Created supplier and builder functions
This commit is contained in:
@@ -1,5 +1,8 @@
|
|||||||
|
const jobBuilder = require("JobBuilder");
|
||||||
const jobHarvester = require("JobHarvester");
|
const jobHarvester = require("JobHarvester");
|
||||||
const jobMiner = require("JobMiner");
|
const jobMiner = require("JobMiner");
|
||||||
|
const jobSupplier = require("JobSupplier");
|
||||||
|
const JobUpgrader = require("JobUpgrader");
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
setup: function () {
|
setup: function () {
|
||||||
@@ -20,8 +23,11 @@ class _Creep extends Creep {
|
|||||||
begin(){
|
begin(){
|
||||||
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
|
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
|
||||||
switch (this.memory.job.role) {
|
switch (this.memory.job.role) {
|
||||||
|
case Role.BUILDER: jobBuilder.begin(this); break;
|
||||||
case Role.HARVESTER: jobHarvester.begin(this); break;
|
case Role.HARVESTER: jobHarvester.begin(this); break;
|
||||||
case Role.MINER: jobMiner.begin(this); break;
|
case Role.MINER: jobMiner.begin(this); break;
|
||||||
|
case Role.SUPPLIER: jobSupplier.begin(this); break;
|
||||||
|
case Role.UPGRADER: JobUpgrader.begin(this); break;
|
||||||
}
|
}
|
||||||
this.memory.init = true;
|
this.memory.init = true;
|
||||||
}
|
}
|
||||||
@@ -29,8 +35,11 @@ class _Creep extends Creep {
|
|||||||
tick(){
|
tick(){
|
||||||
if(!this.memory.init) this.begin();
|
if(!this.memory.init) this.begin();
|
||||||
switch (this.memory.job.role) {
|
switch (this.memory.job.role) {
|
||||||
|
case Role.BUILDER: jobBuilder.tick(this); break;
|
||||||
case Role.HARVESTER: jobHarvester.tick(this); break;
|
case Role.HARVESTER: jobHarvester.tick(this); break;
|
||||||
case Role.MINER: jobMiner.tick(this); break;
|
case Role.MINER: jobMiner.tick(this); break;
|
||||||
|
case Role.SUPPLIER: jobSupplier.tick(this); break;
|
||||||
|
case Role.UPGRADER: JobUpgrader.tick(this); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,89 @@
|
|||||||
module.exports = {
|
module.exports = {
|
||||||
begin(creep){
|
begin(creep){
|
||||||
|
if(!creep.memory.collecting) creep.memory.collecting = false;
|
||||||
|
if(!creep.memory.counter) creep.memory.counter = 0;
|
||||||
},
|
},
|
||||||
|
|
||||||
tick(creep){
|
tick(creep){
|
||||||
|
if(creep.memory.collecting) {
|
||||||
|
GetEnergy(creep);
|
||||||
|
energyFullCheck(creep);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
BuildOrRepair(creep);
|
||||||
|
energyEmptyCheck(creep);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function GetEnergy(creep){
|
||||||
|
if(!creep.memory.target) findWithdrawTarget(creep);
|
||||||
|
const target = Game.getObjectById(creep.memory.target);
|
||||||
|
if(!target) creep.memory.target = undefined;
|
||||||
|
if(creep.pos.isNearTo(target)) {
|
||||||
|
if(!target.store) creep.pickup(target);
|
||||||
|
else creep.withdraw(target, RESOURCE_ENERGY);
|
||||||
|
}
|
||||||
|
else creep.moveTo(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
function energyFullCheck(creep){
|
||||||
|
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
|
||||||
|
creep.memory.collecting = false;
|
||||||
|
creep.memory.target = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function BuildOrRepair(creep){
|
||||||
|
if(!creep.memory.target) findBuildOrRepairTarget(creep);
|
||||||
|
if(!creep.memory.target) return;
|
||||||
|
const target = Game.getObjectById(creep.memory.target);
|
||||||
|
if(!target) { creep.memory.target = undefined; return; }
|
||||||
|
if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
|
||||||
|
if(creep.pos.isNearTo(target))
|
||||||
|
if(!target.hits) creep.build(target);
|
||||||
|
else creep.repair(target);
|
||||||
|
else creep.moveTo(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
function energyEmptyCheck(creep){
|
||||||
|
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
|
||||||
|
creep.memory.collecting = true;
|
||||||
|
creep.memory.target = undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function findWithdrawTarget(creep){
|
||||||
|
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
|
||||||
|
filter: (r)=>{
|
||||||
|
