34 Commits
2023 ... main

Author SHA1 Message Date
38082e3fc4 update gitignore 2025-12-16 00:37:09 +01:00
e484919546 clear build folders 2025-12-16 00:36:32 +01:00
e9134357a7 updated gitignore 2025-12-16 00:34:20 +01:00
Douwe Ravers
1859662e94 update 2025-09-21 11:37:03 +02:00
douwe
eea9e7d69f added the maintainer and changed some naming. 2025-08-26 16:34:49 +02:00
douwe
0c693354e6 Remove the old js code 2025-08-25 02:21:47 +02:00
douwe
40ab8b289a Divided harveste into 3 jobs 2025-08-25 02:20:58 +02:00
douwe
67f0afae4c Updated the code in screepsxx 2025-08-24 22:10:22 +02:00
douwe
cc0de10471 Improved walking system. 2025-08-24 12:08:22 +02:00
douwe
98b123ee0d Added custom move behaviour to creeps 2025-08-23 18:15:27 +02:00
douwe
6ee67eac47 Creeps extract memory completly 2025-08-22 03:11:44 +02:00
douwe
cd1464cc94 Added structure handling in engine as well. 2025-08-22 01:13:09 +02:00
douwe
0381ea6873 Fixed some bugs in harvester. 2025-08-22 00:13:32 +02:00
douwe
0c8da1d472 Finished revision harvester behaviour. Added Some metrics for every loop. 2025-08-21 23:35:00 +02:00
douwe
1ede4cce47 Improved harvester source detection. 2025-08-21 21:01:00 +02:00
douwe
1e9e696b1e Created a base engine class and let it handle all creeps. 2025-08-21 14:13:32 +02:00
douwe
c9ce09ba1a Updated screepsxx module to original url 2025-08-20 17:42:37 +02:00
Douwe Ravers
1a74743e4f Merge pull request #9 from DouweRavers/develop
Develop
2025-08-13 21:14:16 +02:00
douwe
fa5d75fca3 Update with gitignore 2025-08-13 21:12:38 +02:00
Douwe Ravers
b61743fa52 Create .gitignore 2025-08-13 21:11:09 +02:00
Douwe Ravers
009853665d Merge pull request #8 from DouweRavers/develop
Develop
2025-08-13 21:09:51 +02:00
douwe
257cf85695 Minor bug fixes 2025-08-13 21:08:26 +02:00
douwe
9a1682a857 First working version of colony.
Harversters and spawn work.
2025-08-13 20:43:26 +02:00
Douwe Ravers
8a39526580 Update README.md 2025-08-13 00:01:45 +02:00
douwe
5ed1329d2e Basic setup for Cpp based screeping. 2025-08-12 23:56:10 +02:00
unknown
7c1a84a5ca Changed miner search functions 2023-08-31 19:19:41 +02:00
unknown
bde8a2309f Changed miner movement; 2023-08-31 19:13:22 +02:00
unknown
8d67dcb8b8 Minor changes 2023-08-31 19:04:10 +02:00
unknown
29aa48dc3b Changed spawn checktime to 100 2023-08-30 23:57:38 +02:00
unknown
5cfea80b19 Changed update function of spawn to only check every 300 ticks. 2023-08-30 23:53:35 +02:00
unknown
eda20c2dce Removed the harvester. Introduced the cleaner (not active yet) spawners use full room capacity now. 2023-08-30 23:37:04 +02:00
unknown
112c3c3a97 Created supplier and builder functions 2023-08-29 20:43:10 +02:00
Douwe Ravers
523a2e0005 Merge pull request #2 from DouweRavers/develop
fixed wrong vacancy generation bug.
2023-08-26 21:32:06 +02:00
Douwe Ravers
cab2c3fd25 Merge pull request #1 from DouweRavers/develop
Develop
2023-08-26 20:49:17 +02:00
42 changed files with 1227 additions and 398 deletions

3
.gitignore vendored Normal file
View File

@@ -0,0 +1,3 @@
# Build files
build/*
dist/*

6
.gitmodules vendored Normal file
View File

@@ -0,0 +1,6 @@
[submodule "emsdk"]
path = emsdk
url = git@github.com:emscripten-core/emsdk.git
[submodule "screepsxx"]
path = screepsxx
url = git@github.com:DouweRavers/screepsxx.git

View File

@@ -1,7 +0,0 @@
{
"files.exclude": {
".*": true,
"LICENSE": true,
"*.md": true
}
}

39
CMakeLists.txt Normal file
View File

@@ -0,0 +1,39 @@
cmake_minimum_required(VERSION 3.16)
project(douwco_hivemind CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# set(COMPILE_FLAGS --cache ${CMAKE_BINARY_DIR}/cache)
set(LINK_FLAGS -sASSERTIONS=0 -sMALLOC=emmalloc)
add_compile_options(${COMPILE_FLAGS})
add_link_options(${COMPILE_FLAGS} ${LINK_FLAGS})
add_subdirectory(screepsxx)
# If you change TARGET_NAME, please, make corresponding changes in main.js.
set(TARGET_NAME douwco_hivemind)
include_directories(${CMAKE_SOURCE_DIR}/douwco_hivemind/include)
file(GLOB SRC_FILES ${CMAKE_SOURCE_DIR}/douwco_hivemind/src/*.cpp)
add_executable(${TARGET_NAME} ${SRC_FILES})
target_link_libraries(${TARGET_NAME} screepsxx)
target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind -sEXPORT_ES6=0)
# Collect all artifacts in 'dist' directory
# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
# Following post-build step will automatically upload artifacts to
# official Screeps server. If you want to use it, please,
# set SCREEPS_TOKEN environment variable to your Screeps API token
# (https://docs.screeps.com/auth-tokens.html).
# If you don't want to use this script, please, remove following lines.
#find_package(Python COMPONENTS Interpreter REQUIRED)
#add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})

