];
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case Role.SUPPLIER: return [CARRY, CARRY, CARRY, MOVE, MOVE, MOVE]
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}
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}
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Block a user