Compare commits

38 Commits

Author SHA1 Message Date
douwe
6ee67eac47 Creeps extract memory completly 2025-08-22 03:11:44 +02:00
douwe
cd1464cc94 Added structure handling in engine as well. 2025-08-22 01:13:09 +02:00
douwe
0381ea6873 Fixed some bugs in harvester. 2025-08-22 00:13:32 +02:00
douwe
0c8da1d472 Finished revision harvester behaviour. Added Some metrics for every loop. 2025-08-21 23:35:00 +02:00
douwe
1ede4cce47 Improved harvester source detection. 2025-08-21 21:01:00 +02:00
douwe
1e9e696b1e Created a base engine class and let it handle all creeps. 2025-08-21 14:13:32 +02:00
douwe
c9ce09ba1a Updated screepsxx module to original url 2025-08-20 17:42:37 +02:00
Douwe Ravers
1a74743e4f Merge pull request #9 from DouweRavers/develop
Develop
2025-08-13 21:14:16 +02:00
douwe
fa5d75fca3 Update with gitignore 2025-08-13 21:12:38 +02:00
Douwe Ravers
b61743fa52 Create .gitignore 2025-08-13 21:11:09 +02:00
Douwe Ravers
009853665d Merge pull request #8 from DouweRavers/develop
Develop
2025-08-13 21:09:51 +02:00
douwe
257cf85695 Minor bug fixes 2025-08-13 21:08:26 +02:00
douwe
9a1682a857 First working version of colony.
Harversters and spawn work.
2025-08-13 20:43:26 +02:00
Douwe Ravers
8a39526580 Update README.md 2025-08-13 00:01:45 +02:00
douwe
5ed1329d2e Basic setup for Cpp based screeping. 2025-08-12 23:56:10 +02:00
unknown
7c1a84a5ca Changed miner search functions 2023-08-31 19:19:41 +02:00
unknown
bde8a2309f Changed miner movement; 2023-08-31 19:13:22 +02:00
unknown
8d67dcb8b8 Minor changes 2023-08-31 19:04:10 +02:00
unknown
29aa48dc3b Changed spawn checktime to 100 2023-08-30 23:57:38 +02:00
unknown
5cfea80b19 Changed update function of spawn to only check every 300 ticks. 2023-08-30 23:53:35 +02:00
unknown
eda20c2dce Removed the harvester. Introduced the cleaner (not active yet) spawners use full room capacity now. 2023-08-30 23:37:04 +02:00
unknown
112c3c3a97 Created supplier and builder functions 2023-08-29 20:43:10 +02:00
Douwe Ravers
523a2e0005 Merge pull request #2 from DouweRavers/develop
fixed wrong vacancy generation bug.
2023-08-26 21:32:06 +02:00
Douwe Ravers
91448edc0a fixed wrong vacancy generation bug. 2023-08-26 21:31:29 +02:00
Douwe Ravers
cab2c3fd25 Merge pull request #1 from DouweRavers/develop
Develop
2023-08-26 20:49:17 +02:00
Douwe Ravers
e294ad29fe Created miner, made harvester pick resources and added reset commands. 2023-08-26 16:57:38 +02:00
Douwe Ravers
76650e22ac Improved harvester behaviour, reworked the job register system and added auto roadbuilding. 2023-08-25 17:30:27 +02:00
Douwe Ravers
8c3528419a Implemented upgrader, source refill and builder functions to harvester. 2023-08-25 08:48:57 +02:00
Douwe Ravers
ccd0557339 Basic setup new system. 2023-08-24 01:48:31 +02:00
unknown
ae3812aa83 Simplyfied the code. Ready to rebuild on top of. 2023-08-20 16:31:21 +02:00
Gebruiker
15c86d3c14 reverse previous commit 2022-10-23 01:26:06 +02:00
Gebruiker
90448c79e4 changed git root 2022-10-23 01:23:27 +02:00
Gebruiker
ef9159260b Chanded some filenames
Removed automatic path placement.
Started command section.
2022-10-23 01:19:58 +02:00
DouweRavers
1806935c50 Slight improvements to movement. Started using regions. 2022-05-03 20:28:24 +02:00
DouweRavers
4e3ad07fff Improved performance of walking.
Switches to manual walking when close to target.
2022-05-01 00:52:48 +02:00
DouweRavers
744b4a2478 First working version of new system. 2022-04-30 14:23:44 +02:00
DouweRavers
3e962ed04a Rewriting from scratch. Fixing old code is just less fun. 2022-04-29 01:45:27 +02:00
DouweRavers
5494f6fb17 Reimplemented 5/7 roles. 2022-04-15 23:05:03 +02:00
38 changed files with 792 additions and 756 deletions

1
.gitignore vendored Normal file
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build

6
.gitmodules vendored Normal file
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[submodule "emsdk"]
path = emsdk
url = git@github.com:emscripten-core/emsdk.git
[submodule "screepsxx"]
path = screepsxx
url = git@github.com:UltraCoderRU/screepsxx.git

2
.sync
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1650024834746
5ce5d401e947ee7ab16cc8db

