Improved walking system.

This commit is contained in:
douwe
2025-08-24 12:08:22 +02:00
parent 98b123ee0d
commit cc0de10471
26 changed files with 858 additions and 154 deletions

61
Screeps/Commands.js Normal file
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module.exports = {
setup(){
global.fullReset = fullReset;
global.resetRooms = resetRooms;
global.resetStructures = resetStructures;
global.resetCreeps = resetCreeps;
global.resetConstruction = resetConstruction;
global.buildRoads = buildRoads;
}
}
function fullReset(){
resetRooms();
resetCreeps();
resetStructures();
resetConstruction();
global.started = false;
global.compiled = false;
return "OK";
}
function resetRooms(){
Object.values(Game.rooms).forEach(room => room.memory = {});
return "OK";
}
function resetStructures(){
Object.values(Game.structures).forEach(structure => structure.memory = {});
return "OK";
}
function resetCreeps(){
Object.values(Game.creeps).forEach(creep => creep.suicide());
return "OK";
}
function resetConstruction(){
Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove()));
return "OK";
}
function buildRoads(){
Object.values(Game.rooms).forEach(room=>
{
room.memory.layout.sources.forEach(
sId => {
const source = Game.getObjectById(sId);
var roads = [];
roads = roads.concat(source.pos.findPathTo(room.controller));
roads.pop();
roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]));
roads.pop();
roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD));
}
);
});
return "OK";
}

45
Screeps/CreepClass.js Normal file
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const jobBuilder = require("JobBuilder");
const jobCleaner = require("JobCleaner");
const jobMiner = require("JobMiner");
const jobSupplier = require("JobSupplier");
const jobUpgrader = require("JobUpgrader");
module.exports = {
setup: function () {
Creep.prototype = _Creep.prototype;
global.Role = Role;
}
}
const Role = {
BUILDER: 0,
CLEANER: 1,
MINER: 2,
SUPPLIER: 3,
UPGRADER: 4
}
class _Creep extends Creep {
begin(){
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
switch (this.memory.job.role) {
case Role.BUILDER: jobBuilder.begin(this); break;
case Role.CLEANER: jobCleaner.begin(this); break;
case Role.MINER: jobMiner.begin(this); break;
case Role.SUPPLIER: jobSupplier.begin(this); break;
case Role.UPGRADER: jobUpgrader.begin(this); break;
}
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
switch (this.memory.job.role) {
case Role.BUILDER: jobBuilder.tick(this); break;
case Role.CLEANER: jobCleaner.tick(this); break;
case Role.MINER: jobMiner.tick(this); break;
case Role.SUPPLIER: jobSupplier.tick(this); break;
case Role.UPGRADER: jobUpgrader.tick(this); break;
}
}
}

94
Screeps/JobBuilder.js Normal file
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module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
if(!creep.memory.counter) creep.memory.counter = 0;
},
tick(creep){
if(creep.memory.collecting) {
GetEnergy(creep);
energyFullCheck(creep);
}
else {
BuildOrRepair(creep);
energyEmptyCheck(creep);
}
}
}
function GetEnergy(creep){
if(!creep.memory.target) findEnergyTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function BuildOrRepair(creep){
if(!creep.memory.target) findBuildOrRepairTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(!target) { creep.memory.target = undefined; return; }
if(target.hits && target.hits === target.hitsMax) { creep.memory.target = undefined; return; }
if(creep.pos.isNearTo(target))
if(!target.hits) creep.build(target);
else creep.repair(target);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findEnergyTarget(creep){
var target;
if(creep.room.storage && creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))
target = creep.room.storage;
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (st)=>{
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(target) creep.memory.target = target.id;
}
function findBuildOrRepairTarget(creep) {
var target;
switch (creep.memory.counter%2) {
case 0: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
case 1: target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.hits < s.hitsMax ||
((s.structureType === STRUCTURE_WALL || s.structureType === STRUCTURE_RAMPART) && s.hits < 100000 );
}});
break;
}
if(target) creep.memory.target = target.id;
creep.memory.counter++;
}

81
Screeps/JobCleaner.js Normal file
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module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
},
tick(creep){
if(creep.memory.collecting) {
searchForLooseEnergy(creep);
energyFullCheck(creep);
}
else {
DepositEnergy(creep);
energyEmptyCheck(creep);
}
}
}
function searchForLooseEnergy(creep){
if(!creep.memory.target) findLooseEnergyTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function DepositEnergy(creep){
if(!creep.memory.target) findDepositTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findLooseEnergyTarget(creep){
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(target) creep.memory.target = target.id;
}
function findDepositTarget(creep) {
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.structureType == STRUCTURE_CONTAINER
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
}});
if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
filter:(s)=> {
return (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}});
if(!target) target = creep.room.storage;
if(target) creep.memory.target = target.id;
}

