Remove the old js code

This commit is contained in:
douwe
2025-08-25 02:21:47 +02:00
parent 40ab8b289a
commit 0c693354e6
12 changed files with 0 additions and 604 deletions

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@@ -1,61 +0,0 @@
module.exports = {
setup(){
global.fullReset = fullReset;
global.resetRooms = resetRooms;
global.resetStructures = resetStructures;
global.resetCreeps = resetCreeps;
global.resetConstruction = resetConstruction;
global.buildRoads = buildRoads;
}
}
function fullReset(){
resetRooms();
resetCreeps();
resetStructures();
resetConstruction();
global.started = false;
global.compiled = false;
return "OK";
}
function resetRooms(){
Object.values(Game.rooms).forEach(room => room.memory = {});
return "OK";
}
function resetStructures(){
Object.values(Game.structures).forEach(structure => structure.memory = {});
return "OK";
}
function resetCreeps(){
Object.values(Game.creeps).forEach(creep => creep.suicide());
return "OK";
}
function resetConstruction(){
Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove()));
return "OK";
}
function buildRoads(){
Object.values(Game.rooms).forEach(room=>
{
room.memory.layout.sources.forEach(
sId => {
const source = Game.getObjectById(sId);
var roads = [];
roads = roads.concat(source.pos.findPathTo(room.controller));
roads.pop();
roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]));
roads.pop();
roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD));
}
);
});
return "OK";
}

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@@ -1,45 +0,0 @@
const jobBuilder = require("JobBuilder");
const jobCleaner = require("JobCleaner");
const jobMiner = require("JobMiner");
const jobSupplier = require("JobSupplier");
const jobUpgrader = require("JobUpgrader");
module.exports = {
setup: function () {
Creep.prototype = _Creep.prototype;
global.Role = Role;
}
}
const Role = {
BUILDER: 0,
CLEANER: 1,
MINER: 2,
SUPPLIER: 3,
UPGRADER: 4
}
class _Creep extends Creep {
begin(){
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
switch (this.memory.job.role) {
case Role.BUILDER: jobBuilder.begin(this); break;
case Role.CLEANER: jobCleaner.begin(this); break;
case Role.MINER: jobMiner.begin(this); break;
case Role.SUPPLIER: jobSupplier.begin(this); break;
case Role.UPGRADER: jobUpgrader.begin(this); break;
}
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
switch (this.memory.job.role) {
case Role.BUILDER: jobBuilder.tick(this); break;
case Role.CLEANER: jobCleaner.tick(this); break;
case Role.MINER: jobMiner.tick(this); break;
case Role.SUPPLIER: jobSupplier.tick(this); break;
case Role.UPGRADER: jobUpgrader.tick(this); break;
}
}
}

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@@ -1,94 +0,0 @@
module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
if(!creep.memory.counter) creep.memory.counter = 0;
},
tick(creep){
if(creep.memory.collecting) {
GetEnergy(creep);
energyFullCheck(creep);
}
else {
BuildOrRepair(creep);
energyEmptyCheck(creep);
}
}
}
function GetEnergy(creep){
if(!creep.memory.target) findEnergyTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function BuildOrRepair(creep){
if(!creep.memory.target) findBuildOrRepairTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(!target) { creep.memory.target = undefined; return; }
if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
if(creep.pos.isNearTo(target))
if(!target.hits) creep.build(target);
else creep.repair(target);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findEnergyTarget(creep){
var target;
if(creep.room.storage && creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))
target = creep.room.storage;
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (st)=>{
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(target) creep.memory.target = target.id;
}
function findBuildOrRepairTarget(creep) {
var target;
switch (creep.memory.counter%2) {
case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.hits < s.hitsMax ||
((s.structureType === STRUCTURE_WALL || s.structureType === STRUCTURE_RAMPART) && s.hits < 100000 );
}});
break;
}
if(target) creep.memory.target = target.id;
creep.memory.counter++;
}