116
.vscode/settings.json vendored
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@@ -1,7 +1,113 @@
{
"files.exclude": {
".*": true,
"LICENSE": true,
"*.md": true
}
"files.associations": {
"__hash_table": "cpp",
"__string": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"locale": "cpp",
"utility": "cpp",
"mutex": "cpp",
"shared_mutex": "cpp",
"stop_token": "cpp",
"cassert": "cpp",
"vector": "cpp",
"optional": "cpp",
"*.inc": "cpp",
"thread": "cpp",
"atomic": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__functional_03": "cpp",
"__mutex_base": "cpp",
"__nullptr": "cpp",
"__split_buffer": "cpp",
"__tree": "cpp",
"any": "cpp",
"array": "cpp",
"bit": "cpp",
"bitset": "cpp",
"cctype": "cpp",
"charconv": "cpp",
"chrono": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"codecvt": "cpp",
"compare": "cpp",
"complex": "cpp",
"condition_variable": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"deque": "cpp",
"exception": "cpp",
"filesystem": "cpp",
"forward_list": "cpp",
"iterator": "cpp",
"list": "cpp",
"map": "cpp",
"memory_resource": "cpp",
"regex": "cpp",
"set": "cpp",
"string": "cpp",
"type_traits": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"fstream": "cpp",
"future": "cpp",
"initializer_list": "cpp",
"iomanip": "cpp",
"ios": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"memory": "cpp",
"new": "cpp",
"numeric": "cpp",
"ostream": "cpp",
"queue": "cpp",
"random": "cpp",
"ratio": "cpp",
"span": "cpp",
"sstream": "cpp",
"stack": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string_view": "cpp",
"strstream": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"valarray": "cpp",
"variant": "cpp",
"cerrno": "cpp",
"cfloat": "cpp",
"climits": "cpp",
"concepts": "cpp",
"format": "cpp",
"numbers": "cpp",
"semaphore": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"__bit_reference": "cpp",
"__functional_base": "cpp",
"__locale": "cpp",
"__node_handle": "cpp",
"__sso_allocator": "cpp",
"__std_stream": "cpp",
"__threading_support": "cpp",
"__tuple": "cpp",
"csignal": "cpp",
"coroutine": "cpp",
"source_location": "cpp",
"stdfloat": "cpp",
"typeindex": "cpp"
}
}

39
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.16)
project(example CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# set(COMPILE_FLAGS --cache ${CMAKE_BINARY_DIR}/cache)
set(LINK_FLAGS -sASSERTIONS=0 -sMALLOC=emmalloc)
add_compile_options(${COMPILE_FLAGS})
add_link_options(${COMPILE_FLAGS} ${LINK_FLAGS})
add_subdirectory(screepsxx)
# If you change TARGET_NAME, please, make corresponding changes in main.js.
set(TARGET_NAME douwco_hivemind)
include_directories(${CMAKE_SOURCE_DIR}/include)
file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/src/*.cpp)
add_executable(${TARGET_NAME} ${SRC_FILES})
target_link_libraries(${TARGET_NAME} screepsxx)
target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
# Collect all artifacts in 'dist' directory
# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
# Following post-build step will automatically upload artifacts to
# official Screeps server. If you want to use it, please,
# set SCREEPS_TOKEN environment variable to your Screeps API token
# (https://docs.screeps.com/auth-tokens.html).
# If you don't want to use this script, please, remove following lines.
#find_package(Python COMPONENTS Interpreter REQUIRED)
#add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})

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@@ -1,15 +0,0 @@
module.exports = {
// JOBS
JOB_HARVESTER: 0,
JOB_MINER: 1,
JOB_SUPPLIER: 2,
JOB_BUILDER:3,
JOB_UPGRADER: 4,
JOB_DEFENDER: 5,
JOB_RESERVER: 6,
JOB_RESERVED_HARVESTER: 7
// OTHER
};

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@@ -2,4 +2,4 @@
My source code for the MMO-programming game: Screeps.
# Status
To those interested in this code. I wrote the main body of the source code when just learning programming so its kind of a mess. I'm now slowly rewriting the code base to a more SOLID version. :)
As a way to learn c++ programming I used the screepsxx repo for controlling the screeps with c++.