25
Screeps/JobMiner.js Normal file
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module.exports = {
begin(creep){},
tick(creep){
const source = Game.getObjectById(creep.memory.job.source);
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
if(!(Game.time%100)) scanForContainer(creep, source);
moveToContainer(creep);
creep.harvest(source);
}
}
function moveToContainer(creep){
const container = Game.getObjectById(creep.memory.container);
if(!container) return;
if(container.pos.x === creep.pos.x && container.pos.y === creep.pos.y) return;
creep.moveTo(container);
}
function scanForContainer(creep, source){
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {
filter:{structureType:STRUCTURE_CONTAINER}
})[0];
if(container) creep.memory.container = container.id;
}

90
Screeps/JobSupplier.js Normal file
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module.exports = {
begin(creep){
if(!creep.memory.collecting) creep.memory.collecting = false;
},
tick(creep){
if(creep.memory.collecting) {
withdrawEnergy(creep);
energyFullCheck(creep);
}
else {
transferEnergy(creep);
energyEmptyCheck(creep);
}
}
}
function withdrawEnergy(creep){
if(!creep.memory.target) findWithdrawTarget(creep);
const target = Game.getObjectById(creep.memory.target);
if(!target) creep.memory.target = undefined;
if(creep.pos.isNearTo(target)) {
if(!target.store) creep.pickup(target);
else creep.withdraw(target, RESOURCE_ENERGY);
}
else creep.moveTo(target);
}
function energyFullCheck(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = false;
creep.memory.target = undefined;
}
}
function transferEnergy(creep){
if(!creep.memory.target) findTransferTarget(creep);
if(!creep.memory.target) return;
const target = Game.getObjectById(creep.memory.target);
if(target.store.getFreeCapacity(RESOURCE_ENERGY)==0) { creep.memory.target = undefined; creep.memory.counter++; }
if(creep.pos.isNearTo(target)) creep.transfer(target, RESOURCE_ENERGY);
else creep.moveTo(target);
}
function energyEmptyCheck(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.collecting = true;
creep.memory.target = undefined;
}
}
function findWithdrawTarget(creep){
var target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {
filter: (r)=>{
return r.resourceType == RESOURCE_ENERGY && r.amount > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_RUINS, {
filter: (r)=>{
return r.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_TOMBSTONES, {
filter: (t)=>{
return t.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY);
}});
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (st)=>{
return st.structureType == STRUCTURE_CONTAINER && st.store.getUsedCapacity(RESOURCE_ENERGY) > 1000;
}});
if(target) creep.memory.target = target.id;
}
function findTransferTarget(creep) {
var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
filter:(s)=> {
return (s.structureType == STRUCTURE_EXTENSION)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}});
if(!target) target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
filter:(s)=> {
return (s.structureType == STRUCTURE_SPAWN)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 0;
}});
if(!target) target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
filter:(s)=> {
return s.structureType == STRUCTURE_CONTAINER
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > 1000;
}})
if(!target) target = creep.room.storage;
if(target) creep.memory.target = target.id;
}

28
Screeps/JobUpgrader.js Normal file
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module.exports = {
begin(creep){
},
tick(creep){
if(!creep.pos.isNearTo(creep.room.controller)) { creep.moveTo(creep.room.controller); return; }
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) { getOrWaitForEnergy(creep); return; }
creep.upgradeController(creep.room.controller);
}
}
function getOrWaitForEnergy(creep){
if(!creep.memory.container) scanForContainer(creep);
if(creep.memory.container) getEnergyFromContainer(creep);
}
function getEnergyFromContainer(creep){
const container = Game.getObjectById(creep.memory.container);
if(creep.withdraw(container, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(container);
}
// duplicate see miner
function scanForContainer(creep){
const container = creep.room.controller.pos.findInRange(FIND_STRUCTURES, 1, {
filter:{structureType:STRUCTURE_CONTAINER}
})[0];
if(container) creep.memory.container = container.id;
}

7
Screeps/Math.js Normal file
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module.exports = {
clamp: function(v, min, max){
if(v<min) v = min;
else if (max < v) v = max;
return v;
}
}

