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3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
# Build files
|
||||
build/*
|
||||
dist/*
|
||||
6
.gitmodules
vendored
Normal file
6
.gitmodules
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
[submodule "emsdk"]
|
||||
path = emsdk
|
||||
url = git@github.com:emscripten-core/emsdk.git
|
||||
[submodule "screepsxx"]
|
||||
path = screepsxx
|
||||
url = git@github.com:DouweRavers/screepsxx.git
|
||||
7
.vscode/settings.json
vendored
7
.vscode/settings.json
vendored
@@ -1,7 +0,0 @@
|
||||
{
|
||||
"files.exclude": {
|
||||
".*": true,
|
||||
"LICENSE": true,
|
||||
"*.md": true
|
||||
}
|
||||
}
|
||||
39
CMakeLists.txt
Normal file
39
CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
|
||||
project(douwco_hivemind CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
|
||||
|
||||
# set(COMPILE_FLAGS --cache ${CMAKE_BINARY_DIR}/cache)
|
||||
set(LINK_FLAGS -sASSERTIONS=0 -sMALLOC=emmalloc)
|
||||
add_compile_options(${COMPILE_FLAGS})
|
||||
add_link_options(${COMPILE_FLAGS} ${LINK_FLAGS})
|
||||
|
||||
add_subdirectory(screepsxx)
|
||||
|
||||
|
||||
# If you change TARGET_NAME, please, make corresponding changes in main.js.
|
||||
set(TARGET_NAME douwco_hivemind)
|
||||
|
||||
include_directories(${CMAKE_SOURCE_DIR}/douwco_hivemind/include)
|
||||
|
||||
file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/douwco_hivemind/src/*.cpp)
|
||||
add_executable(${TARGET_NAME} ${SRC_FILES})
|
||||
target_link_libraries(${TARGET_NAME} screepsxx)
|
||||
target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
|
||||
|
||||
# Collect all artifacts in 'dist' directory
|
||||
# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
|
||||
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
|
||||
|
||||
# Following post-build step will automatically upload artifacts to
|
||||
# official Screeps server. If you want to use it, please,
|
||||
# set SCREEPS_TOKEN environment variable to your Screeps API token
|
||||
# (https://docs.screeps.com/auth-tokens.html).
|
||||
# If you don't want to use this script, please, remove following lines.
|
||||
#find_package(Python COMPONENTS Interpreter REQUIRED)
|
||||
#add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})
|
||||
36
README.md
36
README.md
@@ -1,5 +1,33 @@
|
||||
# screeps
|
||||
My source code for the MMO-programming game: Screeps.
|
||||
# Douwco Hivemind
|
||||
This is the sourcecode of my hivemind implementation for the MMO-programming game Screeps. This is mainly designed to learn programming with C++. This is possible throught the work done in the screepxx project, which I will and try to expand as well.
|
||||
|
||||
# Status
|
||||
To those interested in this code. I wrote the main body of the source code when just learning programming so its kind of a mess. I'm now slowly rewriting the code base to a more SOLID version. :)
|
||||
# Running the project
|
||||
All commands are run starting from the root directory.
|
||||
|
||||
## Emsdk setup
|
||||
Screeps only supports ES5 js syntax which can only be guaranteed by using emsdk 2.0.0.
|
||||
|
||||
```
|
||||
cd emsdk && \
|
||||
./emsdk install 2.0.0 && \
|
||||
./emsdk activate 2.0.0 && \
|
||||
source ./emsdk_env.sh && \
|
||||
cd ..
|
||||
```
|
||||
|
||||
## Cmake setup
|
||||
Create the makefiles using cmake. For more info look at the readme in screepsxx.
|
||||
|
||||
```
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
|
||||
```
|
||||
|
||||
# Build
|
||||
To build the project run the following. In the dist folder the "screeps ready" project is copied.
|
||||
|
||||
```
|
||||
cd build
|
||||
cmake --build .
|
||||
```
|
||||
59
ai_main.js
59
ai_main.js
@@ -1,59 +0,0 @@
|
||||
|
||||
/* ###########################
|
||||
# Cross room managment AI #
|
||||
########################### */
|
||||
|
||||
var roles = require("roles");
|
||||
|
||||
module.exports = {
|
||||
run: function () {
|
||||
if (Memory.AImain == null) Memory.AImain = {};
|
||||
if (Memory.AImain.MainHub == null) Memory.AImain.MainHub = "insert name"
|
||||
for (var n_flag in Game.flags) {
|
||||
var flag = Game.flags[n_flag];
|
||||
if (flag.color == COLOR_YELLOW) {
|
||||
if (flag.room != undefined && flag.room.find(FIND_MY_CREEPS).length != flag.room.find(FIND_CREEPS).length) {
|
||||
Game.spawns[Memory.AImain.MainHub].spawnCreep([TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, TOUGH, ATTACK, ATTACK, ATTACK, MOVE],
|
||||
"Defender", { memory: { role: roles.ROLE_DEFENDER, flag: flag.name } });
|
||||
break;
|
||||
}
|
||||
if (flag.room == undefined || (flag.room != undefined && (flag.room.controller.reservation == undefined || flag.room.controller.reservation.ticksToEnd < 4500))) {
|
||||
if (Memory.AImain.MainHub != "insert name") Game.spawns[Memory.AImain.MainHub].spawnCreep([MOVE, CLAIM, CLAIM], "columbus: "+flag.name, { memory: { role: roles.ROLE_RESERVER, target: flag.name, home: Memory.AImain.MainHub } });
|
||||
}
|
||||
if (flag.room != undefined && flag.room.controller.reservation != undefined) {
|
||||
var containers = flag.room.find(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER) });
|
||||
if (containers.length > 0) {
|
||||
var has_miner = false;
|
||||
var creeps = flag.room.find(FIND_CREEPS);
|
||||
for (var cp in creeps) {
|
||||
console.log(creeps[cp]);
|
||||
var creep = creeps[cp];
|
||||
if (creep.memory.role == roles.ROLE_MINER) {
|
||||
has_miner = true;
|
||||
}
|
||||
}
|
||||
if (!has_miner) {
|
||||
Game.spawns[Memory.AImain.MainHub].spawnCreep([WORK, WORK, WORK, WORK, WORK, MOVE], "ForeignMiner", { memory: { role: roles.ROLE_MINER, container_id: containers[0].id } });
|
||||
}
|
||||
}
|
||||
var harvs = flag.room.find(FIND_MY_CREEPS).length;
|
||||
var source_id = flag.room.find(FIND_SOURCES)[0].id;
|
||||
if (harvs < 4) {
|
||||
var spawn = Game.spawns[Memory.AImain.MainHub];
|
||||
var body = [];
|
||||
for (let i = 0; i < Math.floor(spawn.room.energyAvailable / 200); i++) {
|
||||
body.push(WORK);
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "ForeignHarvy" + spawn.memory.creep_iterate;
|
||||
spawn.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_RESERVED_HARVESTER, source_id: source_id }
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
33
commands.js
33
commands.js
@@ -1,33 +0,0 @@
|
||||
module.exports = {
|
||||
configure: function () {
|
||||
// Room management
|
||||
global.RoomInfo = function () { RoomInfo(); };
|
||||
global.RoomAdd = function (name, colonize) { RoomAdd(name, colonize) };
|
||||
global.RoomRemove = function (name) { RoomRemove(name) };
|
||||
}
|
||||
}
|
||||
|
||||
//#region Room management
|
||||
function RoomInfo() {
|
||||
var message = "";
|
||||
Memory.system.rooms.forEach(room => {
|
||||
message += room.name + ": ";
|
||||
message += room.colonize ? "colonize: " : "control: ";
|
||||
var roomObject = Game.rooms[room.name];
|
||||
if (roomObject.controller != undefined) {
|
||||
message += roomObject.controller.my ? "done" : "in progress";
|
||||
}
|
||||
message += "\n";
|
||||
});
|
||||
console.log(message);
|
||||
}
|
||||
|
||||
function RoomAdd(name, colonize) {
|
||||
Memory.system.rooms.push({ name: name, colonize: colonize });
|
||||
}
|
||||
|
||||
function RoomRemove(name) {
|
||||
Memory.system.rooms = Memory.system.rooms.filter((x) => { return x.name != name; })
|
||||
}
|
||||
//#endregion
|
||||
|
||||
92
creeps.js
92
creeps.js
@@ -1,92 +0,0 @@
|
||||
|
||||
/* ###################################################################
|
||||
# An inherited creep class and a module to expose it to the loop. #
|
||||
###################################################################*/
|
||||
|
||||
const roles = require("roles");
|
||||
|
||||
module.exports = {
|
||||
|
||||
configure: function () {
|
||||
// Replaces the creep class by the MyCreep class which changes the type of all Creep objects as well.
|
||||
Creep.prototype = MyCreep.prototype;
|
||||
setConstants();
|
||||
// configure all creeps (in case new memory requirements).
|
||||
for (const name in Game.creeps) {
|
||||
Game.creeps[name].configure();
|
||||
}
|
||||
},
|
||||
|
||||
// All creeps execute their roles every tick.
