Added custom move behaviour to creeps
This commit is contained in:
2
.gitmodules
vendored
2
.gitmodules
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@@ -3,4 +3,4 @@
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url = git@github.com:emscripten-core/emsdk.git
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[submodule "screepsxx"]
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path = screepsxx
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url = git@github.com:UltraCoderRU/screepsxx.git
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url = git@github.com:DouweRavers/screepsxx.git
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5
.vscode/settings.json
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5
.vscode/settings.json
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@@ -108,6 +108,9 @@
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"coroutine": "cpp",
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"source_location": "cpp",
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"stdfloat": "cpp",
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"typeindex": "cpp"
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"typeindex": "cpp",
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"version": "cpp",
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"__functional_base_03": "cpp",
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"__memory": "cpp"
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}
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}
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@@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.16)
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project(example CXX)
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project(douwco_hivemind CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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@@ -16,9 +16,9 @@ add_subdirectory(screepsxx)
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# If you change TARGET_NAME, please, make corresponding changes in main.js.
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set(TARGET_NAME douwco_hivemind)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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include_directories(${CMAKE_SOURCE_DIR}/douwco_hivemind/include)
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file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/src/*.cpp)
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file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/douwco_hivemind/src/*.cpp)
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add_executable(${TARGET_NAME} ${SRC_FILES})
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target_link_libraries(${TARGET_NAME} screepsxx)
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target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
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37
README.md
37
README.md
@@ -1,5 +1,34 @@
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# screeps
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My source code for the MMO-programming game: Screeps.
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# Douwco Hivemind
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This is the sourcecode of my hivemind implementation for the MMO-programming game Screeps. This is mainly designed to learn programming with C++. This is possible throught the work done in the screepxx project, which I will and try to expand as well.
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# Status
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As a way to learn c++ programming I used the screepsxx repo for controlling the screeps with c++.
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# Running the project
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All commands are run starting from the root directory.
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## Emsdk setup
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Screeps only supports ES5 js syntax which can only be guaranteed by using emsdk 2.0.0.
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```
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cd emsdk && \
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./emsdk install 2.0.0 && \
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./emsdk activate 2.0.0 && \
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source ./emsdk_env.sh && \
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cd ..
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```
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## Cmake setup
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Create the makefiles using cmake. For more info look at the readme in screepsxx.
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```
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mkdir build
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
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```
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# Build
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To build the project run the following. In the dist folder the "screeps ready" project is copied.
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```
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cd build
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cmake --build .
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```
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2
dist/douwco_hivemind_loader.js
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2
dist/douwco_hivemind_loader.js
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File diff suppressed because one or more lines are too long
BIN
dist/douwco_hivemind_module.wasm
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dist/douwco_hivemind_module.wasm
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52
douwco_hivemind/include/Creeps/Creep.hpp
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52
douwco_hivemind/include/Creeps/Creep.hpp
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@@ -0,0 +1,52 @@
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#ifndef DOUWCO_HIVEMIND_CREEP_HPP
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#define DOUWCO_HIVEMIND_CREEP_HPP
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#include <Screeps/Creep.hpp>
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#include <Screeps/ReturnTypes.hpp>
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#include "Tools/JsonTool.hpp"
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#include "Tools/PathTool.hpp"
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namespace DouwcoHivemind
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{
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enum CreepRole
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{
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UNEMPLOYED,
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HARVESTER
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};
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class Creep
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{
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public:
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CreepRole role;
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std::string target_id;
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std::vector<Screeps::PathStep> path;
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protected:
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Screeps::Creep creep;
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JSON memory;
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public:
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Creep(Screeps::Creep crp) : creep(crp),
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memory(crp.memory())
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{
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role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
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target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
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path = memory.contains("path") ? unflattenPathSteps(jsonToVector<int>(memory["path"])) : std::vector<Screeps::PathStep>();
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}
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virtual ~Creep()
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{
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memory["target_id"] = target_id;
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memory["path"] = vectorToJson(flattenPathSteps(path));
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creep.setMemory(memory);
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}
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virtual void loop() {}
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bool isNearTo(const Screeps::RoomPosition &pos, int dist);
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protected:
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void moveToTarget(int dist = 1);
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std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
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};
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}
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#endif // DOUWCO_HIVEMIND_CREEP_HPP
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@@ -11,21 +11,18 @@ namespace DouwcoHivemind
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{
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private:
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bool harvesting;
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std::string target_id;
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int taskCounter;
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public:
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HarvesterRole(Screeps::Creep crp) : Creep(crp)
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{
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harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
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target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
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taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