View File

@@ -1,61 +0,0 @@
module.exports = {
setup(){
global.fullReset = fullReset;
global.resetRooms = resetRooms;
global.resetStructures = resetStructures;
global.resetCreeps = resetCreeps;
global.resetConstruction = resetConstruction;
global.buildRoads = buildRoads;
}
}
function fullReset(){
resetRooms();
resetCreeps();
resetStructures();
resetConstruction();
global.started = false;
global.compiled = false;
return "OK";
}
function resetRooms(){
Object.values(Game.rooms).forEach(room => room.memory = {});
return "OK";
}
function resetStructures(){
Object.values(Game.structures).forEach(structure => structure.memory = {});
return "OK";
}
function resetCreeps(){
Object.values(Game.creeps).forEach(creep => creep.suicide());
return "OK";
}
function resetConstruction(){
Object.values(Game.rooms).forEach(room=>room.find(FIND_CONSTRUCTION_SITES).forEach(cs=>cs.remove()));
return "OK";
}
function buildRoads(){
Object.values(Game.rooms).forEach(room=>
{
room.memory.layout.sources.forEach(
sId => {
const source = Game.getObjectById(sId);
var roads = [];
roads = roads.concat(source.pos.findPathTo(room.controller));
roads.pop();
roads = roads.concat(source.pos.findPathTo(room.find(FIND_MY_STRUCTURES, { filter:{ structureType:STRUCTURE_SPAWN }})[0]));
roads.pop();
roads.forEach(tile => room.createConstructionSite(tile.x, tile.y, STRUCTURE_ROAD));
}
);
});
return "OK";
}

View File

@@ -1,36 +0,0 @@
const jobHarvester = require("JobHarvester");
const jobMiner = require("JobMiner");
module.exports = {
setup: function () {
Creep.prototype = _Creep.prototype;
global.Role = Role;
}
}
const Role = {
HARVESTER: 0,
MINER: 1,
SUPPLIER: 2,
UPGRADER: 3,
BUILDER: 4
}
class _Creep extends Creep {
begin(){
if(!this.memory.job) this.memory.job = { role: Role.HARVESTER };
switch (this.memory.job.role) {
case Role.HARVESTER: jobHarvester.begin(this); break;
case Role.MINER: jobMiner.begin(this); break;
}
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
switch (this.memory.job.role) {
case Role.HARVESTER: jobHarvester.tick(this); break;
case Role.MINER: jobMiner.tick(this); break;
}
}
}

View File

@@ -1,8 +0,0 @@
module.exports = {
begin(creep){
},
tick(creep){
}
}

View File

@@ -1,89 +0,0 @@
module.exports = {
begin(creep){
if(!creep.memory.harvesting) creep.memory.harvesting = false;
if(!creep.memory.counter) creep.memory.counter = 0;
},
tick(creep){
if(creep.memory.harvesting) {
pickUpEnergy(creep);
onEnergyFullTurnToJobMode(creep);
}
else {
performJobs(creep);
onOutOfEnergyTurnHarvestingMode(creep);
}
}
}
function pickUpEnergy(creep){
if(!creep.memory.target) {
const target = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(target) creep.memory.target = target.id;
}
const resource = Game.getObjectById(creep.memory.target);
if(!resource) creep.memory.target = undefined;
if(creep.pos.isNearTo(resource)) creep.pickup(resource);
else creep.moveTo(resource);
}
function harvestSource(creep){
if(!creep.memory.target) creep.memory.target = getSourceIdFromRoomTable(creep);
var source = Game.getObjectById(creep.memory.target);
if(creep.pos.isNearTo(source)) creep.harvest(source);
else creep.moveTo(source);
}
function onEnergyFullTurnToJobMode(creep){
if(!creep.store.getFreeCapacity(RESOURCE_ENERGY)) {
creep.memory.harvesting = false;
creep.memory.target = undefined;
}
}
function performJobs(creep){
if(!creep.memory.target) creep.memory.target = getJobTarget(creep);
var target = Game.getObjectById(creep.memory.target);
if(creep.pos.isNearTo(target)) doJob(creep, target);
else creep.moveTo(target);
}
function onOutOfEnergyTurnHarvestingMode(creep){
if(!creep.store.getUsedCapacity(RESOURCE_ENERGY)) {
creep.memory.harvesting = true;
creep.memory.target = undefined;
creep.memory.counter += 1;
}
}
function getSourceIdFromRoomTable(creep) {
const sourceTable = creep.room.memory.layout.sources;
const sourceIterator = creep.memory.counter%creep.room.memory.layout.sources.length;
const sourceId = sourceTable[sourceIterator];
return sourceId;
}
function getJobTarget(creep) {
var target;
switch (creep.memory.counter%3) {
case 0: target = creep.room.controller; break;
case 1: target = creep.pos.findClosestByRange(FIND_MY_STRUCTURES, {filter:{structureType:STRUCTURE_SPAWN}}); break;
case 2: target = creep.pos.findClosestByRange(FIND_MY_CONSTRUCTION_SITES); break;
}
if(target) return target.id;
creep.memory.counter++;
return undefined;
}
function doJob(creep, target){
var response;
switch (creep.memory.counter%3) {
case 0: response = creep.upgradeController(target); break;
case 1: response = creep.transfer(target, RESOURCE_ENERGY); break;
case 2: response = creep.build(target); break;
}
if(response == ERR_FULL) {
creep.memory.counter++;
creep.memory.target = undefined;
}
}