|
||||
execute: function () {
|
||||
for (const name in Game.creeps) {
|
||||
Game.creeps[name].execute();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class MyCreep extends Creep {
|
||||
configure() {
|
||||
}
|
||||
|
||||
execute() {
|
||||
switch (this.memory.role) {
|
||||
case roles.ROLE_HARVESTER: roles.harvest(this);
|
||||
break;
|
||||
case roles.ROLE_MINER:
|
||||
if (this.goTo(this.memory.container_id)) {
|
||||
this.harvestSource();
|
||||
}
|
||||
break;
|
||||
case roles.ROLE_SUPPLIER: roles.supply(this);
|
||||
break;
|
||||
case roles.ROLE_BUILDER: roles.build(this);
|
||||
break;
|
||||
case roles.ROLE_UPGRADER: roles.upgrade(this);
|
||||
break;
|
||||
case roles.ROLE_DEFENDER: roles.defend(this);
|
||||
break;
|
||||
case roles.ROLE_RESERVER: roles.reserve(this);
|
||||
break;
|
||||
case roles.ROLE_RESERVED_HARVESTER: roles.harvest_reserved(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Moves to the object with given id. Returns true if arrived.
|
||||
goTo(id) {
|
||||
const target = Game.getObjectById(id)
|
||||
if (target != null) {
|
||||
if (this.pos.isEqualTo(target.pos)) return true;
|
||||
this.moveTo(target);
|
||||
} else {
|
||||
console.log(this.name + " can't find object with id: " + id);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// harvests set or closest source, moves to it if to far and return true if fully loaded.
|
||||
harvestSource() {
|
||||
if (this.memory.source_id == undefined) {
|
||||
this.memory.source_id = this.pos.findClosestByPath(FIND_SOURCES).id;
|
||||
}
|
||||
const result = this.harvest(Game.getObjectById(this.memory.source_id));
|
||||
if (result == ERR_NOT_IN_RANGE) this.goTo(this.memory.source_id);
|
||||
return this.store.getFreeCapacity(RESOURCE_ENERGY) == 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
function setConstants() {
|
||||
global.HARVESTER = 0;
|
||||
global.MINER = 1;
|
||||
global.SUPPLIER = 2;
|
||||
global.BUILDER = 3;
|
||||
global.UPGRADER = 4;
|
||||
global.DEFENDER = 5;
|
||||
global.RESERVER = 6;
|
||||
global.RESERVED_HARVESTER = 7;
|
||||
}
|
||||
22
douwco_hivemind/include/Creeps/Builder.hpp
Normal file
22
douwco_hivemind/include/Creeps/Builder.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef DOUWCO_HIVEMIND_BUILDER_HPP
|
||||
#define DOUWCO_HIVEMIND_BUILDER_HPP
|
||||
|
||||
#include "Creeps/Worker.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Builder : public Worker
|
||||
{
|
||||
public:
|
||||
Builder(Screeps::Creep creep) : Worker(creep) {}
|
||||
|
||||
protected:
|
||||
void depositEnergy() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Screeps::ConstructionSite> getConstructionSiteTarget();
|
||||
void searchConstructionSite();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_BUILDER_HPP
|
||||
49
douwco_hivemind/include/Creeps/CreepBase.hpp
Normal file
49
douwco_hivemind/include/Creeps/CreepBase.hpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#ifndef DOUWCO_HIVEMIND_CREEPBASE_HPP
|
||||
#define DOUWCO_HIVEMIND_CREEPBASE_HPP
|
||||
|
||||
#include <Screeps/Creep.hpp>
|
||||
|
||||
namespace Screeps{
|
||||
class RoomPosition;
|
||||
class RoomObject;
|
||||
class PathStep;
|
||||
}
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
enum CreepRole
|
||||
{
|
||||
UNEMPLOYED,
|
||||
SUPPLIER,
|
||||
UPGRADER,
|
||||
BUILDER,
|
||||
MAINTAINER
|
||||
};
|
||||
|
||||
class CreepBase
|
||||
{
|
||||
public:
|
||||
CreepRole role;
|
||||
std::string target_id;
|
||||
|
||||
protected:
|
||||
Screeps::Creep creep;
|
||||
JSON memory;
|
||||
|
||||
public:
|
||||
CreepBase(Screeps::Creep crp);
|
||||
virtual ~CreepBase();
|
||||
virtual void loop() {}
|
||||
|
||||
|
||||
|
||||
bool isNearTo(const Screeps::RoomPosition &pos, int dist);
|
||||
|
||||
|
||||
protected:
|
||||
void moveToTarget(int dist = 1);
|
||||
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_CREEPBASE_HPP
|
||||
22
douwco_hivemind/include/Creeps/Maintainer.hpp
Normal file
22
douwco_hivemind/include/Creeps/Maintainer.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef DOUWCO_HIVEMIND_MAINTAINER_HPP
|
||||
#define DOUWCO_HIVEMIND_MAINTAINER_HPP
|
||||
|
||||
#include "Creeps/Worker.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Maintainer : public Worker
|
||||
{
|
||||
public:
|
||||
Maintainer(Screeps::Creep creep) : Worker(creep) {}
|
||||
|
||||
protected:
|
||||
void depositEnergy() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Screeps::Structure> getDamagedStructureTarget();
|
||||
void searchDamagedStructure();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_MAINTAINER_HPP
|
||||
22
douwco_hivemind/include/Creeps/Supplier.hpp
Normal file
22
douwco_hivemind/include/Creeps/Supplier.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef DOUWCO_HIVEMIND_SUPPLIER_HPP
|
||||
#define DOUWCO_HIVEMIND_SUPPLIER_HPP
|
||||
|
||||
#include "Creeps/Worker.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Supplier : public Worker
|
||||
{
|
||||
public:
|
||||
Supplier(Screeps::Creep creep) : Worker(creep) {}
|
||||
|
||||
protected:
|
||||
void depositEnergy() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<Screeps::Structure> getEnergyStructureTarget();
|
||||
void searchEnergyStructure();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_SUPPLIER_HPP
|
||||
18
douwco_hivemind/include/Creeps/Upgrader.hpp
Normal file
18
douwco_hivemind/include/Creeps/Upgrader.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
|
||||
#define DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
|
||||
|
||||
#include "Creeps/Worker.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Upgrader : public Worker
|
||||
{
|
||||
public:
|
||||
Upgrader(Screeps::Creep creep) : Worker(creep) {}
|
||||
|
||||
protected:
|
||||
void depositEnergy() override;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
|
||||
29
douwco_hivemind/include/Creeps/Worker.hpp
Normal file
29
douwco_hivemind/include/Creeps/Worker.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#ifndef DOUWCO_HIVEMIND_HARVESTER_HPP
|
||||
#define DOUWCO_HIVEMIND_HARVESTER_HPP
|
||||
|
||||
#include "Creeps/CreepBase.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Worker : public CreepBase
|
||||
{
|
||||
private:
|
||||
bool harvesting;
|
||||
|
||||
public:
|
||||
Worker(Screeps::Creep crp);
|
||||
~Worker() override;
|
||||
|
||||
void loop() override;
|
||||
|
||||
protected:
|
||||
virtual void depositEnergy(){}
|
||||
|
||||
private:
|
||||
void harvestSource();
|
||||
std::unique_ptr<Screeps::Source> getSourceTarget();
|
||||
void searchSource();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_HARVESTER_HPP
|
||||
28
douwco_hivemind/include/Engine.hpp
Normal file
28
douwco_hivemind/include/Engine.hpp
Normal file
@@ -0,0 +1,28 @@
|
||||
#ifndef DOUWCO_HIVEMIND_ENGINE_HPP
|
||||
#define DOUWCO_HIVEMIND_ENGINE_HPP
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "Creeps/CreepBase.hpp"
|
||||
#include "Structures/StructureBase.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Engine
|
||||
{
|
||||
private:
|
||||
std::vector<std::unique_ptr<CreepBase>> creeps;
|
||||
std::vector<std::unique_ptr<StructureBase>> structures;
|
||||
|
||||
public:
|
||||
Engine();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
void ReadOutCreeps();
|
||||
void ReadOutStructures();
|
||||
void clearDeadCreepMemory();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_ENGINE_HPP
|
||||
24
douwco_hivemind/include/Structures/Spawn.hpp
Normal file
24
douwco_hivemind/include/Structures/Spawn.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#ifndef DOUWCO_HIVEMIND_SPAWN_HPP
|
||||
#define DOUWCO_HIVEMIND_SPAWN_HPP
|
||||
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
|
||||
#include "Structures/StructureBase.hpp"
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class Spawn : public StructureBase
|
||||
{
|
||||
private:
|
||||
Screeps::StructureSpawn spawn;
|
||||
|
||||
public:
|
||||
Spawn(Screeps::StructureSpawn spwn) : spawn(spwn),
|
||||
StructureBase() {}
|
||||
~Spawn() {}
|
||||
|
||||
void loop() override;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_SPAWN_HPP
|
||||
15
douwco_hivemind/include/Structures/StructureBase.hpp
Normal file
15
douwco_hivemind/include/Structures/StructureBase.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifndef DOUWCO_HIVEMIND_STRUCTURE_HPP
