Improved harvester behaviour, reworked the job register system and added auto roadbuilding.
This commit is contained in:
46
ClassRoom.js
46
ClassRoom.js
@@ -2,5 +2,49 @@ module.exports = {
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setup: function () { Room.prototype = _Room.prototype; }
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}
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class _Room extends Room {}
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class _Room extends Room {
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begin(){
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this.setJobQueue();
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this.roomScan();
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this.buildRoads();
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this.memory.init = true;
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}
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tick(){
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if(!this.memory.init) this.begin();
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}
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setJobQueue(){
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if(!this.memory.jobs) this.memory.jobs = [
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER },
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{ role: Role.HARVESTER }
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]
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}
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roomScan(){
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this.memory.layout = {
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sources: this.find(FIND_SOURCES).map(s=>s.id)
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};
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}
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buildRoads(){
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this.memory.layout.sources.forEach(
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sId => {
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const source = Game.getObjectById(sId);
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this.buildRoad(source, this.controller);
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this.buildRoad(source, this.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]);
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}
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)
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}
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buildRoad(from, to){
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const path = from.pos.findPathTo(to);
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path.forEach(tile => this.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD))
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}
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}
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