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38 Commits
2022
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1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
build
|
||||||
6
.gitmodules
vendored
Normal file
6
.gitmodules
vendored
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
[submodule "emsdk"]
|
||||||
|
path = emsdk
|
||||||
|
url = git@github.com:emscripten-core/emsdk.git
|
||||||
|
[submodule "screepsxx"]
|
||||||
|
path = screepsxx
|
||||||
|
url = git@github.com:UltraCoderRU/screepsxx.git
|
||||||
116
.vscode/settings.json
vendored
116
.vscode/settings.json
vendored
@@ -1,7 +1,113 @@
|
|||||||
{
|
{
|
||||||
"files.exclude": {
|
"files.associations": {
|
||||||
".*": true,
|
"__hash_table": "cpp",
|
||||||
"LICENSE": true,
|
"__string": "cpp",
|
||||||
"*.md": true
|
"algorithm": "cpp",
|
||||||
}
|
"functional": "cpp",
|
||||||
|
"locale": "cpp",
|
||||||
|
"utility": "cpp",
|
||||||
|
"mutex": "cpp",
|
||||||
|
"shared_mutex": "cpp",
|
||||||
|
"stop_token": "cpp",
|
||||||
|
"cassert": "cpp",
|
||||||
|
"vector": "cpp",
|
||||||
|
"optional": "cpp",
|
||||||
|
"*.inc": "cpp",
|
||||||
|
"thread": "cpp",
|
||||||
|
"atomic": "cpp",
|
||||||
|
"__config": "cpp",
|
||||||
|
"__debug": "cpp",
|
||||||
|
"__errc": "cpp",
|
||||||
|
"__functional_03": "cpp",
|
||||||
|
"__mutex_base": "cpp",
|
||||||
|
"__nullptr": "cpp",
|
||||||
|
"__split_buffer": "cpp",
|
||||||
|
"__tree": "cpp",
|
||||||
|
"any": "cpp",
|
||||||
|
"array": "cpp",
|
||||||
|
"bit": "cpp",
|
||||||
|
"bitset": "cpp",
|
||||||
|
"cctype": "cpp",
|
||||||
|
"charconv": "cpp",
|
||||||
|
"chrono": "cpp",
|
||||||
|
"clocale": "cpp",
|
||||||
|
"cmath": "cpp",
|
||||||
|
"codecvt": "cpp",
|
||||||
|
"compare": "cpp",
|
||||||
|
"complex": "cpp",
|
||||||
|
"condition_variable": "cpp",
|
||||||
|
"cstdarg": "cpp",
|
||||||
|
"cstddef": "cpp",
|
||||||
|
"cstdint": "cpp",
|
||||||
|
"cstdio": "cpp",
|
||||||
|
"cstdlib": "cpp",
|
||||||
|
"cstring": "cpp",
|
||||||
|
"ctime": "cpp",
|
||||||
|
"cwchar": "cpp",
|
||||||
|
"cwctype": "cpp",
|
||||||
|
"deque": "cpp",
|
||||||
|
"exception": "cpp",
|
||||||
|
"filesystem": "cpp",
|
||||||
|
"forward_list": "cpp",
|
||||||
|
"iterator": "cpp",
|
||||||
|
"list": "cpp",
|
||||||
|
"map": "cpp",
|
||||||
|
"memory_resource": "cpp",
|
||||||
|
"regex": "cpp",
|
||||||
|
"set": "cpp",
|
||||||
|
"string": "cpp",
|
||||||
|
"type_traits": "cpp",
|
||||||
|
"unordered_map": "cpp",
|
||||||
|
"unordered_set": "cpp",
|
||||||
|
"fstream": "cpp",
|
||||||
|
"future": "cpp",
|
||||||
|
"initializer_list": "cpp",
|
||||||
|
"iomanip": "cpp",
|
||||||
|
"ios": "cpp",
|
||||||
|
"iosfwd": "cpp",
|
||||||
|
"iostream": "cpp",
|
||||||
|
"istream": "cpp",
|
||||||
|
"limits": "cpp",
|
||||||
|
"memory": "cpp",
|
||||||
|
"new": "cpp",
|
||||||
|
"numeric": "cpp",
|
||||||
|
"ostream": "cpp",
|
||||||
|
"queue": "cpp",
|
||||||
|
"random": "cpp",
|
||||||
|
"ratio": "cpp",
|
||||||
|
"span": "cpp",
|
||||||
|
"sstream": "cpp",
|
||||||
|
"stack": "cpp",
|
||||||
|
"stdexcept": "cpp",
|
||||||
|
"streambuf": "cpp",
|
||||||
|
"string_view": "cpp",
|
||||||
|
"strstream": "cpp",
|
||||||
|
"system_error": "cpp",
|
||||||
|
"tuple": "cpp",
|
||||||
|
"typeinfo": "cpp",
|
||||||
|
"valarray": "cpp",
|
||||||
|
"variant": "cpp",
|
||||||
|
"cerrno": "cpp",
|
||||||
|
"cfloat": "cpp",
|
||||||
|
"climits": "cpp",
|
||||||
|
"concepts": "cpp",
|
||||||
|
"format": "cpp",
|
||||||
|
"numbers": "cpp",
|
||||||
|
"semaphore": "cpp",
|
||||||
|
"cfenv": "cpp",
|
||||||
|
"cinttypes": "cpp",
|
||||||
|
"__bit_reference": "cpp",
|
||||||
|
"__functional_base": "cpp",
|
||||||
|
"__locale": "cpp",
|
||||||
|
"__node_handle": "cpp",
|
||||||
|
"__sso_allocator": "cpp",
|
||||||
|
"__std_stream": "cpp",
|
||||||
|
"__threading_support": "cpp",
|
||||||
|
"__tuple": "cpp",
|
||||||
|
"csignal": "cpp",
|
||||||
|
"coroutine": "cpp",
|
||||||
|
"source_location": "cpp",
|
||||||
|
"stdfloat": "cpp",
|
||||||
|
"typeindex": "cpp"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
39
CMakeLists.txt
Normal file
39
CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.16)
|
||||||
|
|
||||||
|
project(example CXX)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||||
|
|
||||||
|
# set(COMPILE_FLAGS --cache ${CMAKE_BINARY_DIR}/cache)
|
||||||
|
set(LINK_FLAGS -sASSERTIONS=0 -sMALLOC=emmalloc)
|
||||||
|
add_compile_options(${COMPILE_FLAGS})
|
||||||
|
add_link_options(${COMPILE_FLAGS} ${LINK_FLAGS})
|
||||||
|
|
||||||
|
add_subdirectory(screepsxx)
|
||||||
|
|
||||||
|
|
||||||
|
# If you change TARGET_NAME, please, make corresponding changes in main.js.
|
||||||
|
set(TARGET_NAME douwco_hivemind)
|
||||||
|
|
||||||
|
include_directories(${CMAKE_SOURCE_DIR}/include)
|
||||||
|
|
||||||
|
file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/src/*.cpp)
|
||||||
|
add_executable(${TARGET_NAME} ${SRC_FILES})
|
||||||
|
target_link_libraries(${TARGET_NAME} screepsxx)
|
||||||
|
target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
|
||||||
|
|
||||||
|
# Collect all artifacts in 'dist' directory
|
||||||
|
# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
|
||||||
|
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
|
||||||
|
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
|
||||||
|
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
|
||||||
|
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
|
||||||
|
|
||||||
|
# Following post-build step will automatically upload artifacts to
|
||||||
|
# official Screeps server. If you want to use it, please,
|
||||||
|
# set SCREEPS_TOKEN environment variable to your Screeps API token
|
||||||
|
# (https://docs.screeps.com/auth-tokens.html).
|
||||||
|
# If you don't want to use this script, please, remove following lines.
|
||||||
|
#find_package(Python COMPONENTS Interpreter REQUIRED)
|
||||||
|
#add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})
|
||||||
@@ -2,4 +2,4 @@
|
|||||||
My source code for the MMO-programming game: Screeps.
|
My source code for the MMO-programming game: Screeps.