44
Screeps/RoomClass.js Normal file
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module.exports = {
setup: function () { Room.prototype = _Room.prototype; }
}
class _Room extends Room {
begin(){
roomLayoutScan(this);
jobScan(this);
vacancyScan(this);
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
if(!(Game.time%100)) {
vacancyScan(this);
}
}
}
function roomLayoutScan(room){
if(!room.memory.layout) room.memory.layout = {};
if(!room.memory.layout.sources) room.memory.layout.sources = room.find(FIND_SOURCES).map(s=>s.id);
room.memory.layout.containers = room.find(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_CONTAINER}}).map(c=>c.id);
}
function jobScan(room){
if(!room.memory.jobs) room.memory.jobs = [{role:Role.UPGRADER}]
.concat(Array(4).fill({role: Role.BUILDER}))
.concat(Array(2).fill({role: Role.SUPPLIER}))
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
}
function vacancyScan(room){
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
const jobs = room.memory.jobs.filter((j)=>{
const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
if(index < 0) return true;
activeJobs.splice(index,1);
return false;
});
room.memory.vacancies = jobs;
}

21
Screeps/Structure.js Normal file
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const spawnClass = require("StructureSpawnClass");
module.exports = {
setup() {
spawnClass.setup();
},
begin(structure){
switch (structure.structureType) {
case STRUCTURE_SPAWN: structure.begin(); break;
default: break;
}
},
tick(structure){
switch (structure.structureType) {
case STRUCTURE_SPAWN: structure.tick(); break;
default: break;
}
}
}

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@@ -0,0 +1,64 @@
module.exports = {
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
}
class _StructureSpawn extends StructureSpawn {
begin(){
if (!this.memory.creepCounter) this.memory.creepCounter = 0;
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
if(Game.time%100) return;
if(this.room.energyAvailable < 300) return;
const job = this.room.memory.vacancies.pop();
if(job){
const name = getJobName(job.role);
const body = getBodyByJob(job.role, this.room.energyAvailable);
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
}
}
createCreep(job, name, body) {
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
memory: { job: job }
});
if (response == OK) this.memory.creepCounter++;
return response;
}
}
function getJobName(role){
switch (role) {
case Role.BUILDER: return "Bob";
case Role.MINER: return "minny";
case Role.SUPPLIER: return "Sully";
case Role.UPGRADER: return "Uppa";
}
}
function getBodyByJob(role, energyAvailability){
const body = [];
switch (role) {
case Role.BUILDER: body.push(WORK); energyAvailability -= 100; break;
case Role.UPGRADER: body.push(CARRY); body.push(MOVE); energyAvailability -= 100; break;
case Role.MINER: body.push(MOVE); energyAvailability -= 100; break;
}
var unitEnergyCost = 0;
while(unitEnergyCost <= energyAvailability) {
switch (role) {
case Role.BUILDER: body.push(MOVE); body.push(CARRY); unitEnergyCost = 100; break;
case Role.UPGRADER:
case Role.MINER:
body.push(WORK); unitEnergyCost = 100;
if(role === Role.MINER && body.length > 5) energyAvailability = -1;
break;
case Role.SUPPLIER: body.push(CARRY); body.push(MOVE); unitEnergyCost = 100; break;
default: energyAvailability = -1; break;
}
energyAvailability -= unitEnergyCost;
}
return body;
}

44
Screeps/main.js Normal file
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const Commands = require("Commands");
const CreepClass = require("CreepClass");
const RoomClass = require("RoomClass");
const Structure = require("Structure");
module.exports.loop = function () {
if(!global.compiled) onRecompile();
else if (!global.started) onRestart();
else onTick();
}
function onRecompile(){
setupClasses();
console.log("Script recompiled...");
global.compiled = true;
}
function onRestart(){
Object.values(Game.rooms).forEach(room => room.begin());
Object.values(Game.creeps).forEach(creep => creep.begin());
Object.values(Game.structures).forEach(structure => Structure.begin(structure));
global.started = true;
}
function onTick(){
Object.values(Game.rooms).forEach(room => room.tick());
Object.values(Game.creeps).forEach(creep => creep.tick());
Object.values(Game.structures).forEach(structure => Structure.tick(structure));
if(!(Game.time % 100)) cleanUp();
}
function setupClasses(){
Commands.setup();
CreepClass.setup();
RoomClass.setup();
Structure.setup();
}
function cleanUp(){
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
}

