Basic setup for Cpp based screeping.
This commit is contained in:
6
.gitmodules
vendored
Normal file
6
.gitmodules
vendored
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@@ -0,0 +1,6 @@
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[submodule "emsdk"]
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path = emsdk
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url = git@github.com:emscripten-core/emsdk.git
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[submodule "screepsxx"]
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path = screepsxx
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url = git@github.com:DouweRavers/screepsxx.git
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13
.vscode/settings.json
vendored
13
.vscode/settings.json
vendored
@@ -3,5 +3,18 @@
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".*": true,
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"LICENSE": true,
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"*.md": true
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},
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"files.associations": {
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"__bit_reference": "cpp",
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"__hash_table": "cpp",
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"__string": "cpp",
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"__tree": "cpp",
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"algorithm": "cpp",
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"map": "cpp",
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"set": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"unordered_map": "cpp",
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"unordered_set": "cpp"
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}
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}
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369
CMakeCache.txt
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369
CMakeCache.txt
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@@ -0,0 +1,369 @@
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# This is the CMakeCache file.
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# For build in directory: /home/douwe/Projects/Screeps
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# It was generated by CMake: /usr/bin/cmake
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# You can edit this file to change values found and used by cmake.
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# KEY:TYPE=VALUE
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# KEY is the name of a variable in the cache.
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########################
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//Emscripten ar
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// MinSizeRel ...
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//Emscripten ar
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//`clang-scan-deps` dependency scanner
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//Emscripten ranlib
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CMAKE_CXX_COMPILER_RANLIB:FILEPATH=/home/douwe/Projects/Screeps/emsdk/upstream/emscripten/emranlib
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//Flags used by the CXX compiler during all build types.
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CMAKE_CXX_FLAGS:STRING=
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//Flags used by the CXX compiler during DEBUG builds.
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CMAKE_CXX_FLAGS_DEBUG:STRING=-g
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//Emscripten-overridden CMAKE_CXX_FLAGS_MINSIZEREL
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CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-DNDEBUG -Os
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//Emscripten-overridden CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_RELEASE:STRING=-DNDEBUG -O2
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//Emscripten-overridden CMAKE_CXX_FLAGS_RELWITHDEBINFO
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CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2
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//Emscripten ar
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CMAKE_C_COMPILER_AR:FILEPATH=/home/douwe/Projects/Screeps/emsdk/upstream/emscripten/emar
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//Emscripten ranlib
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CMAKE_C_COMPILER_RANLIB:FILEPATH=/home/douwe/Projects/Screeps/emsdk/upstream/emscripten/emranlib
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//Emscripten-overridden CMAKE_C_FLAGS_MINSIZEREL
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CMAKE_C_FLAGS_MINSIZEREL:STRING=-DNDEBUG -Os
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//Emscripten-overridden CMAKE_C_FLAGS_RELEASE
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CMAKE_C_FLAGS_RELEASE:STRING=-DNDEBUG -O2
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//Emscripten-overridden CMAKE_C_FLAGS_RELWITHDEBINFO
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CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2
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CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=
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//Emscripten-overridden CMAKE_EXE_LINKER_FLAGS_MINSIZEREL
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CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=-Os
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//Emscripten-overridden CMAKE_EXE_LINKER_FLAGS_RELEASE
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CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=-O2
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//Emscripten-overridden CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO
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CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=-O2 -g
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//Enable/Disable output of compile commands during generation.
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CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=
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//Value Computed by CMake.
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// DEBUG builds.
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CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=
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//Emscripten-overridden CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL
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CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=-Os
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//Emscripten-overridden CMAKE_MODULE_LINKER_FLAGS_RELEASE
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CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=-O2
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//Emscripten-overridden CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO
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CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=-O2 -g
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//Path to a program.
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CMAKE_NM:FILEPATH=/usr/bin/nm
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//Path to a program.
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//Value Computed by CMake
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CMAKE_PROJECT_DESCRIPTION:STATIC=
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//Value Computed by CMake
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CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
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//Value Computed by CMake
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CMAKE_PROJECT_NAME:STATIC=example
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//Emscripten ranlib
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CMAKE_RANLIB:FILEPATH=/home/douwe/Projects/Screeps/emsdk/upstream/emscripten/emranlib
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|
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//Emscripten-overridden CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
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CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=-Os
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//Emscripten-overridden CMAKE_SHARED_LINKER_FLAGS_RELEASE
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CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=-O2
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//Emscripten-overridden CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
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CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=-O2 -g
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//Flags used by the linker during the creation of static libraries
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// during DEBUG builds.