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@@ -1,65 +0,0 @@
/* ###########################
# Cross room managment AI #
########################### */
var GLOBAL = require("GLOBAL_VARIABLES");
module.exports = {
run_front: function()
{
if(Memory.AImain == null) Memory.AImain = {};
if(Memory.AImain.MainHub == null) Memory.AImain.MainHub = "insert name"
for(var n_flag in Game.flags){
var flag = Game.flags[n_flag];
if(flag.color == COLOR_YELLOW){
if(flag.room != undefined && flag.room.find(FIND_MY_CREEPS).length != flag.room.find(FIND_CREEPS).length){
Game.spawns[Memory.AImain.MainHub].spawnCreep([TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, ATTACK, ATTACK, ATTACK, MOVE],
"Defender", { memory: { role:GLOBAL.JOB_DEFENDER , flag: flag.name }});
break;
}
if(flag.room == undefined || flag.room.controller.reservation == undefined || (
flag.room.controller.reservation.username == "DouweRavers" && flag.room.controller.reservation.ticksToEnd < 3500))
{
if(Memory.AImain.MainHub != "insert name") Game.spawns[Memory.AImain.MainHub].spawnCreep([MOVE, CLAIM, CLAIM], "columbus", { memory: { role:GLOBAL.JOB_RESERVER, target: flag.name, home: Memory.AImain.MainHub}});
}
if(flag.room != undefined && flag.room.controller.reservation != undefined && flag.room.controller.reservation.username == "DouweRavers")
{
var containers = flag.room.find(FIND_STRUCTURES, { filter:(s) => ( s.structureType == STRUCTURE_CONTAINER )});
if(containers.length > 0){
var has_miner = false;
console.log("test");
var creeps = flag.room.find(FIND_CREEPS);
for(var cp in creeps){
console.log(creeps[cp]);
var creep = creeps[cp];
if(creep.memory.role == GLOBAL.JOB_MINER){
has_miner = true;
}
}
if(!has_miner) {
console.log("needs new miner")
Game.spawns[Memory.AImain.MainHub].spawnCreep([ WORK, WORK, WORK, WORK, WORK, MOVE ], "ForeignMiner", { memory: { role:GLOBAL.JOB_MINER, container_id: containers[0].id}});
}
}
var harvs = flag.room.find(FIND_MY_CREEPS).length;
var source_id = flag.room.find(FIND_SOURCES)[0].id;
if(harvs < 4){
var spawn = Game.spawns[Memory.AImain.MainHub];
var body = [];
for(let i=0;i<Math.floor(spawn.room.energyAvailable/200);i++){
body.push(WORK);
body.push(CARRY);
body.push(MOVE);
}
var name = "ForeignHarvy"+spawn.memory.creep_iterate;
spawn.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_RESERVED_HARVESTER, source_id: source_id}});
}
}
}
}
},
run_back: function(){}
};

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@@ -1,41 +0,0 @@
/* #######################################
# Controls the jobs of all the creeps #
#######################################*/
var GLOBAL = require("GLOBAL_VARIABLES");
var job_harvester = require("job_harvester");
var job_miner = require("job_miner");
var job_supplier = require("job_supplier");
var job_builder = require("job_builder");
var job_upgrader = require("job_upgrader");
var job_defender = require("job_defender");
var job_reserver = require("job_reserver");
var job_reserved_harvester = require("job_reserved_harvester");
module.exports = {
run: function(){
for(var cr in Game.creeps){
cr = Game.creeps[cr];
switch(cr.memory.role){
case GLOBAL.JOB_HARVESTER: job_harvester.do(cr);
break;
case GLOBAL.JOB_MINER: job_miner.do(cr);
break;
case GLOBAL.JOB_SUPPLIER: job_supplier.do(cr);
break;
case GLOBAL.JOB_BUILDER: job_builder.do(cr);
break;
case GLOBAL.JOB_UPGRADER: job_upgrader.do(cr);
break;
case GLOBAL.JOB_DEFENDER: job_defender.do(cr);
break;
case GLOBAL.JOB_RESERVER: job_reserver.do(cr);
break;
case GLOBAL.JOB_RESERVED_HARVESTER: job_reserved_harvester.do(cr);
break;
}
}
}
};

