11
Class.js
11
Class.js
@@ -1,11 +0,0 @@
|
||||
const creepClass = require("ClassCreep");
|
||||
const roomClass = require("ClassRoom");
|
||||
const spawnClass = require("ClassSpawn");
|
||||
|
||||
module.exports = {
|
||||
setup(){
|
||||
creepClass.setup();
|
||||
roomClass.setup();
|
||||
spawnClass.setup();
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
module.exports = {
|
||||
setup: function () {
|
||||
Creep.prototype = _Creep.prototype;
|
||||
global.Role = Role;
|
||||
}
|
||||
}
|
||||
|
||||
const Role = {
|
||||
HARVESTER: 0
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
setup: function () { Creep.prototype = _Creep.prototype; }
|
||||
}
|
||||
|
||||
class _Creep extends Creep {}
|
||||
@@ -1,6 +0,0 @@
|
||||
module.exports = {
|
||||
setup: function () { Room.prototype = _Room.prototype; }
|
||||
}
|
||||
|
||||
class _Room extends Room {}
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
module.exports = {
|
||||
setup: function () { StructureSpawn.prototype = _Spawn.prototype; }
|
||||
}
|
||||
|
||||
|
||||
class _Spawn extends StructureSpawn {
|
||||
|
||||
createHarvester() {
|
||||
var body = [WORK, CARRY, MOVE];
|
||||
this.createCreep(body, "harvester", Role.HARVESTER);
|
||||
}
|
||||
|
||||
createCreep(body, name, role) {
|
||||
if (this.memory.creepCounter == undefined) this.memory.creepCounter = 0;
|
||||
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
|
||||
memory: { job: { role: role } }
|
||||
});
|
||||
if (response == OK) this.memory.creepCounter++;
|
||||
return response;
|
||||
}
|
||||
}
|
||||
61
Commands.js
Normal file
61
Commands.js
Normal file
@@ -0,0 +1,61 @@
|
||||
|
||||
|
||||
module.exports = {
|
||||
setup(){
|
||||
global.fullReset = fullReset;
|
||||
global.resetRooms = resetRooms;
|
||||
global.resetStructures = resetStructures;
|
||||
global.resetCreeps = resetCreeps;
|
||||
global.resetConstruction = resetConstruction;
|
||||
|
||||
global.buildRoads = buildRoads;
|
||||
}
|
||||
}
|
||||
|
||||
function fullReset(){
|
||||
resetRooms();
|
||||
resetCreeps();
|
||||
resetStructures();
|
||||
resetConstruction();
|
||||
global.started = false;
|
||||
global.compiled = false;
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetRooms(){
|
||||
Object.values(Game.rooms).forEach(room => room.memory = {});
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetStructures(){
|
||||
Object.values(Game.structures).forEach(structure => structure.memory = {});
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetCreeps(){
|
||||
Object.values(Game.creeps).forEach(creep => creep.suicide());
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function resetConstruction(){
|
||||
Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove()));
|
||||
return "OK";
|
||||
}
|
||||
|
||||
function buildRoads(){
|
||||
Object.values(Game.rooms).forEach(room=>
|
||||
{
|
||||
room.memory.layout.sources.forEach(
|
||||
sId => {
|
||||
const source = Game.getObjectById(sId);
|
||||
var roads = [];
|
||||
roads = roads.concat(source.pos.findPathTo(this.controller));
|
||||
roads.pop();
|
||||
roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]));
|
||||
roads.pop();
|
||||
roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD));
|
||||
}
|
||||
);
|
||||
});
|
||||
return "OK";
|
||||
}
|
||||
36
CreepClass.js
Normal file
36
CreepClass.js
Normal file
@@ -0,0 +1,36 @@
|
||||
const jobHarvester = require("JobHarvester");
|
||||
const jobMiner = require("JobMiner");
|
||||
|
||||
module.exports = {
|
||||
setup: function () {
|
||||
Creep.prototype = _Creep.prototype;
|
||||
global.Role = Role;
|
||||
}
|
||||
}
|
||||
|
||||
const Role = {
|
||||
HARVESTER: 0,
|
||||
MINER: 1,
|
||||
SUPPLIER: 2,
|
||||
UPGRADER: 3,
|
||||
BUILDER: 4
|
||||
}
|
||||
|
||||
class _Creep extends Creep {
|
||||
begin(){
|
||||
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
|
||||
switch (this.memory.job.role) {
|
||||
case Role.HARVESTER: jobHarvester.begin(this); break;
|
||||
case Role.MINER: jobMiner.begin(this); break;
|
||||
}
|
||||
this.memory.init = true;
|
||||
}
|
||||
|
||||
tick(){
|
||||
if(!this.memory.init) this.begin();