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
|
||||||
|
filter: (r)=>{
|
||||||
|
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
|
||||||
|
filter: (t)=>{
|
||||||
|
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||||
|
filter: (st)=>{
|
||||||
|
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(target) creep.memory.target = target.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
function findBuildOrRepairTarget(creep) {
|
||||||
|
var target;
|
||||||
|
switch (creep.memory.counter%2) {
|
||||||
|
case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
|
||||||
|
case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||||
|
filter:(s)=> {
|
||||||
|
return s.hitsMax - s.hits
|
||||||
|
&& s.structureType != STRUCTURE_WALL;
|
||||||
|
}});
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(target) creep.memory.target = target.id;
|
||||||
|
creep.memory.counter++;
|
||||||
|
}
|
||||||
@@ -65,10 +65,11 @@ function getSourceIdFromRoomTable(creep) {
|
|||||||
|
|
||||||
function getJobTarget(creep) {
|
function getJobTarget(creep) {
|
||||||
var target;
|
var target;
|
||||||
switch (creep.memory.counter%3) {
|
switch (creep.memory.counter%4) {
|
||||||
case 0: target = creep.room.controller; break;
|
case 0: target = creep.room.controller; break;
|
||||||
case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
|
case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
|
||||||
case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
|
case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
|
||||||
|
case 3: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:(s)=>{return s.hitsMax != s.hits;}}); break;
|
||||||
}
|
}
|
||||||
if(target) return target.id;
|
if(target) return target.id;
|
||||||
creep.memory.counter++;
|
creep.memory.counter++;
|
||||||
@@ -77,10 +78,11 @@ function getJobTarget(creep) {
|
|||||||
|
|
||||||
function doJob(creep, target){
|
function doJob(creep, target){
|
||||||
var response;
|
var response;
|
||||||
switch (creep.memory.counter%3) {
|
switch (creep.memory.counter%4) {
|
||||||
case 0: response = creep.upgradeController(target); break;
|
case 0: response = creep.upgradeController(target); break;
|
||||||
case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
|
case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
|
||||||
case 2: response = creep.build(target); break;
|
case 2: response = creep.build(target); break;
|
||||||
|
case 3: response = creep.repair(target); break;
|
||||||
}
|
}
|
||||||
if(response == ERR_FULL) {
|
if(response == ERR_FULL) {
|
||||||
creep.memory.counter++;
|
creep.memory.counter++;
|
||||||
|
|||||||
23
JobMiner.js
23
JobMiner.js
@@ -3,16 +3,23 @@ module.exports = {
|
|||||||
|
|
||||||
tick(creep){
|
tick(creep){
|
||||||
const source = Game.getObjectById(creep.memory.job.source);
|
const source = Game.getObjectById(creep.memory.job.source);
|
||||||
if(creep.memory.aboveContainer) creep.harvest(source);
|
|
||||||
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
|
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
|
||||||
if(creep.memory.container) {
|
if(creep.memory.aboveContainer) { creep.harvest(source); return; }
|
||||||
|
if(creep.memory.container) { moveToContainer(creep); return; }
|
||||||
|
if(!(Game.time%100)) scanForContainer(creep, source);
|
||||||
|
creep.harvest(source);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function moveToContainer(creep){
|
||||||
const container = Game.getObjectById(creep.memory.container);
|
const container = Game.getObjectById(creep.memory.container);
|
||||||
if(container.pos.x === creep.pos.x, container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
|
if(container.pos.x === creep.pos.x && container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
|
||||||
else creep.moveTo(container);
|
else creep.moveTo(container);
|
||||||
} else{
|
}
|
||||||
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {filter:{structureType:STRUCTURE_CONTAINER}})[0];
|
|
||||||
|
function scanForContainer(creep, source){
|
||||||
|
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {
|
||||||
|
filter:{structureType:STRUCTURE_CONTAINER}
|
||||||
|
})[0];
|
||||||