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@@ -2,9 +2,12 @@
#define DOUWCO_HIVEMIND_CREEP_HPP
#include <Screeps/Creep.hpp>
#include <Screeps/ReturnTypes.hpp>
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
namespace Screeps{
class RoomPosition;
class RoomObject;
class PathStep;
}
namespace DouwcoHivemind
{
@@ -13,39 +16,26 @@ namespace DouwcoHivemind
UNEMPLOYED,
HARVESTER
};
class Creep
{
public:
CreepRole role;
std::string target_id;
std::vector<Screeps::PathStep> path;
protected:
Screeps::Creep creep;
JSON memory;
public:
Creep(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
path = memory.contains("path") ? unflattenPathSteps(jsonToVector<int>(memory["path"])) : std::vector<Screeps::PathStep>();
}
virtual ~Creep()
{
memory["target_id"] = target_id;
memory["path"] = vectorToJson(flattenPathSteps(path));
creep.setMemory(memory);
}
Creep(Screeps::Creep crp);
virtual ~Creep();
virtual void loop() {}
bool isNearTo(const Screeps::RoomPosition &pos, int dist);
protected:
void moveToTarget(int dist = 1);
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
};
}

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@@ -1,10 +1,13 @@
#ifndef DOUWCO_HIVEMIND_HARVESTER_HPP
#define DOUWCO_HIVEMIND_HARVESTER_HPP
#include <Screeps/Creep.hpp>
#include "Creeps/Creep.hpp"
namespace {
class Creep;
}
namespace DouwcoHivemind
{
class HarvesterRole : public Creep
@@ -14,17 +17,8 @@ namespace DouwcoHivemind
int taskCounter;
public:
HarvesterRole(Screeps::Creep crp) : Creep(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
}
~HarvesterRole() override
{
memory["harvesting"] = harvesting;
memory["taskCounter"] = taskCounter;
}
HarvesterRole(Screeps::Creep crp);
~HarvesterRole() override;
void loop() override;

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@@ -2,20 +2,12 @@
#define DOUWCO_HIVEMIND_ENGINE_HPP
#include <vector>
#include <Screeps/JS.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include "Creeps/Creep.hpp"
#include "Creeps/Harvester.hpp"
#include "Structures/Structure.hpp"
#include "Structures/Spawn.hpp"
namespace DouwcoHivemind
{
class Creep;
class Structure;
class Engine
{
private:
@@ -23,50 +15,12 @@ namespace DouwcoHivemind
std::vector<std::unique_ptr<Structure>> structures;
public:
Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
~Engine() {}
void loop()
{
for (auto &creep : creeps)
creep->loop();
for (auto &structure : structures)
structure->loop();
}
Engine();
void loop();
private:
void ReadOutCreeps()
{
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
switch (role)
{
case CreepRole::HARVESTER:
creeps.push_back(std::make_unique<HarvesterRole>(creep.second));
break;
case CreepRole::UNEMPLOYED:
default:
EM_ASM({console.log('Undefined role for creep' + $0)}, creep.first.c_str());
break;
}
}
}
void ReadOutStructures()
{
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}
void ReadOutCreeps();
void ReadOutStructures();
};
}

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@@ -0,0 +1,15 @@
#ifndef DOUWCO_HIVEMIND_ROOMS_HPP
#define DOUWCO_HIVEMIND_ROOMS_HPP
namespace DouwcoHivemind
{
class Room
{
public:
Room();
void loop();
};
}
#endif // DOUWCO_HIVEMIND_ROOMS_HPP

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@@ -0,0 +1,19 @@
#ifndef DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#define DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#include <Screeps/RoomPosition.hpp>
namespace DouwcoHivemind
{
static bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}
} // namespace Screeps
#endif // DOUWCO_HIVEMIND_MEASURE_TOOL_HPP

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@@ -6,7 +6,6 @@
namespace DouwcoHivemind
{
static std::vector<int> flattenPathSteps(const std::vector<Screeps::PathStep> &pathSteps)
{
std::vector<int> flattened;

