Improved walking system.

This commit is contained in:
douwe
2025-08-24 12:08:22 +02:00
parent 98b123ee0d
commit cc0de10471
26 changed files with 858 additions and 154 deletions

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@@ -2,9 +2,12 @@
#define DOUWCO_HIVEMIND_CREEP_HPP
#include <Screeps/Creep.hpp>
#include <Screeps/ReturnTypes.hpp>
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
namespace Screeps{
class RoomPosition;
class RoomObject;
class PathStep;
}
namespace DouwcoHivemind
{
@@ -13,39 +16,26 @@ namespace DouwcoHivemind
UNEMPLOYED,
HARVESTER
};
class Creep
{
public:
CreepRole role;
std::string target_id;
std::vector<Screeps::PathStep> path;
protected:
Screeps::Creep creep;
JSON memory;
public:
Creep(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
path = memory.contains("path") ? unflattenPathSteps(jsonToVector<int>(memory["path"])) : std::vector<Screeps::PathStep>();
}
virtual ~Creep()
{
memory["target_id"] = target_id;
memory["path"] = vectorToJson(flattenPathSteps(path));
creep.setMemory(memory);
}
Creep(Screeps::Creep crp);
virtual ~Creep();
virtual void loop() {}
bool isNearTo(const Screeps::RoomPosition &pos, int dist);
protected:
void moveToTarget(int dist = 1);
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
};
}

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@@ -1,10 +1,13 @@
#ifndef DOUWCO_HIVEMIND_HARVESTER_HPP
#define DOUWCO_HIVEMIND_HARVESTER_HPP
#include <Screeps/Creep.hpp>
#include "Creeps/Creep.hpp"
namespace {
class Creep;
}
namespace DouwcoHivemind
{
class HarvesterRole : public Creep
@@ -14,17 +17,8 @@ namespace DouwcoHivemind
int taskCounter;
public:
HarvesterRole(Screeps::Creep crp) : Creep(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
}
~HarvesterRole() override
{
memory["harvesting"] = harvesting;
memory["taskCounter"] = taskCounter;
}
HarvesterRole(Screeps::Creep crp);
~HarvesterRole() override;
void loop() override;

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@@ -2,20 +2,12 @@
#define DOUWCO_HIVEMIND_ENGINE_HPP
#include <vector>
#include <Screeps/JS.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include "Creeps/Creep.hpp"
#include "Creeps/Harvester.hpp"
#include "Structures/Structure.hpp"
#include "Structures/Spawn.hpp"
namespace DouwcoHivemind
{
class Creep;
class Structure;
class Engine
{
private:
@@ -23,50 +15,12 @@ namespace DouwcoHivemind
std::vector<std::unique_ptr<Structure>> structures;
public:
Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
~Engine() {}
void loop()
{
for (auto &creep : creeps)
creep->loop();
for (auto &structure : structures)
structure->loop();
}
Engine();
void loop();
private:
void ReadOutCreeps()
{
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
switch (role)
{
case CreepRole::HARVESTER:
creeps.push_back(std::make_unique<HarvesterRole>(creep.second));
break;
case CreepRole::UNEMPLOYED:
default:
EM_ASM({console.log('Undefined role for creep' + $0)}, creep.first.c_str());
break;
}
}
}
void ReadOutStructures()
{
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}
void ReadOutCreeps();
void ReadOutStructures();
};
}

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@@ -0,0 +1,15 @@
#ifndef DOUWCO_HIVEMIND_ROOMS_HPP
#define DOUWCO_HIVEMIND_ROOMS_HPP
namespace DouwcoHivemind
{
class Room
{
public:
Room();
void loop();
};
}
#endif // DOUWCO_HIVEMIND_ROOMS_HPP

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@@ -0,0 +1,19 @@
#ifndef DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#define DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#include <Screeps/RoomPosition.hpp>
namespace DouwcoHivemind
{
static bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}
} // namespace Screeps
#endif // DOUWCO_HIVEMIND_MEASURE_TOOL_HPP

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@@ -6,7 +6,6 @@
namespace DouwcoHivemind
{
static std::vector<int> flattenPathSteps(const std::vector<Screeps::PathStep> &pathSteps)
{
std::vector<int> flattened;