if(container) creep.memory.container = container.id;
|
if(container) creep.memory.container = container.id;
|
||||||
else creep.harvest(source);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,8 +1,92 @@
|
|||||||
module.exports = {
|
module.exports = {
|
||||||
begin(creep){
|
begin(creep){
|
||||||
|
if(!creep.memory.collecting) creep.memory.collecting = false;
|
||||||
|
if(!creep.memory.counter) creep.memory.counter = 0;
|
||||||
},
|
},
|
||||||
|
|
||||||
tick(creep){
|
tick(creep){
|
||||||
|
if(creep.memory.collecting) {
|
||||||
|
withdrawEnergy(creep);
|
||||||
|
energyFullCheck(creep);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
transferEnergy(creep);
|
||||||
|
energyEmptyCheck(creep);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function withdrawEnergy(creep){
|
||||||
|
if(!creep.memory.target) findWithdrawTarget(creep);
|
||||||
|
const target = Game.getObjectById(creep.memory.target);
|
||||||
|
if(!target) creep.memory.target = undefined;
|
||||||
|
if(creep.pos.isNearTo(target)) {
|
||||||
|
if(!target.store) creep.pickup(target);
|
||||||
|
else creep.withdraw(target, RESOURCE_ENERGY);
|
||||||
|
}
|
||||||
|
else creep.moveTo(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
function energyFullCheck(creep){
|
||||||
|
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
|
||||||
|
creep.memory.collecting = false;
|
||||||
|
creep.memory.target = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function transferEnergy(creep){
|
||||||
|
if(!creep.memory.target) findTransferTarget(creep);
|
||||||
|
if(!creep.memory.target) return;
|
||||||
|
const target = Game.getObjectById(creep.memory.target);
|
||||||
|
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
|
||||||
|
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
|
||||||
|
else creep.moveTo(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
function energyEmptyCheck(creep){
|
||||||
|
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
|
||||||
|
creep.memory.collecting = true;
|
||||||
|
creep.memory.target = undefined;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function findWithdrawTarget(creep){
|
||||||
|
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
|
||||||
|
filter: (r)=>{
|
||||||
|
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
|
||||||
|
filter: (r)=>{
|
||||||
|
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
|
||||||
|
filter: (t)=>{
|
||||||
|
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||||
|
}});
|
||||||
|
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||||
|
filter: (st)=>{
|
||||||
|
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > 1000;
|
||||||
|
}});
|
||||||
|
if(target) creep.memory.target = target.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
function findTransferTarget(creep) {
|
||||||
|
var target;
|
||||||
|
switch (creep.memory.counter%3) {
|
||||||
|
case 0: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||||
|
filter:(s)=> {
|
||||||
|
return (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
|
||||||
|
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||||
|
}});
|
||||||
|
break;
|
||||||
|
case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||||
|
filter:(s)=> {
|
||||||
|
return s.structureType == STRUCTURE_CONTAINER
|
||||||
|
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
|
||||||
|
}});
|
||||||
|
break;
|
||||||
|
case 2: target = creep.room.storage; break;
|
||||||
|
}
|
||||||
|
if(target) creep.memory.target = target.id;
|
||||||
|
creep.memory.counter++;
|
||||||
|
}
|
||||||
@@ -3,6 +3,26 @@ module.exports = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
tick(creep){
|
tick(creep){
|
||||||
|
if(!creep.pos.isNearTo(creep.room.controller)) { creep.moveTo(creep.room.controller); return; }
|
||||||
|
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) { getOrWaitForEnergy(creep); return; }
|
||||||
|
creep.upgradeController(creep.room.controller);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getOrWaitForEnergy(creep){
|
||||||
|
if(!creep.memory.container) scanForContainer(creep);
|
||||||
|