View File

@@ -1,18 +0,0 @@
module.exports = {
begin(creep){},
tick(creep){
const source = Game.getObjectById(creep.memory.job.source);
if(creep.memory.aboveContainer) creep.harvest(source);
if(!creep.pos.isNearTo(source)) { creep.moveTo(source); return; }
if(creep.memory.container) {
const container = Game.getObjectById(creep.memory.container);
if(container.pos.x === creep.pos.x, container.pos.y === creep.pos.y) creep.memory.aboveContainer = true;
else creep.moveTo(container);
} else{
const container = source.pos.findInRange(FIND_STRUCTURES, 1, {filter:{structureType:STRUCTURE_CONTAINER}})[0];
if(container) creep.memory.container = container.id;
else creep.harvest(source);
}
}
}

View File

@@ -1,8 +0,0 @@
module.exports = {
begin(creep){
},
tick(creep){
}
}

View File

@@ -1,8 +0,0 @@
module.exports = {
begin(creep){
},
tick(creep){
}
}

View File

@@ -1,7 +0,0 @@
module.exports = {
clamp: function(v, min, max){
if(v<min) v = min;
else if (max < v) v = max;
return v;
}
}

View File

@@ -1,5 +1,33 @@
# screeps
My source code for the MMO-programming game: Screeps.
# Douwco Hivemind
This is the sourcecode of my hivemind implementation for the MMO-programming game Screeps. This is mainly designed to learn programming with C++. This is possible throught the work done in the screepxx project, which I will and try to expand as well.
# Status
To those interested in this code. I wrote the main body of the source code when just learning programming so its kind of a mess. I'm now slowly rewriting the code base to a more SOLID version. :)
# Running the project
All commands are run starting from the root directory.
## Emsdk setup
Screeps only supports ES5 js syntax which can only be guaranteed by using emsdk 2.0.0.
```
cd emsdk && \
./emsdk install 2.0.0 && \
./emsdk activate 2.0.0 && \
source ./emsdk_env.sh && \
cd ..
```
## Cmake setup
Create the makefiles using cmake. For more info look at the readme in screepsxx.
```
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
```
# Build
To build the project run the following. In the dist folder the "screeps ready" project is copied.
```
cd build
cmake --build .
```

View File

@@ -1,44 +0,0 @@
module.exports = {
setup: function () { Room.prototype = _Room.prototype; }
}
class _Room extends Room {
begin(){
roomScan(this);
jobScan(this);
vacancyScan(this);
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
if(Game.time%100 === 1) vacancyScan(this);
}
}
function roomScan(room){
room.memory.layout = {
sources: room.find(FIND_SOURCES).map(s=>s.id)
};
}
function jobScan(room){
if(!room.memory.jobs) room.memory.jobs = Array(10).fill({role: Role.HARVESTER})
.concat(room.memory.layout.sources.map(s=> {return {role: Role.MINER, source: s}}));
}
function vacancyScan(room){
const activeJobs = room.find(FIND_MY_CREEPS).map(creep=>creep.memory.job);
console.log(activeJobs.toString());
console.log(room.memory.jobs.toString());
const jobs = room.memory.jobs.filter((j)=>{
const index = activeJobs.findIndex(aj=> _.isEqual(aj,j));
if(index < 0) return true;
activeJobs.splice(index,1);
return false;
});
console.log(jobs.toString());
room.memory.vacancies = jobs;
}

View File

@@ -1,21 +0,0 @@
const spawnClass = require("StructureSpawnClass");
module.exports = {
setup() {
spawnClass.setup();
},
begin(structure){
switch (structure.structureType) {
case STRUCTURE_SPAWN: structure.begin(); break;
default: break;
}
},
tick(structure){
switch (structure.structureType) {
case STRUCTURE_SPAWN: structure.tick(); break;
default: break;
}
}
}

View File

@@ -1,43 +0,0 @@
module.exports = {
setup: function () { StructureSpawn.prototype = _StructureSpawn.prototype; }
}
class _StructureSpawn extends StructureSpawn {
begin(){
if (!this.memory.creepCounter) this.memory.creepCounter = 0;
this.memory.init = true;
}
tick(){
if(!this.memory.init) this.begin();
if(this.store.getUsedCapacity(RESOURCE_ENERGY) < 300) return;
const job = this.room.memory.vacancies.pop();
if(job){
const name = getJobName(job.role);
const body = getBodyByJob(job.role);
if(this.createCreep(job, name, body) != OK) this.room.memory.vacancies.push(job);
}
}
createCreep(job, name, body) {
const response = this.spawnCreep(body, name + ": " + this.memory.creepCounter, {
memory: { job: job }
});
if (response == OK) this.memory.creepCounter++;
return response;
}
}
function getJobName(role){
switch (role) {
case Role.HARVESTER: return "Harvy";
case Role.MINER: return "minny";
}
}
function getBodyByJob(role){
switch (role) {
case Role.HARVESTER: return [WORK, CARRY, MOVE, MOVE];
case Role.MINER: return [WORK, WORK, MOVE];
}
}

View File

@@ -0,0 +1,22 @@
#ifndef DOUWCO_HIVEMIND_BUILDER_HPP
#define DOUWCO_HIVEMIND_BUILDER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Builder : public Worker
{
public:
Builder(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
private:
std::unique_ptr<Screeps::ConstructionSite> getConstructionSiteTarget();
void searchConstructionSite();
};
}
#endif // DOUWCO_HIVEMIND_BUILDER_HPP

