Files
screeps/JobHarvester.js
2023-08-29 20:43:10 +02:00

91 lines
3.1 KiB
JavaScript

module.exports = {
begin(creep){
if(!creep.memory.harvesting) creep.memory.harvesting = false;
if(!creep.memory.counter) creep.memory.counter = 0;
},
tick(creep){
if(creep.memory.harvesting) {
pickUpEnergy(creep);
onEnergyFullTurnToJobMode(creep);
}
else {
performJobs(creep);
onOutOfEnergyTurnHarvestingMode(creep);
}
}
}
function pickUpEnergy(creep){
if(!creep.memory.target) {
const target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(target) creep.memory.target = target.id;
}
const resource = Game.getObjectById(creep.memory.target);
if(!resource) creep.memory.target = undefined;
if(creep.pos.isNearTo(resource)) creep.pickup(resource);
else creep.moveTo(resource);
}
function harvestSource(creep){
if(!creep.memory.target) creep.memory.target = getSourceIdFromRoomTable(creep);
var source = Game.getObjectById(creep.memory.target);
if(creep.pos.isNearTo(source)) creep.harvest(source);
else creep.moveTo(source);
}
function onEnergyFullTurnToJobMode(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.harvesting = false;
creep.memory.target = undefined;
}
}
function performJobs(creep){
if(!creep.memory.target) creep.memory.target = getJobTarget(creep);
var target = Game.getObjectById(creep.memory.target);
if(creep.pos.isNearTo(target)) doJob(creep, target);
else creep.moveTo(target);
}
function onOutOfEnergyTurnHarvestingMode(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.harvesting = true;
creep.memory.target = undefined;
creep.memory.counter += 1;
}
}
function getSourceIdFromRoomTable(creep) {
const sourceTable = creep.room.memory.layout.sources;
const sourceIterator = creep.memory.counter%creep.room.memory.layout.sources.length;
const sourceId = sourceTable[sourceIterator];
return sourceId;
}
function getJobTarget(creep) {
var target;
switch (creep.memory.counter%4) {
case 0: target = creep.room.controller; break;
case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
case 3: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:(s)=>{return s.hitsMax != s.hits;}}); break;
}
if(target) return target.id;
creep.memory.counter++;
return undefined;
}
function doJob(creep, target){
var response;
switch (creep.memory.counter%4) {
case 0: response = creep.upgradeController(target); break;
case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
case 2: response = creep.build(target); break;
case 3: response = creep.repair(target); break;
}
if(response == ERR_FULL) {
creep.memory.counter++;
creep.memory.target = undefined;
}
}