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CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
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//Flags used by the linker during the creation of static libraries
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// during MINSIZEREL builds.
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//The CMake toolchain file
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CMAKE_TOOLCHAIN_FILE:FILEPATH=/home/douwe/Projects/Screeps/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
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NODE_JS_EXECUTABLE:FILEPATH=/usr/bin/nodejs
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SCREEPSXX_ENABLE_PCH:BOOL=ON
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//Value Computed by CMake
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example_BINARY_DIR:STATIC=/home/douwe/Projects/Screeps
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example_IS_TOP_LEVEL:STATIC=ON
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//Value Computed by CMake
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screepsxx_BINARY_DIR:STATIC=/home/douwe/Projects/Screeps/screepsxx
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//Value Computed by CMake
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screepsxx_IS_TOP_LEVEL:STATIC=OFF
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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1
CMakeFiles/cmake.check_cache
Normal file
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Normal file
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# This file is generated by cmake for dependency checking of the CMakeCache.txt file
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1
CMakeFiles/progress.marks
Normal file
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Normal file
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|
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39
CMakeLists.txt
Normal file
39
CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
project(example CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||
|
||||
# set(COMPILE_FLAGS --cache ${CMAKE_BINARY_DIR}/cache)
|
||||
set(LINK_FLAGS -sASSERTIONS=0 -sMALLOC=emmalloc)
|
||||
add_compile_options(${COMPILE_FLAGS})
|
||||
add_link_options(${COMPILE_FLAGS} ${LINK_FLAGS})
|
||||
|
||||
add_subdirectory(screepsxx)
|
||||
|
||||
|
||||
# If you change TARGET_NAME, please, make corresponding changes in main.js.
|
||||
set(TARGET_NAME app)
|
||||
|
||||
include_directories(${CMAKE_SOURCE_DIR}/include)
|
||||
|
||||
file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/src/*.cpp)
|
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add_executable(${TARGET_NAME} ${SRC_FILES})
|
||||
target_link_libraries(${TARGET_NAME} screepsxx)
|
||||
target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
|
||||
|
||||
# Collect all artifacts in 'dist' directory
|
||||
# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
|
||||
|
||||
# Following post-build step will automatically upload artifacts to
|
||||
# official Screeps server. If you want to use it, please,
|
||||
# set SCREEPS_TOKEN environment variable to your Screeps API token
|
||||
# (https://docs.screeps.com/auth-tokens.html).
|
||||
# If you don't want to use this script, please, remove following lines.
|
||||
#find_package(Python COMPONENTS Interpreter REQUIRED)
|
||||
#add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})
|
||||
61
Commands.js
61
Commands.js
@@ -1,61 +0,0 @@
|
||||
|
||||
|
||||
module.exports = {
|
||||
setup(){
|
||||
global.fullReset = fullReset;
|
||||
global.resetRooms = resetRooms;
|
||||
global.resetStructures = resetStructures;
|
||||
global.resetCreeps = resetCreeps;
|
||||
global.resetConstruction = resetConstruction;
|
||||
|
||||
global.buildRoads = buildRoads;
|
||||
}
|
||||
}
|
||||
|
||||
function fullReset(){
|
||||
resetRooms();
|
||||
resetCreeps();
|
||||
resetStructures();
|
||||
resetConstruction();
|
||||
global.started = false;
|
||||
global.compiled = false;
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetRooms(){
|
||||
Object.values(Game.rooms).forEach(room => room.memory = {});
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetStructures(){
|
||||
Object.values(Game.structures).forEach(structure => structure.memory = {});
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetCreeps(){
|
||||
Object.values(Game.creeps).forEach(creep => creep.suicide());
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetConstruction(){
|
||||
Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove()));
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function buildRoads(){
|
||||