View File

@@ -0,0 +1,49 @@
#ifndef DOUWCO_HIVEMIND_CREEPBASE_HPP
#define DOUWCO_HIVEMIND_CREEPBASE_HPP
#include <Screeps/Creep.hpp>
namespace Screeps{
class RoomPosition;
class RoomObject;
class PathStep;
}
namespace DouwcoHivemind
{
enum CreepRole
{
UNEMPLOYED,
SUPPLIER,
UPGRADER,
BUILDER,
MAINTAINER
};
class CreepBase
{
public:
CreepRole role;
std::string target_id;
protected:
Screeps::Creep creep;
JSON memory;
public:
CreepBase(Screeps::Creep crp);
virtual ~CreepBase();
virtual void loop() {}
bool isNearTo(const Screeps::RoomPosition &pos, int dist);
protected:
void moveToTarget(int dist = 1);
std::unique_ptr<Screeps::RoomObject> getRoomObjectTarget();
};
}
#endif // DOUWCO_HIVEMIND_CREEPBASE_HPP

View File

@@ -0,0 +1,22 @@
#ifndef DOUWCO_HIVEMIND_MAINTAINER_HPP
#define DOUWCO_HIVEMIND_MAINTAINER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Maintainer : public Worker
{
public:
Maintainer(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
private:
std::unique_ptr<Screeps::Structure> getDamagedStructureTarget();
void searchDamagedStructure();
};
}
#endif // DOUWCO_HIVEMIND_MAINTAINER_HPP

View File

@@ -0,0 +1,22 @@
#ifndef DOUWCO_HIVEMIND_SUPPLIER_HPP
#define DOUWCO_HIVEMIND_SUPPLIER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Supplier : public Worker
{
public:
Supplier(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
private:
std::unique_ptr<Screeps::Structure> getEnergyStructureTarget();
void searchEnergyStructure();
};
}
#endif // DOUWCO_HIVEMIND_SUPPLIER_HPP

View File

@@ -0,0 +1,18 @@
#ifndef DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
#define DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP
#include "Creeps/Worker.hpp"
namespace DouwcoHivemind
{
class Upgrader : public Worker
{
public:
Upgrader(Screeps::Creep creep) : Worker(creep) {}
protected:
void depositEnergy() override;
};
}
#endif // DOUWCO_HIVEMIND_HARVESTER_UPGRADER_HPP

View File

@@ -0,0 +1,29 @@
#ifndef DOUWCO_HIVEMIND_HARVESTER_HPP
#define DOUWCO_HIVEMIND_HARVESTER_HPP
#include "Creeps/CreepBase.hpp"
namespace DouwcoHivemind
{
class Worker : public CreepBase
{
private:
bool harvesting;
public:
Worker(Screeps::Creep crp);
~Worker() override;
void loop() override;
protected:
virtual void depositEnergy(){}
private:
void harvestSource();
std::unique_ptr<Screeps::Source> getSourceTarget();
void searchSource();
};
}
#endif // DOUWCO_HIVEMIND_HARVESTER_HPP

View File

@@ -0,0 +1,28 @@
#ifndef DOUWCO_HIVEMIND_ENGINE_HPP
#define DOUWCO_HIVEMIND_ENGINE_HPP
#include <vector>
#include "Creeps/CreepBase.hpp"
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind
{
class Engine
{
private:
std::vector<std::unique_ptr<CreepBase>> creeps;
std::vector<std::unique_ptr<StructureBase>> structures;
public:
Engine();
void loop();
private:
void ReadOutCreeps();
void ReadOutStructures();
void clearDeadCreepMemory();
};
}
#endif // DOUWCO_HIVEMIND_ENGINE_HPP

View File

@@ -0,0 +1,24 @@
#ifndef DOUWCO_HIVEMIND_SPAWN_HPP
#define DOUWCO_HIVEMIND_SPAWN_HPP
#include <Screeps/StructureSpawn.hpp>
#include "Structures/StructureBase.hpp"
namespace DouwcoHivemind
{
class Spawn : public StructureBase
{
private:
Screeps::StructureSpawn spawn;
public:
Spawn(Screeps::StructureSpawn spwn) : spawn(spwn),
StructureBase() {}
~Spawn() {}
void loop() override;
};
}
#endif // DOUWCO_HIVEMIND_SPAWN_HPP

View File

@@ -0,0 +1,15 @@
#ifndef DOUWCO_HIVEMIND_STRUCTURE_HPP
#define DOUWCO_HIVEMIND_STRUCTURE_HPP
#include <Screeps/Structure.hpp>
namespace DouwcoHivemind
{
class StructureBase
{
public:
virtual void loop(){}
};
}
#endif // DOUWCO_HIVEMIND_STRUCTURE_HPP

View File

@@ -0,0 +1,33 @@
#ifndef DOUWCO_HIVEMIND_JSON_TOOLS_HPP
#define DOUWCO_HIVEMIND_JSON_TOOLS_HPP
#include <nlohmann/json.hpp>
#include <vector>
namespace DouwcoHivemind
{
template <typename T>
std::vector<T> jsonToVector(const nlohmann::json &json)
{
std::vector<T> vector;
for (const auto &item : json)
{
vector.emplace_back(item.get<T>());
}
return vector;
};
template <typename T>
nlohmann::json vectorToJson(const std::vector<T> &vector)
{
nlohmann::json json;
for (const auto &item : vector)
{
json.emplace_back(item);
}
return json;
};
}
#endif // DOUWCO_HIVEMIND_JSON_TOOLS_HPP