|
||||||
|
|
||||||
# Status
|
# Status
|
||||||
To those interested in this code. I wrote the main body of the source code when just learning programming so its kind of a mess. I'm now slowly rewriting the code base to a more SOLID version. :)
|
As a way to learn c++ programming I used the screepsxx repo for controlling the screeps with c++.
|
||||||
|
|||||||
59
ai_main.js
59
ai_main.js
@@ -1,59 +0,0 @@
|
|||||||
|
|
||||||
/* ###########################
|
|
||||||
# Cross room managment AI #
|
|
||||||
########################### */
|
|
||||||
|
|
||||||
var roles = require("roles");
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
run: function () {
|
|
||||||
if (Memory.AImain == null) Memory.AImain = {};
|
|
||||||
if (Memory.AImain.MainHub == null) Memory.AImain.MainHub = "insert name"
|
|
||||||
for (var n_flag in Game.flags) {
|
|
||||||
var flag = Game.flags[n_flag];
|
|
||||||
if (flag.color == COLOR_YELLOW) {
|
|
||||||
if (flag.room != undefined && flag.room.find(FIND_MY_CREEPS).length != flag.room.find(FIND_CREEPS).length) {
|
|
||||||
Game.spawns[Memory.AImain.MainHub].spawnCreep([TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, ATTACK, ATTACK, ATTACK, MOVE],
|
|
||||||
"Defender", { memory: { role: roles.ROLE_DEFENDER, flag: flag.name } });
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (flag.room == undefined || (flag.room != undefined && (flag.room.controller.reservation == undefined || flag.room.controller.reservation.ticksToEnd < 4500))) {
|
|
||||||
if (Memory.AImain.MainHub != "insert name") Game.spawns[Memory.AImain.MainHub].spawnCreep([MOVE, CLAIM, CLAIM], "columbus: "+flag.name, { memory: { role: roles.ROLE_RESERVER, target: flag.name, home: Memory.AImain.MainHub } });
|
|
||||||
}
|
|
||||||
if (flag.room != undefined && flag.room.controller.reservation != undefined) {
|
|
||||||
var containers = flag.room.find(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER) });
|
|
||||||
if (containers.length > 0) {
|
|
||||||
var has_miner = false;
|
|
||||||
var creeps = flag.room.find(FIND_CREEPS);
|
|
||||||
for (var cp in creeps) {
|
|
||||||
console.log(creeps[cp]);
|
|
||||||
var creep = creeps[cp];
|
|
||||||
if (creep.memory.role == roles.ROLE_MINER) {
|
|
||||||
has_miner = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!has_miner) {
|
|
||||||
Game.spawns[Memory.AImain.MainHub].spawnCreep([WORK, WORK, WORK, WORK, WORK, MOVE], "ForeignMiner", { memory: { role: roles.ROLE_MINER, container_id: containers[0].id } });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var harvs = flag.room.find(FIND_MY_CREEPS).length;
|
|
||||||
var source_id = flag.room.find(FIND_SOURCES)[0].id;
|
|
||||||
if (harvs < 4) {
|
|
||||||
var spawn = Game.spawns[Memory.AImain.MainHub];
|
|
||||||
var body = [];
|
|
||||||
for (let i = 0; i < Math.floor(spawn.room.energyAvailable / 200); i++) {
|
|
||||||
body.push(WORK);
|
|
||||||
body.push(CARRY);
|
|
||||||
body.push(MOVE);
|
|
||||||
}
|
|
||||||
var name = "ForeignHarvy" + spawn.memory.creep_iterate;
|
|
||||||
spawn.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_RESERVED_HARVESTER, source_id: source_id }
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
33
commands.js
33
commands.js
@@ -1,33 +0,0 @@
|
|||||||
module.exports = {
|
|
||||||
configure: function () {
|
|
||||||
// Room management
|
|
||||||
global.RoomInfo = function () { RoomInfo(); };
|
|
||||||
global.RoomAdd = function (name, colonize) { RoomAdd(name, colonize) };
|
|
||||||
global.RoomRemove = function (name) { RoomRemove(name) };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//#region Room management
|
|
||||||
function RoomInfo() {
|
|
||||||
var message = "";
|
|
||||||
Memory.system.rooms.forEach(room => {
|
|
||||||
message += room.name + ": ";
|
|
||||||
message += room.colonize ? "colonize: " : "control: ";
|
|
||||||
var roomObject = Game.rooms[room.name];
|
|
||||||
if (roomObject.controller != undefined) {
|
|
||||||
message += roomObject.controller.my ? "done" : "in progress";
|
|
||||||
}
|
|
||||||
message += "\n";
|
|
||||||
});
|
|
||||||
console.log(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
function RoomAdd(name, colonize) {
|
|
||||||
Memory.system.rooms.push({ name: name, colonize: colonize });
|
|
||||||
}
|
|
||||||
|
|
||||||
function RoomRemove(name) {
|
|
||||||
Memory.system.rooms = Memory.system.rooms.filter((x) => { return x.name != name; })
|
|
||||||
}
|
|
||||||
//#endregion
|
|
||||||
|
|
||||||
92
creeps.js
92
creeps.js
@@ -1,92 +0,0 @@
|
|||||||
|
|
||||||
/* ###################################################################
|
|
||||||
# An inherited creep class and a module to expose it to the loop. #
|
|
||||||
###################################################################*/
|
|
||||||
|
|
||||||
const roles = require("roles");
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
|
|
||||||
configure: function () {
|
|
||||||
// Replaces the creep class by the MyCreep class which changes the type of all Creep objects as well.
|
|
||||||
Creep.prototype = MyCreep.prototype;
|
|
||||||
setConstants();
|
|
||||||
// configure all creeps (in case new memory requirements).
|
|
||||||
for (const name in Game.creeps) {
|
|
||||||
Game.creeps[name].configure();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
// All creeps execute their roles every tick.
|
|
||||||
execute: function () {
|
|
||||||
for (const name in Game.creeps) {
|
|
||||||
Game.creeps[name].execute();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class MyCreep extends Creep {
|
|
||||||
configure() {
|
|
||||||
}
|
|
||||||
|
|
||||||
execute() {
|
|
||||||
switch (this.memory.role) {
|
|
||||||
case roles.ROLE_HARVESTER: roles.harvest(this);
|
|
||||||
break;
|
|
||||||
case roles.ROLE_MINER:
|
|
||||||
if (this.goTo(this.memory.container_id)) {
|
|
||||||
this.harvestSource();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case roles.ROLE_SUPPLIER: roles.supply(this);
|
|
||||||
break;
|
|
||||||
case roles.ROLE_BUILDER: roles.build(this);
|
|
||||||
break;
|
|
||||||
case roles.ROLE_UPGRADER: roles.upgrade(this);
|
|
||||||
break;
|
|
||||||
case roles.ROLE_DEFENDER: roles.defend(this);
|
|
||||||
break;
|
|
||||||
case roles.ROLE_RESERVER: roles.reserve(this);
|
|
||||||
break;
|
|
||||||
case roles.ROLE_RESERVED_HARVESTER: roles.harvest_reserved(this);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Moves to the object with given id. Returns true if arrived.
|
|
||||||
goTo(id) {
|
|
||||||
const target = Game.getObjectById(id)
|
|
||||||
if (target != null) {
|
|
||||||
if (this.pos.isEqualTo(target.pos)) return true;
|
|
||||||
this.moveTo(target);
|
|
||||||
} else {
|
|
||||||
console.log(this.name + " can't find object with id: " + id);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// harvests set or closest source, moves to it if to far and return true if fully loaded.
|
|
||||||
harvestSource() {
|
|
||||||
if (this.memory.source_id == undefined) {
|
|
||||||
this.memory.source_id = this.pos.findClosestByPath(FIND_SOURCES).id;
|
|
||||||
}
|
|
||||||
const result = this.harvest(Game.getObjectById(this.memory.source_id));
|
|
||||||
if (result == ERR_NOT_IN_RANGE) this.goTo(this.memory.source_id);
|
|
||||||
return this.store.getFreeCapacity(RESOURCE_ENERGY) == 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function setConstants() {
|
|
||||||
global.HARVESTER = 0;
|
|
||||||
global.MINER = 1;
|
|
||||||
global.SUPPLIER = 2;
|
|
||||||
global.BUILDER = 3;
|
|
||||||
global.UPGRADER = 4;
|
|
||||||
global.DEFENDER = 5;
|
|
||||||
global.RESERVER = 6;
|
|
||||||
global.RESERVED_HARVESTER = 7;
|
|
||||||
}
|
|
||||||
22
dist/douwco_hivemind_loader.js
vendored
Normal file
22
dist/douwco_hivemind_loader.js
vendored
Normal file
File diff suppressed because one or more lines are too long
BIN
dist/douwco_hivemind_module.wasm
vendored
Normal file
BIN
dist/douwco_hivemind_module.wasm
vendored
Normal file
Binary file not shown.