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@@ -1,171 +0,0 @@
/* #####################################
# Controls the way creeps are spawn #
#####################################*/
var GLOBAL = require("GLOBAL_VARIABLES");
module.exports = {
run: function(){
for(var sp in Game.spawns){
sp = Game.spawns[sp]
// values
var creep_count = 0
for(var cr in Game.creeps){
if(Game.creeps[cr].room.name == sp.room.name) creep_count += 1;
}
var source_count = 0;
if(sp.memory.sources_ids != undefined) source_count = sp.memory.sources_ids.length;
// Memory setup
if(sp.memory.creep_iterate == undefined) sp.memory.creep_iterate = 0;
if(sp.memory.sources_ids == undefined){
sp.memory.sources_ids = [];
var sources = sp.room.find(FIND_SOURCES);
for(var source in sources){
source = sources[source];
sp.memory.sources_ids.push(source.id);
}
source_count = sp.memory.sources_ids.length;
}
if(sp.memory.containers_ids == undefined || sp.memory.containers_ids.length != source_count){
sp.memory.containers_ids = [];
var containers = sp.room.find(FIND_STRUCTURES, { filter:{ structureType: STRUCTURE_CONTAINER }});
if(containers.length > 0){
for(let i=0;i<containers.length;i+=1){
sp.memory.containers_ids.push(containers[i].id);
}
}
}
// Different spawning configurations
// Add improved versions at top of if-else statement
if(sp.memory.containers_ids.length >= source_count && sp.room.energyCapacityAvailable >= 550 && creep_count > source_count ){ // Miner method: Miners fille containers rest picks up from them
// Check current creep_jobs
var jobs = { miner: 0, supplier: 0, builder: 0, upgrader: 0, defender: 0};
var container_id = sp.memory.containers_ids[0];
for(var creep in Game.creeps){
var creep = Game.creeps[creep];
if(creep.room.name != sp.room.name) continue;
switch (creep.memory.role) {
case GLOBAL.JOB_MINER:
jobs.miner += 1;
for(let i=0;i<sp.memory.containers_ids.length;i++){
if(creep.memory.container_id != sp.memory.containers_ids[i]) container_id = sp.memory.containers_ids[i];
}
break;
case GLOBAL.JOB_SUPPLIER:
jobs.supplier += creep.body.length;
break;
case GLOBAL.JOB_BUILDER:
jobs.builder += creep.body.length;
break;
case GLOBAL.JOB_UPGRADER:
jobs.upgrader += creep.body.length;
break;
case GLOBAL.JOB_DEFENDER:
jobs.defender += 1;
break;
default:
break;
}
}
if(jobs.miner < source_count){
if(sp.room.energyAvailable >= 550) create_miner(sp, container_id);
}
else if(jobs.supplier < source_count * 15 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_supplier(sp);
else if(jobs.builder < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_builder(sp);
else if(jobs.upgrader < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_upgrader(sp);
else if(jobs.defender < 0 && sp.room.energyAvailable >= sp.room.energyCapacityAvailable*0.8 && jobs.miner > 0) create_defender(sp);
} else { // Harvesting method: everybody mines own sources
if (sp.room.find(FIND_MY_CREEPS).length < source_count * 5 && sp.room.energyAvailable >= 300){
var source_id = sp.memory.sources_ids[sp.memory.creep_iterate % source_count];
create_harvester(sp, source_id);
}
}
}
}
};
function create_harvester(sp, source_id){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/200);i++){
body.push(WORK);
body.push(CARRY);
body.push(MOVE);
}
var name = "Harvy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_HARVESTER, source_id: source_id}});
sp.memory.creep_iterate += 1;
}
function create_miner(sp, container_id){
var body = [ WORK, WORK, WORK, WORK, WORK, MOVE ]; // (creep)5*work(2energy/tick)=10energy/tick -> (source)3000energy/300tick=10energy/tick
var name = "Mindy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_MINER, container_id: container_id}});
sp.memory.creep_iterate += 1;
}
function create_supplier(sp){
var body = [WORK];
for(let i=0;i<Math.floor(sp.room.energyAvailable/100)-1 && i < 8;i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
}
var name = "Suppry"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_SUPPLIER}});
sp.memory.creep_iterate += 1;
}
function create_builder(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/200);i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
body.push(WORK);
}
var name = "Bobby"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_BUILDER}});
sp.memory.creep_iterate += 1;
}
function create_upgrader(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/300);i++){ // as big as possible
body.push(CARRY);
body.push(MOVE);
body.push(WORK);
body.push(WORK);
}
var name = "Undy"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_UPGRADER}});
sp.memory.creep_iterate += 1;
}
function create_defender(sp){
var body = [];
for(let i=0;i<Math.floor(sp.room.energyAvailable/150);i++){ // as big as possible
body.push(TOUGH);
body.push(TOUGH);
body.push(ATTACK);
body.push(MOVE);
}
var name = "Destroyer CODE"+sp.memory.creep_iterate;
sp.spawnCreep( body, name, { memory:
{role: GLOBAL.JOB_DEFENDER}});
sp.memory.creep_iterate += 1;
}

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module.exports = {
run: function(){
for(var spawn in Game.spawns){
var room = Game.spawns[spawn].room;
var towers = room.find(FIND_MY_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_TOWER)});
for(var tower in towers){
tower = towers[tower];
var enemy = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if(enemy != null) tower.attack(enemy);
else {
var healt_creep = false;
for(var creep in Game.creeps){
creep = Game.creeps[creep];
if(creep.hits < creep.hitsMax) {
tower.heal(creep);
healt_creep = true;
}
}
if(!healt_creep && 500 < tower.energy){
var structure = tower.pos.findClosestByPath(FIND_STRUCTURES,
{filter: (s)=>( (s.structureType != STRUCTURE_RAMPART && s.structureType != STRUCTURE_WALL && s.hits < s.hitsMax )
|| ( s.structureType == STRUCTURE_RAMPART && s.hits < 10000 ))});
if(structure == null) structure = tower.pos.findClosestByRange(FIND_STRUCTURES,
{filter: (s)=>((s.structureType == STRUCTURE_RAMPART) && s.hits < 1000)});
if(structure == null) structure = tower.pos.findClosestByRange(FIND_STRUCTURES,
{filter: (s)=>((s.structureType == STRUCTURE_WALL) && s.hits < 1000)});
tower.repair(structure);
}
}
}
}
}
};

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'use strict';
const wasm_loader = require('wasm_loader')
var mod;
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
console.log("WASM module loaded.");
mod = instance;
});
module.exports.loop = function () {
if (mod !== undefined)
mod.loop();
}

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'use strict';
module.exports = ((mod_js, mod_wasm, opts) => {
const mod_file = require(mod_js);
const bin_file = require(mod_wasm);
opts = opts || {};
opts.wasmBinary = bin_file;
opts.print = opts.print || ((text) => console.log(text));
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
// == don't call main()
if (typeof opts.noInitialRun === "undefined")
opts.noInitialRun = true;
// == don't terminate after returning from main()
if (typeof opts.noExitRuntime === "undefined")
opts.noExitRuntime = true;
return mod_file(opts);
});

1
emsdk Submodule

Submodule emsdk added at f39e849eff

10
include/Constants.hpp Normal file
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@@ -0,0 +1,10 @@
#ifndef DOUWCO_HIVEMIND_CONSTANTS_HPP
#define DOUWCO_HIVEMIND_CONSTANTS_HPP
namespace DouwcoHivemind{
enum CreepRole{ UNEMPLOYED, HARVESTER };
}
#endif // DOUWCO_HIVEMIND_CONSTANTS_HPP