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@@ -0,0 +1,139 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/ReturnTypes.hpp>
#include "Creeps/Creep.hpp"
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
#include "Tools/MeasureTool.hpp"
DouwcoHivemind::Creep::Creep(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
}
DouwcoHivemind::Creep::~Creep()
{
memory["target_id"] = target_id;
creep.setMemory(memory);
}
void DouwcoHivemind::Creep::moveToTarget(int dist)
{
// Is move required?
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
{
memory.erase("path");
return;
}
// Is wating?
if (memory.contains("wait") && memory["wait"] > 0)
{
memory["wait"] = memory["wait"].get<int>() - 1;
creep.say("Waiting..");
return;
}
// Is there a path to walk?
if (!memory.contains("path") || memory["path"].empty())
{
creep.say("Searching route!");
auto target_pos = target->pos();
auto path = creep.room().findPath(creep.pos(), target_pos);
auto last = path.back();
if (last.x - target_pos.x() > dist || last.y - target_pos.y() > dist)
{
creep.say("No possible path");
memory["wait"] = rand() % 20;
return;
}
memory["path"] = vectorToJson(flattenPathSteps(path));
}
// JS::console.log(std::string("creep pos: [") +
// std::to_string(creep.pos().x()) +
// std::string(",") +
// std::to_string(creep.pos().y()) +
// std::string("]"));
// Get step from memory
int pathStepData[5] = {0};
if (memory["path"].size() > 5)
{
for (int i = 0; i < 5; i++)
{
pathStepData[i] = memory["path"][i];
}
}
else
{
memory.erase("path");
return;
}
// Is the move of last tick executed?
int x = creep.pos().x();
int y = creep.pos().y();
auto step = Screeps::PathStep(pathStepData[0], pathStepData[1], pathStepData[2], pathStepData[3], pathStepData[4]);
if (memory.contains("last_pos"))
{
int last_x = memory["last_pos"]["x"];
int last_y = memory["last_pos"]["y"];
memory.erase("last_pos");
if (x == last_x && y == last_y)
{
creep.say("I'm stuck!");
memory["wait"] = rand() % 5;
return;
}
}
// Is the creep on the place intended by the path?
if (!(x == step.x - step.dx && y == step.y - step.dy))
{
creep.say("I'm lost!");
memory["wait"] = rand() % 5;
memory.erase("path");
return;
}
// Lets move forward
int resp = creep.move(step.direction);
if (resp == Screeps::OK)
{
memory["last_pos"]["x"] = x;
memory["last_pos"]["y"] = y;
for (int i = 0; i < 5; i++)
{
memory["path"].erase(0);
}
}
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::Creep::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
return DouwcoHivemind::isNearTo(creep.pos(), pos, dist);
}

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@@ -0,0 +1,48 @@
#include <Screeps/Game.hpp>
#include "Engine.hpp"
#include "Creeps/Harvester.hpp"
#include "Structures/Spawn.hpp"
DouwcoHivemind::Engine::Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
void DouwcoHivemind::Engine::loop()
{
for (auto &creep : creeps)
creep->loop();
for (auto &structure : structures)
structure->loop();
}
void DouwcoHivemind::Engine::ReadOutCreeps()
{
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
switch (role)
{
case CreepRole::HARVESTER:
creeps.push_back(std::make_unique<HarvesterRole>(creep.second));
break;
case CreepRole::UNEMPLOYED:
default:
break;
}
}
}
void DouwcoHivemind::Engine::ReadOutStructures()
{
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}

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@@ -18,6 +18,18 @@
#include "Creeps/Harvester.hpp"
DouwcoHivemind::HarvesterRole::HarvesterRole(Screeps::Creep crp) : Creep(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
}
DouwcoHivemind::HarvesterRole::~HarvesterRole()
{
memory["harvesting"] = harvesting;
memory["taskCounter"] = taskCounter;
}
void DouwcoHivemind::HarvesterRole::loop()
{
if (harvesting)

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@@ -1,9 +1,5 @@
#include <nlohmann/json.hpp>
#include <Screeps/JS.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <emscripten.h>
#include "Creeps/Creep.hpp"
#include "Structures/Spawn.hpp"
@@ -13,16 +9,14 @@ void DouwcoHivemind::Spawn::loop()
int creepcount = spawn.room().find(Screeps::FIND_MY_CREEPS).size();
if (creepcount > 10)
{
EM_ASM({ console.log('To much creeps in this room'); });
return;
}
EM_ASM({ console.log('Creating a harvester'); });
JSON opts;
opts["memory"]["role"] = CreepRole::HARVESTER;
int resp = spawn.spawnCreep(
{"work", "carry", "move"},
{"work", "work", "carry", "move"},
"harvester" + std::to_string(Screeps::Game.time()),
opts);
}

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@@ -1,64 +0,0 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include "Creeps/Creep.hpp"
void DouwcoHivemind::Creep::moveToTarget(int dist)
{
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
return;
if (path.size() == 0){
path = creep.room().findPath(creep.pos(), target->pos());
std::reverse(path.begin(), path.end());
}
JS::console.log(std::string("creep pos: [") +
std::to_string(creep.pos().x()) +
std::string(",") +
std::to_string(creep.pos().y()) +
std::string("]"));
auto step = path.back();
path.pop_back();
if (creep.pos().x() == step.x - step.dx && creep.pos().y() == step.y - step.dy)
{
int resp = creep.move(step.direction);
if(resp != Screeps::ERR_INVALID_ARGS) return;
}
path.clear();
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::Creep::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
return isNearTo(creep.pos(), pos, dist);
}
bool DouwcoHivemind::Creep::isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}