View File

@@ -0,0 +1,19 @@
#ifndef DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#define DOUWCO_HIVEMIND_MEASURE_TOOL_HPP
#include <Screeps/RoomPosition.hpp>
namespace DouwcoHivemind
{
static bool isNearTo(const Screeps::RoomPosition &pos1, const Screeps::RoomPosition &pos2, int dist)
{
int dx = pos1.x() - pos2.x();
int dy = pos1.y() - pos2.y();
int dist2 = dist * dist;
return dx * dx <= dist2 &&
dy * dy <= dist2 &&
pos1.roomName() == pos2.roomName();
}
} // namespace Screeps
#endif // DOUWCO_HIVEMIND_MEASURE_TOOL_HPP

View File

@@ -0,0 +1,40 @@
#ifndef DOUWCO_HIVEMIND_PATH_TOOL_HPP
#define DOUWCO_HIVEMIND_PATH_TOOL_HPP
#include <vector>
#include <Screeps/Room.hpp>
namespace DouwcoHivemind
{
static std::vector<int> flattenPathSteps(const std::vector<Screeps::Room::PathStep> &pathSteps)
{
std::vector<int> flattened;
for (const auto &step : pathSteps)
{
flattened.push_back(step.x);
flattened.push_back(step.y);
flattened.push_back(step.dx);
flattened.push_back(step.dy);
flattened.push_back(step.direction);
}
return flattened;
}
static std::vector<Screeps::Room::PathStep> unflattenPathSteps(const std::vector<int> &flattened)
{
std::vector<Screeps::Room::PathStep> pathSteps;
for (size_t i = 0; i < flattened.size(); i += 5)
{
Screeps::Room::PathStep step;
step.x = flattened[i];
step.y = flattened[i+1];
step.dx = flattened[i+2];
step.dy = flattened[i+3];
step.direction = flattened[i+4];
pathSteps.emplace_back(step);
}
return pathSteps;
}
} // namespace Screeps
#endif // DOUWCO_HIVEMIND_PATH_TOOL_HPP

View File

@@ -0,0 +1,83 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include <Screeps/ConstructionSite.hpp>
#include "Creeps/Builder.hpp"
void DouwcoHivemind::Builder::depositEnergy()
{
auto constructionSite = getConstructionSiteTarget();
if (!constructionSite)
return;
if (isNearTo(constructionSite->pos(), 1))
{
int resp = creep.build(*constructionSite);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::ConstructionSite> DouwcoHivemind::Builder::getConstructionSiteTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchConstructionSite();
return nullptr;
}
auto constructionSite = std::unique_ptr<Screeps::ConstructionSite>(dynamic_cast<Screeps::ConstructionSite *>(roomObj.release()));
if (!constructionSite)
{
searchConstructionSite();
return nullptr;
}
return std::move(constructionSite);
}
void DouwcoHivemind::Builder::searchConstructionSite()
{
int leastProgressLeft = INT16_MAX;
Screeps::ConstructionSite *selectedConstructionSite;
auto constructionSites = creep.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES);
for (auto &constructionSiteObject : constructionSites)
{
auto constructionSite = dynamic_cast<Screeps::ConstructionSite *>(constructionSiteObject.get());
if (!constructionSite)
continue;
int progressLeft = constructionSite->progressTotal() - constructionSite->progress();
if(constructionSite->structureType() == Screeps::STRUCTURE_ROAD) progressLeft *= 100;
if (progressLeft < leastProgressLeft)
{
leastProgressLeft = progressLeft;
selectedConstructionSite = constructionSite;
}
}
if (selectedConstructionSite)
target_id = selectedConstructionSite->id();
else
target_id.clear();
}