33
include/Creeps/Creep.hpp Normal file
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#ifndef DOUWCO_HIVEMIND_CREEP_HPP
#define DOUWCO_HIVEMIND_CREEP_HPP
#include <Screeps/Creep.hpp>
#include "Constants.hpp"
namespace DouwcoHivemind
{
class Creep
{
public:
CreepRole role;
protected:
Screeps::Creep creep;
JSON memory;
public:
Creep(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
}
virtual ~Creep() {
creep.setMemory(memory);
}
virtual void loop() {}
};
}
#endif // DOUWCO_HIVEMIND_CREEP_HPP

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@@ -0,0 +1,47 @@
#ifndef DOUWCO_HIVEMIND_HARVESTER_HPP
#define DOUWCO_HIVEMIND_HARVESTER_HPP
#include <Screeps/Creep.hpp>
#include "Creeps/Creep.hpp"
namespace DouwcoHivemind
{
class HarvesterRole : public Creep
{
private:
bool harvesting;
std::string target_id;
int taskCounter;
public:
HarvesterRole(Screeps::Creep crp) : Creep(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
}
~HarvesterRole() override
{
memory["harvesting"] = harvesting;
memory["target_id"] = target_id;
memory["taskCounter"] = taskCounter;
}
void loop() override;
private:
void harvestSource();
std::unique_ptr<Screeps::Source> getSourceTarget();
void searchSource();
void depositEnergy();
std::unique_ptr<Screeps::Structure> getDepositTarget();
void searchDeposit();
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
};
}
#endif // DOUWCO_HIVEMIND_HARVESTER_HPP

74
include/Engine.hpp Normal file
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#ifndef DOUWCO_HIVEMIND_ENGINE_HPP
#define DOUWCO_HIVEMIND_ENGINE_HPP
#include <vector>
#include <Screeps/JS.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include "Constants.hpp"
#include "Creeps/Creep.hpp"
#include "Creeps/Harvester.hpp"
#include "Structures/Structure.hpp"
#include "Structures/Spawn.hpp"
namespace DouwcoHivemind
{
class Creep;
class Structure;
class Engine
{
private:
std::vector<std::unique_ptr<Creep>> creeps;
std::vector<std::unique_ptr<Structure>> structures;
public:
Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
~Engine() {}
void loop()
{
for (auto &creep : creeps)
creep->loop();
for (auto &structure : structures)
structure->loop();
}
private:
void ReadOutCreeps()
{
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
switch (role)
{
case CreepRole::HARVESTER:
creeps.push_back(std::make_unique<HarvesterRole>(creep.second));
break;
case CreepRole::UNEMPLOYED:
default:
EM_ASM({console.log('Undefined role for creep' + $0)}, creep.first.c_str());
break;
}
}
}
void ReadOutStructures()
{
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}
};
}
#endif // DOUWCO_HIVEMIND_ENGINE_HPP

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@@ -0,0 +1,24 @@
#ifndef DOUWCO_HIVEMIND_SPAWN_HPP
#define DOUWCO_HIVEMIND_SPAWN_HPP
#include <Screeps/StructureSpawn.hpp>
#include "Structures/Structure.hpp"
namespace DouwcoHivemind
{
class Spawn : public Structure
{
private:
Screeps::StructureSpawn spawn;
public:
Spawn(Screeps::StructureSpawn spwn) : spawn(spwn),
Structure() {}
~Spawn() {}
void loop() override;
};
}
#endif // DOUWCO_HIVEMIND_SPAWN_HPP

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@@ -0,0 +1,15 @@
#ifndef DOUWCO_HIVEMIND_STRUCTURE_HPP
#define DOUWCO_HIVEMIND_STRUCTURE_HPP
#include <Screeps/Structure.hpp>
namespace DouwcoHivemind
{
class Structure
{
public:
virtual void loop(){}
};
}
#endif // DOUWCO_HIVEMIND_STRUCTURE_HPP

View File

@@ -1,57 +0,0 @@
/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
//creep.memory.target = null;
// Memory creation
if(creep.memory.restock == undefined) creep.memory.restock = true;
if(creep.memory.target == undefined) creep.memory.target = null;
// Job implementation
if(creep.memory.restock){
if(creep.memory.target == null){
if(creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
else {
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))});
if(container != null) creep.memory.target = container.id;
}
}
var target = Game.getObjectById(creep.memory.target);
if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){ // aquire target
// constuction
var structure = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES);
// ramparts
if(structure == null){
var ramparts = creep.room.find(FIND_STRUCTURES,
{filter: (s)=>((s.structureType == STRUCTURE_RAMPART || s.structureType == STRUCTURE_WALL) && s.hits < s.hitsMax)});
for(var ramp in ramparts){
ramp = ramparts[ramp];
if(structure == null || structure.hits > ramp.hits) structure = ramp;
}
}
creep.memory.target = structure.id;
}
var target = Game.getObjectById(creep.memory.target);
if(target == null || target.hits == target.hitsMax) creep.memory.target = null;
if(creep.build(target) == ERR_NOT_IN_RANGE || creep.repair(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = true;
creep.memory.target = null;
}
}
}
};