Object.values(Game.rooms).forEach(room=>
|
||||
{
|
||||
room.memory.layout.sources.forEach(
|
||||
sId => {
|
||||
const source = Game.getObjectById(sId);
|
||||
var roads = [];
|
||||
roads = roads.concat(source.pos.findPathTo(room.controller));
|
||||
roads.pop();
|
||||
roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]));
|
||||
roads.pop();
|
||||
roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD));
|
||||
}
|
||||
);
|
||||
});
|
||||
return "OK";
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
const jobBuilder = require("JobBuilder");
|
||||
const jobCleaner = require("JobCleaner");
|
||||
const jobMiner = require("JobMiner");
|
||||
const jobSupplier = require("JobSupplier");
|
||||
const jobUpgrader = require("JobUpgrader");
|
||||
|
||||
module.exports = {
|
||||
setup: function () {
|
||||
Creep.prototype = _Creep.prototype;
|
||||
global.Role = Role;
|
||||
}
|
||||
}
|
||||
|
||||
const Role = {
|
||||
BUILDER: 0,
|
||||
CLEANER: 1,
|
||||
MINER: 2,
|
||||
SUPPLIER: 3,
|
||||
UPGRADER: 4
|
||||
}
|
||||
|
||||
class _Creep extends Creep {
|
||||
begin(){
|
||||
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
|
||||
switch (this.memory.job.role) {
|
||||
case Role.BUILDER: jobBuilder.begin(this); break;
|
||||
case Role.CLEANER: jobCleaner.begin(this); break;
|
||||
case Role.MINER: jobMiner.begin(this); break;
|
||||
case Role.SUPPLIER: jobSupplier.begin(this); break;
|
||||
case Role.UPGRADER: jobUpgrader.begin(this); break;
|
||||
}
|
||||
this.memory.init = true;
|
||||
}
|
||||
|
||||
tick(){
|
||||
if(!this.memory.init) this.begin();
|
||||
switch (this.memory.job.role) {
|
||||
case Role.BUILDER: jobBuilder.tick(this); break;
|
||||
case Role.CLEANER: jobCleaner.tick(this); break;
|
||||
case Role.MINER: jobMiner.tick(this); break;
|
||||
case Role.SUPPLIER: jobSupplier.tick(this); break;
|
||||
case Role.UPGRADER: jobUpgrader.tick(this); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
if(!creep.memory.collecting) creep.memory.collecting = false;
|
||||
if(!creep.memory.counter) creep.memory.counter = 0;
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
if(creep.memory.collecting) {
|
||||
GetEnergy(creep);
|
||||
energyFullCheck(creep);
|
||||
}
|
||||
else {
|
||||
BuildOrRepair(creep);
|
||||
energyEmptyCheck(creep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function GetEnergy(creep){
|
||||
if(!creep.memory.target) findEnergyTarget(creep);
|
||||
const target = Game.getObjectById(creep.memory.target);
|
||||
if(!target) creep.memory.target = undefined;
|
||||
if(creep.pos.isNearTo(target)) {
|
||||
if(!target.store) creep.pickup(target);
|
||||
else creep.withdraw(target, RESOURCE_ENERGY);
|
||||
}
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function energyFullCheck(creep){
|
||||
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.collecting = false;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function BuildOrRepair(creep){
|
||||
if(!creep.memory.target) findBuildOrRepairTarget(creep);
|
||||
if(!creep.memory.target) return;
|
||||
const target = Game.getObjectById(creep.memory.target);
|
||||
if(!target) { creep.memory.target = undefined; return; }
|
||||
if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
|
||||
if(creep.pos.isNearTo(target))
|
||||
if(!target.hits) creep.build(target);
|
||||
else creep.repair(target);
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function energyEmptyCheck(creep){
|
||||
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.collecting = true;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function findEnergyTarget(creep){
|
||||
var target;
|
||||
if(creep.room.storage && creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))
|
||||
target = creep.room.storage;
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (st)=>{
|
||||
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
|
||||
filter: (r)=>{
|
||||
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
|
||||
filter: (r)=>{
|
||||
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
|
||||
filter: (t)=>{
|
||||
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
|
||||
if(target) creep.memory.target = target.id;
|
||||
}
|
||||
|
||||
function findBuildOrRepairTarget(creep) {
|
||||
var target;
|
||||
switch (creep.memory.counter%2) {
|
||||
case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
|
||||
case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter:(s)=> {
|
||||
return s.hitsMax - s.hits
|
||||
&& s.structureType != STRUCTURE_WALL;
|
||||
}});
|
||||
break;
|
||||
}
|
||||
if(target) creep.memory.target = target.id;
|
||||
creep.memory.counter++;
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
if(!creep.memory.collecting) creep.memory.collecting = false;