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@@ -1,81 +0,0 @@
module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
},
tick(creep){
if(creep.memory.collecting) {
searchForLooseEnergy(creep);
energyFullCheck(creep);
}
else {
DepositEnergy(creep);
energyEmptyCheck(creep);
}
}
}
function searchForLooseEnergy(creep){
if(!creep.memory.target) findLooseEnergyTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function DepositEnergy(creep){
if(!creep.memory.target) findDepositTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findLooseEnergyTarget(creep){
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(target) creep.memory.target = target.id;
}
function findDepositTarget(creep) {
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.structureType == STRUCTURE_CONTAINER
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
}});
if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
filter:(s)=> {
return (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}});
if(!target) target = creep.room.storage;
if(target) creep.memory.target = target.id;
}

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@@ -1,25 +0,0 @@
module.exports = {
begin(creep){},
tick(creep){
const source = Game.getObjectById(creep.memory.job.source);
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
if(!(Game.time%100)) scanForContainer(creep, source);
moveToContainer(creep);
creep.harvest(source);
}
}
function moveToContainer(creep){
const container = Game.getObjectById(creep.memory.container);
if(!container) return;
if(container.pos.x === creep.pos.x && container.pos.y === creep.pos.y) return;
creep.moveTo(container);
}
function scanForContainer(creep, source){
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {
filter:{structureType:STRUCTURE_CONTAINER}
})[0];
if(container) creep.memory.container = container.id;
}

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@@ -1,90 +0,0 @@
module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
},
tick(creep){
if(creep.memory.collecting) {
withdrawEnergy(creep);
energyFullCheck(creep);
}
else {
transferEnergy(creep);
energyEmptyCheck(creep);
}
}
}
function withdrawEnergy(creep){
if(!creep.memory.target) findWithdrawTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function transferEnergy(creep){
if(!creep.memory.target) findTransferTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findWithdrawTarget(creep){
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (st)=>{
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > 1000;
}});
if(target) creep.memory.target = target.id;
}
function findTransferTarget(creep) {
var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
filter:(s)=> {
return (s.structureType == STRUCTURE_EXTENSION)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}});
if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
filter:(s)=> {
return (s.structureType == STRUCTURE_SPAWN)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}});
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.structureType == STRUCTURE_CONTAINER
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
}})
if(!target) target = creep.room.storage;
if(target) creep.memory.target = target.id;
}

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@@ -1,28 +0,0 @@
module.exports = {
begin(creep){
},
tick(creep){
if(!creep.pos.isNearTo(creep.room.controller)) { creep.moveTo(creep.room.controller); return; }
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) { getOrWaitForEnergy(creep); return; }
creep.upgradeController(creep.room.controller);
}
}
function getOrWaitForEnergy(creep){
if(!creep.memory.container) scanForContainer(creep);
if(creep.memory.container) getEnergyFromContainer(creep);
}
function getEnergyFromContainer(creep){
const container = Game.getObjectById(creep.memory.container);
if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(container);
}
// duplicate see miner
function scanForContainer(creep){
const container = creep.room.controller.pos.findInRange(FIND_STRUCTURES, 1, {
filter:{structureType:STRUCTURE_CONTAINER}
})[0];
if(container) creep.memory.container = container.id;
}

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@@ -1,7 +0,0 @@
module.exports = {
clamp: function(v, min, max){
if(v<min) v = min;
else if (max < v) v = max;
return v;
}
}