14
dist/main.js
vendored
Normal file
14
dist/main.js
vendored
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
'use strict';
|
||||||
|
|
||||||
|
const wasm_loader = require('wasm_loader')
|
||||||
|
|
||||||
|
var mod;
|
||||||
|
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
|
||||||
|
console.log("WASM module loaded.");
|
||||||
|
mod = instance;
|
||||||
|
});
|
||||||
|
|
||||||
|
module.exports.loop = function () {
|
||||||
|
if (mod !== undefined)
|
||||||
|
mod.loop();
|
||||||
|
}
|
||||||
24
dist/wasm_loader.js
vendored
Normal file
24
dist/wasm_loader.js
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
'use strict';
|
||||||
|
|
||||||
|
module.exports = ((mod_js, mod_wasm, opts) => {
|
||||||
|
|
||||||
|
const mod_file = require(mod_js);
|
||||||
|
const bin_file = require(mod_wasm);
|
||||||
|
|
||||||
|
opts = opts || {};
|
||||||
|
|
||||||
|
opts.wasmBinary = bin_file;
|
||||||
|
opts.print = opts.print || ((text) => console.log(text));
|
||||||
|
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
|
||||||
|
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
|
||||||
|
|
||||||
|
// == don't call main()
|
||||||
|
if (typeof opts.noInitialRun === "undefined")
|
||||||
|
opts.noInitialRun = true;
|
||||||
|
|
||||||
|
// == don't terminate after returning from main()
|
||||||
|
if (typeof opts.noExitRuntime === "undefined")
|
||||||
|
opts.noExitRuntime = true;
|
||||||
|
|
||||||
|
return mod_file(opts);
|
||||||
|
});
|
||||||
1
emsdk
Submodule
1
emsdk
Submodule
Submodule emsdk added at f39e849eff
10
include/Constants.hpp
Normal file
10
include/Constants.hpp
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
#ifndef DOUWCO_HIVEMIND_CONSTANTS_HPP
|
||||||
|
#define DOUWCO_HIVEMIND_CONSTANTS_HPP
|
||||||
|
|
||||||
|
namespace DouwcoHivemind{
|
||||||
|
|
||||||
|
enum CreepRole{ UNEMPLOYED, HARVESTER };
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // DOUWCO_HIVEMIND_CONSTANTS_HPP
|
||||||
33
include/Creeps/Creep.hpp
Normal file
33
include/Creeps/Creep.hpp
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
#ifndef DOUWCO_HIVEMIND_CREEP_HPP
|
||||||
|
#define DOUWCO_HIVEMIND_CREEP_HPP
|
||||||
|
|
||||||
|
#include <Screeps/Creep.hpp>
|
||||||
|
#include "Constants.hpp"
|
||||||
|
|
||||||
|
namespace DouwcoHivemind
|
||||||
|
{
|
||||||
|
class Creep
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CreepRole role;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Screeps::Creep creep;
|
||||||
|
JSON memory;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Creep(Screeps::Creep crp) : creep(crp),
|
||||||
|
memory(crp.memory())
|
||||||
|
{
|
||||||
|
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~Creep() {
|
||||||
|
creep.setMemory(memory);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void loop() {}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // DOUWCO_HIVEMIND_CREEP_HPP
|
||||||
47
include/Creeps/Harvester.hpp
Normal file
47
include/Creeps/Harvester.hpp
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
#ifndef DOUWCO_HIVEMIND_HARVESTER_HPP
|
||||||
|
#define DOUWCO_HIVEMIND_HARVESTER_HPP
|
||||||
|
|
||||||
|
#include <Screeps/Creep.hpp>
|
||||||
|
|
||||||
|
#include "Creeps/Creep.hpp"
|
||||||
|
|
||||||
|
namespace DouwcoHivemind
|
||||||
|
{
|
||||||
|
class HarvesterRole : public Creep
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
bool harvesting;
|
||||||
|
std::string target_id;
|
||||||
|
int taskCounter;
|
||||||
|
|
||||||
|
public:
|
||||||
|
HarvesterRole(Screeps::Creep crp) : Creep(crp)
|
||||||
|
{
|
||||||
|
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
|
||||||
|
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
|
||||||
|
taskCounter = memory.contains("taskCounter") ? static_cast<int>(memory["taskCounter"]) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
~HarvesterRole() override
|
||||||
|
{
|
||||||
|
memory["harvesting"] = harvesting;
|
||||||
|
memory["target_id"] = target_id;
|
||||||
|
memory["taskCounter"] = taskCounter;
|
||||||
|
}
|
||||||
|
|
||||||
|
void loop() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void harvestSource();
|
||||||
|
std::unique_ptr<Screeps::Source> getSourceTarget();
|
||||||
|
void searchSource();
|
||||||
|
|
||||||
|
void depositEnergy();
|
||||||
|
std::unique_ptr<Screeps::Structure> getDepositTarget();
|
||||||
|
void searchDeposit();
|
||||||
|
|
||||||
|
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // DOUWCO_HIVEMIND_HARVESTER_HPP
|
||||||
74
include/Engine.hpp
Normal file
74
include/Engine.hpp
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
#ifndef DOUWCO_HIVEMIND_ENGINE_HPP
|
||||||
|
#define DOUWCO_HIVEMIND_ENGINE_HPP
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <Screeps/JS.hpp>
|
||||||
|
#include <Screeps/Game.hpp>
|
||||||
|
#include <Screeps/Creep.hpp>
|
||||||
|
|
||||||
|
#include "Constants.hpp"
|
||||||
|
#include "Creeps/Creep.hpp"
|
||||||
|
#include "Creeps/Harvester.hpp"
|
||||||
|
#include "Structures/Structure.hpp"
|
||||||
|
#include "Structures/Spawn.hpp"
|
||||||
|
|
||||||
|
namespace DouwcoHivemind
|
||||||
|
{
|
||||||
|
class Creep;
|
||||||
|
class Structure;
|
||||||
|
|
||||||
|
class Engine
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<std::unique_ptr<Creep>> creeps;
|
||||||
|
std::vector<std::unique_ptr<Structure>> structures;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Engine()
|
||||||
|
{
|
||||||
|
ReadOutCreeps();
|
||||||
|
ReadOutStructures();
|
||||||
|
}
|
||||||
|
~Engine() {}
|
||||||
|
|
||||||
|
void loop()
|
||||||
|
{
|
||||||
|
for (auto &creep : creeps)
|
||||||
|
creep->loop();
|
||||||
|
|
||||||
|
for (auto &structure : structures)
|
||||||
|
structure->loop();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
void ReadOutCreeps()
|
||||||
|
{
|
||||||
|
auto src_creeps = Screeps::Game.creeps();
|
||||||
|
for (auto &creep : src_creeps)
|
||||||
|
{
|
||||||
|
CreepRole role = creep.second.memory()["role"];
|
||||||
|
switch (role)
|
||||||
|
{
|
||||||
|
case CreepRole::HARVESTER:
|
||||||
|
creeps.push_back(std::make_unique<HarvesterRole>(creep.second));
|
||||||
|
break;
|
||||||
|
case CreepRole::UNEMPLOYED:
|
||||||
|
default:
|
||||||
|
EM_ASM({console.log('Undefined role for creep' + $0)}, creep.first.c_str());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReadOutStructures()
|
||||||
|
{
|
||||||
|
auto spawns = Screeps::Game.spawns();
|
||||||
|
for (auto &spawn : spawns)
|
||||||
|
{
|
||||||
|
structures.push_back(std::make_unique<Spawn>(spawn.second));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // DOUWCO_HIVEMIND_ENGINE_HPP
|
||||||
24
include/Structures/Spawn.hpp
Normal file
24
include/Structures/Spawn.hpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#ifndef DOUWCO_HIVEMIND_SPAWN_HPP
|
||||||
|
#define DOUWCO_HIVEMIND_SPAWN_HPP
|
||||||
|
|
||||||
|
#include <Screeps/StructureSpawn.hpp>
|
||||||
|
|
||||||
|
#include "Structures/Structure.hpp"
|
||||||
|
|
||||||
|
namespace DouwcoHivemind
|
||||||
|
{
|
||||||
|
class Spawn : public Structure
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Screeps::StructureSpawn spawn;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Spawn(Screeps::StructureSpawn spwn) : spawn(spwn),
|
||||||
|
Structure() {}
|
||||||
|
~Spawn() {}
|
||||||
|
|
||||||
|
void loop() override;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // DOUWCO_HIVEMIND_SPAWN_HPP
|
||||||
15
include/Structures/Structure.hpp
Normal file
15
include/Structures/Structure.hpp
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#ifndef DOUWCO_HIVEMIND_STRUCTURE_HPP
|
||||||
|
#define DOUWCO_HIVEMIND_STRUCTURE_HPP
|
||||||
|
|
||||||
|
#include <Screeps/Structure.hpp>
|
||||||
|
|
||||||
|
namespace DouwcoHivemind
|
||||||
|
{
|
||||||
|
class Structure
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void loop(){}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // DOUWCO_HIVEMIND_STRUCTURE_HPP
|
||||||
14
js/main.js
Normal file
14
js/main.js
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
'use strict';
|
||||||
|
|
||||||
|
const wasm_loader = require('wasm_loader')
|
||||||
|
|
||||||
|
var mod;
|
||||||
|
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
|
||||||
|
console.log("WASM module loaded.");
|
||||||
|
mod = instance;
|
||||||
|
});
|
||||||
|
|
||||||
|
module.exports.loop = function () {
|
||||||
|
if (mod !== undefined)
|
||||||
|
mod.loop();
|
||||||
|
}
|
||||||
24
js/wasm_loader.js
Normal file
24
js/wasm_loader.js
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
'use strict';
|
||||||
|
|
||||||
|
module.exports = ((mod_js, mod_wasm, opts) => {
|
||||||
|
|
||||||
|
const mod_file = require(mod_js);
|
||||||
|
const bin_file = require(mod_wasm);
|
||||||
|
|
||||||
|
opts = opts || {};
|
||||||
|
|
||||||
|
opts.wasmBinary = bin_file;
|
||||||
|
opts.print = opts.print || ((text) => console.log(text));
|
||||||