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
if(creep.memory.collecting) {
|
||||
searchForLooseEnergy(creep);
|
||||
energyFullCheck(creep);
|
||||
}
|
||||
else {
|
||||
DepositEnergy(creep);
|
||||
energyEmptyCheck(creep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function searchForLooseEnergy(creep){
|
||||
if(!creep.memory.target) findLooseEnergyTarget(creep);
|
||||
const target = Game.getObjectById(creep.memory.target);
|
||||
if(!target) creep.memory.target = undefined;
|
||||
if(creep.pos.isNearTo(target)) {
|
||||
if(!target.store) creep.pickup(target);
|
||||
else creep.withdraw(target, RESOURCE_ENERGY);
|
||||
}
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function energyFullCheck(creep){
|
||||
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.collecting = false;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function DepositEnergy(creep){
|
||||
if(!creep.memory.target) findDepositTarget(creep);
|
||||
if(!creep.memory.target) return;
|
||||
const target = Game.getObjectById(creep.memory.target);
|
||||
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
|
||||
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function energyEmptyCheck(creep){
|
||||
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.collecting = true;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function findLooseEnergyTarget(creep){
|
||||
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
|
||||
filter: (r)=>{
|
||||
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
|
||||
filter: (r)=>{
|
||||
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
|
||||
filter: (t)=>{
|
||||
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(target) creep.memory.target = target.id;
|
||||
}
|
||||
|
||||
function findDepositTarget(creep) {
|
||||
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter:(s)=> {
|
||||
return s.structureType == STRUCTURE_CONTAINER
|
||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||
filter:(s)=> {
|
||||
return (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
|
||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||
}});
|
||||
if(!target) target = creep.room.storage;
|
||||
if(target) creep.memory.target = target.id;
|
||||
}
|
||||
25
JobMiner.js
25
JobMiner.js
@@ -1,25 +0,0 @@
|
||||
module.exports = {
|
||||
begin(creep){},
|
||||
|
||||
tick(creep){
|
||||
const source = Game.getObjectById(creep.memory.job.source);
|
||||
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
|
||||
if(!(Game.time%100)) scanForContainer(creep, source);
|
||||
moveToContainer(creep);
|
||||
creep.harvest(source);
|
||||
}
|
||||
}
|
||||
|
||||
function moveToContainer(creep){
|
||||
const container = Game.getObjectById(creep.memory.container);
|
||||
if(!container) return;
|
||||
if(container.pos.x === creep.pos.x && container.pos.y === creep.pos.y) return;
|
||||
creep.moveTo(container);
|
||||
}
|
||||
|
||||
function scanForContainer(creep, source){
|
||||
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {
|
||||
filter:{structureType:STRUCTURE_CONTAINER}
|
||||
})[0];
|
||||
if(container) creep.memory.container = container.id;
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
if(!creep.memory.collecting) creep.memory.collecting = false;
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
if(creep.memory.collecting) {
|
||||
withdrawEnergy(creep);
|
||||
energyFullCheck(creep);
|
||||
}
|
||||
else {
|
||||
transferEnergy(creep);
|
||||
energyEmptyCheck(creep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function withdrawEnergy(creep){
|
||||
if(!creep.memory.target) findWithdrawTarget(creep);
|
||||
const target = Game.getObjectById(creep.memory.target);
|
||||
if(!target) creep.memory.target = undefined;
|
||||
if(creep.pos.isNearTo(target)) {
|
||||
if(!target.store) creep.pickup(target);
|
||||
else creep.withdraw(target, RESOURCE_ENERGY);
|
||||
}
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function energyFullCheck(creep){
|
||||
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.collecting = false;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function transferEnergy(creep){
|
||||
if(!creep.memory.target) findTransferTarget(creep);
|
||||
if(!creep.memory.target) return;
|
||||
const target = Game.getObjectById(creep.memory.target);
|
||||
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
|
||||
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function energyEmptyCheck(creep){
|
||||
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.collecting = true;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function findWithdrawTarget(creep){
|
||||
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
|
||||
filter: (r)=>{
|
||||