|
||||
#define DOUWCO_HIVEMIND_STRUCTURE_HPP
|
||||
|
||||
#include <Screeps/Structure.hpp>
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
class StructureBase
|
||||
{
|
||||
public:
|
||||
virtual void loop(){}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_STRUCTURE_HPP
|
||||
33
douwco_hivemind/include/Tools/JsonTool.hpp
Normal file
33
douwco_hivemind/include/Tools/JsonTool.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef DOUWCO_HIVEMIND_JSON_TOOLS_HPP
|
||||
#define DOUWCO_HIVEMIND_JSON_TOOLS_HPP
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
|
||||
template <typename T>
|
||||
std::vector<T> jsonToVector(const nlohmann::json &json)
|
||||
{
|
||||
std::vector<T> vector;
|
||||
for (const auto &item : json)
|
||||
{
|
||||
vector.emplace_back(item.get<T>());
|
||||
}
|
||||
return vector;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
nlohmann::json vectorToJson(const std::vector<T> &vector)
|
||||
{
|
||||
nlohmann::json json;
|
||||
for (const auto &item : vector)
|
||||
{
|
||||
json.emplace_back(item);
|
||||
}
|
||||
return json;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_JSON_TOOLS_HPP
|
||||
19
douwco_hivemind/include/Tools/MeasureTool.hpp
Normal file
19
douwco_hivemind/include/Tools/MeasureTool.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
|
||||
#define DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
|
||||
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
static bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
|
||||
{
|
||||
int dx = pos1.x() - pos2.x();
|
||||
int dy = pos1.y() - pos2.y();
|
||||
int dist2 = dist * dist;
|
||||
return dx * dx <= dist2 &&
|
||||
dy * dy <= dist2 &&
|
||||
pos1.roomName() == pos2.roomName();
|
||||
}
|
||||
} // namespace Screeps
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
|
||||
40
douwco_hivemind/include/Tools/PathTool.hpp
Normal file
40
douwco_hivemind/include/Tools/PathTool.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#ifndef DOUWCO_HIVEMIND_PATH_TOOL_HPP
|
||||
#define DOUWCO_HIVEMIND_PATH_TOOL_HPP
|
||||
|
||||
#include <vector>
|
||||
#include <Screeps/Room.hpp>
|
||||
|
||||
namespace DouwcoHivemind
|
||||
{
|
||||
static std::vector<int> flattenPathSteps(const std::vector<Screeps::Room::PathStep> &pathSteps)
|
||||
{
|
||||
std::vector<int> flattened;
|
||||
for (const auto &step : pathSteps)
|
||||
{
|
||||
flattened.push_back(step.x);
|
||||
flattened.push_back(step.y);
|
||||
flattened.push_back(step.dx);
|
||||
flattened.push_back(step.dy);
|
||||
flattened.push_back(step.direction);
|
||||
}
|
||||
return flattened;
|
||||
}
|
||||
|
||||
static std::vector<Screeps::Room::PathStep> unflattenPathSteps(const std::vector<int> &flattened)
|
||||
{
|
||||
std::vector<Screeps::Room::PathStep> pathSteps;
|
||||
for (size_t i = 0; i < flattened.size(); i += 5)
|
||||
{
|
||||
Screeps::Room::PathStep step;
|
||||
step.x = flattened[i];
|
||||
step.y = flattened[i+1];
|
||||
step.dx = flattened[i+2];
|
||||
step.dy = flattened[i+3];
|
||||
step.direction = flattened[i+4];
|
||||
pathSteps.emplace_back(step);
|
||||
}
|
||||
return pathSteps;
|
||||
}
|
||||
} // namespace Screeps
|
||||
|
||||
#endif // DOUWCO_HIVEMIND_PATH_TOOL_HPP
|
||||
83
douwco_hivemind/src/Builder.cpp
Normal file
83
douwco_hivemind/src/Builder.cpp
Normal file
@@ -0,0 +1,83 @@
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <emscripten.h>
|
||||
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/Source.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
#include <Screeps/RoomObject.hpp>
|
||||
#include <Screeps/Structure.hpp>
|
||||
#include <Screeps/StructureController.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
#include <Screeps/StructureExtension.hpp>
|
||||
#include <Screeps/StructureTower.hpp>
|
||||
#include <Screeps/Constants.hpp>
|
||||
#include <Screeps/Store.hpp>
|
||||
|
||||
#include <Screeps/ConstructionSite.hpp>
|
||||
|
||||
#include "Creeps/Builder.hpp"
|
||||
|
||||
void DouwcoHivemind::Builder::depositEnergy()
|
||||
{
|
||||
auto constructionSite = getConstructionSiteTarget();
|
||||
if (!constructionSite)
|
||||
return;
|
||||
|
||||
if (isNearTo(constructionSite->pos(), 1))
|
||||
{
|
||||
int resp = creep.build(*constructionSite);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveToTarget();
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Screeps::ConstructionSite> DouwcoHivemind::Builder::getConstructionSiteTarget()
|
||||
{
|
||||
auto roomObj = getRoomObjectTarget();
|
||||
if (!roomObj)
|
||||
{
|
||||
searchConstructionSite();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto constructionSite = std::unique_ptr<Screeps::ConstructionSite>(dynamic_cast<Screeps::ConstructionSite *>(roomObj.release()));
|
||||
if (!constructionSite)
|
||||
{
|
||||
searchConstructionSite();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::move(constructionSite);
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Builder::searchConstructionSite()
|
||||
{
|
||||
int leastProgressLeft = INT16_MAX;
|
||||
Screeps::ConstructionSite *selectedConstructionSite;
|
||||
auto constructionSites = creep.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES);
|
||||
for (auto &constructionSiteObject : constructionSites)
|
||||
{
|
||||
auto constructionSite = dynamic_cast<Screeps::ConstructionSite *>(constructionSiteObject.get());
|
||||
if (!constructionSite)
|
||||
continue;
|
||||
|
||||
int progressLeft = constructionSite->progressTotal() - constructionSite->progress();
|
||||
|
||||
if(constructionSite->structureType() == Screeps::STRUCTURE_ROAD) progressLeft *= 100;
|
||||
if (progressLeft < leastProgressLeft)
|
||||
{
|
||||
leastProgressLeft = progressLeft;
|
||||
selectedConstructionSite = constructionSite;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedConstructionSite)
|
||||
target_id = selectedConstructionSite->id();
|
||||
else
|
||||
target_id.clear();
|
||||
}
|
||||
143
douwco_hivemind/src/CreepBase.cpp
Normal file
143
douwco_hivemind/src/CreepBase.cpp
Normal file
@@ -0,0 +1,143 @@
|
||||
#include <algorithm>
|
||||
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
|
||||
#include "Creeps/CreepBase.hpp"
|
||||
|
||||
#include "Tools/JsonTool.hpp"
|
||||
#include "Tools/PathTool.hpp"
|
||||
#include "Tools/MeasureTool.hpp"
|
||||
|
||||
DouwcoHivemind::CreepBase::CreepBase(Screeps::Creep crp) : creep(crp),
|
||||
memory(crp.memory())
|
||||
{
|
||||
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
|
||||
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
|
||||
}
|
||||
|
||||
DouwcoHivemind::CreepBase::~CreepBase()
|
||||
{
|
||||
memory["target_id"] = target_id;
|
||||
creep.setMemory(memory);
|
||||
}
|
||||
|
||||
void DouwcoHivemind::CreepBase::moveToTarget(int dist)
|
||||
{
|
||||
// Is move required?
|
||||
auto target = getRoomObjectTarget();
|
||||
if (isNearTo(target->pos(), dist))
|
||||
{
|
||||
memory.erase("path");
|
||||
return;
|
||||
}
|
||||
|
||||
// Is wating?
|
||||
if (memory.contains("wait") && memory["wait"] > 0)
|
||||
{
|
||||
memory["wait"] = memory["wait"].get<int>() - 1;
|
||||
creep.say("Waiting..");
|
||||
return;
|
||||
}
|
||||
|
||||
// Is there a path to walk?
|
||||
if (!memory.contains("path") || memory["path"].empty())
|
||||
{
|
||||
creep.say("Searching route!");
|
||||
auto target_pos = target->pos();
|
||||
auto path = creep.room().findPath(creep.pos(), target_pos);
|
||||
auto last = path.back();
|
||||
if (last.x - target_pos.x() > dist || last.y - target_pos.y() > dist)
|
||||
{
|
||||
creep.say("No possible path");
|
||||
memory["wait"] = rand() % 20;
|
||||
return;
|
||||
}
|
||||
memory["path"] = vectorToJson(flattenPathSteps(path));
|
||||
}
|
||||
|
||||
// JS::console.log(std::string("creep pos: [") +
|
||||
// std::to_string(creep.pos().x()) +
|
||||
// std::string(",") +
|
||||
// std::to_string(creep.pos().y()) +
|
||||
// std::string("]"));
|
||||
|
||||
// Get step from memory
|
||||
int pathStepData[5] = {0};
|
||||
if (memory["path"].size() > 5)
|
||||
{
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
pathStepData[i] = memory["path"][i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
memory.erase("path");
|
||||
return;
|
||||
}
|
||||
|
||||
// Is the move of last tick executed?