View File

@@ -0,0 +1,143 @@
#include <algorithm>
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include "Creeps/CreepBase.hpp"
#include "Tools/JsonTool.hpp"
#include "Tools/PathTool.hpp"
#include "Tools/MeasureTool.hpp"
DouwcoHivemind::CreepBase::CreepBase(Screeps::Creep crp) : creep(crp),
memory(crp.memory())
{
role = memory.contains("role") ? static_cast<CreepRole>(memory["role"]) : CreepRole::UNEMPLOYED;
target_id = memory.contains("target_id") ? static_cast<std::string>(memory["target_id"]) : std::string();
}
DouwcoHivemind::CreepBase::~CreepBase()
{
memory["target_id"] = target_id;
creep.setMemory(memory);
}
void DouwcoHivemind::CreepBase::moveToTarget(int dist)
{
// Is move required?
auto target = getRoomObjectTarget();
if (isNearTo(target->pos(), dist))
{
memory.erase("path");
return;
}
// Is wating?
if (memory.contains("wait") && memory["wait"] > 0)
{
memory["wait"] = memory["wait"].get<int>() - 1;
creep.say("Waiting..");
return;
}
// Is there a path to walk?
if (!memory.contains("path") || memory["path"].empty())
{
creep.say("Searching route!");
auto target_pos = target->pos();
auto path = creep.room().findPath(creep.pos(), target_pos);
auto last = path.back();
if (last.x - target_pos.x() > dist || last.y - target_pos.y() > dist)
{
creep.say("No possible path");
memory["wait"] = rand() % 20;
return;
}
memory["path"] = vectorToJson(flattenPathSteps(path));
}
// JS::console.log(std::string("creep pos: [") +
// std::to_string(creep.pos().x()) +
// std::string(",") +
// std::to_string(creep.pos().y()) +
// std::string("]"));
// Get step from memory
int pathStepData[5] = {0};
if (memory["path"].size() > 5)
{
for (int i = 0; i < 5; i++)
{
pathStepData[i] = memory["path"][i];
}
}
else
{
memory.erase("path");
return;
}
// Is the move of last tick executed?
int x = creep.pos().x();
int y = creep.pos().y();
Screeps::Room::PathStep step;
step.x = pathStepData[0];
step.y = pathStepData[1];
step.dx = pathStepData[2];
step.dy = pathStepData[3];
step.direction = pathStepData[4];
if (memory.contains("last_pos"))
{
int last_x = memory["last_pos"]["x"];
int last_y = memory["last_pos"]["y"];
memory.erase("last_pos");
if (x == last_x && y == last_y)
{
creep.say("I'm stuck!");
memory["wait"] = rand() % 5;
return;
}
}
// Is the creep on the place intended by the path?
if (!(x == step.x - step.dx && y == step.y - step.dy))
{
creep.say("I'm lost!");
memory["wait"] = rand() % 5;
memory.erase("path");
return;
}
// Lets move forward
int resp = creep.move(step.direction);
if (resp == Screeps::OK)
{
memory["last_pos"]["x"] = x;
memory["last_pos"]["y"] = y;
for (int i = 0; i < 5; i++)
{
memory["path"].erase(0);
}
}
}
std::unique_ptr<Screeps::RoomObject> DouwcoHivemind::CreepBase::getRoomObjectTarget()
{
// Check if game can find target
auto roomObj = Screeps::Game.getObjectById(target_id);
if (!roomObj)
{
JS::console.log(creep.name() + ": Game can\'t find target id");
return nullptr;
}
return std::move(roomObj);
}
bool DouwcoHivemind::CreepBase::isNearTo(const Screeps::RoomPosition &pos, int dist)
{
return DouwcoHivemind::isNearTo(creep.pos(), pos, dist);
}

View File

@@ -0,0 +1,88 @@
#include <Screeps/Game.hpp>
#include <Screeps/Memory.hpp>
#include "Engine.hpp"
#include "Creeps/Supplier.hpp"
#include "Creeps/Upgrader.hpp"
#include "Creeps/Builder.hpp"
#include "Creeps/Maintainer.hpp"
#include "Structures/Spawn.hpp"
DouwcoHivemind::Engine::Engine()
{
ReadOutCreeps();
ReadOutStructures();
}
void DouwcoHivemind::Engine::loop()
{
JS::console.log(std::string("Iterating over creeps"));
for (auto &creep : creeps)
creep->loop();
JS::console.log(std::string("Iterating over structures"));
for (auto &structure : structures)
structure->loop();
if (Screeps::Game.time() % 1000 == 0)
{
clearDeadCreepMemory();
}
}
void DouwcoHivemind::Engine::ReadOutCreeps()
{
JS::console.log(std::string("Reading out creeps"));
auto src_creeps = Screeps::Game.creeps();
for (auto &creep : src_creeps)
{
CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER)
creeps.push_back(std::make_unique<Supplier>(creep.second));
else if (role == CreepRole::UPGRADER)
creeps.push_back(std::make_unique<Upgrader>(creep.second));
else if (role == CreepRole::BUILDER)
creeps.push_back(std::make_unique<Builder>(creep.second));
else if (role == CreepRole::MAINTAINER)
creeps.push_back(std::make_unique<Maintainer>(creep.second));
}
}
void DouwcoHivemind::Engine::ReadOutStructures()
{
JS::console.log(std::string("Reading out structures"));
auto spawns = Screeps::Game.spawns();
for (auto &spawn : spawns)
{
structures.push_back(std::make_unique<Spawn>(spawn.second));
}
}
void DouwcoHivemind::Engine::clearDeadCreepMemory()
{
auto creepMemory = Screeps::Memory["creeps"];
auto creepsMap = Screeps::Game.creeps();
int iterator = 0;
for (auto [name, creep] : creepMemory.items())
{
// avoid cpu overload
iterator++;
if (iterator == 100)
break;
bool containsname = false;
for (auto creepObject : creepsMap)
{
if (creepObject.first == name)
{
containsname = true;
break;
}
}
if (!containsname)
creepMemory.erase(name);
}
Screeps::Memory.set("creeps", creepMemory);
}

View File

@@ -0,0 +1,32 @@
#include <Screeps/Context.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <emscripten.h>
#include <emscripten/bind.h>
#include <emscripten/val.h>
#include "Engine.hpp"
#include "Structures/Spawn.hpp"
EMSCRIPTEN_KEEPALIVE
extern "C" void loop()
{
Screeps::Context::update();
JS::console.log(std::string("\n\n\n\n\n\n\n\n\n"));
JS::console.log(std::string("Processing tick:\t") + std::to_string(Screeps::Game.time()));
{
DouwcoHivemind::Engine engine;
engine.loop();
}
JS::console.log("Used CPU:\t" + std::to_string(Screeps::Game.cpuGetUsed()));
JS::console.log("Bucket:\t" + std::to_string(static_cast<int>(Screeps::Game.cpu()["bucket"])));
}
EMSCRIPTEN_BINDINGS(loop)
{
emscripten::function("loop", &loop);
}