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
|
||||
filter: (r)=>{
|
||||
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
|
||||
filter: (t)=>{
|
||||
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (st)=>{
|
||||
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > 1000;
|
||||
}});
|
||||
if(target) creep.memory.target = target.id;
|
||||
}
|
||||
|
||||
function findTransferTarget(creep) {
|
||||
var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||
filter:(s)=> {
|
||||
return (s.structureType == STRUCTURE_EXTENSION)
|
||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||
filter:(s)=> {
|
||||
return (s.structureType == STRUCTURE_SPAWN)
|
||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
|
||||
}});
|
||||
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter:(s)=> {
|
||||
return s.structureType == STRUCTURE_CONTAINER
|
||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
|
||||
}})
|
||||
if(!target) target = creep.room.storage;
|
||||
if(target) creep.memory.target = target.id;
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
if(!creep.pos.isNearTo(creep.room.controller)) { creep.moveTo(creep.room.controller); return; }
|
||||
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) { getOrWaitForEnergy(creep); return; }
|
||||
creep.upgradeController(creep.room.controller);
|
||||
}
|
||||
}
|
||||
|
||||
function getOrWaitForEnergy(creep){
|
||||
if(!creep.memory.container) scanForContainer(creep);
|
||||
if(creep.memory.container) getEnergyFromContainer(creep);
|
||||
}
|
||||
|
||||
function getEnergyFromContainer(creep){
|
||||
const container = Game.getObjectById(creep.memory.container);
|
||||
if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(container);
|
||||
}
|
||||
|
||||
// duplicate see miner
|
||||
function scanForContainer(creep){
|
||||
const container = creep.room.controller.pos.findInRange(FIND_STRUCTURES, 1, {
|
||||
filter:{structureType:STRUCTURE_CONTAINER}
|
||||
})[0];
|
||||
if(container) creep.memory.container = container.id;
|
||||
}
|
||||
222
Makefile
Normal file
222
Makefile
Normal file
@@ -0,0 +1,222 @@
|
||||
# CMAKE generated file: DO NOT EDIT!
|
||||
# Generated by "Unix Makefiles" Generator, CMake Version 3.28
|
||||
|
||||
# Default target executed when no arguments are given to make.
|
||||
default_target: all
|
||||
.PHONY : default_target
|
||||
|
||||
# Allow only one "make -f Makefile2" at a time, but pass parallelism.
|
||||
.NOTPARALLEL:
|
||||
|
||||
#=============================================================================
|
||||
# Special targets provided by cmake.
|
||||
|
||||
# Disable implicit rules so canonical targets will work.
|
||||
.SUFFIXES:
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : %,v
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : RCS/%
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : RCS/%,v
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : SCCS/s.%
|
||||
|
||||
# Disable VCS-based implicit rules.
|
||||
% : s.%
|
||||
|
||||
.SUFFIXES: .hpux_make_needs_suffix_list
|
||||
|
||||
# Command-line flag to silence nested $(MAKE).
|
||||
$(VERBOSE)MAKESILENT = -s
|
||||
|
||||
#Suppress display of executed commands.
|
||||
$(VERBOSE).SILENT:
|
||||
|
||||
# A target that is always out of date.
|
||||
cmake_force:
|
||||
.PHONY : cmake_force
|
||||
|
||||
#=============================================================================
|
||||
# Set environment variables for the build.
|
||||
|
||||
# The shell in which to execute make rules.
|
||||
SHELL = /bin/sh
|
||||
|
||||
# The CMake executable.
|
||||
CMAKE_COMMAND = /usr/bin/cmake
|
||||
|
||||
# The command to remove a file.
|
||||
RM = /usr/bin/cmake -E rm -f
|
||||
|
||||
# Escaping for special characters.
|
||||
EQUALS = =
|
||||
|
||||
# The top-level source directory on which CMake was run.
|
||||
CMAKE_SOURCE_DIR = /home/douwe/Projects/Screeps
|
||||
|
||||
# The top-level build directory on which CMake was run.
|
||||
CMAKE_BINARY_DIR = /home/douwe/Projects/Screeps
|
||||
|
||||
#=============================================================================
|
||||
# Targets provided globally by CMake.
|
||||
|
||||
# Special rule for the target edit_cache
|
||||
edit_cache:
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "No interactive CMake dialog available..."
|
||||
/usr/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available.
|
||||
.PHONY : edit_cache
|
||||
|
||||
# Special rule for the target edit_cache
|
||||
edit_cache/fast: edit_cache
|
||||
.PHONY : edit_cache/fast
|
||||
|
||||
# Special rule for the target rebuild_cache
|
||||
rebuild_cache:
|
||||
@$(CMAKE_COMMAND) -E cmake_echo_color "--switch=$(COLOR)" --cyan "Running CMake to regenerate build system..."
