old source files of 2018-2020.

This commit is contained in:
Douwe Ravers
2022-04-15 14:29:07 +02:00
parent 0985358150
commit 85215ebd97
20 changed files with 676 additions and 795 deletions

171
controller_spawns.js Normal file
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/* #####################################
# Controls the way creeps are spawn #
#####################################*/
var GLOBAL = require("GLOBAL_VARIABLES");
module.exports = {
run: function(){
for(var sp in Game.spawns){
sp = Game.spawns[sp]
// values
var creep_count = 0
for(var cr in Game.creeps){
if(Game.creeps[cr].room.name == sp.room.name) creep_count += 1;
}
var source_count = 0;
if(sp.memory.sources_ids != undefined) source_count = sp.memory.sources_ids.length;
// Memory setup
if(sp.memory.creep_iterate == undefined) sp.memory.creep_iterate = 0;
if(sp.memory.sources_ids == undefined){
sp.memory.sources_ids = [];
var sources = sp.room.find(FIND_SOURCES);
for(var source in sources){
source = sources[source];
sp.memory.sources_ids.push(source.id);
}
source_count = sp.memory.sources_ids.length;
}
if(sp.memory.containers_ids == undefined || sp.memory.containers_ids.length != source_count){
sp.memory.containers_ids = [];
var containers = sp.room.find(FIND_STRUCTURES, { filter:{ structureType: STRUCTURE_CONTAINER }});
if(containers.length > 0){
for(let i=0;i<containers.length;i+=1){
sp.memory.containers_ids.push(containers[i].id);
}
}
}
// Different spawning configurations
// Add improved versions at top of if-else statement
if(sp.memory.containers_ids.length >= source_count && sp.room.energyCapacityAvailable >= 550 && creep_count > source_count ){ // Miner method: Miners fille containers rest picks up from them
// Check current creep_jobs
var jobs = { miner: 0, supplier: 0, builder: 0, upgrader: 0, defender: 0};
var container_id = sp.memory.containers_ids[0];
for(var creep in Game.creeps){
var creep = Game.creeps[creep];
if(creep.room.name != sp.room.name) continue;
switch (creep.memory.role) {
case GLOBAL.JOB_MINER:
jobs.miner += 1;
for(let i=0;i<sp.memory.containers_ids.length;i++){
if(creep.memory.container_id != sp.memory.containers_ids[i]) container_id = sp.memory.containers_ids[i];
}
break;
case GLOBAL.JOB_SUPPLIER:
jobs.supplier += creep.body.length;
break;
case GLOBAL.JOB_BUILDER:
jobs.builder += creep.body.length;
break;
case GLOBAL.JOB_UPGRADER:
jobs.upgrader += creep.body.length;
break;
case GLOBAL.JOB_DEFENDER:
jobs.defender += 1;
break;
default:
break;
}
}
if(jobs.miner < source_count){
if(sp.room.energyAvailable >= 550) create_miner(sp, container_id);
}
else if(jobs.supplier < source_count * 15 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_supplier(sp);
else if(jobs.builder < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_builder(sp);
else if(jobs.upgrader < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_upgrader(sp);
else if(jobs.defender < 0 && sp.room.energyAvailable >= sp.room.energyCapacityAvailable*0.8 && jobs.miner > 0) create_defender(sp);
} else { // Harvesting method: everybody mines own sources
if (sp.room.find(FIND_MY_CREEPS).length < source_count * 5 && sp.room.energyAvailable >= 300){
var source_id = sp.memory.sources_ids[sp.memory.creep_iterate % source_count];
create_harvester(sp, source_id);
}
}
}
}
};
function create_harvester(sp, source_id){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/200);i++){
body.push(WORK);
body.push(CARRY);
body.push(MOVE);
}
var name = "Harvy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_HARVESTER, source_id: source_id}});
sp.memory.creep_iterate += 1;
}
function create_miner(sp, container_id){
var body = [ WORK, WORK, WORK, WORK, WORK, MOVE ]; // (creep)5*work(2energy/tick)=10energy/tick -> (source)3000energy/300tick=10energy/tick
var name = "Mindy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_MINER, container_id: container_id}});
sp.memory.creep_iterate += 1;
}
function create_supplier(sp){
var body = [WORK];
for(let i=0;i<Math.floor(sp.room.energyAvailable/100)-1 && i < 8;i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
}
var name = "Suppry"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_SUPPLIER}});
sp.memory.creep_iterate += 1;
}
function create_builder(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/200);i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
body.push(WORK);
}
var name = "Bobby"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_BUILDER}});
sp.memory.creep_iterate += 1;
}
function create_upgrader(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/300);i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
body.push(WORK);
body.push(WORK);
}
var name = "Undy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_UPGRADER}});
sp.memory.creep_iterate += 1;
}
function create_defender(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/150);i++){ // as big as possible
body.push(TOUGH);
body.push(TOUGH);
body.push(ATTACK);
body.push(MOVE);
}
var name = "Destroyer CODE"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_DEFENDER}});
sp.memory.creep_iterate += 1;
}