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@@ -0,0 +1,139 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/ReturnTypes.hpp>
#include "Creeps/Creep.hpp"
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
#include "Tools/MeasureTool.hpp"
DouwcoHivemind::Creep::Creep(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
}
DouwcoHivemind::Creep::~Creep()
{
memory["target_id"] = target_id;
creep.setMemory(memory);
}
void DouwcoHivemind::Creep::moveToTarget(int dist)
{
// Is move required?
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
{
memory.erase("path");
return;
}
// Is wating?
if (memory.contains("wait") && memory["wait"] > 0)
{
memory["wait"] = memory["wait"].get<int>() - 1;
creep.say("Waiting..");
return;
}
// Is there a path to walk?
if (!memory.contains("path") || memory["path"].empty())
{
creep.say("Searching route!");
auto target_pos = target->pos();
auto path = creep.room().findPath(creep.pos(), target_pos);
auto last = path.back();
if (last.x - target_pos.x() > dist || last.y - target_pos.y() > dist)
{
creep.say("No possible path");
memory["wait"] = rand() % 20;
return;
}
memory["path"] = vectorToJson(flattenPathSteps(path));
}
// JS::console.log(std::string("creep pos: [") +
// std::to_string(creep.pos().x()) +
// std::string(",") +
// std::to_string(creep.pos().y()) +
// std::string("]"));
// Get step from memory
int pathStepData[5] = {0};
if (memory["path"].size() > 5)
{
for (int i = 0; i < 5; i++)
{
pathStepData[i] = memory["path"][i];
}
}
else
{
memory.erase("path");
return;
}
// Is the move of last tick executed?
int x = creep.pos().x();
int y = creep.pos().y();
auto step = Screeps::PathStep(pathStepData[0], pathStepData[1], pathStepData[2], pathStepData[3], pathStepData[4]);
if (memory.contains("last_pos"))
{
int last_x = memory["last_pos"]["x"];
int last_y = memory["last_pos"]["y"];
memory.erase("last_pos");
if (x == last_x && y == last_y)
{
creep.say("I'm stuck!");
memory["wait"] = rand() % 5;
return;
}
}
// Is the creep on the place intended by the path?
if (!(x == step.x - step.dx && y == step.y - step.dy))
{
creep.say("I'm lost!");
memory["wait"] = rand() % 5;
memory.erase("path");
return;
}
// Lets move forward
int resp = creep.move(step.direction);
if (resp == Screeps::OK)
{
memory["last_pos"]["x"] = x;
memory["last_pos"]["y"] = y;
for (int i = 0; i < 5; i++)
{
memory["path"].erase(0);
}
}
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::Creep::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
return DouwcoHivemind::isNearTo(creep.pos(), pos, dist);
}

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@@ -0,0 +1,48 @@
#include <Screeps/Game.hpp>
#include "Engine.hpp"
#include "Creeps/Harvester.hpp"
#include "Structures/Spawn.hpp"
DouwcoHivemind::Engine::Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
void DouwcoHivemind::Engine::loop()
{
for (auto &creep : creeps)
creep->loop();
for (auto &structure : structures)
structure->loop();
}
void DouwcoHivemind::Engine::ReadOutCreeps()
{
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
switch (role)
{
case CreepRole::HARVESTER:
creeps.push_back(std::make_unique<HarvesterRole>(creep.second));
break;
case CreepRole::UNEMPLOYED:
default:
break;
}
}
}
void DouwcoHivemind::Engine::ReadOutStructures()
{
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}

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@@ -18,6 +18,18 @@
#include "Creeps/Harvester.hpp"
DouwcoHivemind::HarvesterRole::HarvesterRole(Screeps::Creep crp) : Creep(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
}
DouwcoHivemind::HarvesterRole::~HarvesterRole()
{
memory["harvesting"] = harvesting;
memory["taskCounter"] = taskCounter;
}
void DouwcoHivemind::HarvesterRole::loop()
{
if (harvesting)

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@@ -1,9 +1,5 @@
#include <nlohmann/json.hpp>
#include <Screeps/JS.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <emscripten.h>
#include "Creeps/Creep.hpp"
#include "Structures/Spawn.hpp"
@@ -13,16 +9,14 @@ void DouwcoHivemind::Spawn::loop()
int creepcount = spawn.room().find(Screeps::FIND_MY_CREEPS).size();
if (creepcount > 10)
{
EM_ASM({ console.log('To much creeps in this room'); });
return;
}
EM_ASM({ console.log('Creating a harvester'); });
JSON opts;
opts["memory"]["role"] = CreepRole::HARVESTER;
int resp = spawn.spawnCreep(
{"work", "carry", "move"},
{"work", "work", "carry", "move"},
"harvester" + std::to_string(Screeps::Game.time()),
opts);
}

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@@ -1,64 +0,0 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include "Creeps/Creep.hpp"
void DouwcoHivemind::Creep::moveToTarget(int dist)
{
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
return;
if (path.size() == 0){
path = creep.room().findPath(creep.pos(), target->pos());
std::reverse(path.begin(), path.end());
}
JS::console.log(std::string("creep pos: [") +
std::to_string(creep.pos().x()) +
std::string(",") +
std::to_string(creep.pos().y()) +
std::string("]"));
auto step = path.back();
path.pop_back();
if (creep.pos().x() == step.x - step.dx && creep.pos().y() == step.y - step.dy)
{
int resp = creep.move(step.direction);
if(resp != Screeps::ERR_INVALID_ARGS) return;
}
path.clear();
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::Creep::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
return isNearTo(creep.pos(), pos, dist);
}
bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}