|
||||
int x = creep.pos().x();
|
||||
int y = creep.pos().y();
|
||||
|
||||
Screeps::Room::PathStep step;
|
||||
step.x = pathStepData[0];
|
||||
step.y = pathStepData[1];
|
||||
step.dx = pathStepData[2];
|
||||
step.dy = pathStepData[3];
|
||||
step.direction = pathStepData[4];
|
||||
|
||||
if (memory.contains("last_pos"))
|
||||
{
|
||||
int last_x = memory["last_pos"]["x"];
|
||||
int last_y = memory["last_pos"]["y"];
|
||||
memory.erase("last_pos");
|
||||
if (x == last_x && y == last_y)
|
||||
{
|
||||
creep.say("I'm stuck!");
|
||||
memory["wait"] = rand() % 5;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Is the creep on the place intended by the path?
|
||||
if (!(x == step.x - step.dx && y == step.y - step.dy))
|
||||
{
|
||||
creep.say("I'm lost!");
|
||||
memory["wait"] = rand() % 5;
|
||||
memory.erase("path");
|
||||
return;
|
||||
}
|
||||
|
||||
// Lets move forward
|
||||
int resp = creep.move(step.direction);
|
||||
if (resp == Screeps::OK)
|
||||
{
|
||||
memory["last_pos"]["x"] = x;
|
||||
memory["last_pos"]["y"] = y;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
memory["path"].erase(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::CreepBase::getRoomObjectTarget()
|
||||
{
|
||||
// Check if game can find target
|
||||
auto roomObj = Screeps::Game.getObjectById(target_id);
|
||||
if (!roomObj)
|
||||
{
|
||||
JS::console.log(creep.name() + ": Game can\'t find target id");
|
||||
return nullptr;
|
||||
}
|
||||
return std::move(roomObj);
|
||||
}
|
||||
|
||||
bool DouwcoHivemind::CreepBase::isNearTo(const Screeps::RoomPosition &pos, int dist)
|
||||
{
|
||||
return DouwcoHivemind::isNearTo(creep.pos(), pos, dist);
|
||||
}
|
||||
88
douwco_hivemind/src/Engine.cpp
Normal file
88
douwco_hivemind/src/Engine.cpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Memory.hpp>
|
||||
|
||||
#include "Engine.hpp"
|
||||
|
||||
#include "Creeps/Supplier.hpp"
|
||||
#include "Creeps/Upgrader.hpp"
|
||||
#include "Creeps/Builder.hpp"
|
||||
#include "Creeps/Maintainer.hpp"
|
||||
|
||||
#include "Structures/Spawn.hpp"
|
||||
|
||||
DouwcoHivemind::Engine::Engine()
|
||||
{
|
||||
ReadOutCreeps();
|
||||
ReadOutStructures();
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Engine::loop()
|
||||
{
|
||||
JS::console.log(std::string("Iterating over creeps"));
|
||||
for (auto &creep : creeps)
|
||||
creep->loop();
|
||||
|
||||
JS::console.log(std::string("Iterating over structures"));
|
||||
for (auto &structure : structures)
|
||||
structure->loop();
|
||||
|
||||
if (Screeps::Game.time() % 1000 == 0)
|
||||
{
|
||||
clearDeadCreepMemory();
|
||||
}
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Engine::ReadOutCreeps()
|
||||
{
|
||||
JS::console.log(std::string("Reading out creeps"));
|
||||
auto src_creeps = Screeps::Game.creeps();
|
||||
for (auto &creep : src_creeps)
|
||||
{
|
||||
CreepRole role = creep.second.memory()["role"];
|
||||
if (role == CreepRole::SUPPLIER)
|
||||
creeps.push_back(std::make_unique<Supplier>(creep.second));
|
||||
else if (role == CreepRole::UPGRADER)
|
||||
creeps.push_back(std::make_unique<Upgrader>(creep.second));
|
||||
else if (role == CreepRole::BUILDER)
|
||||
creeps.push_back(std::make_unique<Builder>(creep.second));
|
||||
else if (role == CreepRole::MAINTAINER)
|
||||
creeps.push_back(std::make_unique<Maintainer>(creep.second));
|
||||
}
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Engine::ReadOutStructures()
|
||||
{
|
||||
JS::console.log(std::string("Reading out structures"));
|
||||
auto spawns = Screeps::Game.spawns();
|
||||
for (auto &spawn : spawns)
|
||||
{
|
||||
structures.push_back(std::make_unique<Spawn>(spawn.second));
|
||||
}
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Engine::clearDeadCreepMemory()
|
||||
{
|
||||
auto creepMemory = Screeps::Memory["creeps"];
|
||||
auto creepsMap = Screeps::Game.creeps();
|
||||
int iterator = 0;
|
||||
for (auto [name, creep] : creepMemory.items())
|
||||
{
|
||||
// avoid cpu overload
|
||||
iterator++;
|
||||
if (iterator == 100)
|
||||
break;
|
||||
|
||||
bool containsname = false;
|
||||
for (auto creepObject : creepsMap)
|
||||
{
|
||||
if (creepObject.first == name)
|
||||
{
|
||||
containsname = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!containsname)
|
||||
creepMemory.erase(name);
|
||||
}
|
||||
Screeps::Memory.set("creeps", creepMemory);
|
||||
}
|
||||
32
douwco_hivemind/src/Loop.cpp
Normal file
32
douwco_hivemind/src/Loop.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include <Screeps/Context.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
|
||||
#include <emscripten.h>
|
||||
#include <emscripten/bind.h>
|
||||
#include <emscripten/val.h>
|
||||
|
||||
#include "Engine.hpp"
|
||||
#include "Structures/Spawn.hpp"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE
|
||||
extern "C" void loop()
|
||||
{
|
||||
Screeps::Context::update();
|
||||
|
||||
JS::console.log(std::string("\n\n\n\n\n\n\n\n\n"));
|
||||
JS::console.log(std::string("Processing tick:\t") + std::to_string(Screeps::Game.time()));
|
||||
|
||||
{
|
||||
DouwcoHivemind::Engine engine;
|
||||
engine.loop();
|
||||
}
|
||||
|
||||
JS::console.log("Used CPU:\t" + std::to_string(Screeps::Game.cpuGetUsed()));
|
||||
JS::console.log("Bucket:\t" + std::to_string(static_cast<int>(Screeps::Game.cpu()["bucket"])));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_BINDINGS(loop)
|
||||
{
|
||||
emscripten::function("loop", &loop);
|
||||
}
|
||||
89
douwco_hivemind/src/Maintainer.cpp
Normal file
89
douwco_hivemind/src/Maintainer.cpp
Normal file
@@ -0,0 +1,89 @@
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <emscripten.h>
|
||||
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/Source.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
#include <Screeps/RoomObject.hpp>
|
||||
#include <Screeps/Structure.hpp>
|
||||
#include <Screeps/StructureController.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
#include <Screeps/StructureExtension.hpp>
|
||||
#include <Screeps/StructureTower.hpp>
|
||||
#include <Screeps/Store.hpp>
|
||||
|
||||
#include "Creeps/Maintainer.hpp"
|
||||
|
||||
void DouwcoHivemind::Maintainer::depositEnergy()
|
||||
{
|
||||
auto structure = getDamagedStructureTarget();
|
||||
if (!structure)
|
||||
return;
|
||||
|
||||
if (isNearTo(structure->pos(), 1))
|
||||
{
|
||||
int resp = creep.repair(*structure);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveToTarget();
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Maintainer::getDamagedStructureTarget()
|
||||
{
|
||||
auto roomObj = getRoomObjectTarget();
|
||||
if (!roomObj)
|
||||
{
|
||||
searchDamagedStructure();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
|
||||
if (!structure)
|
||||
{
|
||||
searchDamagedStructure();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Check if the structure is still broken
|
||||
int damage = structure->hitsMax() - structure->hits();
|
||||
if (damage == 0)
|
||||
{
|
||||
searchDamagedStructure();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::move(structure);
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Maintainer::searchDamagedStructure()
|
||||
{
|
||||
int lowestMaintaince = INT16_MAX;
|
||||
Screeps::Structure *selectedStructure;
|
||||
auto structures = creep.room().find(Screeps::FIND_STRUCTURES);
|
||||
for (auto &structureObject : structures)
|
||||
{
|
||||
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
|
||||
if (!structure)
|
||||
continue;
|
||||
|
||||
int maintance = structure->hits();
|
||||
auto structureType = structure->structureType();
|
||||
if (structureType == Screeps::STRUCTURE_CONTROLLER)
|
||||
continue;
|
||||
if (maintance < lowestMaintaince)
|
||||
{
|
||||
lowestMaintaince = maintance;
|
||||
selectedStructure = structure;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedStructure)
|
||||
target_id = selectedStructure->id();
|
||||
else
|
||||
target_id.clear();
|
||||
}
|
||||
74
douwco_hivemind/src/Spawn.cpp
Normal file
74
douwco_hivemind/src/Spawn.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
|
||||
#include "Creeps/CreepBase.hpp"
|
||||
#include "Structures/Spawn.hpp"
|
||||
|
||||
void DouwcoHivemind::Spawn::loop()
|
||||
{
|
||||
// Only run every 50 ticks
|
||||
if (Screeps::Game.time() % 50 != 0)
|
||||
return;
|
||||
|
||||
int energyAvailable = spawn.room().energyAvailable();
|
||||
int energyCapacityAvailable = spawn.room().energyCapacityAvailable();
|
||||
|
||||
int required_upgraders = 1;
|
||||
int required_suppliers = 1;
|
||||
int required_maintainers = spawn.room().find(Screeps::FIND_MY_STRUCTURES).size() <= 2 ? 0 : 1;;
|
||||
int required_builders = spawn.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES).size() == 0 ? 0 : 1;
|