View File

@@ -1,22 +0,0 @@
/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
if(creep.memory.flag != undefined && Game.flags[creep.memory.flag].room.name != creep.room.name) creep.moveTo(Game.flags[creep.memory.flag]);
if(creep.memory.target == undefined) creep.memory.target = null;
if(creep.memory.target == null){
var enemy = creep.pos.findClosestByPath(FIND_HOSTILE_CREEPS);
if(enemy != null) creep.memory.target = enemy.id;
}
var enemy = Game.getObjectById(creep.memory.target);
if(enemy != null){
creep.say("ATTACK");
if(creep.attack(enemy) == ERR_NOT_IN_RANGE) creep.moveTo(enemy);
} else {
creep.memory.target = null;
}
}
};

View File

@@ -1,92 +0,0 @@
/* ###########################################
# Mine energy and do all fundamental jobs #
###########################################*/
module.exports = {
do: function(creep){
//memory setup
if(creep.memory.harvesting == undefined) creep.memory.harvesting = true;
if(creep.memory.counter == undefined) creep.memory.counter = 0;
if(creep.memory.target == undefined) creep.memory.target = null;
if (creep.memory.harvesting){
var source = Game.getObjectById(creep.memory.source_id);
var result = creep.harvest(source);
if (result == ERR_NOT_IN_RANGE){
creep.moveTo(source);
}
if (result == ERR_NOT_ENOUGH_RESOURCES || creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){
switch(creep.memory.counter%10){
case 0: // upgrading
creep.memory.target = creep.room.controller.id;
break;
case 1: // suppling
case 2:
case 3:
case 4:
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES,{
filter:(s) => ( s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION ) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 5:
case 6:
case 7:
case 8:
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 9: // repairing (no walls or ramparts)
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES,{
filter:(s) => ( s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
}
}
var target = Game.getObjectById(creep.memory.target);
var response = OK;
switch(creep.memory.counter%10){
case 0:
response = creep.transfer(target, RESOURCE_ENERGY);
break;
case 1:
case 2:
case 3:
case 4:
response = creep.transfer(target, RESOURCE_ENERGY);
if(target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
break;
case 5:
case 6:
case 7:
case 8:
response = creep.build(target);
if(target != null && target.progress == target.progressTotal) creep.memory.target = null;
break;
case 9:
response = creep.repair(target);
if(target != null && target.hits == target.hitsMax) creep.memory.target = null;
break;
}
if(response == ERR_NOT_IN_RANGE){
creep.moveTo(target);
} else if(response == ERR_FULL || response == ERR_INVALID_TARGET){
creep.memory.target = null;
}
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = true;
creep.memory.target = null;
creep.memory.counter += 1;
}
}
}
};

View File

@@ -1,16 +0,0 @@
/* ########################################
# Mine energy and drop it in container #
########################################*/
module.exports = {
do: function(creep){
var container = Game.getObjectById(creep.memory.container_id);
if(container != null && creep.pos.isEqualTo(container.pos)){
if(creep.memory.source_id == undefined) creep.memory.source_id = creep.pos.findClosestByPath(FIND_SOURCES).id;
creep.harvest(Game.getObjectById(creep.memory.source_id));
} else {
creep.moveTo(Game.getObjectById(creep.memory.container_id));
}
}
};

View File

@@ -1,93 +0,0 @@
/* ###########################################
# Mine energy and do all fundamental jobs #
###########################################*/
module.exports = {
do: function(creep){
creep.memory.home = "Central"
//memory setup
if(creep.memory.harvesting == undefined) creep.memory.harvesting = true;
if(creep.memory.counter == undefined) creep.memory.counter = 0;
if(creep.memory.target == undefined) creep.memory.target = null;
if (creep.memory.harvesting){
var source = Game.getObjectById(creep.memory.source_id);
if(source != undefined && creep.room.name == source.room.name){
var container = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter:(s) => ( s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY))});
if(container == null) {
var source = Game.getObjectById(creep.memory.source_id);
result = creep.harvest(source);
if (result == ERR_NOT_IN_RANGE){
creep.moveTo(source);
}
} else {
var result = creep.withdraw(container, RESOURCE_ENERGY);
if (result == ERR_NOT_IN_RANGE){
creep.moveTo(container);
}
}
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = false;
creep.memory.target = null;
}
} else {
creep.moveTo(source);
}
} else {
if(creep.memory.target == null){
switch(creep.memory.counter%3){
case 0: // building
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 1: // repairing (no walls or ramparts)
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES,{
filter:(s) => ( s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax-creep.store.getUsedCapacity(RESOURCE_ENERGY)*3/4});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
break;
case 2:
var home = Game.spawns[creep.memory.home];
if(creep.room.name == home.room.name){
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES,{
filter:(s) => ( s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_STORAGE ) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0});
if(creep.memory.target != null) creep.memory.target = creep.memory.target.id;
else creep.memory.counter += 1;
} else {
creep.moveTo(home);
}
break;
}
}
var target = Game.getObjectById(creep.memory.target);
var response = OK;
switch(creep.memory.counter%3){
case 0: // building
response = creep.build(target);
if(target != null && target.progress == target.progressTotal) creep.memory.target = null;
break;
case 1:
response = creep.repair(target);
if(target != null && target.hits == target.hitsMax) creep.memory.target = null;
break;
case 2:
response = creep.transfer(target, RESOURCE_ENERGY);
if(target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
break;
}
if(response == ERR_NOT_IN_RANGE){
creep.moveTo(target);
} else if(response == ERR_FULL || response == ERR_INVALID_TARGET){
creep.memory.target = null;
}
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.harvesting = true;
creep.memory.target = null;
creep.memory.counter += 1;
}
}
}
};