|
||||
/usr/bin/cmake --regenerate-during-build -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR)
|
||||
.PHONY : rebuild_cache
|
||||
|
||||
# Special rule for the target rebuild_cache
|
||||
rebuild_cache/fast: rebuild_cache
|
||||
.PHONY : rebuild_cache/fast
|
||||
|
||||
# The main all target
|
||||
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|
||||
@echo "The following are some of the valid targets for this Makefile:"
|
||||
@echo "... all (the default if no target is provided)"
|
||||
@echo "... clean"
|
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@echo "... depend"
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@echo "... edit_cache"
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7
Math.js
7
Math.js
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}
|
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44
RoomClass.js
44
RoomClass.js
@@ -1,44 +0,0 @@
|
||||
module.exports = {
|
||||
setup: function () { Room.prototype = _Room.prototype; }
|
||||
}
|
||||
|
||||
class _Room extends Room {
|
||||
begin(){
|
||||
roomLayoutScan(this);
|
||||
jobScan(this);
|
||||
vacancyScan(this);
|
||||
this.memory.init = true;
|
||||
}
|
||||
|
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tick(){
|
||||
if(!this.memory.init) this.begin();
|
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if(!(Game.time%100)) {
|
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vacancyScan(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function roomLayoutScan(room){
|
||||
if(!room.memory.layout) room.memory.layout = {};
|
||||
if(!room.memory.layout.sources) room.memory.layout.sources = room.find(FIND_SOURCES).map(s=>s.id);
|
||||
room.memory.layout.containers = room.find(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_CONTAINER}}).map(c=>c.id);
|
||||
}
|
||||
|
||||
function jobScan(room){
|
||||
if(!room.memory.jobs) room.memory.jobs = [{role:Role.UPGRADER}]
|
||||
.concat(Array(4).fill({role: Role.BUILDER}))
|
||||
.concat(Array(2).fill({role: Role.SUPPLIER}))
|
||||
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
|
||||
}
|
||||
|
||||
function vacancyScan(room){
|
||||
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
|
||||
const jobs = room.memory.jobs.filter((j)=>{
|
||||
const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
|
||||
if(index < 0) return true;
|
||||
activeJobs.splice(index,1);
|
||||
return false;
|
||||
});
|
||||
room.memory.vacancies = jobs;
|
||||
}
|
||||
|
||||
21
Structure.js
21
Structure.js
@@ -1,21 +0,0 @@
|
||||
const spawnClass = require("StructureSpawnClass");
|
||||
|
||||
module.exports = {
|
||||
setup() {
|
||||
spawnClass.setup();
|
||||
},
|
||||
|
||||
begin(structure){
|
||||
switch (structure.structureType) {
|
||||
case STRUCTURE_SPAWN: structure.begin(); break;
|
||||
default: break;
|
||||
}
|
||||
},
|
||||
|
||||
tick(structure){
|
||||
switch (structure.structureType) {
|
||||
case STRUCTURE_SPAWN: structure.tick(); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
module.exports = {
|
||||
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
|
||||
}
|
||||
|
||||
class _StructureSpawn extends StructureSpawn {
|
||||
begin(){
|
||||
if (!this.memory.creepCounter) this.memory.creepCounter = 0;
|
||||
this.memory.init = true;
|
||||
}
|
||||
|
||||
tick(){
|
||||
if(!this.memory.init) this.begin();
|
||||
if(Game.time%100) return;
|
||||
if(this.room.energyAvailable < 300) return;
|
||||
const job = this.room.memory.vacancies.pop();
|
||||
if(job){
|
||||
const name = getJobName(job.role);
|
||||
const body = getBodyByJob(job.role, this.room.energyAvailable);
|
||||
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
|
||||
}
|
||||
}
|
||||
|
||||
createCreep(job, name, body) {
|
||||
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
|
||||
memory: { job: job }
|
||||
});
|
||||
if (response == OK) this.memory.creepCounter++;
|
||||
return response;
|
||||
}
|
||||
}
|
||||
|
||||
function getJobName(role){
|
||||
switch (role) {
|
||||
case Role.BUILDER: return "Bob";
|
||||
case Role.MINER: return "minny";
|
||||
case Role.SUPPLIER: return "Sully";
|
||||
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|
||||
}
|
||||
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|
||||
|
||||
function getBodyByJob(role, energyAvailability){
|
||||
const body = [];
|
||||
switch (role) {
|
||||
case Role.BUILDER: body.push(WORK); energyAvailability -= 100; break;
|
||||
case Role.UPGRADER: body.push(CARRY); body.push(MOVE); energyAvailability -= 100; break;
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
break;
|
||||
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|
||||
default: energyAvailability = -1; break;
|
||||
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|
||||
energyAvailability -= unitEnergyCost;
|
||||
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|
||||
return body;
|
||||
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|
||||
54
cmake_install.cmake
Normal file
54
cmake_install.cmake
Normal file
@@ -0,0 +1,54 @@
|
||||
# Install script for directory: /home/douwe/Projects/Screeps
|
||||
|
||||
# Set the install prefix
|
||||
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|
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|
||||
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|
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string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