||||
|
||||
for (auto &creep : Screeps::Game.creeps())
|
||||
{
|
||||
CreepRole role = creep.second.memory()["role"];
|
||||
|
||||
if (role == CreepRole::SUPPLIER)
|
||||
required_suppliers--;
|
||||
else if (role == CreepRole::UPGRADER)
|
||||
required_upgraders--;
|
||||
else if (role == CreepRole::MAINTAINER)
|
||||
required_maintainers--;
|
||||
else if (role == CreepRole::BUILDER)
|
||||
required_builders--;
|
||||
}
|
||||
|
||||
if (energyAvailable < energyCapacityAvailable && required_suppliers < 2)
|
||||
return;
|
||||
std::string name;
|
||||
JSON opts;
|
||||
if (required_suppliers > 0)
|
||||
{
|
||||
opts["memory"]["role"] = CreepRole::SUPPLIER;
|
||||
name = "Supplier: ";
|
||||
}
|
||||
else if (required_upgraders > 0)
|
||||
{
|
||||
opts["memory"]["role"] = CreepRole::UPGRADER;
|
||||
name = "Upgrader: ";
|
||||
}
|
||||
else if (required_builders > 0)
|
||||
{
|
||||
opts["memory"]["role"] = CreepRole::BUILDER;
|
||||
name = "Builder: ";
|
||||
}
|
||||
else if (required_maintainers > 0)
|
||||
{
|
||||
opts["memory"]["role"] = CreepRole::MAINTAINER;
|
||||
name = "Maintainer: ";
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
std::vector<std::string> body;
|
||||
for (int i = 0; i < energyAvailable / 200; i++)
|
||||
{
|
||||
body.push_back("work");
|
||||
body.push_back("carry");
|
||||
body.push_back("move");
|
||||
}
|
||||
|
||||
spawn.spawnCreep(
|
||||
body,
|
||||
name + std::to_string(Screeps::Game.time()),
|
||||
opts);
|
||||
}
|
||||
121
douwco_hivemind/src/Supplier.cpp
Normal file
121
douwco_hivemind/src/Supplier.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <emscripten.h>
|
||||
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/Source.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
#include <Screeps/RoomObject.hpp>
|
||||
#include <Screeps/Structure.hpp>
|
||||
#include <Screeps/StructureController.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
#include <Screeps/StructureExtension.hpp>
|
||||
#include <Screeps/StructureTower.hpp>
|
||||
#include <Screeps/Store.hpp>
|
||||
|
||||
#include "Creeps/Supplier.hpp"
|
||||
|
||||
void DouwcoHivemind::Supplier::depositEnergy()
|
||||
{
|
||||
auto structure = getEnergyStructureTarget();
|
||||
if (!structure)
|
||||
return;
|
||||
|
||||
if (isNearTo(structure->pos(), 1))
|
||||
{
|
||||
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveToTarget();
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructureTarget()
|
||||
{
|
||||
auto roomObj = getRoomObjectTarget();
|
||||
if (!roomObj)
|
||||
{
|
||||
searchEnergyStructure();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
|
||||
if (!structure)
|
||||
{
|
||||
searchEnergyStructure();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Check if the structure can receive energy to harvest
|
||||
int energyCapacity;
|
||||
auto structureType = structure->structureType();
|
||||
if (structureType == Screeps::STRUCTURE_SPAWN)
|
||||
{
|
||||
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
|
||||
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||
}
|
||||
else if (structureType == Screeps::STRUCTURE_EXTENSION)
|
||||
{
|
||||
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
|
||||
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||
}
|
||||
else if (structureType == Screeps::STRUCTURE_TOWER)
|
||||
{
|
||||
auto extension = dynamic_cast<Screeps::StructureTower *>(structure.get());
|
||||
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||
}
|
||||
|
||||
if (energyCapacity == 0)
|
||||
{
|
||||
searchEnergyStructure();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::move(structure);
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Supplier::searchEnergyStructure()
|
||||
{
|
||||
int mostEnergyNeeded = 0;
|
||||
Screeps::Structure *selectedStructure;
|
||||
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
|
||||
for (auto &structureObject : structures)
|
||||
{
|
||||
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
|
||||
if (!structure)
|
||||
continue;
|
||||
|
||||
int energyRequired;
|
||||
|
||||
auto structureType = structure->structureType();
|
||||
if (structureType == Screeps::STRUCTURE_SPAWN)
|
||||
{
|
||||
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
|
||||
energyRequired = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||
}
|
||||
else if (structureType == Screeps::STRUCTURE_EXTENSION)
|
||||
{
|
||||
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
|
||||
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||
}
|
||||
else if (structureType == Screeps::STRUCTURE_TOWER)
|
||||
{
|
||||
auto extension = dynamic_cast<Screeps::StructureTower *>(structure);
|
||||
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
|
||||
}
|
||||
|
||||
if (energyRequired > mostEnergyNeeded)
|
||||
{
|
||||
mostEnergyNeeded = energyRequired;
|
||||
selectedStructure = structure;
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedStructure)
|
||||
target_id = selectedStructure->id();
|
||||
else
|
||||
target_id.clear();
|
||||
}
|
||||
33
douwco_hivemind/src/Upgrader.cpp
Normal file
33
douwco_hivemind/src/Upgrader.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <emscripten.h>
|
||||
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/Source.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
#include <Screeps/RoomObject.hpp>
|
||||
#include <Screeps/Structure.hpp>
|
||||
#include <Screeps/StructureController.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
#include <Screeps/StructureExtension.hpp>
|
||||
#include <Screeps/StructureTower.hpp>
|
||||
#include <Screeps/Constants.hpp>
|
||||
#include <Screeps/Store.hpp>
|
||||
|
||||
#include "Creeps/Upgrader.hpp"
|
||||
|
||||
void DouwcoHivemind::Upgrader::depositEnergy()
|
||||
{
|
||||
auto controller = creep.room().controller().value();
|
||||
target_id = controller.id();
|
||||
if (isNearTo(controller.pos(), 3))
|
||||
{
|
||||
int resp = creep.upgradeController(controller);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveToTarget();
|
||||
}
|
||||
}
|
||||
123
douwco_hivemind/src/Worker.cpp
Normal file
123
douwco_hivemind/src/Worker.cpp
Normal file
@@ -0,0 +1,123 @@
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <emscripten.h>
|
||||
|
||||
#include <Screeps/Game.hpp>
|
||||
#include <Screeps/Creep.hpp>
|
||||
#include <Screeps/Source.hpp>
|
||||
#include <Screeps/Room.hpp>
|
||||
#include <Screeps/RoomPosition.hpp>
|
||||
#include <Screeps/RoomObject.hpp>
|
||||
#include <Screeps/Structure.hpp>
|
||||
#include <Screeps/StructureController.hpp>
|
||||
#include <Screeps/StructureSpawn.hpp>
|
||||
#include <Screeps/StructureExtension.hpp>
|
||||
#include <Screeps/StructureTower.hpp>
|
||||
#include <Screeps/Constants.hpp>
|
||||
#include <Screeps/Store.hpp>
|
||||
|
||||
#include "Creeps/Worker.hpp"
|
||||
|
||||
DouwcoHivemind::Worker::Worker(Screeps::Creep crp) : CreepBase(crp)
|
||||
{
|
||||
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
|
||||
}
|
||||
|
||||
DouwcoHivemind::Worker::~Worker()
|
||||
{
|
||||
memory["harvesting"] = harvesting;
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Worker::loop()
|
||||
{
|
||||
if (harvesting)
|
||||
{
|
||||
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
|
||||
{
|
||||
harvesting = false;
|
||||
target_id.clear();
|
||||
}
|
||||
harvestSource();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
|
||||
{
|
||||
harvesting = true;
|
||||
target_id.clear();
|
||||
}
|
||||
depositEnergy();
|
||||
}
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Worker::harvestSource()
|
||||
{
|
||||
auto source = getSourceTarget();
|
||||
if (!source)
|
||||
return;
|
||||
|
||||
if (isNearTo(source->pos(), 1))
|
||||
{
|
||||
int resp = creep.harvest(*source);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveToTarget();
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<Screeps::Source> DouwcoHivemind::Worker::getSourceTarget()
|
||||
{
|
||||
auto roomObj = getRoomObjectTarget();
|
||||
if (!roomObj)
|
||||
{
|
||||
searchSource();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Check if found roomobject is an actual source
|
||||
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
|
||||
if (!source)
|
||||
{
|
||||
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
|
||||
searchSource();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Check if the source still has energy to harvest
|
||||
if (source->energy() == 0)
|
||||
{
|
||||
searchSource();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return std::move(source);
|
||||
}
|
||||
|
||||
void DouwcoHivemind::Worker::searchSource()
|
||||
{
|
||||
target_id.clear();
|
||||
|
||||
auto sources = creep.room().find(Screeps::FIND_SOURCES_ACTIVE);
|
||||
if (sources.size() == 0)