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}
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~HarvesterRole() override
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{
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memory["harvesting"] = harvesting;
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memory["target_id"] = target_id;
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memory["taskCounter"] = taskCounter;
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}
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@@ -39,8 +36,6 @@ namespace DouwcoHivemind
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void depositEnergy();
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std::unique_ptr<Screeps::Structure> getDepositTarget();
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void searchDeposit();
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std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
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};
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}
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@@ -6,7 +6,6 @@
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#include <Screeps/Game.hpp>
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#include <Screeps/Creep.hpp>
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#include "Constants.hpp"
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#include "Creeps/Creep.hpp"
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#include "Creeps/Harvester.hpp"
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#include "Structures/Structure.hpp"
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33
douwco_hivemind/include/Tools/JsonTool.hpp
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33
douwco_hivemind/include/Tools/JsonTool.hpp
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@@ -0,0 +1,33 @@
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#ifndef DOUWCO_HIVEMIND_JSON_TOOLS_HPP
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#define DOUWCO_HIVEMIND_JSON_TOOLS_HPP
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#include <nlohmann/json.hpp>
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#include <vector>
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namespace DouwcoHivemind
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{
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template <typename T>
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std::vector<T> jsonToVector(const nlohmann::json &json)
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{
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std::vector<T> vector;
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for (const auto &item : json)
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{
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vector.emplace_back(item.get<T>());
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}
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return vector;
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};
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template <typename T>
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nlohmann::json vectorToJson(const std::vector<T> &vector)
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{
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nlohmann::json json;
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for (const auto &item : vector)
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{
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json.emplace_back(item);
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}
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return json;
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};
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}
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#endif // DOUWCO_HIVEMIND_JSON_TOOLS_HPP
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35
douwco_hivemind/include/Tools/PathTool.hpp
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35
douwco_hivemind/include/Tools/PathTool.hpp
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@@ -0,0 +1,35 @@
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#ifndef DOUWCO_HIVEMIND_PATH_TOOL_HPP
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#define DOUWCO_HIVEMIND_PATH_TOOL_HPP
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#include <vector>
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#include <Screeps/ReturnTypes.hpp>
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namespace DouwcoHivemind
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{
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static std::vector<int> flattenPathSteps(const std::vector<Screeps::PathStep> &pathSteps)
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{
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std::vector<int> flattened;
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for (const auto &step : pathSteps)
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{
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flattened.push_back(step.x);
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flattened.push_back(step.y);
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flattened.push_back(step.dx);
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flattened.push_back(step.dy);
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flattened.push_back(step.direction);
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}
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return flattened;
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}
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static std::vector<Screeps::PathStep> unflattenPathSteps(const std::vector<int> &flattened)
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{
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std::vector<Screeps::PathStep> pathSteps;
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for (size_t i = 0; i < flattened.size(); i += 5)
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{
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pathSteps.emplace_back(Screeps::PathStep(flattened[i], flattened[i + 1], flattened[i + 2], flattened[i + 3], flattened[i + 4]));
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}
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return pathSteps;
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}
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} // namespace Screeps
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#endif // DOUWCO_HIVEMIND_PATH_TOOL_HPP
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64
douwco_hivemind/src/creep.cpp
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64
douwco_hivemind/src/creep.cpp
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@@ -0,0 +1,64 @@
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#include <algorithm>
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#include <Screeps/Game.hpp>
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#include <Screeps/Room.hpp>
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#include <Screeps/RoomPosition.hpp>
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#include "Creeps/Creep.hpp"
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void DouwcoHivemind::Creep::moveToTarget(int dist)
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{
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auto target = getRoomObjectTarget();
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if (isNearTo(target->pos(), dist))
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return;
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if (path.size() == 0){
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path = creep.room().findPath(creep.pos(), target->pos());
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std::reverse(path.begin(), path.end());
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}
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JS::console.log(std::string("creep pos: [") +
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std::to_string(creep.pos().x()) +
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std::string(",") +
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std::to_string(creep.pos().y()) +
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std::string("]"));
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auto step = path.back();
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path.pop_back();
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if (creep.pos().x() == step.x - step.dx && creep.pos().y() == step.y - step.dy)
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{
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int resp = creep.move(step.direction);
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if(resp != Screeps::ERR_INVALID_ARGS) return;
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}
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path.clear();
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}
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std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::Creep::getRoomObjectTarget()
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{
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// Check if game can find target
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auto roomObj = Screeps::Game.getObjectById(target_id);
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if (!roomObj)
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{
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JS::console.log(creep.name() + ": Game can\'t find target id");
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return nullptr;
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}
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return std::move(roomObj);
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}
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bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos, int dist)
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{
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return isNearTo(creep.pos(), pos, dist);
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}
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bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
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{
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int dx = pos1.x() - pos2.x();