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||||
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||||
# Set the install configuration name.
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||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
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if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
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CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
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||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
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|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
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||||
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|
||||
|
||||
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|
||||
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|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
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||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||
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|
||||
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||||
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||||
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|
||||
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|
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|
||||
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||||
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||||
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|
||||
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||||
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|
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
file(WRITE "/home/douwe/Projects/Screeps/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
22
dist/app_loader.js
vendored
Normal file
22
dist/app_loader.js
vendored
Normal file
File diff suppressed because one or more lines are too long
BIN
dist/app_module.wasm
vendored
Normal file
BIN
dist/app_module.wasm
vendored
Normal file
Binary file not shown.
14
dist/main.js
vendored
Normal file
14
dist/main.js
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
'use strict';
|
||||
|
||||
const wasm_loader = require('wasm_loader')
|
||||
|
||||
var mod;
|
||||
wasm_loader('app_loader', 'app_module').then((instance) => {
|
||||
console.log("WASM module loaded.");
|
||||
mod = instance;
|
||||
});
|
||||
|
||||
module.exports.loop = function () {
|
||||
if (mod !== undefined)
|
||||
mod.loop();
|
||||
}
|
||||
24
dist/wasm_loader.js
vendored
Normal file
24
dist/wasm_loader.js
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
'use strict';
|
||||
|
||||
module.exports = ((mod_js, mod_wasm, opts) => {
|
||||
|
||||
const mod_file = require(mod_js);
|
||||
const bin_file = require(mod_wasm);
|
||||
|
||||
opts = opts || {};
|
||||
|
||||
opts.wasmBinary = bin_file;
|
||||
opts.print = opts.print || ((text) => console.log(text));
|
||||
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
|
||||
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
|
||||
|
||||
// == don't call main()
|
||||
if (typeof opts.noInitialRun === "undefined")
|
||||
opts.noInitialRun = true;
|
||||
|
||||
// == don't terminate after returning from main()
|
||||
if (typeof opts.noExitRuntime === "undefined")
|
||||
opts.noExitRuntime = true;
|
||||
|
||||
return mod_file(opts);
|
||||
});
|
||||
1
emsdk
Submodule
1
emsdk
Submodule
Submodule emsdk added at f39e849eff
10
include/structures/spawn.hpp
Normal file
10
include/structures/spawn.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
class SpawnManager
|
||||
{
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
SpawnManager(){}
|
||||
~SpawnManager(){}
|
||||
|
||||
void process();
|
||||
};
|
||||
14
js/main.js
Normal file
14
js/main.js
Normal file
@@ -0,0 +1,14 @@
|
||||
'use strict';
|
||||
|
||||
const wasm_loader = require('wasm_loader')
|
||||
|
||||
var mod;
|
||||
wasm_loader('app_loader', 'app_module').then((instance) => {
|
||||
console.log("WASM module loaded.");
|
||||
mod = instance;
|
||||
});
|
||||
|
||||
module.exports.loop = function () {
|
||||
if (mod !== undefined)
|
||||
mod.loop();
|
||||
}
|
||||
24
js/wasm_loader.js