|
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
|
||||||
|
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
|
||||||
|
|
||||||
|
// == don't call main()
|
||||||
|
if (typeof opts.noInitialRun === "undefined")
|
||||||
|
opts.noInitialRun = true;
|
||||||
|
|
||||||
|
// == don't terminate after returning from main()
|
||||||
|
if (typeof opts.noExitRuntime === "undefined")
|
||||||
|
opts.noExitRuntime = true;
|
||||||
|
|
||||||
|
return mod_file(opts);
|
||||||
|
});
|
||||||
40
main.js
40
main.js
@@ -1,40 +0,0 @@
|
|||||||
|
|
||||||
/* ######################
|
|
||||||
# Screeps 2022 #
|
|
||||||
######################*/
|
|
||||||
|
|
||||||
const spawns = require("spawns");
|
|
||||||
const creeps = require("creeps");
|
|
||||||
const towers = require("towers");
|
|
||||||
const ai_main = require("ai_main");
|
|
||||||
|
|
||||||
const system = require("system");
|
|
||||||
|
|
||||||
module.exports.loop = function () {
|
|
||||||
// New system
|
|
||||||
if (global.started == undefined) {
|
|
||||||
console.log("Recompiled...");
|
|
||||||
global.started = true;
|
|
||||||
system.start();
|
|
||||||
}
|
|
||||||
system.update();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Old system
|
|
||||||
ai_main.run();
|
|
||||||
towers.run();
|
|
||||||
spawns.run();
|
|
||||||
if (Game.time % 60 == 0) {
|
|
||||||
clear_dead_creeps_from_memory();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
function clear_dead_creeps_from_memory() {
|
|
||||||
for (var cr in Memory.creeps) {
|
|
||||||
if (Game.creeps[cr] == null) {
|
|
||||||
delete (Memory.creeps[cr]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
398
roles.js
398
roles.js
@@ -1,398 +0,0 @@
|
|||||||
|
|
||||||
/* ##############################
|
|
||||||
# Roles: Creep functionality #
|
|
||||||
############################## */
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
|
|
||||||
ROLE_HARVESTER: 0,
|
|
||||||
ROLE_MINER: 1,
|
|
||||||
ROLE_SUPPLIER: 2,
|
|
||||||
ROLE_BUILDER: 3,
|
|
||||||
ROLE_UPGRADER: 4,
|
|
||||||
ROLE_DEFENDER: 5,
|
|
||||||
ROLE_RESERVER: 6,
|
|
||||||
ROLE_RESERVED_HARVESTER: 7,
|
|
||||||
|
|
||||||
harvest: function (creep) {
|
|
||||||
setupMemory();
|
|
||||||
if (creep.memory.harvesting) {
|
|
||||||
extractEnergySource();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
searchTarget();
|
|
||||||
var response = performJob();
|
|
||||||
handleResponse(response);
|
|
||||||
}
|
|
||||||
|
|
||||||
function setupMemory() {
|
|
||||||
if (creep.memory.harvesting == undefined) creep.memory.harvesting = true;
|
|
||||||
if (creep.memory.counter == undefined) creep.memory.counter = 0;
|
|
||||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
function extractEnergySource() {
|
|
||||||
var result = OK;
|
|
||||||
var target = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) });
|
|
||||||
if (target == null) {
|
|
||||||
target = Game.getObjectById(creep.memory.source_id);
|
|
||||||
result = creep.harvest(target);
|
|
||||||
} else {
|
|
||||||
result = creep.withdraw(target, RESOURCE_ENERGY);
|
|
||||||
}
|
|
||||||
if (result == ERR_NOT_IN_RANGE) {
|
|
||||||
creep.moveTo(target);
|
|
||||||
}
|
|
||||||
if (result == ERR_NOT_ENOUGH_RESOURCES || creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.harvesting = false;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function searchTarget() {
|
|
||||||
if (creep.memory.target == null) {
|
|
||||||
var role_type = creep.memory.counter % 10;
|
|
||||||
if (role_type == 0) {
|
|
||||||
creep.memory.target = creep.room.controller.id;
|
|
||||||
}
|
|
||||||
else if (role_type < 5) {
|
|
||||||
var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
|
||||||
filter: (s) => (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0
|
|
||||||
});
|
|
||||||
if (target != null) creep.memory.target = target.id;
|
|
||||||
else creep.memory.counter += 1;
|
|
||||||
}
|
|
||||||
else if (role_type < 9) {
|
|
||||||
var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
|
||||||
if (target != null) creep.memory.target = target.id;
|
|
||||||
else creep.memory.counter += 1;
|
|
||||||
} else {
|
|
||||||
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
|
||||||
filter: (s) => (s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax
|
|
||||||
});
|
|
||||||
if (target != null) creep.memory.target = target.id;
|
|
||||||
else creep.memory.counter += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function performJob() {
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
var response = OK;
|
|
||||||
var role_type = creep.memory.counter % 10;
|
|
||||||
if (role_type == 0) {
|
|
||||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
|
||||||
}
|
|
||||||
else if (role_type < 5) {
|
|
||||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
|
||||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
|
||||||
}
|
|
||||||
else if (role_type < 9) {
|
|
||||||
response = creep.build(target);
|
|
||||||
if (target != null && target.progress == target.progressTotal) creep.memory.target = null;
|
|
||||||
} else {
|
|
||||||
response = creep.repair(target);
|
|
||||||
if (target != null && target.hits == target.hitsMax) creep.memory.target = null;
|
|
||||||
}
|
|
||||||
return response;
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleResponse(response) {
|
|
||||||
if (response == ERR_NOT_IN_RANGE) {
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
creep.moveTo(target);
|
|
||||||
} else if (response == ERR_FULL || response == ERR_INVALID_TARGET) {
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.harvesting = true;
|
|
||||||
creep.memory.target = null;
|
|
||||||
creep.memory.counter += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
mine: function (creep) {
|
|
||||||
var container = Game.getObjectById(creep.memory.container_id);
|
|
||||||
if (container != null && creep.pos.isEqualTo(container.pos)) {
|
|
||||||
if (creep.memory.source_id == undefined) creep.memory.source_id = creep.pos.findClosestByPath(FIND_SOURCES).id;
|
|
||||||
creep.harvest(Game.getObjectById(creep.memory.source_id));
|
|
||||||
} else {
|
|
||||||
creep.moveTo(Game.getObjectById(creep.memory.container_id));
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
supply: function (creep) {
|
|
||||||
// Memory creation
|
|
||||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
|
||||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
|
||||||
// Job implementation
|
|
||||||
if (creep.memory.restock) {
|
|
||||||
if (creep.memory.target == null) { // aquire target
|
|
||||||
var target = creep.pos.findClosestByPath(FIND_DROPPED_RESOURCES);
|
|
||||||
if (target == null) target = creep.pos.findClosestByPath(FIND_TOMBSTONES);
|
|
||||||
if (target == null) target = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
|
||||||
{
|
|
||||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
|
||||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
|
||||||
});
|
|
||||||
if (target == null) target = creep.room.storage;
|
|
||||||
if (target != null) creep.memory.target = target.id;
|
|
||||||
}
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE || creep.pickup(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
|
||||||
if (target != null && target.store != null && target.store.getUsedCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
|
||||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.restock = false;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (creep.memory.target == null) { // aquire target
|
|
||||||
var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
|
|
||||||
{ filter: (s) => (s.structureType == STRUCTURE_TOWER && s.store.getUsedCapacity(RESOURCE_ENERGY) < 900) });
|
|
||||||
if (structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
|
|
||||||
{
|
|
||||||
filter: (s) => ((s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
|
|
||||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > s.store.getCapacity(RESOURCE_ENERGY) * 0.1)
|
|
||||||
});
|
|
||||||
if (structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
|
|
||||||
{ filter: (s) => ((s.id == "5f3e44e1014017c66fc5df10") && s.store.getFreeCapacity() > 100) });
|
|
||||||
if (structure == null) structure = creep.room.storage;
|
|
||||||
if (structure == null) return;
|
|
||||||
creep.memory.target = structure.id;
|
|
||||||
}
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
if (creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
|
||||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
|
||||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.restock = true;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
build: function (creep) {
|
|
||||||
//creep.memory.target = null;
|
|
||||||
|
|
||||||
// Memory creation
|
|
||||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
|
||||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
|
||||||
|
|
||||||