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int dy = pos1.y() - pos2.y();
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int dist2 = dist * dist;
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return dx * dx <= dist2 &&
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dy * dy <= dist2 &&
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pos1.roomName() == pos2.roomName();
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}
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@@ -18,8 +18,6 @@
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#include "Creeps/Harvester.hpp"
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
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void DouwcoHivemind::HarvesterRole::loop()
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{
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if (harvesting)
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@@ -48,12 +46,14 @@ void DouwcoHivemind::HarvesterRole::harvestSource()
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if (!source)
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return;
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if (isNearTo(creep.pos(), source->pos(), 1))
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if (isNearTo(source->pos(), 1))
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{
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int resp = creep.harvest(*source);
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}
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else
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creep.moveTo(*source);
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{
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moveToTarget();
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}
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}
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std::unique_ptr<Screeps::Source> DouwcoHivemind::HarvesterRole::getSourceTarget()
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@@ -124,7 +124,7 @@ void DouwcoHivemind::HarvesterRole::depositEnergy()
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if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
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{
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if (isNearTo(creep.pos(), structure->pos(), 3))
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if (isNearTo(structure->pos(), 3))
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{
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auto controller = dynamic_cast<Screeps::StructureController *>(structure.get());
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if (!controller)
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@@ -132,16 +132,20 @@ void DouwcoHivemind::HarvesterRole::depositEnergy()
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int resp = creep.upgradeController(*controller);
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}
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else
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creep.moveTo(*structure);
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{
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moveToTarget();
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}
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}
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else
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{
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if (isNearTo(creep.pos(), structure->pos(), 1))
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if (isNearTo(structure->pos(), 1))
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{
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int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
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}
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else
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creep.moveTo(*structure);
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{
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moveToTarget();
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}
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}
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}
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@@ -230,26 +234,3 @@ void DouwcoHivemind::HarvesterRole::searchDeposit()
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else
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target_id.clear();
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}
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std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::HarvesterRole::getRoomObjectTarget()
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{
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// Check if game can find target
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auto roomObj = Screeps::Game.getObjectById(target_id);
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if (!roomObj)
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{
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JS::console.log(creep.name() + ": Game can\'t find target id");
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return nullptr;
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}
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return std::move(roomObj);
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}
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bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
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{
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int dx = pos1.x() - pos2.x();
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int dy = pos1.y() - pos2.y();
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int dist2 = dist * dist;
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return dx * dx <= dist2 &&
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dy * dy <= dist2 &&
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pos1.roomName() == pos2.roomName();
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}
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@@ -6,7 +6,6 @@
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#include <emscripten/bind.h>
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#include <emscripten/val.h>
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#include "Constants.hpp"
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#include "Engine.hpp"
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#include "Structures/Spawn.hpp"
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@@ -5,7 +5,7 @@
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#include <Screeps/StructureSpawn.hpp>
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#include <emscripten.h>
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#include "Constants.hpp"
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#include "Creeps/Creep.hpp"
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#include "Structures/Spawn.hpp"
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void DouwcoHivemind::Spawn::loop()
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@@ -1,10 +0,0 @@
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#ifndef DOUWCO_HIVEMIND_CONSTANTS_HPP
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#define DOUWCO_HIVEMIND_CONSTANTS_HPP
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namespace DouwcoHivemind{
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enum CreepRole{ UNEMPLOYED, HARVESTER };
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}
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#endif // DOUWCO_HIVEMIND_CONSTANTS_HPP
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@@ -1,33 +0,0 @@
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#ifndef DOUWCO_HIVEMIND_CREEP_HPP
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#define DOUWCO_HIVEMIND_CREEP_HPP
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#include <Screeps/Creep.hpp>
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#include "Constants.hpp"
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namespace DouwcoHivemind
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{
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class Creep
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{
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public:
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CreepRole role;
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protected:
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Screeps::Creep creep;
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JSON memory;
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public:
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Creep(Screeps::Creep crp) : creep(crp),
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memory(crp.memory())
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{
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role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
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}
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virtual ~Creep() {
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creep.setMemory(memory);
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}
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virtual void loop() {}
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};
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}
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#endif // DOUWCO_HIVEMIND_CREEP_HPP
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@@ -1,15 +0,0 @@
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# Emsdk
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||||
Use emsdk 2.0.0 to only use ES5 syntax for js.
|
||||
|
||||
cd emsdk && \
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./emsdk install 2.0.0 && \
|
||||
./emsdk activate 2.0.0 && \
|
||||
source ./emsdk_env.sh && \
|
||||
cd ..
|
||||
|
||||
# Cmake
|
||||
In screeps project run dit om cmake setup in te stellen:
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
|
||||
|
||||
Run dit om de code te compilen:
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cmake --build .
|
||||
Submodule screepsxx updated: 8500506e1c...fef46b9718
Reference in New Issue
Block a user