|
||||
switch (this.memory.job.role) {
|
||||
case Role.HARVESTER: jobHarvester.tick(this); break;
|
||||
case Role.MINER: jobMiner.tick(this); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Job.js
26
Job.js
@@ -1,26 +0,0 @@
|
||||
const jobHarvester = require("JobHarvester");
|
||||
|
||||
const Role = {
|
||||
HARVESTER: 0
|
||||
}
|
||||
|
||||
|
||||
module.exports = {
|
||||
setup(){
|
||||
global.Role = Role;
|
||||
},
|
||||
|
||||
begin(creep){
|
||||
if(!creep.memory.job) creep.memory.job = { role: Role.HARVESTER };
|
||||
|
||||
switch (creep.memory.job.role) {
|
||||
case Role.HARVESTER: jobHarvester.tick(creep); break;
|
||||
}
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
switch (creep.memory.job.role) {
|
||||
case Role.HARVESTER: jobHarvester.tick(creep); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
JobBuilder.js
Normal file
8
JobBuilder.js
Normal file
@@ -0,0 +1,8 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,89 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
const jobMemory = creep.memory.job;
|
||||
if(!jobMemory.harvesting) creep.memory.job.harvesting = false;
|
||||
if(!creep.memory.harvesting) creep.memory.harvesting = false;
|
||||
if(!creep.memory.counter) creep.memory.counter = 0;
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
const jobMemory = creep.memory.job;
|
||||
if(jobMemory.harvesting){
|
||||
const source = creep.pos.findClosestByRange(FIND_SOURCES);
|
||||
if(creep.pos.isNearTo(source)) creep.harvest(source);
|
||||
else creep.moveTo(source);
|
||||
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) jobMemory.harvesting = false;
|
||||
} else{
|
||||
const controller = creep.room.controller;
|
||||
if(creep.pos.isNearTo(controller)) creep.upgradeController(controller);
|
||||
else creep.moveTo(controller);
|
||||
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) jobMemory.harvesting = true;
|
||||
if(creep.memory.harvesting) {
|
||||
pickUpEnergy(creep);
|
||||
onEnergyFullTurnToJobMode(creep);
|
||||
}
|
||||
else {
|
||||
performJobs(creep);
|
||||
onOutOfEnergyTurnHarvestingMode(creep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function pickUpEnergy(creep){
|
||||
if(!creep.memory.target) {
|
||||
const target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
|
||||
if(target) creep.memory.target = target.id;
|
||||
}
|
||||
const resource = Game.getObjectById(creep.memory.target);
|
||||
if(!resource) creep.memory.target = undefined;
|
||||
if(creep.pos.isNearTo(resource)) creep.pickup(resource);
|
||||
else creep.moveTo(resource);
|
||||
}
|
||||
|
||||
function harvestSource(creep){
|
||||
if(!creep.memory.target) creep.memory.target = getSourceIdFromRoomTable(creep);
|
||||
var source = Game.getObjectById(creep.memory.target);
|
||||
if(creep.pos.isNearTo(source)) creep.harvest(source);
|
||||
else creep.moveTo(source);
|
||||
}
|
||||
|
||||
function onEnergyFullTurnToJobMode(creep){
|
||||
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.harvesting = false;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
function performJobs(creep){
|
||||
if(!creep.memory.target) creep.memory.target = getJobTarget(creep);
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if(creep.pos.isNearTo(target)) doJob(creep, target);
|
||||
else creep.moveTo(target);
|
||||
}
|
||||
|
||||
function onOutOfEnergyTurnHarvestingMode(creep){
|
||||
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
|
||||
creep.memory.harvesting = true;
|
||||
creep.memory.target = undefined;
|
||||
creep.memory.counter += 1;
|
||||
}
|
||||
}
|
||||
|
||||
function getSourceIdFromRoomTable(creep) {
|
||||
const sourceTable = creep.room.memory.layout.sources;
|
||||
const sourceIterator = creep.memory.counter%creep.room.memory.layout.sources.length;
|
||||
const sourceId = sourceTable[sourceIterator];
|
||||
return sourceId;
|
||||
}
|
||||
|
||||
function getJobTarget(creep) {
|
||||
var target;
|
||||
switch (creep.memory.counter%3) {
|
||||
case 0: target = creep.room.controller; break;
|
||||
case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
|
||||