|
||||
return;
|
||||
|
||||
int x = creep.pos().x();
|
||||
int y = creep.pos().y();
|
||||
|
||||
int closestDistance = INT16_MAX;
|
||||
Screeps::Source *selectedSource;
|
||||
for(auto &sourceObject : sources){
|
||||
auto source =dynamic_cast<Screeps::Source *>(sourceObject.get());
|
||||
if(source->energy()==0) continue;
|
||||
int dx = source->pos().x() - x;
|
||||
int dy = source->pos().y() - y;
|
||||
int distance = dx*dx + dy*dy;
|
||||
if(distance < closestDistance){
|
||||
closestDistance = distance;
|
||||
selectedSource = source;
|
||||
}
|
||||
}
|
||||
if(!selectedSource) return;
|
||||
target_id = selectedSource->id();
|
||||
}
|
||||
1
emsdk
Submodule
1
emsdk
Submodule
Submodule emsdk added at f39e849eff
14
js/main.js
Normal file
14
js/main.js
Normal file
@@ -0,0 +1,14 @@
|
||||
'use strict';
|
||||
|
||||
const wasm_loader = require('wasm_loader')
|
||||
|
||||
var mod;
|
||||
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
|
||||
console.log("WASM module loaded.");
|
||||
mod = instance;
|
||||
});
|
||||
|
||||
module.exports.loop = function () {
|
||||
if (mod !== undefined)
|
||||
mod.loop();
|
||||
}
|
||||
24
js/wasm_loader.js
Normal file
24
js/wasm_loader.js
Normal file
@@ -0,0 +1,24 @@
|
||||
'use strict';
|
||||
|
||||
module.exports = ((mod_js, mod_wasm, opts) => {
|
||||
|
||||
const mod_file = require(mod_js);
|
||||
const bin_file = require(mod_wasm);
|
||||
|
||||
opts = opts || {};
|
||||
|
||||
opts.wasmBinary = bin_file;
|
||||
opts.print = opts.print || ((text) => console.log(text));
|
||||
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
|
||||
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
|
||||
|
||||
// == don't call main()
|
||||
if (typeof opts.noInitialRun === "undefined")
|
||||
opts.noInitialRun = true;
|
||||
|
||||
// == don't terminate after returning from main()
|
||||
if (typeof opts.noExitRuntime === "undefined")
|
||||
opts.noExitRuntime = true;
|
||||
|
||||
return mod_file(opts);
|
||||
});
|
||||
40
main.js
40
main.js
@@ -1,40 +0,0 @@
|
||||
|
||||
/* ######################
|
||||
# Screeps 2022 #
|
||||
######################*/
|
||||
|
||||
const spawns = require("spawns");
|
||||
const creeps = require("creeps");
|
||||
const towers = require("towers");
|
||||
const ai_main = require("ai_main");
|
||||
|
||||
const system = require("system");
|
||||
|
||||
module.exports.loop = function () {
|
||||
// New system
|
||||
if (global.started == undefined) {
|
||||
console.log("Recompiled...");
|
||||
global.started = true;
|
||||
system.start();
|
||||
}
|
||||
system.update();
|
||||
|
||||
|
||||
|
||||
// Old system
|
||||
ai_main.run();
|
||||
towers.run();
|
||||
spawns.run();
|
||||
if (Game.time % 60 == 0) {
|
||||
clear_dead_creeps_from_memory();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function clear_dead_creeps_from_memory() {
|
||||
for (var cr in Memory.creeps) {
|
||||
if (Game.creeps[cr] == null) {
|
||||
delete (Memory.creeps[cr]);
|
||||
}
|
||||
}
|
||||
}
|
||||
398
roles.js
398
roles.js
@@ -1,398 +0,0 @@
|
||||
|
||||
/* ##############################
|
||||
# Roles: Creep functionality #
|
||||
############################## */
|
||||
|
||||
module.exports = {
|
||||
|
||||
ROLE_HARVESTER: 0,
|
||||
ROLE_MINER: 1,
|
||||
ROLE_SUPPLIER: 2,
|
||||
ROLE_BUILDER: 3,
|
||||
ROLE_UPGRADER: 4,
|
||||
ROLE_DEFENDER: 5,
|
||||
ROLE_RESERVER: 6,
|
||||
ROLE_RESERVED_HARVESTER: 7,
|
||||
|
||||
harvest: function (creep) {
|
||||
setupMemory();
|
||||
if (creep.memory.harvesting) {
|
||||
extractEnergySource();
|
||||
}
|
||||
else {
|
||||
searchTarget();
|
||||
var response = performJob();
|
||||
handleResponse(response);
|
||||
}
|
||||
|
||||
function setupMemory() {
|
||||
if (creep.memory.harvesting == undefined) creep.memory.harvesting = true;
|
||||
if (creep.memory.counter == undefined) creep.memory.counter = 0;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
}
|
||||
|
||||
function extractEnergySource() {
|
||||
var result = OK;
|
||||
var target = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) });
|
||||
if (target == null) {
|
||||
target = Game.getObjectById(creep.memory.source_id);
|
||||
result = creep.harvest(target);
|
||||
} else {
|
||||
result = creep.withdraw(target, RESOURCE_ENERGY);
|
||||
}
|
||||
if (result == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(target);
|
||||
}
|
||||
if (result == ERR_NOT_ENOUGH_RESOURCES || creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.harvesting = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
}
|
||||
|
||||
function searchTarget() {
|
||||
if (creep.memory.target == null) {
|
||||
var role_type = creep.memory.counter % 10;
|
||||
if (role_type == 0) {
|
||||
creep.memory.target = creep.room.controller.id;
|
||||
}
|
||||
else if (role_type < 5) {
|
||||
var target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||
filter: (s) => (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0
|
||||
});
|
||||
if (target != null) creep.memory.target = target.id;
|
||||
else creep.memory.counter += 1;
|
||||
}
|
||||
else if (role_type < 9) {
|
||||
var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
||||
if (target != null) creep.memory.target = target.id;
|
||||
else creep.memory.counter += 1;
|
||||
} else {
|
||||
var target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (s) => (s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax
|
||||
});
|
||||
if (target != null) creep.memory.target = target.id;
|
||||
else creep.memory.counter += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function performJob() {
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
var response = OK;
|
||||
var role_type = creep.memory.counter % 10;
|
||||
if (role_type == 0) {
|
||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
||||
}
|
||||
else if (role_type < 5) {
|
||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
||||
}
|
||||
else if (role_type < 9) {
|
||||
response = creep.build(target);
|
||||
if (target != null && target.progress == target.progressTotal) creep.memory.target = null;
|
||||
} else {
|
||||
response = creep.repair(target);
|
||||
if (target != null && target.hits == target.hitsMax) creep.memory.target = null;
|
||||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
function handleResponse(response) {
|
||||
if (response == ERR_NOT_IN_RANGE) {
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
creep.moveTo(target);
|
||||
} else if (response == ERR_FULL || response == ERR_INVALID_TARGET) {
|
||||
creep.memory.target = null;
|
||||
}
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.harvesting = true;
|
||||
creep.memory.target = null;
|
||||
creep.memory.counter += 1;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
mine: function (creep) {
|
||||
var container = Game.getObjectById(creep.memory.container_id);
|
||||
if (container != null && creep.pos.isEqualTo(container.pos)) {
|
||||
if (creep.memory.source_id == undefined) creep.memory.source_id = creep.pos.findClosestByPath(FIND_SOURCES).id;
|
||||
creep.harvest(Game.getObjectById(creep.memory.source_id));
|
||||
} else {
|
||||
creep.moveTo(Game.getObjectById(creep.memory.container_id));
|
||||
}
|
||||
},
|
||||
|
||||
supply: function (creep) {
|
||||
// Memory creation
|
||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
// Job implementation
|
||||
if (creep.memory.restock) {
|
||||
if (creep.memory.target == null) { // aquire target
|
||||
var target = creep.pos.findClosestByPath(FIND_DROPPED_RESOURCES);
|
||||
if (target == null) target = creep.pos.findClosestByPath(FIND_TOMBSTONES);
|
||||
if (target == null) target = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{
|
||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
||||
});
|
||||
if (target == null) target = creep.room.storage;
|
||||
if (target != null) creep.memory.target = target.id;
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE || creep.pickup(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (target != null && target.store != null && target.store.getUsedCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) { // aquire target
|
||||
var structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
|
||||
{ filter: (s) => (s.structureType == STRUCTURE_TOWER && s.store.getUsedCapacity(RESOURCE_ENERGY) < 900) });
|
||||
if (structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
|
||||
{
|
||||
filter: (s) => ((s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION)
|
||||
&& s.store.getFreeCapacity(RESOURCE_ENERGY) > s.store.getCapacity(RESOURCE_ENERGY) * 0.1)
|
||||
});
|
||||
if (structure == null) structure = creep.pos.findClosestByPath(FIND_MY_STRUCTURES,
|
||||
{ filter: (s) => ((s.id == "5f3e44e1014017c66fc5df10") && s.store.getFreeCapacity() > 100) });