View File

@@ -0,0 +1,89 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Maintainer.hpp"
void DouwcoHivemind::Maintainer::depositEnergy()
{
auto structure = getDamagedStructureTarget();
if (!structure)
return;
if (isNearTo(structure->pos(), 1))
{
int resp = creep.repair(*structure);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Maintainer::getDamagedStructureTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchDamagedStructure();
return nullptr;
}
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure)
{
searchDamagedStructure();
return nullptr;
}
// Check if the structure is still broken
int damage = structure->hitsMax() - structure->hits();
if (damage == 0)
{
searchDamagedStructure();
return nullptr;
}
return std::move(structure);
}
void DouwcoHivemind::Maintainer::searchDamagedStructure()
{
int lowestMaintaince = INT16_MAX;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int maintance = structure->hits();
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_CONTROLLER)
continue;
if (maintance < lowestMaintaince)
{
lowestMaintaince = maintance;
selectedStructure = structure;
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
target_id.clear();
}

View File

@@ -0,0 +1,74 @@
#include <Screeps/Game.hpp>
#include <Screeps/Room.hpp>
#include "Creeps/CreepBase.hpp"
#include "Structures/Spawn.hpp"
void DouwcoHivemind::Spawn::loop()
{
// Only run every 50 ticks
if (Screeps::Game.time() % 50 != 0)
return;
int energyAvailable = spawn.room().energyAvailable();
int energyCapacityAvailable = spawn.room().energyCapacityAvailable();
int required_upgraders = 1;
int required_suppliers = 1;
int required_maintainers = spawn.room().find(Screeps::FIND_MY_STRUCTURES).size() <= 2 ? 0 : 1;;
int required_builders = spawn.room().find(Screeps::FIND_MY_CONSTRUCTION_SITES).size() == 0 ? 0 : 1;
for (auto &creep : Screeps::Game.creeps())
{
CreepRole role = creep.second.memory()["role"];
if (role == CreepRole::SUPPLIER)
required_suppliers--;
else if (role == CreepRole::UPGRADER)
required_upgraders--;
else if (role == CreepRole::MAINTAINER)
required_maintainers--;
else if (role == CreepRole::BUILDER)
required_builders--;
}
if (energyAvailable < energyCapacityAvailable && required_suppliers < 2)
return;
std::string name;
JSON opts;
if (required_suppliers > 0)
{
opts["memory"]["role"] = CreepRole::SUPPLIER;
name = "Supplier: ";
}
else if (required_upgraders > 0)
{
opts["memory"]["role"] = CreepRole::UPGRADER;
name = "Upgrader: ";
}
else if (required_builders > 0)
{
opts["memory"]["role"] = CreepRole::BUILDER;
name = "Builder: ";
}
else if (required_maintainers > 0)
{
opts["memory"]["role"] = CreepRole::MAINTAINER;
name = "Maintainer: ";
}
else
return;
std::vector<std::string> body;
for (int i = 0; i < energyAvailable / 200; i++)
{
body.push_back("work");
body.push_back("carry");
body.push_back("move");
}
spawn.spawnCreep(
body,
name + std::to_string(Screeps::Game.time()),
opts);
}

View File

@@ -0,0 +1,121 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Supplier.hpp"
void DouwcoHivemind::Supplier::depositEnergy()
{
auto structure = getEnergyStructureTarget();
if (!structure)
return;
if (isNearTo(structure->pos(), 1))
{
int resp = creep.transfer(*structure, Screeps::RESOURCE_ENERGY);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::Structure> DouwcoHivemind::Supplier::getEnergyStructureTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchEnergyStructure();
return nullptr;
}
auto structure = std::unique_ptr<Screeps::Structure>(dynamic_cast<Screeps::Structure *>(roomObj.release()));
if (!structure)
{
searchEnergyStructure();
return nullptr;
}
// Check if the structure can receive energy to harvest
int energyCapacity;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure.get());
energyCapacity = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure.get());
energyCapacity = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyCapacity == 0)
{
searchEnergyStructure();
return nullptr;
}
return std::move(structure);
}
void DouwcoHivemind::Supplier::searchEnergyStructure()
{
int mostEnergyNeeded = 0;
Screeps::Structure *selectedStructure;
auto structures = creep.room().find(Screeps::FIND_MY_STRUCTURES);
for (auto &structureObject : structures)
{
auto structure = dynamic_cast<Screeps::Structure *>(structureObject.get());
if (!structure)
continue;
int energyRequired;
auto structureType = structure->structureType();
if (structureType == Screeps::STRUCTURE_SPAWN)
{
auto spawn = dynamic_cast<Screeps::StructureSpawn *>(structure);
energyRequired = spawn->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_EXTENSION)
{
auto extension = dynamic_cast<Screeps::StructureExtension *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
else if (structureType == Screeps::STRUCTURE_TOWER)
{
auto extension = dynamic_cast<Screeps::StructureTower *>(structure);
energyRequired = extension->store().getFreeCapacity(Screeps::RESOURCE_ENERGY).value();
}
if (energyRequired > mostEnergyNeeded)
{
mostEnergyNeeded = energyRequired;
selectedStructure = structure;
}
}
if (selectedStructure)
target_id = selectedStructure->id();
else
target_id.clear();
}

View File

@@ -0,0 +1,33 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Upgrader.hpp"
void DouwcoHivemind::Upgrader::depositEnergy()
{
auto controller = creep.room().controller().value();
target_id = controller.id();
if (isNearTo(controller.pos(), 3))
{
int resp = creep.upgradeController(controller);
}
else
{
moveToTarget();
}
}