case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
|
||||
}
|
||||
if(target) return target.id;
|
||||
creep.memory.counter++;
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function doJob(creep, target){
|
||||
var response;
|
||||
switch (creep.memory.counter%3) {
|
||||
case 0: response = creep.upgradeController(target); break;
|
||||
case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
|
||||
case 2: response = creep.build(target); break;
|
||||
}
|
||||
if(response == ERR_FULL) {
|
||||
creep.memory.counter++;
|
||||
creep.memory.target = undefined;
|
||||
}
|
||||
}
|
||||
18
JobMiner.js
Normal file
18
JobMiner.js
Normal file
@@ -0,0 +1,18 @@
|
||||
module.exports = {
|
||||
begin(creep){},
|
||||
|
||||
tick(creep){
|
||||
const source = Game.getObjectById(creep.memory.job.source);
|
||||
if(creep.memory.aboveContainer) creep.harvest(source);
|
||||
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
|
||||
if(creep.memory.container) {
|
||||
const container = Game.getObjectById(creep.memory.container);
|
||||
if(container.pos.x === creep.pos.x, container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
|
||||
else creep.moveTo(container);
|
||||
} else{
|
||||
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {filter:{structureType:STRUCTURE_CONTAINER}})[0];
|
||||
if(container) creep.memory.container = container.id;
|
||||
else creep.harvest(source);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
JobSupplier.js
Normal file
8
JobSupplier.js
Normal file
@@ -0,0 +1,8 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
|
||||
}
|
||||
}
|
||||
8
JobUpgrader.js
Normal file
8
JobUpgrader.js
Normal file
@@ -0,0 +1,8 @@
|
||||
module.exports = {
|
||||
begin(creep){
|
||||
},
|
||||
|
||||
tick(creep){
|
||||
|
||||
}
|
||||
}
|
||||
7
Math.js
Normal file
7
Math.js
Normal file
@@ -0,0 +1,7 @@
|
||||
module.exports = {
|
||||
clamp: function(v, min, max){
|
||||
if(v<min) v = min;
|
||||
else if (max < v) v = max;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
17
Room.js
17
Room.js
@@ -1,17 +0,0 @@
|
||||
module.exports = {
|
||||
setup(){},
|
||||
|
||||
begin(room){
|
||||
if(!room.memory.jobs) room.memory.jobs = {
|
||||
harvesters: 1
|
||||
}
|
||||
},
|
||||
|
||||
tick(room){
|
||||
if(!(Game.time % 100)) calculateJobs(room);
|
||||
}
|
||||
}
|
||||
|
||||
function calculateJobs(room) {
|
||||
room.memory.jobs.harvesters = 10 - Object.keys(Game.creeps).length;
|
||||
}
|
||||
39
RoomClass.js
Normal file
39
RoomClass.js
Normal file
@@ -0,0 +1,39 @@
|
||||
module.exports = {
|
||||
setup: function () { Room.prototype = _Room.prototype; }
|
||||
}
|
||||
|
||||
class _Room extends Room {
|
||||
begin(){
|
||||
roomScan(this);
|
||||
jobScan(this);
|
||||
vacancyScan(this);
|
||||
this.memory.init = true;
|
||||
}
|
||||
|
||||
tick(){
|
||||
if(!this.memory.init) this.begin();
|
||||
if(Game.time%100 === 1) vacancyScan(this);
|
||||
}
|
||||
}
|
||||
|
||||
function roomScan(room){
|
||||
room.memory.layout = {
|
||||
sources: room.find(FIND_SOURCES).map(s=>s.id)
|
||||
};
|
||||
}
|
||||
|
||||
function jobScan(room){
|
||||
if(!room.memory.jobs) room.memory.jobs = Array(10).fill({role: Role.HARVESTER})
|
||||
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
|
||||
}
|
||||
|
||||
function vacancyScan(room){
|
||||
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
|
||||
const jobs = [].concat(room.memory.jobs);
|
||||
activeJobs.forEach(job => {
|
||||
const index = jobs.indexOf(job);
|
||||
if(0 <= index) jobs.splice(index,1);
|
||||
});
|
||||
room.memory.vacancies = jobs;
|
||||
}
|
||||
|
||||
30
Structure.js
30
Structure.js
@@ -1,17 +1,21 @@
|
||||
const StructureSpawn = require("StructureSpawn")
|
||||
const spawnClass = require("StructureSpawnClass");
|
||||
|
||||
module.exports = {
|
||||
setup(){},
|
||||
setup() {
|
||||
spawnClass.setup();
|
||||
},
|
||||
|
||||
begin(structure){
|
||||
switch (structure.structureType) {
|
||||
case STRUCTURE_SPAWN: StructureSpawn.begin(structure); break;
|
||||
}
|
||||
},
|
||||
|
||||
tick(structure){
|
||||
switch (structure.structureType) {
|
||||
case STRUCTURE_SPAWN: StructureSpawn.tick(structure); break;