View File

@@ -1,16 +0,0 @@
/* ###########################################
# Go to a controller and reserve the room #
###########################################*/
module.exports = {
do: function(creep){
if(Game.flags[creep.memory.target].room != undefined && Game.flags[creep.memory.target].room == creep.room){
if(creep.reserveController(creep.room.controller) == ERR_NOT_IN_RANGE){
creep.moveTo(creep.room.controller);
}
} else {
creep.moveTo(Game.flags[creep.memory.target]);
}
}
};

View File

@@ -1,54 +0,0 @@
/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
// Memory creation
if(creep.memory.restock == undefined) creep.memory.restock = true;
if(creep.memory.target == undefined) creep.memory.target = null;
// Job implementation
if(creep.memory.restock){
if(creep.memory.target == null){ // aquire target
var containers = creep.room.find(FIND_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
&& s.store.getUsedCapacity(RESOURCE_ENERGY) >= creep.store.getFreeCapacity(RESOURCE_ENERGY)/2)});
var container = containers[0];
for(var c in containers){
c = containers[c];
if(c.store.getUsedCapacity(RESOURCE_ENERGY) > container.store.getUsedCapacity(RESOURCE_ENERGY)) container = c;
}
if(container != null) creep.memory.target = container.id;
else creep.memory.target = creep.room.storage.id;
}
var target = Game.getObjectById(creep.memory.target);
if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){ // aquire target
var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_TOWER && s.store.getUsedCapacity(RESOURCE_ENERGY) < 900)});
if(structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
{filter: (s)=>(( s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > s.store.getCapacity(RESOURCE_ENERGY)*0.1)});
if(structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
{filter: (s)=>(( s.id == "5f3e44e1014017c66fc5df10") && s.store.getFreeCapacity() > 100)});
if(structure == null) structure = creep.room.storage;
if(structure == null) return;
creep.memory.target = structure.id;
}
var target = Game.getObjectById(creep.memory.target);
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = true;
creep.memory.target = null;
}
}
}
};

View File

@@ -1,43 +0,0 @@
/* #######################################################
# Deliver energy to spawns, controller and extencions #
####################################################### */
module.exports = {
do: function(creep){
// Memory creation
if(creep.memory.restock == undefined) creep.memory.restock = true;
if(creep.memory.target == undefined) creep.memory.target = null;
// Job implementation
if(creep.memory.restock){
if(creep.memory.target == null){
if(creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
else {
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
{filter: (s)=>(s.structureType == STRUCTURE_CONTAINER
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))});
if(container != null) creep.memory.target = container.id;
}
}
var target = Game.getObjectById(creep.memory.target);
if(creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY)*0.4) creep.memory.target = null;
if(creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = false;
creep.memory.target = null;
}
} else {
if(creep.memory.target == null){ // aquire target
var structure = structure = creep.room.controller;
creep.memory.target = structure.id;
}
var target = Game.getObjectById(creep.memory.target);
if(creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
if(creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0){
creep.memory.restock = true;
creep.memory.target = null;
}
}
}
};

14
js/main.js Normal file
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@@ -0,0 +1,14 @@
'use strict';
const wasm_loader = require('wasm_loader')
var mod;
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
console.log("WASM module loaded.");
mod = instance;
});
module.exports.loop = function () {
if (mod !== undefined)
mod.loop();
}

24
js/wasm_loader.js Normal file
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@@ -0,0 +1,24 @@
'use strict';
module.exports = ((mod_js, mod_wasm, opts) => {
const mod_file = require(mod_js);
const bin_file = require(mod_wasm);
opts = opts || {};
opts.wasmBinary = bin_file;
opts.print = opts.print || ((text) => console.log(text));
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
// == don't call main()
if (typeof opts.noInitialRun === "undefined")
opts.noInitialRun = true;
// == don't terminate after returning from main()
if (typeof opts.noExitRuntime === "undefined")
opts.noExitRuntime = true;
return mod_file(opts);
});

26
main.js
View File

@@ -1,26 +0,0 @@
var controller_spawns = require("controller_spawns");
var controller_creeps = require("controller_creeps");
var controller_towers = require("controller_towers");
var ai_main = require("ai_main");
module.exports.loop = function () {
ai_main.run_front();
controller_creeps.run();
controller_towers.run();
controller_spawns.run();
if (Game.time % 60 == 30) clear_dead_creeps_from_memory();
ai_main.run_back();
}
/*
GLOBAL FUNCTIONS
*/
function clear_dead_creeps_from_memory() {
for (var cr in Memory.creeps) {
if (Game.creeps[cr] == null) {
delete (Memory.creeps[cr]);
}
}
}

15
running notes.txt Normal file
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@@ -0,0 +1,15 @@
# Emsdk
Use emsdk 2.0.0 to only use ES5 syntax for js.
cd emsdk && \
./emsdk install 2.0.0 && \
./emsdk activate 2.0.0 && \
source ./emsdk_env.sh && \
cd ..
# Cmake
In screeps project run dit om cmake setup in te stellen:
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
Run dit om de code te compilen:
cmake --build .