View File

@@ -0,0 +1,123 @@
#include <vector>
#include <optional>
#include <emscripten.h>
#include <Screeps/Game.hpp>
#include <Screeps/Creep.hpp>
#include <Screeps/Source.hpp>
#include <Screeps/Room.hpp>
#include <Screeps/RoomPosition.hpp>
#include <Screeps/RoomObject.hpp>
#include <Screeps/Structure.hpp>
#include <Screeps/StructureController.hpp>
#include <Screeps/StructureSpawn.hpp>
#include <Screeps/StructureExtension.hpp>
#include <Screeps/StructureTower.hpp>
#include <Screeps/Constants.hpp>
#include <Screeps/Store.hpp>
#include "Creeps/Worker.hpp"
DouwcoHivemind::Worker::Worker(Screeps::Creep crp) : CreepBase(crp)
{
harvesting = memory.contains("harvesting") ? static_cast<bool>(memory["harvesting"]) : false;
}
DouwcoHivemind::Worker::~Worker()
{
memory["harvesting"] = harvesting;
}
void DouwcoHivemind::Worker::loop()
{
if (harvesting)
{
if (creep.store().getFreeCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
harvesting = false;
target_id.clear();
}
harvestSource();
}
else
{
if (creep.store().getUsedCapacity(Screeps::RESOURCE_ENERGY) == 0)
{
harvesting = true;
target_id.clear();
}
depositEnergy();
}
}
void DouwcoHivemind::Worker::harvestSource()
{
auto source = getSourceTarget();
if (!source)
return;
if (isNearTo(source->pos(), 1))
{
int resp = creep.harvest(*source);
}
else
{
moveToTarget();
}
}
std::unique_ptr<Screeps::Source> DouwcoHivemind::Worker::getSourceTarget()
{
auto roomObj = getRoomObjectTarget();
if (!roomObj)
{
searchSource();
return nullptr;
}
// Check if found roomobject is an actual source
auto source = std::unique_ptr<Screeps::Source>(dynamic_cast<Screeps::Source *>(roomObj.release()));
if (!source)
{
// EM_ASM({console.log($0 + ': Can\'t cast target to Source')}, creep.name().c_str());
searchSource();
return nullptr;
}
// Check if the source still has energy to harvest
if (source->energy() == 0)
{
searchSource();
return nullptr;
}
return std::move(source);
}
void DouwcoHivemind::Worker::searchSource()
{
target_id.clear();
auto sources = creep.room().find(Screeps::FIND_SOURCES_ACTIVE);
if (sources.size() == 0)
return;
int x = creep.pos().x();
int y = creep.pos().y();
int closestDistance = INT16_MAX;
Screeps::Source *selectedSource;
for(auto &sourceObject : sources){
auto source =dynamic_cast<Screeps::Source *>(sourceObject.get());
if(source->energy()==0) continue;
int dx = source->pos().x() - x;
int dy = source->pos().y() - y;
int distance = dx*dx + dy*dy;
if(distance < closestDistance){
closestDistance = distance;
selectedSource = source;
}
}
if(!selectedSource) return;
target_id = selectedSource->id();
}

1
emsdk Submodule

Submodule emsdk added at f39e849eff

14
js/main.js Normal file
View File

@@ -0,0 +1,14 @@
'use strict';
const wasm_loader = require('wasm_loader')
var mod;
wasm_loader('douwco_hivemind_loader', 'douwco_hivemind_module').then((instance) => {
console.log("WASM module loaded.");
mod = instance;
});
module.exports.loop = function () {
if (mod !== undefined)
mod.loop();
}

24
js/wasm_loader.js Normal file
View File

@@ -0,0 +1,24 @@
'use strict';
module.exports = ((mod_js, mod_wasm, opts) => {
const mod_file = require(mod_js);
const bin_file = require(mod_wasm);
opts = opts || {};
opts.wasmBinary = bin_file;
opts.print = opts.print || ((text) => console.log(text));
opts.printErr = opts.printErr || ((text) => console.log(`error: ${text}`));
opts.onAbort = opts.onAbort || (() => console.log('WASM aborted!!!'));
// == don't call main()
if (typeof opts.noInitialRun === "undefined")
opts.noInitialRun = true;
// == don't terminate after returning from main()
if (typeof opts.noExitRuntime === "undefined")
opts.noExitRuntime = true;
return mod_file(opts);
});

44
main.js
View File

@@ -1,44 +0,0 @@
const Commands = require("Commands");
const CreepClass = require("CreepClass");
const RoomClass = require("RoomClass");
const Structure = require("Structure");
module.exports.loop = function () {
if(!global.compiled) onRecompile();
else if (!global.started) onRestart();
else onTick();
}
function onRecompile(){
setupClasses();
console.log("Script recompiled...");
global.compiled = true;
}
function onRestart(){
Object.values(Game.rooms).forEach(room => room.begin());
Object.values(Game.creeps).forEach(creep => creep.begin());
Object.values(Game.structures).forEach(structure => Structure.begin(structure));
global.started = true;
}
function onTick(){
Object.values(Game.rooms).forEach(room => room.tick());
Object.values(Game.creeps).forEach(creep => creep.tick());
Object.values(Game.structures).forEach(structure => Structure.tick(structure));
if(!(Game.time % 100)) cleanUp();
}
function setupClasses(){
Commands.setup();
CreepClass.setup();
RoomClass.setup();
Structure.setup();
}
function cleanUp(){
Object.keys(Memory.rooms).forEach(roomName => { if(!Game.rooms[roomName]) Memory.rooms[roomName] = undefined; });
Object.keys(Memory.creeps).forEach(creepName => { if(!Game.creeps[creepName]) Memory.creeps[creepName] = undefined; });
}

1
screepsxx Submodule

Submodule screepsxx added at 3567060bf5