// Job implementation
|
|
||||||
if (creep.memory.restock) {
|
|
||||||
if (creep.memory.target == null) {
|
|
||||||
if (creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
|
|
||||||
else {
|
|
||||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
|
||||||
{
|
|
||||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
|
||||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
|
||||||
});
|
|
||||||
if (container != null) creep.memory.target = container.id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
|
||||||
if (target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY) * 0.4) creep.memory.target = null;
|
|
||||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.restock = false;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (creep.memory.target == null) { // aquire target
|
|
||||||
// constuction
|
|
||||||
var structure = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES);
|
|
||||||
|
|
||||||
// buildings
|
|
||||||
if (structure == null) {
|
|
||||||
var buildings = creep.room.find(FIND_STRUCTURES,
|
|
||||||
{ filter: (s) => ((s.structureType != STRUCTURE_RAMPART || s.structureType != STRUCTURE_WALL) && s.hits < s.hitsMax) });
|
|
||||||
for (var building in buildings) {
|
|
||||||
building = buildings[building];
|
|
||||||
if (structure == null || structure.hits > building.hits) structure = building;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ramparts and walls
|
|
||||||
if (structure == null) {
|
|
||||||
var ramparts = creep.room.find(FIND_STRUCTURES,
|
|
||||||
{ filter: (s) => ((s.structureType == STRUCTURE_RAMPART || s.structureType == STRUCTURE_WALL) && s.hits < s.hitsMax) });
|
|
||||||
for (var ramp in ramparts) {
|
|
||||||
ramp = ramparts[ramp];
|
|
||||||
if (structure == null || structure.hits > ramp.hits) structure = ramp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
creep.memory.target = structure.id;
|
|
||||||
}
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
if (target == null || target.hits == target.hitsMax) creep.memory.target = null;
|
|
||||||
if (creep.build(target) == ERR_NOT_IN_RANGE || creep.repair(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
|
||||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.restock = true;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
upgrade: function (creep) {
|
|
||||||
// Memory creation
|
|
||||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
|
||||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
|
||||||
|
|
||||||
// Job implementation
|
|
||||||
if (creep.memory.restock) {
|
|
||||||
if (creep.memory.target == null) {
|
|
||||||
if (creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
|
|
||||||
else {
|
|
||||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
|
||||||
{
|
|
||||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
|
||||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
|
||||||
});
|
|
||||||
if (container != null) creep.memory.target = container.id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
|
||||||
if (target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY) * 0.4) creep.memory.target = null;
|
|
||||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.restock = false;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (creep.memory.target == null) { // aquire target
|
|
||||||
var structure = structure = creep.room.controller;
|
|
||||||
creep.memory.target = structure.id;
|
|
||||||
}
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
if (creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
|
||||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.restock = true;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
defend: function (creep) {
|
|
||||||
if (creep.memory.flag != undefined && Game.flags[creep.memory.flag].room.name != creep.room.name) creep.moveTo(Game.flags[creep.memory.flag]);
|
|
||||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
|
||||||
if (creep.memory.target == null) {
|
|
||||||
var enemy = creep.pos.findClosestByPath(FIND_HOSTILE_CREEPS);
|
|
||||||
if (enemy != null) creep.memory.target = enemy.id;
|
|
||||||
}
|
|
||||||
var enemy = Game.getObjectById(creep.memory.target);
|
|
||||||
if (enemy != null) {
|
|
||||||
creep.say("ATTACK");
|
|
||||||
if (creep.attack(enemy) == ERR_NOT_IN_RANGE) creep.moveTo(enemy);
|
|
||||||
} else {
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
reserve: function (creep) {
|
|
||||||
if (Game.flags[creep.memory.target].room != undefined && Game.flags[creep.memory.target].room == creep.room) {
|
|
||||||
if (creep.memory.target == "xxx") {
|
|
||||||
if (creep.claimController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
|
||||||
creep.moveTo(creep.room.controller);
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
if (creep.reserveController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
|
||||||
creep.moveTo(creep.room.controller);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
creep.moveTo(Game.flags[creep.memory.target]);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
harvest_reserved: function (creep) {
|
|
||||||
creep.memory.home = "SpawnAlpha"
|
|
||||||
//memory setup
|
|
||||||
if (creep.memory.harvesting == undefined) creep.memory.harvesting = true;
|
|
||||||
if (creep.memory.counter == undefined) creep.memory.counter = 0;
|
|
||||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
|
||||||
|
|
||||||
if (creep.memory.harvesting) {
|
|
||||||
var source = Game.getObjectById(creep.memory.source_id);
|
|
||||||
if (source != undefined && creep.room.name == source.room.name) {
|
|
||||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) });
|
|
||||||
if (container == null) {
|
|
||||||
result = creep.harvest(source);
|
|
||||||
if (result == ERR_NOT_IN_RANGE) {
|
|
||||||
creep.moveTo(source);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
var result = creep.withdraw(container, RESOURCE_ENERGY);
|
|
||||||
if (result == ERR_NOT_IN_RANGE) {
|
|
||||||
creep.moveTo(container);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.harvesting = false;
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
creep.moveTo(source);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (creep.memory.target == null) {
|
|
||||||
switch (creep.memory.counter % 3) {
|
|
||||||
case 0: // building
|
|
||||||
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
|
||||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
|
||||||
else creep.memory.counter += 1;
|
|
||||||
break;
|
|
||||||
case 1: // repairing (no walls or ramparts)
|
|
||||||
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
|
||||||
filter: (s) => (s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax - creep.store.getUsedCapacity(RESOURCE_ENERGY) * 3 / 4
|
|
||||||
});
|
|
||||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
|
||||||
else creep.memory.counter += 1;
|
|
||||||
break;
|
|
||||||
case 2: // suppling
|
|
||||||
var home = Game.spawns[creep.memory.home];
|
|
||||||
if (creep.room.name == home.room.name) {
|
|
||||||
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
|
||||||
filter: (s) => (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_STORAGE) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0
|
|
||||||
});
|
|
||||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
|
||||||
else creep.memory.counter += 1;
|
|
||||||
} else {
|
|
||||||
creep.moveTo(home);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var target = Game.getObjectById(creep.memory.target);
|
|
||||||
var response = OK;
|
|
||||||
switch (creep.memory.counter % 3) {
|
|
||||||
case 0: // building
|
|
||||||
response = creep.build(target);
|
|
||||||
if (target != null && target.progress == target.progressTotal) creep.memory.target = null;
|
|
||||||
break;
|
|
||||||
case 1: // repairing
|
|
||||||
response = creep.repair(target);
|
|
||||||
if (target != null && target.hits == target.hitsMax) creep.memory.target = null;
|
|
||||||
break;
|
|
||||||
case 2: // suppling
|
|
||||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
|
||||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (response == ERR_NOT_IN_RANGE) {
|
|
||||||
creep.moveTo(target);
|
|
||||||
} else if (response == ERR_FULL || response == ERR_INVALID_TARGET) {
|
|
||||||
creep.memory.target = null;
|
|
||||||
}
|
|
||||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
|
||||||
creep.memory.harvesting = true;
|
|
||||||
creep.memory.target = null;
|
|
||||||
creep.memory.counter += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
7
rooms.js
7
rooms.js
@@ -1,7 +0,0 @@
|
|||||||
/**
|
|
||||||
* Managing the behavior of buildings and creeps is on a per room level.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
}
|
|
||||||
15
running notes.txt
Normal file
15
running notes.txt
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# Emsdk
|
||||||
|
Use emsdk 2.0.0 to only use ES5 syntax for js.