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@@ -1,44 +0,0 @@
module.exports = {
setup: function () { Room.prototype = _Room.prototype; }
}
class _Room extends Room {
begin(){
roomLayoutScan(this);
jobScan(this);
vacancyScan(this);
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
if(!(Game.time%100)) {
vacancyScan(this);
}
}
}
function roomLayoutScan(room){
if(!room.memory.layout) room.memory.layout = {};
if(!room.memory.layout.sources) room.memory.layout.sources = room.find(FIND_SOURCES).map(s=>s.id);
room.memory.layout.containers = room.find(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_CONTAINER}}).map(c=>c.id);
}
function jobScan(room){
if(!room.memory.jobs) room.memory.jobs = [{role:Role.UPGRADER}]
.concat(Array(4).fill({role: Role.BUILDER}))
.concat(Array(2).fill({role: Role.SUPPLIER}))
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
}
function vacancyScan(room){
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
const jobs = room.memory.jobs.filter((j)=>{
const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
if(index < 0) return true;
activeJobs.splice(index,1);
return false;
});
room.memory.vacancies = jobs;
}

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@@ -1,21 +0,0 @@
const spawnClass = require("StructureSpawnClass");
module.exports = {
setup() {
spawnClass.setup();
},
begin(structure){
switch (structure.structureType) {
case STRUCTURE_SPAWN: structure.begin(); break;
default: break;
}
},
tick(structure){
switch (structure.structureType) {
case STRUCTURE_SPAWN: structure.tick(); break;
default: break;
}
}
}

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@@ -1,64 +0,0 @@
module.exports = {
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
}
class _StructureSpawn extends StructureSpawn {
begin(){
if (!this.memory.creepCounter) this.memory.creepCounter = 0;
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
if(Game.time%100) return;
if(this.room.energyAvailable < 300) return;
const job = this.room.memory.vacancies.pop();
if(job){
const name = getJobName(job.role);
const body = getBodyByJob(job.role, this.room.energyAvailable);
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
}
}
createCreep(job, name, body) {
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
memory: { job: job }
});
if (response == OK) this.memory.creepCounter++;
return response;
}
}
function getJobName(role){
switch (role) {
case Role.BUILDER: return "Bob";
case Role.MINER: return "minny";
case Role.SUPPLIER: return "Sully";
case Role.UPGRADER: return "Uppa";
}
}
function getBodyByJob(role, energyAvailability){
const body = [];
switch (role) {
case Role.BUILDER: body.push(WORK); energyAvailability -= 100; break;
case Role.UPGRADER: body.push(CARRY); body.push(MOVE); energyAvailability -= 100; break;
case Role.MINER: body.push(MOVE); energyAvailability -= 100; break;
}
var unitEnergyCost = 0;
while(unitEnergyCost <= energyAvailability) {
switch (role) {
case Role.BUILDER: body.push(MOVE); body.push(CARRY); unitEnergyCost = 100; break;
case Role.UPGRADER:
case Role.MINER:
body.push(WORK); unitEnergyCost = 100;
if(role === Role.MINER && body.length > 5) energyAvailability = -1;
break;
case Role.SUPPLIER: body.push(CARRY); body.push(MOVE); unitEnergyCost = 100; break;
default: energyAvailability = -1; break;
}
energyAvailability -= unitEnergyCost;
}
return body;
}

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@@ -1,44 +0,0 @@
const Commands = require("Commands");
const CreepClass = require("CreepClass");
const RoomClass = require("RoomClass");
const Structure = require("Structure");
module.exports.loop = function () {
if(!global.compiled) onRecompile();
else if (!global.started) onRestart();
else onTick();
}
function onRecompile(){
setupClasses();
console.log("Script recompiled...");
global.compiled = true;
}
function onRestart(){
Object.values(Game.rooms).forEach(room => room.begin());
Object.values(Game.creeps).forEach(creep => creep.begin());
Object.values(Game.structures).forEach(structure => Structure.begin(structure));
global.started = true;
}
function onTick(){
Object.values(Game.rooms).forEach(room => room.tick());
Object.values(Game.creeps).forEach(creep => creep.tick());
Object.values(Game.structures).forEach(structure => Structure.tick(structure));
if(!(Game.time % 100)) cleanUp();
}
function setupClasses(){
Commands.setup();
CreepClass.setup();
RoomClass.setup();
Structure.setup();
}
function cleanUp(){
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
}