1
screepsxx Submodule

Submodule screepsxx added at 8500506e1c

255
src/harvester.cpp Normal file
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@@ -0,0 +1,255 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Harvester.hpp"
bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
void DouwcoHivemind::HarvesterRole::loop()
{
if (harvesting)
{
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
harvesting = false;
target_id.clear();
}
harvestSource();
}
else
{
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
harvesting = true;
target_id.clear();
}
depositEnergy();
}
}
void DouwcoHivemind::HarvesterRole::harvestSource()
{
auto source = getSourceTarget();
if (!source)
return;
if (isNearTo(creep.pos(), source->pos(), 1))
{
int resp = creep.harvest(*source);
}
else
creep.moveTo(*source);
}
std::unique_ptr<Screeps::Source> DouwcoHivemind::HarvesterRole::getSourceTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchSource();
return nullptr;
}
// Check if found roomobject is an actual source
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
if (!source)
{
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
searchSource();
return nullptr;
}
// Check if the source still has energy to harvest
if (source->energy() == 0)
{
searchSource();
return nullptr;
}
return std::move(source);
}
void DouwcoHivemind::HarvesterRole::searchSource()
{
target_id.clear();
auto sources = creep.room().find(Screeps::FIND_SOURCES_ACTIVE);
if (sources.size() == 0)
return;
Screeps::Source *selectedSource;
int maxEnergy = 0;
for (auto &sourceObj : sources)
{
auto source = dynamic_cast<Screeps::Source *>(sourceObj.get());
if (!source)
continue;
auto sourceEnergy = source->energy();
if (sourceEnergy > maxEnergy)
{
maxEnergy = sourceEnergy;
selectedSource = source;
}
}
if (!selectedSource)
{
// EM_ASM({console.log($0 + ': No sources with energy found!')}, creep.name().c_str());
return;
}
target_id = selectedSource->id();
}
void DouwcoHivemind::HarvesterRole::depositEnergy()
{
auto structure = getDepositTarget();
if (!structure)
return;
if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
{
if (isNearTo(creep.pos(), structure->pos(), 3))
{
auto controller = dynamic_cast<Screeps::StructureController *>(structure.get());
if (!controller)
return;
int resp = creep.upgradeController(*controller);
}
else
creep.moveTo(*structure);
}
else
{
if (isNearTo(creep.pos(), structure->pos(), 1))
{
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
}
else
creep.moveTo(*structure);
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::HarvesterRole::getDepositTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchDeposit();
return nullptr;
}
// Check if found roomobject is an actual structure
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure)
{
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
searchDeposit();
return nullptr;
}
// Check if the structure can receive energy to harvest
int energyCapacity;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_CONTROLLER)
{
energyCapacity = 1;
}
else if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyCapacity == 0)
{
searchDeposit();
return nullptr;
}
return std::move(structure);
}
void DouwcoHivemind::HarvesterRole::searchDeposit()
{
int highestEnergyNeed = 0;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int energyNeed;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
energyNeed = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
energyNeed = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_CONTROLLER)
{
energyNeed = 1;
}
if (energyNeed > highestEnergyNeed)
{
highestEnergyNeed = energyNeed;
selectedStructure = structure;
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
target_id.clear();
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::HarvesterRole::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}

33
src/loop.cpp Normal file
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#include <Screeps/Context.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <emscripten.h>
#include <emscripten/bind.h>
#include <emscripten/val.h>
#include "Constants.hpp"
#include "Engine.hpp"
#include "Structures/Spawn.hpp"
EMSCRIPTEN_KEEPALIVE
extern "C" void loop()
{
Screeps::Context::update();
JS::console.log(std::string("\n\n\n\n\n\n\n\n\n"));
JS::console.log(std::string("Processing tick:\t") + std::to_string(Screeps::Game.time()));
{
DouwcoHivemind::Engine engine;
engine.loop();
}
JS::console.log("Used CPU:\t" + std::to_string(Screeps::Game.cpuGetUsed()));
JS::console.log("Bucket:\t" + std::to_string(static_cast<int>(Screeps::Game.cpu()["bucket"])));
}
EMSCRIPTEN_BINDINGS(loop)
{
emscripten::function("loop", &loop);
}

28
src/spawn.cpp Normal file
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#include <nlohmann/json.hpp>
#include <Screeps/JS.hpp>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <emscripten.h>
#include "Constants.hpp"
#include "Structures/Spawn.hpp"
void DouwcoHivemind::Spawn::loop()
{
int creepcount = spawn.room().find(Screeps::FIND_MY_CREEPS).size();
if (creepcount > 10)
{
EM_ASM({ console.log('To much creeps in this room'); });
return;
}
EM_ASM({ console.log('Creating a harvester'); });
JSON opts;
opts["memory"]["role"] = CreepRole::HARVESTER;
int resp = spawn.spawnCreep(
{"work", "carry", "move"},
"harvester" + std::to_string(Screeps::Game.time()),
opts);
}