|
||||||
|
|
||||||
|
cd emsdk && \
|
||||||
|
./emsdk install 2.0.0 && \
|
||||||
|
./emsdk activate 2.0.0 && \
|
||||||
|
source ./emsdk_env.sh && \
|
||||||
|
cd ..
|
||||||
|
|
||||||
|
# Cmake
|
||||||
|
In screeps project run dit om cmake setup in te stellen:
|
||||||
|
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
|
||||||
|
|
||||||
|
Run dit om de code te compilen:
|
||||||
|
cmake --build .
|
||||||
1
screepsxx
Submodule
1
screepsxx
Submodule
Submodule screepsxx added at 8500506e1c
183
spawns.js
183
spawns.js
@@ -1,183 +0,0 @@
|
|||||||
|
|
||||||
/* #####################################
|
|
||||||
# Controls the way creeps are spawn #
|
|
||||||
#####################################*/
|
|
||||||
|
|
||||||
var roles = require("roles");
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
run: function () {
|
|
||||||
for (var sp in Game.spawns) {
|
|
||||||
sp = Game.spawns[sp]
|
|
||||||
// values
|
|
||||||
var creep_count = 0
|
|
||||||
for (var cr in Game.creeps) {
|
|
||||||
if (Game.creeps[cr].room.name == sp.room.name) creep_count += 1;
|
|
||||||
}
|
|
||||||
var source_count = 0;
|
|
||||||
if (sp.memory.sources_ids != undefined) source_count = sp.memory.sources_ids.length;
|
|
||||||
|
|
||||||
|
|
||||||
// Memory setup
|
|
||||||
if (sp.memory.creep_iterate == undefined) sp.memory.creep_iterate = 0;
|
|
||||||
|
|
||||||
if (sp.memory.sources_ids == undefined) {
|
|
||||||
sp.memory.sources_ids = [];
|
|
||||||
var sources = sp.room.find(FIND_SOURCES);
|
|
||||||
for (var source in sources) {
|
|
||||||
source = sources[source];
|
|
||||||
sp.memory.sources_ids.push(source.id);
|
|
||||||
}
|
|
||||||
source_count = sp.memory.sources_ids.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sp.memory.containers_ids == undefined || sp.memory.containers_ids.length != source_count) {
|
|
||||||
sp.memory.containers_ids = [];
|
|
||||||
var containers = sp.room.find(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER } });
|
|
||||||
if (containers.length > 0) {
|
|
||||||
for (let i = 0; i < containers.length; i += 1) {
|
|
||||||
sp.memory.containers_ids.push(containers[i].id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Different spawning configurations
|
|
||||||
|
|
||||||
// Add improved versions at top of if-else statement
|
|
||||||
if (sp.memory.containers_ids.length >= source_count && sp.room.energyCapacityAvailable >= 550 && creep_count > source_count) { // Miner method: Miners fille containers rest picks up from them
|
|
||||||
// Check current creep_jobs
|
|
||||||
var jobs = { miner: 0, supplier: 0, builder: 0, upgrader: 0, defender: 0 };
|
|
||||||
var container_id = sp.memory.containers_ids[0];
|
|
||||||
for (var creep in Game.creeps) {
|
|
||||||
var creep = Game.creeps[creep];
|
|
||||||
if (creep.room.name != sp.room.name) continue;
|
|
||||||
switch (creep.memory.role) {
|
|
||||||
case roles.ROLE_MINER:
|
|
||||||
jobs.miner += 1;
|
|
||||||
for (let i = 0; i < sp.memory.containers_ids.length; i++) {
|
|
||||||
if (creep.memory.container_id != sp.memory.containers_ids[i]) container_id = sp.memory.containers_ids[i];
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case roles.ROLE_SUPPLIER:
|
|
||||||
jobs.supplier += creep.body.length;
|
|
||||||
break;
|
|
||||||
case roles.ROLE_BUILDER:
|
|
||||||
jobs.builder += creep.body.length;
|
|
||||||
break;
|
|
||||||
case roles.ROLE_UPGRADER:
|
|
||||||
jobs.upgrader += creep.body.length;
|
|
||||||
break;
|
|
||||||
case roles.ROLE_DEFENDER:
|
|
||||||
jobs.defender += 1;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (jobs.miner < source_count) {
|
|
||||||
if (sp.room.energyAvailable >= 550) create_miner(sp, container_id);
|
|
||||||
}
|
|
||||||
else if (jobs.supplier < source_count * 15 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_supplier(sp);
|
|
||||||
else if (jobs.builder < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_builder(sp);
|
|
||||||
else if (jobs.upgrader < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_upgrader(sp);
|
|
||||||
else if (jobs.defender < 0 && sp.room.energyAvailable >= sp.room.energyCapacityAvailable * 0.8 && jobs.miner > 0) create_defender(sp);
|
|
||||||
} else { // Harvesting method: everybody mines own sources
|
|
||||||
if (sp.room.find(FIND_MY_CREEPS).length < source_count * 5 && sp.room.energyAvailable >= 300) {
|
|
||||||
var source_id = sp.memory.sources_ids[sp.memory.creep_iterate % source_count];
|
|
||||||
create_harvester(sp, source_id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
function create_harvester(sp, source_id) {
|
|
||||||
var body = [];
|
|
||||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 200); i++) {
|
|
||||||
body.push(WORK);
|
|
||||||
body.push(CARRY);
|
|
||||||
body.push(MOVE);
|
|
||||||
}
|
|
||||||
var name = "Harvy" + sp.memory.creep_iterate;
|
|
||||||
sp.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_HARVESTER, source_id: source_id }
|
|
||||||
});
|
|
||||||
sp.memory.creep_iterate += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
function create_miner(sp, container_id) {
|
|
||||||
var body = [WORK, WORK, WORK, WORK, WORK, MOVE]; // (creep)5*work(2energy/tick)=10energy/tick -> (source)3000energy/300tick=10energy/tick
|
|
||||||
var name = "Mindy" + sp.memory.creep_iterate;
|
|
||||||
sp.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_MINER, container_id: container_id }
|
|
||||||
});
|
|
||||||
sp.memory.creep_iterate += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
function create_supplier(sp) {
|
|
||||||
var body = [WORK];
|
|
||||||
|
|
||||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 100) - 1 && i < 8; i++) { // as big as possible
|
|
||||||
body.push(CARRY);
|
|
||||||
body.push(MOVE);
|
|
||||||
}
|
|
||||||
var name = "Suppry" + sp.memory.creep_iterate;
|
|
||||||
sp.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_SUPPLIER }
|
|
||||||
});
|
|
||||||
sp.memory.creep_iterate += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
function create_builder(sp) {
|
|
||||||
var body = [];
|
|
||||||
|
|
||||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 200); i++) { // as big as possible
|
|
||||||
body.push(CARRY);
|
|
||||||
body.push(MOVE);
|
|
||||||
body.push(WORK);
|
|
||||||
}
|
|
||||||
var name = "Bobby" + sp.memory.creep_iterate;
|
|
||||||
sp.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_BUILDER }
|
|
||||||
});
|
|
||||||
sp.memory.creep_iterate += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
function create_upgrader(sp) {
|
|
||||||
var body = [];
|
|
||||||
|
|
||||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 300); i++) { // as big as possible