if(creep.memory.container) getEnergyFromContainer(creep);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function getEnergyFromContainer(creep){
|
||||||
|
const container = Game.getObjectById(creep.memory.container);
|
||||||
|
if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(container);
|
||||||
|
}
|
||||||
|
|
||||||
|
// duplicate see miner
|
||||||
|
function scanForContainer(creep){
|
||||||
|
const container = creep.room.controller.pos.findInRange(FIND_STRUCTURES, 1, {
|
||||||
|
filter:{structureType:STRUCTURE_CONTAINER}
|
||||||
|
})[0];
|
||||||
|
if(container) creep.memory.container = container.id;
|
||||||
}
|
}
|
||||||
22
RoomClass.js
22
RoomClass.js
@@ -4,7 +4,7 @@ module.exports = {
|
|||||||
|
|
||||||
class _Room extends Room {
|
class _Room extends Room {
|
||||||
begin(){
|
begin(){
|
||||||
roomScan(this);
|
roomLayoutScan(this);
|
||||||
jobScan(this);
|
jobScan(this);
|
||||||
vacancyScan(this);
|
vacancyScan(this);
|
||||||
this.memory.init = true;
|
this.memory.init = true;
|
||||||
@@ -12,33 +12,33 @@ class _Room extends Room {
|
|||||||
|
|
||||||
tick(){
|
tick(){
|
||||||
if(!this.memory.init) this.begin();
|
if(!this.memory.init) this.begin();
|
||||||
if(Game.time%100 === 1) vacancyScan(this);
|
if(!(Game.time%100)) {
|
||||||
|
vacancyScan(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function roomScan(room){
|
function roomLayoutScan(room){
|
||||||
room.memory.layout = {
|
if(!room.memory.layout) room.memory.layout = {};
|
||||||
sources: room.find(FIND_SOURCES).map(s=>s.id)
|
if(!room.memory.layout.sources) room.memory.layout.sources = room.find(FIND_SOURCES).map(s=>s.id);
|
||||||
};
|
room.memory.layout.containers = room.find(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_CONTAINER}}).map(c=>c.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
function jobScan(room){
|
function jobScan(room){
|
||||||
if(!room.memory.jobs) room.memory.jobs = Array(10).fill({role: Role.HARVESTER})
|
if(!room.memory.jobs) room.memory.jobs = [{role:Role.UPGRADER}]
|
||||||
|
.concat(Array(2).fill({role: Role.BUILDER}))
|
||||||
|
.concat(Array(5).fill({role: Role.SUPPLIER}))
|
||||||
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
|
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
|
||||||
}
|
}
|
||||||
|
|
||||||
function vacancyScan(room){
|
function vacancyScan(room){
|
||||||
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
|
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
|
||||||
console.log(activeJobs.toString());
|
|
||||||
console.log(room.memory.jobs.toString());
|
|
||||||
const jobs = room.memory.jobs.filter((j)=>{
|
const jobs = room.memory.jobs.filter((j)=>{
|
||||||
const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
|
const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
|
||||||
if(index < 0) return true;
|
if(index < 0) return true;
|
||||||
activeJobs.splice(index,1);
|
activeJobs.splice(index,1);
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
console.log(jobs.toString());
|
|
||||||
|
|
||||||
room.memory.vacancies = jobs;
|
room.memory.vacancies = jobs;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -30,14 +30,20 @@ class _StructureSpawn extends StructureSpawn {
|
|||||||
|
|
||||||
function getJobName(role){
|
function getJobName(role){
|
||||||
switch (role) {
|
switch (role) {
|
||||||
|
case Role.BUILDER: return "Bob";
|
||||||
case Role.HARVESTER: return "Harvy";
|
case Role.HARVESTER: return "Harvy";
|
||||||
case Role.MINER: return "minny";
|
case Role.MINER: return "minny";
|
||||||
|
case Role.SUPPLIER: return "Sully";
|
||||||
|
case Role.UPGRADER: return "Uppa";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function getBodyByJob(role){
|
function getBodyByJob(role){
|
||||||
switch (role) {
|
switch (role) {
|
||||||
case Role.HARVESTER: return [WORK, CARRY, MOVE, MOVE];
|
case Role.BUILDER:
|
||||||
case Role.MINER: return [WORK, WORK, MOVE];
|
case Role.HARVESTER: return [WORK, CARRY, CARRY, MOVE, MOVE];
|
||||||
|
case Role.UPGRADER: return [WORK, WORK, CARRY, MOVE];
|
||||||
|
case Role.MINER: return [WORK, WORK, MOVE, MOVE];
|
||||||
|
case Role.SUPPLIER: return [CARRY, CARRY, CARRY, MOVE, MOVE, MOVE]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user