Normal file
24
js/wasm_loader.js
Normal file
@@ -0,0 +1,24 @@
|
||||
'use strict';
|
||||
|
||||
module.exports = ((mod_js, mod_wasm, opts) => {
|
||||
|
||||
const mod_file = require(mod_js);
|
||||
const bin_file = require(mod_wasm);
|
||||
|
||||
opts = opts || {};
|
||||
|
||||
opts.wasmBinary = bin_file;
|
||||
opts.print = opts.print || ((text) => console.log(text));
|
||||
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
|
||||
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
|
||||
|
||||
// == don't call main()
|
||||
if (typeof opts.noInitialRun === "undefined")
|
||||
opts.noInitialRun = true;
|
||||
|
||||
// == don't terminate after returning from main()
|
||||
if (typeof opts.noExitRuntime === "undefined")
|
||||
opts.noExitRuntime = true;
|
||||
|
||||
return mod_file(opts);
|
||||
});
|
||||
44
main.js
44
main.js
@@ -1,44 +0,0 @@
|
||||
const Commands = require("Commands");
|
||||
const CreepClass = require("CreepClass");
|
||||
const RoomClass = require("RoomClass");
|
||||
const Structure = require("Structure");
|
||||
|
||||
module.exports.loop = function () {
|
||||
if(!global.compiled) onRecompile();
|
||||
else if (!global.started) onRestart();
|
||||
else onTick();
|
||||
}
|
||||
|
||||
function onRecompile(){
|
||||
setupClasses();
|
||||
console.log("Script recompiled...");
|
||||
global.compiled = true;
|
||||
}
|
||||
|
||||
function onRestart(){
|
||||
Object.values(Game.rooms).forEach(room => room.begin());
|
||||
Object.values(Game.creeps).forEach(creep => creep.begin());
|
||||
Object.values(Game.structures).forEach(structure => Structure.begin(structure));
|
||||
global.started = true;
|
||||
}
|
||||
|
||||
function onTick(){
|
||||
Object.values(Game.rooms).forEach(room => room.tick());
|
||||
Object.values(Game.creeps).forEach(creep => creep.tick());
|
||||
Object.values(Game.structures).forEach(structure => Structure.tick(structure));
|
||||
if(!(Game.time % 100)) cleanUp();
|
||||
}
|
||||
|
||||
|
||||
function setupClasses(){
|
||||
Commands.setup();
|
||||
CreepClass.setup();
|
||||
RoomClass.setup();
|
||||
Structure.setup();
|
||||
}
|
||||
|
||||
function cleanUp(){
|
||||
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
|
||||
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
|
||||
}
|
||||
|
||||
15
running notes.txt
Normal file
15
running notes.txt
Normal file
@@ -0,0 +1,15 @@
|
||||
# Emsdk
|
||||
Use emsdk 2.0.0 to only use ES5 syntax for js.
|
||||
|
||||
cd emsdk && \
|
||||
./emsdk install 2.0.0 && \
|
||||
./emsdk activate 2.0.0 && \
|
||||
source ./emsdk_env.sh && \
|
||||
cd ..
|
||||
|
||||
# Cmake
|
||||
In screeps project run dit om cmake setup in te stellen:
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake .
|
||||
|
||||
Run dit om de code te compilen:
|
||||
cmake --build .
|
||||
1
screepsxx
Submodule
1
screepsxx
Submodule
Submodule screepsxx added at 8500506e1c
29
src/loop.cpp
Normal file
29
src/loop.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include <Screeps/Context.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/bind.h>
|
||||
#include <emscripten/val.h>
|
||||
|
||||
#include "structures/spawn.hpp"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
extern "C" void loop()
|
||||
{
|
||||
Screeps::Context::update();
|
||||
|
||||
EM_ASM({ console.log('Starting loop...'); });
|
||||
|
||||
auto spawnManager = SpawnManager();
|
||||
spawnManager.process();
|
||||
|
||||
auto creeps = Screeps::Game.creeps();
|
||||
for (auto& creep : creeps)
|
||||
creep.second.say("screepsxx");
|
||||
}
|
||||
|
||||
EMSCRIPTEN_BINDINGS(loop)
|
||||
{
|
||||
emscripten::function("loop", &loop);
|
||||
}
|
||||
18
src/spawn.cpp
Normal file
18
src/spawn.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
|
||||
#include <emscripten.h>
|
||||
|
||||
#include "structures/spawn.hpp"
|
||||
|
||||
void SpawnManager::process()
|
||||
{
|
||||
for (auto& spawn : Screeps::Game.spawns())
|
||||
{
|
||||
int creepcount = spawn.second.room().find(Screeps::FIND_MY_CREEPS, nullptr).size();
|
||||
// EM_ASM({ console.log('creepcount: ' + $0); }, creepcount);
|
||||
if (creepcount >= 3) continue;
|
||||
int resp = spawn.second.spawnCreep({"work", "carry", "move"}, "harvester" + std::to_string(creepcount + 1));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user