|
|
||||||
body.push(CARRY);
|
|
||||||
body.push(MOVE);
|
|
||||||
body.push(WORK);
|
|
||||||
body.push(WORK);
|
|
||||||
}
|
|
||||||
var name = "Undy" + sp.memory.creep_iterate;
|
|
||||||
sp.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_UPGRADER }
|
|
||||||
});
|
|
||||||
sp.memory.creep_iterate += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
function create_defender(sp) {
|
|
||||||
var body = [];
|
|
||||||
|
|
||||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 150); i++) { // as big as possible
|
|
||||||
body.push(TOUGH);
|
|
||||||
body.push(TOUGH);
|
|
||||||
body.push(ATTACK);
|
|
||||||
body.push(MOVE);
|
|
||||||
}
|
|
||||||
var name = "Destroyer CODE" + sp.memory.creep_iterate;
|
|
||||||
sp.spawnCreep(body, name, {
|
|
||||||
memory:
|
|
||||||
{ role: roles.ROLE_DEFENDER }
|
|
||||||
});
|
|
||||||
sp.memory.creep_iterate += 1;
|
|
||||||
}
|
|
||||||
255
src/harvester.cpp
Normal file
255
src/harvester.cpp
Normal file
@@ -0,0 +1,255 @@
|
|||||||
|
#include <vector>
|
||||||
|
#include <optional>
|
||||||
|
#include <emscripten.h>
|
||||||
|
|
||||||
|
#include <Screeps/Game.hpp>
|
||||||
|
#include <Screeps/Creep.hpp>
|
||||||
|
#include <Screeps/Source.hpp>
|
||||||
|
#include <Screeps/Room.hpp>
|
||||||
|
#include <Screeps/RoomPosition.hpp>
|
||||||
|
#include <Screeps/RoomObject.hpp>
|
||||||
|
#include <Screeps/Structure.hpp>
|
||||||
|
#include <Screeps/StructureController.hpp>
|
||||||
|
#include <Screeps/StructureSpawn.hpp>
|
||||||
|
#include <Screeps/StructureExtension.hpp>
|
||||||
|
#include <Screeps/StructureTower.hpp>
|
||||||
|
#include <Screeps/Constants.hpp>
|
||||||
|
#include <Screeps/Store.hpp>
|
||||||
|
|
||||||
|
#include "Creeps/Harvester.hpp"
|
||||||
|
|
||||||
|
bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist);
|
||||||
|
|
||||||
|
void DouwcoHivemind::HarvesterRole::loop()
|
||||||
|
{
|
||||||
|
if (harvesting)
|
||||||
|
{
|
||||||
|
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
|
||||||
|
{
|
||||||
|
harvesting = false;
|
||||||
|
target_id.clear();
|
||||||
|
}
|
||||||
|
harvestSource();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
|
||||||
|
{
|
||||||
|
harvesting = true;
|
||||||
|
target_id.clear();
|
||||||
|
}
|
||||||
|
depositEnergy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DouwcoHivemind::HarvesterRole::harvestSource()
|
||||||
|
{
|
||||||
|
auto source = getSourceTarget();
|
||||||
|
if (!source)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (isNearTo(creep.pos(), source->pos(), 1))
|
||||||
|
{
|
||||||
|
int resp = creep.harvest(*source);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
creep.moveTo(*source);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<Screeps::Source> DouwcoHivemind::HarvesterRole::getSourceTarget()
|
||||||
|
{
|
||||||
|
auto roomObj = getRoomObjectTarget();
|
||||||
|
if (!roomObj)
|
||||||
|
{
|
||||||
|
searchSource();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if found roomobject is an actual source
|
||||||
|
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
|
||||||
|
if (!source)
|
||||||
|
{
|
||||||
|
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
|
||||||
|
searchSource();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the source still has energy to harvest
|
||||||
|
if (source->energy() == 0)
|
||||||
|
{
|
||||||
|
searchSource();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::move(source);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DouwcoHivemind::HarvesterRole::searchSource()
|
||||||
|
{
|
||||||
|
target_id.clear();
|
||||||
|
|
||||||
|
auto sources = creep.room().find(Screeps::FIND_SOURCES_ACTIVE);
|
||||||
|
if (sources.size() == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Screeps::Source *selectedSource;
|
||||||
|
int maxEnergy = 0;
|
||||||
|
for (auto &sourceObj : sources)
|
||||||
|
{
|
||||||
|
auto source = dynamic_cast<Screeps::Source *>(sourceObj.get());
|
||||||
|
if (!source)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
auto sourceEnergy = source->energy();
|
||||||
|
if (sourceEnergy > maxEnergy)
|
||||||
|
{
|
||||||
|
maxEnergy = sourceEnergy;
|
||||||
|
selectedSource = source;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!selectedSource)
|
||||||
|
{
|
||||||
|
// EM_ASM({console.log($0 + ': No sources with energy found!')}, creep.name().c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
target_id = selectedSource->id();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DouwcoHivemind::HarvesterRole::depositEnergy()
|
||||||
|
{
|
||||||
|
auto structure = getDepositTarget();
|
||||||
|
if (!structure)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (structure->structureType() == Screeps::STRUCTURE_CONTROLLER)
|
||||||
|
{
|
||||||
|
if (isNearTo(creep.pos(), structure->pos(), 3))
|
||||||
|
{
|
||||||
|
auto controller = dynamic_cast<Screeps::StructureController *>(structure.get());
|
||||||
|
if (!controller)
|
||||||
|
return;
|
||||||
|
int resp = creep.upgradeController(*controller);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
creep.moveTo(*structure);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (isNearTo(creep.pos(), structure->pos(), 1))
|
||||||
|
{
|
||||||
|
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
creep.moveTo(*structure);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<Screeps::Structure> DouwcoHivemind::HarvesterRole::getDepositTarget()
|
||||||
|
{
|
||||||
|
auto roomObj = getRoomObjectTarget();
|
||||||
|
if (!roomObj)
|
||||||
|
{
|
||||||
|
searchDeposit();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if found roomobject is an actual structure
|
||||||
|
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
|
||||||
|
if (!structure)
|
||||||
|
{
|
||||||
|
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
|
||||||
|
searchDeposit();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the structure can receive energy to harvest
|
||||||
|
int energyCapacity;
|
||||||
|
auto structureType = structure->structureType();
|
||||||
|
if (structureType == Screeps::STRUCTURE_CONTROLLER)
|
||||||
|
{
|
||||||
|
energyCapacity = 1;
|
||||||
|
}
|
||||||
|
else if (structureType == Screeps::STRUCTURE_SPAWN)
|
||||||
|
{
|
||||||
|
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
|
||||||
|
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||||
|
}
|
||||||
|
else if (structureType == Screeps::STRUCTURE_EXTENSION)
|
||||||
|
{
|
||||||
|
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
|
||||||
|
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||||
|
}
|
||||||
|
if (energyCapacity == 0)
|
||||||
|
{
|
||||||
|