|
||||
}
|
||||
}
|
||||
begin(structure){
|
||||
switch (structure.structureType) {
|
||||
case STRUCTURE_SPAWN: structure.begin(); break;
|
||||
default: break;
|
||||
}
|
||||
},
|
||||
|
||||
tick(structure){
|
||||
switch (structure.structureType) {
|
||||
case STRUCTURE_SPAWN: structure.tick(); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
module.exports = {
|
||||
setup(){},
|
||||
|
||||
begin(spawn){
|
||||
},
|
||||
|
||||
tick(spawn){
|
||||
if(spawn.room.memory.jobs.harvesters) {
|
||||
if(spawn.createHarvester());
|
||||
}
|
||||
}
|
||||
}
|
||||
42
StructureSpawnClass.js
Normal file
42
StructureSpawnClass.js
Normal file
@@ -0,0 +1,42 @@
|
||||
module.exports = {
|
||||
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
|
||||
}
|
||||
|
||||
class _StructureSpawn extends StructureSpawn {
|
||||
begin(){
|
||||
if (!this.memory.creepCounter) this.memory.creepCounter = 0;
|
||||
this.memory.init = true;
|
||||
}
|
||||
|
||||
tick(){
|
||||
if(!this.memory.init) this.begin();
|
||||
const job = this.room.memory.vacancies.pop();
|
||||
if(job){
|
||||
const name = getJobName(job.role);
|
||||
const body = getBodyByJob(job.role);
|
||||
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
|
||||
}
|
||||
}
|
||||
|
||||
createCreep(job, name, body) {
|
||||
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
|
||||
memory: { job: job }
|
||||
});
|
||||
if (response == OK) this.memory.creepCounter++;
|
||||
return response;
|
||||
}
|
||||
}
|
||||
|
||||
function getJobName(role){
|
||||
switch (role) {
|
||||
case Role.HARVESTER: return "Harvy";
|
||||
case Role.MINER: return "minny";
|
||||
}
|
||||
}
|
||||
|
||||
function getBodyByJob(role){
|
||||
switch (role) {
|
||||
case Role.HARVESTER: return [WORK, CARRY, MOVE, MOVE];
|
||||
case Role.MINER: return [WORK, WORK, MOVE];
|
||||
}
|
||||
}
|
||||
38
main.js
38
main.js
@@ -1,40 +1,42 @@
|
||||
// ########################################
|
||||
// ########## MAIN ##########
|
||||
// ########################################
|
||||
|
||||
|
||||
const Class = require("Class");
|
||||
const Job = require("Job");
|
||||
const Room = require("Room");
|
||||
const Commands = require("Commands");
|
||||
const CreepClass = require("CreepClass");
|
||||
const RoomClass = require("RoomClass");
|
||||
const Structure = require("Structure");
|
||||
|
||||
|
||||
module.exports.loop = function () {
|
||||
if(!global.compiled) onRecompile();
|
||||
else if (!global.started) onRestart();
|
||||
else onTick();
|
||||
}
|
||||
|
||||
function onRecompile(){
|
||||
Class.setup();
|
||||
Job.setup();
|
||||
function onRecompile(){
|
||||
setupClasses();
|
||||
console.log("Script recompiled...");
|
||||
global.compiled = true;
|
||||
}
|
||||
|
||||
function onRestart(){
|
||||
Object.values(Game.rooms).forEach(room => Room.begin(room));
|
||||
Object.values(Game.spawns).forEach(spawn => Structure.begin(spawn));
|
||||
Object.values(Game.creeps).forEach(creep => Job.begin(creep));
|
||||
Object.values(Game.rooms).forEach(room => room.begin());
|
||||
Object.values(Game.creeps).forEach(creep => creep.begin());
|
||||
Object.values(Game.structures).forEach(structure => Structure.begin(structure));
|
||||
global.started = true;
|
||||
}
|
||||
|
||||
function onTick(){
|
||||
Object.values(Game.rooms).forEach(room => Room.tick(room));
|
||||
Object.values(Game.spawns).forEach(spawn => Structure.tick(spawn));
|
||||
Object.values(Game.creeps).forEach(creep => Job.tick(creep));
|
||||
Object.values(Game.rooms).forEach(room => room.tick());
|
||||
Object.values(Game.creeps).forEach(creep => creep.tick());
|
||||
Object.values(Game.structures).forEach(structure => Structure.tick(structure));
|
||||
if(!(Game.time % 100)) cleanUp();
|
||||
}
|
||||
|
||||
|
||||
function setupClasses(){
|
||||
Commands.setup();
|
||||
CreepClass.setup();
|
||||
RoomClass.setup();
|
||||
Structure.setup();
|
||||
}
|
||||
|
||||
function cleanUp(){
|
||||
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
|
||||
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
|
||||
|
||||
Reference in New Issue
Block a user