|
||||
if (structure == null) structure = creep.room.storage;
|
||||
if (structure == null) return;
|
||||
creep.memory.target = structure.id;
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = true;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
build: function (creep) {
|
||||
//creep.memory.target = null;
|
||||
|
||||
// Memory creation
|
||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
|
||||
// Job implementation
|
||||
if (creep.memory.restock) {
|
||||
if (creep.memory.target == null) {
|
||||
if (creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
|
||||
else {
|
||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{
|
||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
||||
});
|
||||
if (container != null) creep.memory.target = container.id;
|
||||
}
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY) * 0.4) creep.memory.target = null;
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) { // aquire target
|
||||
// constuction
|
||||
var structure = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES);
|
||||
|
||||
// buildings
|
||||
if (structure == null) {
|
||||
var buildings = creep.room.find(FIND_STRUCTURES,
|
||||
{ filter: (s) => ((s.structureType != STRUCTURE_RAMPART || s.structureType != STRUCTURE_WALL) && s.hits < s.hitsMax) });
|
||||
for (var building in buildings) {
|
||||
building = buildings[building];
|
||||
if (structure == null || structure.hits > building.hits) structure = building;
|
||||
}
|
||||
}
|
||||
|
||||
// ramparts and walls
|
||||
if (structure == null) {
|
||||
var ramparts = creep.room.find(FIND_STRUCTURES,
|
||||
{ filter: (s) => ((s.structureType == STRUCTURE_RAMPART || s.structureType == STRUCTURE_WALL) && s.hits < s.hitsMax) });
|
||||
for (var ramp in ramparts) {
|
||||
ramp = ramparts[ramp];
|
||||
if (structure == null || structure.hits > ramp.hits) structure = ramp;
|
||||
}
|
||||
}
|
||||
creep.memory.target = structure.id;
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (target == null || target.hits == target.hitsMax) creep.memory.target = null;
|
||||
if (creep.build(target) == ERR_NOT_IN_RANGE || creep.repair(target) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = true;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
upgrade: function (creep) {
|
||||
// Memory creation
|
||||
if (creep.memory.restock == undefined) creep.memory.restock = true;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
|
||||
// Job implementation
|
||||
if (creep.memory.restock) {
|
||||
if (creep.memory.target == null) {
|
||||
if (creep.room.storage != null && 1000 < creep.room.storage.store.getUsedCapacity(RESOURCE_ENERGY)) creep.memory.target = creep.room.storage.id;
|
||||
else {
|
||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{
|
||||
filter: (s) => (s.structureType == STRUCTURE_CONTAINER
|
||||
&& 0 < s.store.getUsedCapacity(RESOURCE_ENERGY))
|
||||
});
|
||||
if (container != null) creep.memory.target = container.id;
|
||||
}
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.withdraw(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (target != null && target.store.getUsedCapacity(RESOURCE_ENERGY) < creep.store.getFreeCapacity(RESOURCE_ENERGY) * 0.4) creep.memory.target = null;
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) { // aquire target
|
||||
var structure = structure = creep.room.controller;
|
||||
creep.memory.target = structure.id;
|
||||
}
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
if (creep.transfer(target, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) creep.moveTo(target);
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.restock = true;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
defend: function (creep) {
|
||||
if (creep.memory.flag != undefined && Game.flags[creep.memory.flag].room.name != creep.room.name) creep.moveTo(Game.flags[creep.memory.flag]);
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
if (creep.memory.target == null) {
|
||||
var enemy = creep.pos.findClosestByPath(FIND_HOSTILE_CREEPS);
|
||||
if (enemy != null) creep.memory.target = enemy.id;
|
||||
}
|
||||
var enemy = Game.getObjectById(creep.memory.target);
|
||||
if (enemy != null) {
|
||||
creep.say("ATTACK");
|
||||
if (creep.attack(enemy) == ERR_NOT_IN_RANGE) creep.moveTo(enemy);
|
||||
} else {
|
||||
creep.memory.target = null;
|
||||
}
|
||||
},
|
||||
|
||||
reserve: function (creep) {
|
||||
if (Game.flags[creep.memory.target].room != undefined && Game.flags[creep.memory.target].room == creep.room) {
|
||||
if (creep.memory.target == "xxx") {
|
||||
if (creep.claimController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if (creep.reserveController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(creep.room.controller);
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
creep.moveTo(Game.flags[creep.memory.target]);
|
||||
}
|
||||
},
|
||||
|
||||
harvest_reserved: function (creep) {
|
||||
creep.memory.home = "SpawnAlpha"
|
||||
//memory setup
|
||||
if (creep.memory.harvesting == undefined) creep.memory.harvesting = true;
|
||||
if (creep.memory.counter == undefined) creep.memory.counter = 0;
|
||||
if (creep.memory.target == undefined) creep.memory.target = null;
|
||||
|
||||
if (creep.memory.harvesting) {
|
||||
var source = Game.getObjectById(creep.memory.source_id);
|
||||
if (source != undefined && creep.room.name == source.room.name) {
|
||||
var container = creep.pos.findClosestByPath(FIND_STRUCTURES, { filter: (s) => (s.structureType == STRUCTURE_CONTAINER && s.store.getUsedCapacity(RESOURCE_ENERGY) > creep.store.getFreeCapacity(RESOURCE_ENERGY)) });
|
||||
if (container == null) {
|
||||
result = creep.harvest(source);
|
||||
if (result == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(source);
|
||||
}
|
||||
} else {
|
||||
var result = creep.withdraw(container, RESOURCE_ENERGY);
|
||||
if (result == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(container);
|
||||
}
|
||||
}
|
||||
if (creep.store.getFreeCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.harvesting = false;
|
||||
creep.memory.target = null;
|
||||
}
|
||||
} else {
|
||||
creep.moveTo(source);
|
||||
}
|
||||
} else {
|
||||
if (creep.memory.target == null) {
|
||||
switch (creep.memory.counter % 3) {
|
||||
case 0: // building
|
||||
creep.memory.target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
|
||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
||||
else creep.memory.counter += 1;
|
||||
break;
|
||||
case 1: // repairing (no walls or ramparts)
|
||||
creep.memory.target = creep.pos.findClosestByRange(FIND_STRUCTURES, {
|
||||
filter: (s) => (s.structureType != STRUCTURE_WALL && s.structureType != STRUCTURE_RAMPART) && s.hits < s.hitsMax - creep.store.getUsedCapacity(RESOURCE_ENERGY) * 3 / 4
|
||||
});
|
||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
||||
else creep.memory.counter += 1;
|
||||
break;
|
||||
case 2: // suppling
|
||||
var home = Game.spawns[creep.memory.home];
|
||||
if (creep.room.name == home.room.name) {
|
||||
creep.memory.target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {
|
||||
filter: (s) => (s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_STORAGE) && s.store.getFreeCapacity(RESOURCE_ENERGY) > 0
|
||||
});
|
||||
if (creep.memory.target != null) creep.memory.target = creep.memory.target.id;
|
||||
else creep.memory.counter += 1;
|
||||
} else {
|
||||
creep.moveTo(home);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var target = Game.getObjectById(creep.memory.target);
|
||||
var response = OK;
|
||||
switch (creep.memory.counter % 3) {
|
||||
case 0: // building
|
||||
response = creep.build(target);
|
||||
if (target != null && target.progress == target.progressTotal) creep.memory.target = null;
|
||||
break;
|
||||
case 1: // repairing
|
||||
response = creep.repair(target);
|
||||
if (target != null && target.hits == target.hitsMax) creep.memory.target = null;
|
||||
break;
|
||||
case 2: // suppling
|
||||
response = creep.transfer(target, RESOURCE_ENERGY);
|
||||
if (target != null && target.store.getFreeCapacity(RESOURCE_ENERGY) == 0) creep.memory.target = null;
|
||||
break;
|
||||
}
|
||||
if (response == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(target);
|
||||
} else if (response == ERR_FULL || response == ERR_INVALID_TARGET) {
|
||||
creep.memory.target = null;
|
||||
}
|
||||
if (creep.store.getUsedCapacity(RESOURCE_ENERGY) == 0) {
|
||||
creep.memory.harvesting = true;
|
||||
creep.memory.target = null;
|
||||
creep.memory.counter += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
7
rooms.js
7
rooms.js
@@ -1,7 +0,0 @@
|
||||
/**
|
||||
* Managing the behavior of buildings and creeps is on a per room level.
