Removed the harvester. Introduced the cleaner (not active yet) spawners use full room capacity now.

This commit is contained in:
unknown
2023-08-30 23:37:04 +02:00
parent 112c3c3a97
commit eda20c2dce
6 changed files with 118 additions and 112 deletions

View File

@@ -1,3 +1,5 @@
const math = require("Math");
module.exports = {
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
}
@@ -14,7 +16,7 @@ class _StructureSpawn extends StructureSpawn {
const job = this.room.memory.vacancies.pop();
if(job){
const name = getJobName(job.role);
const body = getBodyByJob(job.role);
const body = getBodyByJob(job.role, this.room.energyAvailable);
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
}
}
@@ -31,19 +33,32 @@ class _StructureSpawn extends StructureSpawn {
function getJobName(role){
switch (role) {
case Role.BUILDER: return "Bob";
case Role.HARVESTER: return "Harvy";
case Role.MINER: return "minny";
case Role.SUPPLIER: return "Sully";
case Role.UPGRADER: return "Uppa";
}
}
function getBodyByJob(role){
switch (role) {
case Role.BUILDER:
case Role.HARVESTER: return [WORK, CARRY, CARRY, MOVE, MOVE];
case Role.UPGRADER: return [WORK, WORK, CARRY, MOVE];
case Role.MINER: return [WORK, WORK, MOVE, MOVE];
case Role.SUPPLIER: return [CARRY, CARRY, CARRY, MOVE, MOVE, MOVE]
function getBodyByJob(role, energyAvailability){
const body = [];
switch (role) {
case Role.UPGRADER: body.push(CARRY); body.push(MOVE); energyAvailability -= 100; break;
case Role.MINER: body.push(MOVE); energyAvailability -= 50; break;
}
var unitEnergyCost = 0;
while(unitEnergyCost <= energyAvailability) {
switch (role) {
case Role.BUILDER: body.push(WORK); body.push(CARRY); body.push(MOVE); unitEnergyCost = 200; break;
case Role.UPGRADER:
case Role.MINER:
body.push(WORK); unitEnergyCost = 100;
if(role === Role.MINER && body.length > 5) energyAvailability = -1;
break;
case Role.SUPPLIER: body.push(CARRY); body.push(MOVE); unitEnergyCost = 100; break;
default: energyAvailability = -1; break;
}
energyAvailability -= unitEnergyCost;
}
return body;
}