searchDeposit();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::move(structure);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DouwcoHivemind::HarvesterRole::searchDeposit()
|
||||||
|
{
|
||||||
|
int highestEnergyNeed = 0;
|
||||||
|
Screeps::Structure *selectedStructure;
|
||||||
|
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
|
||||||
|
for (auto &structureObject : structures)
|
||||||
|
{
|
||||||
|
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
|
||||||
|
if (!structure)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
int energyNeed;
|
||||||
|
|
||||||
|
auto structureType = structure->structureType();
|
||||||
|
if (structureType == Screeps::STRUCTURE_SPAWN)
|
||||||
|
{
|
||||||
|
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
|
||||||
|
energyNeed = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||||
|
}
|
||||||
|
else if (structureType == Screeps::STRUCTURE_EXTENSION)
|
||||||
|
{
|
||||||
|
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
|
||||||
|
energyNeed = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||||
|
}
|
||||||
|
else if (structureType == Screeps::STRUCTURE_CONTROLLER)
|
||||||
|
{
|
||||||
|
energyNeed = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (energyNeed > highestEnergyNeed)
|
||||||
|
{
|
||||||
|
highestEnergyNeed = energyNeed;
|
||||||
|
selectedStructure = structure;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectedStructure)
|
||||||
|
target_id = selectedStructure->id();
|
||||||
|
else
|
||||||
|
target_id.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::HarvesterRole::getRoomObjectTarget()
|
||||||
|
{
|
||||||
|
// Check if game can find target
|
||||||
|
auto roomObj = Screeps::Game.getObjectById(target_id);
|
||||||
|
if (!roomObj)
|
||||||
|
{
|
||||||
|
JS::console.log(creep.name() + ": Game can\'t find target id");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::move(roomObj);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
|
||||||
|
{
|
||||||
|
int dx = pos1.x() - pos2.x();
|
||||||
|
int dy = pos1.y() - pos2.y();
|
||||||
|
int dist2 = dist * dist;
|
||||||
|
return dx * dx <= dist2 &&
|
||||||
|
dy * dy <= dist2 &&
|
||||||
|
pos1.roomName() == pos2.roomName();
|
||||||
|
}
|
||||||
33
src/loop.cpp
Normal file
33
src/loop.cpp
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
#include <Screeps/Context.hpp>
|
||||||
|
#include <Screeps/Creep.hpp>
|
||||||
|
#include <Screeps/StructureSpawn.hpp>
|
||||||
|
|
||||||
|
#include <emscripten.h>
|
||||||
|
#include <emscripten/bind.h>
|
||||||
|
#include <emscripten/val.h>
|
||||||
|
|
||||||
|
#include "Constants.hpp"
|
||||||
|
#include "Engine.hpp"
|
||||||
|
#include "Structures/Spawn.hpp"
|
||||||
|
|
||||||
|
EMSCRIPTEN_KEEPALIVE
|
||||||
|
extern "C" void loop()
|
||||||
|
{
|
||||||
|
Screeps::Context::update();
|
||||||
|
|
||||||
|
JS::console.log(std::string("\n\n\n\n\n\n\n\n\n"));
|
||||||
|
JS::console.log(std::string("Processing tick:\t") + std::to_string(Screeps::Game.time()));
|
||||||
|
|
||||||
|
{
|
||||||
|
DouwcoHivemind::Engine engine;
|
||||||
|
engine.loop();
|
||||||
|
}
|
||||||
|
|
||||||
|
JS::console.log("Used CPU:\t" + std::to_string(Screeps::Game.cpuGetUsed()));
|
||||||
|
JS::console.log("Bucket:\t" + std::to_string(static_cast<int>(Screeps::Game.cpu()["bucket"])));
|
||||||
|
}
|
||||||
|
|
||||||
|
EMSCRIPTEN_BINDINGS(loop)
|
||||||
|
{
|
||||||
|
emscripten::function("loop", &loop);
|
||||||
|
}
|
||||||
28
src/spawn.cpp
Normal file
28
src/spawn.cpp
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#include <nlohmann/json.hpp>
|
||||||
|
#include <Screeps/JS.hpp>
|
||||||
|
#include <Screeps/Game.hpp>
|
||||||
|
#include <Screeps/Room.hpp>
|
||||||
|
#include <Screeps/StructureSpawn.hpp>
|
||||||
|
#include <emscripten.h>
|
||||||
|
|
||||||
|
#include "Constants.hpp"
|
||||||
|
#include "Structures/Spawn.hpp"
|
||||||
|
|
||||||
|
void DouwcoHivemind::Spawn::loop()
|
||||||
|
{
|
||||||
|
int creepcount = spawn.room().find(Screeps::FIND_MY_CREEPS).size();
|
||||||
|
if (creepcount > 10)
|
||||||
|
{
|
||||||
|
EM_ASM({ console.log('To much creeps in this room'); });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
EM_ASM({ console.log('Creating a harvester'); });
|
||||||
|
|
||||||
|
JSON opts;
|
||||||
|
opts["memory"]["role"] = CreepRole::HARVESTER;
|
||||||
|
|
||||||
|
int resp = spawn.spawnCreep(
|
||||||
|
{"work", "carry", "move"},
|
||||||
|
"harvester" + std::to_string(Screeps::Game.time()),
|
||||||
|
opts);
|
||||||
|
}
|
||||||
19
system.js
19
system.js
@@ -1,19 +0,0 @@
|
|||||||
/**
|
|
||||||
* Basis of the entire system. Everything will be managed from here on out.
|
|
||||||
*/
|
|
||||||
|
|
||||||
const commands = require("commands");
|
|
||||||
const creeps = require("creeps")
|
|
||||||
|
|
||||||
module.exports = {
|
|
||||||
// Gets called when recompiling and when Restart command is called.
|
|
||||||
start: function () {
|
|
||||||
commands.configure();
|
|
||||||
creeps.configure();
|
|
||||||
},
|
|
||||||
|
|
||||||
// Gets called every tick.
|
|
||||||
update: function () {
|
|
||||||
creeps.execute();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
36
towers.js
36
towers.js
@@ -1,36 +0,0 @@
|
|||||||
module.exports = {
|
|
||||||
|
|
||||||
run: function(){
|
|
||||||
for(var spawn in Game.spawns){
|
|
||||||
var room = Game.spawns[spawn].room;
|
|
||||||
var towers = room.find(FIND_MY_STRUCTURES,
|
|
||||||
{filter: {structureType: STRUCTURE_TOWER}});
|
|
||||||
|
|
||||||
for(var tower in towers){
|
|
||||||
tower = towers[tower];
|
|
||||||
var enemy = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
|
||||||
if(enemy != null) tower.attack(enemy);
|
|
||||||
else {
|
|
||||||
var healt_creep = false;
|
|
||||||
for(var creep in Game.creeps){
|
|
||||||
creep = Game.creeps[creep];
|
|
||||||
if(creep.hits < creep.hitsMax) {
|
|
||||||
tower.heal(creep);
|
|
||||||
healt_creep = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!healt_creep && 500 < tower.energy){
|
|
||||||
var structure = tower.pos.findClosestByPath(FIND_STRUCTURES,
|
|
||||||
{filter: (s)=>(s.structureType != STRUCTURE_RAMPART && s.structureType != STRUCTURE_WALL && s.hits < s.hitsMax)});
|
|
||||||
if(750 < tower.energy && structure == null) {
|
|
||||||
var structures = tower.room.find(FIND_STRUCTURES, {filter: { structureType: STRUCTURE_RAMPART, structureType: STRUCTURE_WALL }});
|
|
||||||
structures.sort(function(a,b){return a.hits - b.hits});
|
|
||||||
structure = structures[0];
|
|
||||||
}
|
|
||||||
tower.repair(structure);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
Reference in New Issue
Block a user