|
||||
*/
|
||||
|
||||
|
||||
module.exports = {
|
||||
}
|
||||
1
screepsxx
Submodule
1
screepsxx
Submodule
Submodule screepsxx added at 3567060bf5
183
spawns.js
183
spawns.js
@@ -1,183 +0,0 @@
|
||||
|
||||
/* #####################################
|
||||
# Controls the way creeps are spawn #
|
||||
#####################################*/
|
||||
|
||||
var roles = require("roles");
|
||||
|
||||
module.exports = {
|
||||
run: function () {
|
||||
for (var sp in Game.spawns) {
|
||||
sp = Game.spawns[sp]
|
||||
// values
|
||||
var creep_count = 0
|
||||
for (var cr in Game.creeps) {
|
||||
if (Game.creeps[cr].room.name == sp.room.name) creep_count += 1;
|
||||
}
|
||||
var source_count = 0;
|
||||
if (sp.memory.sources_ids != undefined) source_count = sp.memory.sources_ids.length;
|
||||
|
||||
|
||||
// Memory setup
|
||||
if (sp.memory.creep_iterate == undefined) sp.memory.creep_iterate = 0;
|
||||
|
||||
if (sp.memory.sources_ids == undefined) {
|
||||
sp.memory.sources_ids = [];
|
||||
var sources = sp.room.find(FIND_SOURCES);
|
||||
for (var source in sources) {
|
||||
source = sources[source];
|
||||
sp.memory.sources_ids.push(source.id);
|
||||
}
|
||||
source_count = sp.memory.sources_ids.length;
|
||||
}
|
||||
|
||||
if (sp.memory.containers_ids == undefined || sp.memory.containers_ids.length != source_count) {
|
||||
sp.memory.containers_ids = [];
|
||||
var containers = sp.room.find(FIND_STRUCTURES, { filter: { structureType: STRUCTURE_CONTAINER } });
|
||||
if (containers.length > 0) {
|
||||
for (let i = 0; i < containers.length; i += 1) {
|
||||
sp.memory.containers_ids.push(containers[i].id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Different spawning configurations
|
||||
|
||||
// Add improved versions at top of if-else statement
|
||||
if (sp.memory.containers_ids.length >= source_count && sp.room.energyCapacityAvailable >= 550 && creep_count > source_count) { // Miner method: Miners fille containers rest picks up from them
|
||||
// Check current creep_jobs
|
||||
var jobs = { miner: 0, supplier: 0, builder: 0, upgrader: 0, defender: 0 };
|
||||
var container_id = sp.memory.containers_ids[0];
|
||||
for (var creep in Game.creeps) {
|
||||
var creep = Game.creeps[creep];
|
||||
if (creep.room.name != sp.room.name) continue;
|
||||
switch (creep.memory.role) {
|
||||
case roles.ROLE_MINER:
|
||||
jobs.miner += 1;
|
||||
for (let i = 0; i < sp.memory.containers_ids.length; i++) {
|
||||
if (creep.memory.container_id != sp.memory.containers_ids[i]) container_id = sp.memory.containers_ids[i];
|
||||
}
|
||||
break;
|
||||
case roles.ROLE_SUPPLIER:
|
||||
jobs.supplier += creep.body.length;
|
||||
break;
|
||||
case roles.ROLE_BUILDER:
|
||||
jobs.builder += creep.body.length;
|
||||
break;
|
||||
case roles.ROLE_UPGRADER:
|
||||
jobs.upgrader += creep.body.length;
|
||||
break;
|
||||
case roles.ROLE_DEFENDER:
|
||||
jobs.defender += 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (jobs.miner < source_count) {
|
||||
if (sp.room.energyAvailable >= 550) create_miner(sp, container_id);
|
||||
}
|
||||
else if (jobs.supplier < source_count * 15 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_supplier(sp);
|
||||
else if (jobs.builder < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_builder(sp);
|
||||
else if (jobs.upgrader < source_count * 5 && sp.room.energyAvailable >= 300 && jobs.miner > 0) create_upgrader(sp);
|
||||
else if (jobs.defender < 0 && sp.room.energyAvailable >= sp.room.energyCapacityAvailable * 0.8 && jobs.miner > 0) create_defender(sp);
|
||||
} else { // Harvesting method: everybody mines own sources
|
||||
if (sp.room.find(FIND_MY_CREEPS).length < source_count * 5 && sp.room.energyAvailable >= 300) {
|
||||
var source_id = sp.memory.sources_ids[sp.memory.creep_iterate % source_count];
|
||||
create_harvester(sp, source_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function create_harvester(sp, source_id) {
|
||||
var body = [];
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 200); i++) {
|
||||
body.push(WORK);
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "Harvy" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_HARVESTER, source_id: source_id }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_miner(sp, container_id) {
|
||||
var body = [WORK, WORK, WORK, WORK, WORK, MOVE]; // (creep)5*work(2energy/tick)=10energy/tick -> (source)3000energy/300tick=10energy/tick
|
||||
var name = "Mindy" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_MINER, container_id: container_id }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_supplier(sp) {
|
||||
var body = [WORK];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 100) - 1 && i < 8; i++) { // as big as possible
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "Suppry" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_SUPPLIER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_builder(sp) {
|
||||
var body = [];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 200); i++) { // as big as possible
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
body.push(WORK);
|
||||
}
|
||||
var name = "Bobby" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_BUILDER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_upgrader(sp) {
|
||||
var body = [];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 300); i++) { // as big as possible
|
||||
body.push(CARRY);
|
||||
body.push(MOVE);
|
||||
body.push(WORK);
|
||||
body.push(WORK);
|
||||
}
|
||||
var name = "Undy" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_UPGRADER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
|
||||
function create_defender(sp) {
|
||||
var body = [];
|
||||
|
||||
for (let i = 0; i < Math.floor(sp.room.energyAvailable / 150); i++) { // as big as possible
|
||||
body.push(TOUGH);
|
||||
body.push(TOUGH);
|
||||
body.push(ATTACK);
|
||||
body.push(MOVE);
|
||||
}
|
||||
var name = "Destroyer CODE" + sp.memory.creep_iterate;
|
||||
sp.spawnCreep(body, name, {
|
||||
memory:
|
||||
{ role: roles.ROLE_DEFENDER }
|
||||
});
|
||||
sp.memory.creep_iterate += 1;
|
||||
}
|
||||
19
system.js
19
system.js
@@ -1,19 +0,0 @@
|
||||
/**
|
||||
* Basis of the entire system. Everything will be managed from here on out.
|
||||
*/
|
||||
|
||||
const commands = require("commands");
|
||||
const creeps = require("creeps")
|
||||
|
||||
module.exports = {
|
||||
// Gets called when recompiling and when Restart command is called.
|
||||
start: function () {
|
||||
commands.configure();
|
||||
creeps.configure();
|
||||
},
|
||||
|
||||
// Gets called every tick.
|
||||
update: function () {
|
||||
creeps.execute();
|
||||
}
|
||||
}
|
||||
36
towers.js
36
towers.js
@@ -1,36 +0,0 @@
|
||||
module.exports = {
|
||||
|
||||
run: function(){
|
||||
for(var spawn in Game.spawns){
|
||||
var room = Game.spawns[spawn].room;
|
||||
var towers = room.find(FIND_MY_STRUCTURES,
|
||||
{filter: {structureType: STRUCTURE_TOWER}});
|
||||
|
||||
for(var tower in towers){
|
||||
tower = towers[tower];
|
||||
var enemy = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
|
||||
if(enemy != null) tower.attack(enemy);
|
||||
else {
|
||||
var healt_creep = false;
|
||||
for(var creep in Game.creeps){
|
||||
creep = Game.creeps[creep];
|
||||
if(creep.hits < creep.hitsMax) {
|
||||
tower.heal(creep);
|
||||
healt_creep = true;
|
||||
}
|
||||
}
|
||||
if(!healt_creep && 500 < tower.energy){
|
||||
var structure = tower.pos.findClosestByPath(FIND_STRUCTURES,
|
||||
{filter: (s)=>(s.structureType != STRUCTURE_RAMPART && s.structureType != STRUCTURE_WALL && s.hits < s.hitsMax)});
|
||||
if(750 < tower.energy && structure == null) {
|
||||
var structures = tower.room.find(FIND_STRUCTURES, {filter: { structureType: STRUCTURE_RAMPART, structureType: STRUCTURE_WALL }});
|
||||
structures.sort(function(a,b){return a.hits - b.hits});
|
||||
structure = structures[0];
|
||||
}
|
||||
tower.repair(structure);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user